Retrospective: Vampire: The Masquerade - Bloodlines
Fangs for everything.
I love the sunshine, and I've rather a taste for garlic, so I've decided I'm probably not a vampire. It's taken a while to be sure, though. The world of Bloodlines is so arresting, so marvellously cohesive, that it's difficult not to be entirely taken in. Despite the ageing visuals, the places and people of this gritty, gothic Los Angeles are frighteningly real.
Real, that is, except when an NPC hovers across the room eight inches above the ground. Or gets shot, only to fall and cry out in pain three seconds later. When a texture flickers on and off in front of you, or the game crashes you back to the painful reality of your hideously cluttered desktop. In many ways, Bloodlines was the greatest game in the world. In many others, it simply wasn't good enough.
Returning with this knowledge does it some favours. This time around, I knew it would be broken, removing much of that crushing disappointment. I also came armed with an abundance of community fixes. Bloodlines' fans are admirably dedicated. That they've felt it important enough to spend years tweaking code and (for want of a better word) revamping animations says a lot for the inspirational quality of the game itself.
And, really, it is inspiring. A seedy, present-day take on the Deus Ex formula, it bristles with life and character, particularly during the opening half. Split into a series of hubs, each a different region of the City of Angels, Bloodlines follows your fledgling vampire's rise up the undead food chain - and isn't afraid to tackle some serious issues along the way.
I was excited to experience them again. But I'd forgotten what came first. So, without fully intending to, I found myself staring up at the foreboding silhouette of the Ocean House Hotel.

The terrifying Ocean House Hotel. I'm screen-grabbing to avoid actually going in there.
In the past, I've always found myself meticulously ticking off side quests in Santa Monica - the game's first region - in the hope that somehow the Ocean House mission would mysteriously disappear. Delicately riffing on a variety of haunted house tales, most immediately The Shining, it's a glorious, self-contained horror story, a courageous format-breaker so early in the game.
The secret to its success, much like the comparable Robbing the Cradle mission in Thief: Deadly Shadows, is that it shows rather than tells. You find newspaper cuttings, drip-feeding information on the hotel's dark past. Writing appears on walls, a stark warning of things to come. And there's no overt enemy threat in Ocean House. It's just a place where some really sinister things happened, and somewhere you really don't want to be. The whole thing is impressively terrifying.
It's the little stories like that of Ocean House - the ones not obviously related to the main plot - that fascinate me most about Bloodlines. Almost every quest, mandatory or otherwise, tells a tale or explores a character. All are fiendishly intelligent, and adult in exactly the right way. Bloodlines tackles issues that would have most games cowering in a corner, but never is it crass or exploitative. It's a game about people, about the nasty truths of our society. Despite the supernatural front, it's irrefutably a game about real life.

This is me. You totally would.
It's a beautiful thing, and I've yet to play another game with such astounding attention to narrative detail. The script isn't just witty and intelligent; it's positively huge to boot. That each character delivers his or her lines so candidly, so effortlessly, throughout this mammoth spread of dialogue is nothing short of spectacular.
I'm almost certain they're real people, digitised. Nuanced and entirely credible, they speak with innumerable traits intact, never missing a beat. From the delightfully twisted Voerman sisters near the start, right through to Gary the Nosferatu in the later sections, each is thoroughly spellbinding.
Bloodlines's penchant for extended conversation has been interesting this time around. Usually, I'm a male Toreador. The elegant upper-echelon of vampire society, the Toreador are well-spoken, calm, calculated and charismatic, precisely capturing the sort of character I tend to veer towards in role-playing games. I'm always a male one, because of the rather fetching suit.
This time, I fancied a change. The more thuggish classes don't appeal to me, so I was left with a choice between a Nosferatu and a Malkavian. The Nosferatu are hideously ugly, clearly not human, and largely confined to skulking around in the darkness. Not my cup of tea. The Malkavians are just insane. They have arguments with signposts and speak in a barely intelligible flurry of nonsense, but their appearance is strikingly human. Could be interesting. I picked a busty female. Just because.
The stark raving lunacy of playing a Malkavian is amusing, but fairly inconsequential. The perks of playing a bubbly, attractive lady are far from it. As an experiment, I threw all my early stats into the charisma and seduction feats. Within half an hour, I'd charmed my way into two buildings and sucked half the life from the neck of a vaguely aroused security guard.
Bloodlines doesn't simply take your character's traits and re-juggle its numbers accordingly. It rewards you with whole new lines of dialogue that directly shape your relationships with various other denizens of the game. Though action-based stats function in a reasonably straightforward manner, the feedback provided for building your personality is miraculous. In other words, you're not just levelling up. You're actively playing a role.

Jeanette Voerman - one of Bloodlines' many spectacular characters.
Of course, it all takes a nosedive. Bloodlines' degradation into incessant hack-and-slash is well documented, but I do wonder if those who haven't experienced the final sections understand quite how tedious they are. I recall my original play-through, in which - having created a particularly talky character - I found myself simply running away from every grotesque beast in the mandatory, maze-like Hollywood sewers, since my action stats were nowhere near high enough to take them on. A friend of mine, who had focused on combat, recounts how even he had to use a full-ammo cheat. The bugs are irritating and occasionally disastrous, but most of them can be fixed. Sadly, the complete dissolution of the early intricacy and intelligence will always remain. There's no patch for the game design.
There is, however, a work-around. It's an option that's available throughout Bloodlines, but only really becomes logical once the first three hubs are cleared. It's a simple combination of key-presses and mouse-clicks, and you'll find yourself a lot more enamoured towards the game should you take this route.
That is to say, you can quit.

Er. This sort of thing happens a lot.
The ending's available on YouTube if you're that interested, but really, nothing exciting happens once you're done with Hollywood. The main narrative arc was never the most interesting thing about Bloodlines. It's the incidental stories and the people you meet along the way that matter.
They're abundant in the opening sections, yet criminally thin on the ground later on. Bloodlines falls from its pedestal after 15-or-so hours, but the journey to that point is as mesmerising as you're likely to see. At its best, it's a glorious, grand, mature piece of design, still unsurpassed in its niche little field.
Encapsulating it all was the first time I entered an LA nightclub, and the first time I met the sassy, voluptuous Jeanette Voerman. "You smell new, little girl," she said, "like fabric softener dew on freshly mowed Astroturf." In the background, the music, the dancing and the unstoppable sense of cool... that's Bloodlines. Though its life is eventually sucked away by the fangs of its own turbulent development, it remains as stylish, smart and seductive as games come.
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Comments (73) Latest comment 2 years ago
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I played it through as a Gangrel. I didn't find the game to be that buggy, nor the action too tedious either. Quite simply, it's one of my absolute favourite games. Really sucks that its developer (Troika) went bust.
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I hope someone gets the hands on the license and makes a new one as we need good vampire games
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we need more RPGs like this and the 2 DE games
Watch out for raptors!
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Everything about the game is just great though, it's a shame that games aren't made with the same dedication to character as this. I think that is what put me off Bioshock, because it's so passive, there isn't much to interact with outside of killing folks, but in Bloodlines you basically get the choice. The Hotel still scares me, and I really have to build myself up to even go near it these days, my memory has just twisted it into a horrible trauma and tries to stop me going near it.
More games like this please, kthxbai.
Speaking of DE(DX?) I hope DX3 takes a note from Bloodlines and gives more dialogue options.
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The best character in the game is Velvet Velour I WANT HER! I have her signed poster on my (in game) wall.
IMO the best games always have flaws. Like Mass Effect one of the best games of all time. GoW was a great game in every way, yet I don't remember anything about it, it left no impression on me. Vampire TM:B I will always remember. It's the flaws that creates the personality is it not? ^^
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Troika then failed to get a deal with another publisher for its unannouced game and it all endeth there. With the industry a little worse off.
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You can still get it on steam etc... its worth it for the cheap cost.
RIP VM...
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I'm saddened to hear that the ending became so action orientated. I got a fair bit in, was loving it, and my hard drive crashed. Never had the patience to play it all again - although I will someday. Soon.
As for Ocean House... I nearly stopped playing there. THAT'S the game I want. First-person haunted house game, with only ghosts. Preferably Western, not Japanese. Otherwise I'm eyeing up that The Grudge game...
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Masterpiece.
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The comparisons to Deus Ex (my fave game of all time by quite a wide margin) have prompted me to get this tomorrow morning! I don't mind the niggles and flaws; DE had some of the worst AI I've ever seen, some horrific bugs, but the overall experience was magical and the closest to a good book or great film I've had.
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I wonder if anyone remembers Vampire: the Masquerade - Redemption (the first game) as fondly?
Hmm, I loved its atmosphere and the setting changes but its gameplay was more akin to a linear, partybased Diablo-clone and that didn't feel right imo, same reason why I didn't really like Dungeon Siege or Throne of Darkness. Still, Nihilistic beat NWN for having the first Dungeon Master tools for online games and Redemption was one of the best looking games of its time. The big man behind that title (Ray Gresko, also known for the original Jedi Knight) is now working at Blizzard on Diablo III, alongside Troika's Leonard Boyarsky. There are good times ahead...
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Anyone know where the talented development team who made this went after Troika went bust?
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Even as a Gangrel I really hated the sewer levels and beyond. The only time I had a cakewalk in these levels was when I felt in hacking and slashing mood and played a fully maxed-out Brujah warrior. I simply annihilated everything in my path, tough boss fights that used to take me minutes of strategizing became a simple few clicks of the right mouse button and the left one, repeatedly. The downside, of course, was a less than original run through the witty quests. I was like an orc barbarian, playing through a hardcore role-playing session, growling answers until I found a use for my huge cleaver in huge all-encompassing fights.
The game is beautiful, mesmerizing, sinister and witty, yet its end levels and bugs are disastrous, exactly as you depicted. I dream about this game alot, and always sigh and cringe when I reach the sewer levels, time and time again. I wish a similar game was made, one that successfully captures the intelligence and charm of the first 10-15 hours of the game, and remains that way for 40-50 hours. How I wish that bloodlines would have been better. Or better yet, how I wish that a new role playing game based on 'Vampire: The Masquerade' system was under design.
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I'd say it's a tad unfair to say the entire game after Hollywood wasn't very good. Personally I couldn't stand that whole snuff film plot, including the sewers section mentioned. The first time I believe I zipped through it using a speed power, on my malkavian I cut my way through. Thematically I thought that the descent into fighting worked well, as it seemed less like run out of time, and more like symbolic of the world descending into chaos.
I'd also recommend the werewolf fight, if it was just a bit easier it would have been one of the highlights of the game - the fact it more or less forces you to reload for the slightest mistake cripples the experience. The first time I did it, I ended up using a bug where I was sat crouched on a box against the wall with the things face inches away from my face but unable to attack me, the second I worked out how you were supposed to do it.
I have to say though, if you do quit early, you miss out on the ending, (unless you watch youtube) which, although I can't speak for the other options, if you go with the anarchs and let him have the key, is one of the most wonderful dark humoured cutscenes I've ever seen.
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Windows
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Apparently it works fine in Wine on Linux. We'll see. I couldn't buy it through Steam, but buying in Firefox worked fine.
EDIT: It runs very well in Wine. The fonts are slightly less pretty than in the screenshots here, but it's fully playable so far (first 15 minutes).
It's excellent!
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First time I played this I didn't get the twist with the 'twins' at all. In the final scene with them I still thought there was two of them and that there was just a bug with the characer models
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NO, *YOU* STOP
....
....you win this round.
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I played this game until bugs made it impossible to continue, so I was spared the pain of the last half. I'm kind of glad in a way. I've always thought Bloodlines was one of the best games ever made, but maybe if I had stuck around and played the rest of the game I wouldn't have thought so.
That hotel mission was bloody fantastic. No game, not even silent hill, has made me shit my pants to that extent.
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What's not to like?
Still one of my favourite games of all time.
And it introduced me to Chiasm. And anything which introduces me to more good music always has a place in my heart.
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Also, you've got the sisters mixed up. The schoolgirl is Jeanette, not Therese.
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It's good to hear that one of the devs is in involved in Diablo 3.
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I was never bothered by the bugs, except once at the end when I was literally forced to use a noclip hack to get through a door that would not open. Admittedly I have a high tolerance to bugs as I rather enjoyed Boiling Point!
One more thing on that note, to all who are yet to try the game: be very wary of user-made patches. Some of them tinker with the fundamentals of gameplay in very weird ways, and were obviously developed by people who do NOT share the developer's vision. Try looking for one that's dedicated to technical bug-squishing only.
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Shrike: D'oh! Always the professional, me. Bramwell? Cast your editing hand of wonder.
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Can't wait
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How extensive are the fixes and corrections- do they make it a markedly superior game, such as, say, playing Oblivion w/ FCOM and a variety of graphic overhauls, unofficial patches, and various other gameplay fixes? With such fixes, Oblivion is a darn near perfect masterpiece, imo.
Finally, some constructive criticism: if you are getting to "resurrect" or revisit an old game, a bit more focus about what has been patched/modded (largely by the community, it seems) since its release is a good idea. After all, we can always go back and re-read the review. Ok, back to my first question, and thanks again.
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I don't agree about the shooting, there are ways to avoid much of the fighting, and what remains can be handled gracefully: there are always things to be done to soften up the enemy, be it stealth, special weapons or weak points. Stealth combat can be right up there with the best of them.
As for the bug, the major annoyance was the memory loss. Save, quit & reload every our or so, and you'll be okay.
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Oh, and I certainly haven't forgotten Therese either
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Yes, the last third of the game is a lot worse than what comes before but then the first two thirds are just insanely good in so many aspects, be it atmosphere, writing, quests, voiceacting, characters, you name it.
I bought the game back when it was released, installed it and was instantly glued to the screen, the half played copy of Half-Life 2 lying in the corner gathering dust
Just as an info to all the newcomers to the game: Bloodlines has two nasty technical bugs which were really unimportant at the time of it's release but have come to the light with mounting hardware power:
- If you have 4 GB usable Ram installed the game can't detect the amount of available Ram and will limit the texture quality to the absolute lowest settings. So if your game is looking extremely blurry this might be the cause.
- If you are using a 64bit OS with over 2 GB Ram installed the game will crash at startup.
There are fixes out there for both problems, afaik both are included in wesps community patch.
Also there are two lines of community patches, one of them is wesps version, which allows you to play an "extended" Bloodlines where he has restored some portions of the game previously unaccessible and done a great many changes to the RPG system which I dislike. He also gives the option to install a reduced version, I don't really know if there are any major changes in that version.
The alternative is from Tessera and while I really, really dislike his attitude this patch is the preferred version for first time players of the game imo because it just fixes game bugs and doesn't change the gameplay itself. It's called the "True Patch" and it has apparently been removed from the site of the creator but is still around for download on other sites.
But this patch doesn't include the fixes for the 64bit OS/4 GB Ram issues so you have to download seperate fixes for those if neccesary for your system setup.
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Another community patch, which people have mentioned, actually attempted to improve the game bit of the game, but many feel it didn't quite work.
Ultimately, Bloodlines' main weakness is in its final levels, not any fixable problems.
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It even vies with Deus Ex on my list of best games of all time.
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Fan patches are a must, if only to fix the performance issues.
And for a first playthrough, it has to be Malkavian. The most interesting character to play in this game imo, as they clearly put extra effort into supporting the madness of the clan.
P.s. small hint, keep checking your mailbox (email and physical mailbox in your pad). I didn't bother and found a bunch of missed side missions near the end of the game).
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I don't think that the Malkavians are a good choice for a first playthrough of Bloodlines. There are some portions of the game where Malks have additional insight and get more info than the other clans which are subtle hints you normally don't pick up on a first session.
I would recommend to play Malks in a second or third playthrough.
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This is true. I guess what I am really saying is that if you are only going to play through the game once (as many will), the Malkavian should be the clan of choice for the reasons you give. Also, I chose Malkavian the first time around so I am probably reminising
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Bah..this is the link: http://ww w.patches-scrolls.de/vampire_bl...
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Great game and I might have to dig this out to play as another clan.
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IMPORTANT:
To play Bloodlines without encountering any of the bugs, download and install the following patches:
1. vtmb_1_2.exe
2. True_VTMB_Patch_504AT_FINAL.zip
3. quk-hlm-vtmb12.rar
You must install them in this exact order.
There's also a widescreen patch (vtmbrespatcher.exe ), but it didn't work for me.
Enjoy.
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I assure you that the work behind the "unofficial project" renders it NOT an option when coming to a replay or a first play.
I do not suggest the patch mentioned by discopunk: it's old and incomplete.
Bye
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I bought ToEE, too
@Nameless-001
The "True" Patch is older but by no means incomplete. It just fixes most of the bugs the game has without touching unused content or rebalancing anything. For first time players it's the best patch choice imo, so that they can experience the game as Troika designed it.
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By the way, I'd like to speak up in support of the Extended patch version by Wesp - as I understand it the idea is to reinstate all the content that Troika (may they rest in peace) originally intended to include but for whatever reason didn't, while maintaining overall balance. I installed this and played with this, had a thoroughly great time, and I feel this aim was generally reached. The combat, at least in this patched version, is considerably less clunky than in either of the two previously mentioned ActionRPGs. That said, I played last around community patch 4.3 and I believe we're on 6.3 now so it may be a rather different beast.
I liked my first playthrough as a female Tremere best, partly because of the blood shield thing, partly because she was a crack shot with a Magnum, and partly because of the awesome skirt. My melee-focused Brujah was good too - love those sledgehammer stealth kills. Must try out Malkavian next time through...
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To Iceman346: The so called "true" patch is indeed incomplete with many unfixed bugs left, because originally it was created out of the 3.3 version of the unofficial patch without permission. If you want to stay true to the original game either play with the official 1.2 patch only or with the basic version of the unofficial patch which is up to date on all the bug fixes while not containing any restored content that changes the gameplay or things like weapon tweaking.
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