Retrospective: Star Wars Jedi Knight: Dark Forces II

Having a blast.

Let me attempt to walk you through the order in which the Jedi Knight games appeared. It began with Star Wars: Dark Forces featuring Kyle Katarn's adventures, working in parallel with the original Star Wars films.

Kyle was but a soldier back then, but soon showed a propensity for the Force, which brings us to this, the peculiarly named Star Wars Jedi Knight: Dark Forces II. This is not to be confused with the expansion pack, Star Wars Jedi Knight: Mysteries of the Sith. Nor indeed Star Wars Jedi Knight II: Jedi Outcast, which was of course followed by Star Wars Jedi Knight: Jedi Academy. Erk. We shall call this game Jedi Knight, and all shall understand.

1997's Jedi Knight picks up a year after the end of Return of the Jedi. Katarn learns that a Dark Jedi, Jerec, has killed his father. Returning to his father's home he learns details of a map to the Valley of the Jedi where he will be able to avenge his father's demise, and rather significantly, gets given a lightsabre.

It turns out Katarn has latent Force powers - if only he'd known when fighting those Dark Troopers before! This of course means Jedi Knight becomes a far more elaborate shooter, not only offering the glowy fun-stick for fighting, but a collection of nano-powers (although of course Lucas wouldn't break that terrible news for a long, long time). So with the help of his buddy Jan Ors, it's time to leap around the galaxy.

'Retrospective: Star Wars Jedi Knight: Dark Forces II' Screenshot 1

I'm not even that keen on Star Wars and I find seeing an T-4a shuttle up close quite exciting.

And by crikey, it's good. It's very, very good. It's so good that you can only look down at the ground, shake your head in confusion, and slowly pen a letter to LucasArts asking them what the hell they were thinking when they abandoned FPS development and handed the reins over to Raven. With this, Dark Forces, and indeed the enormous Mysteries of the Sith expansion, LucasArts demonstrated a rare and brilliant skill with a genre that's so often so mediocre.

I'm not really interested in which game did what first, but more which games did what brilliantly. So while Jedi Knight was one of the first games to embrace Direct 3D, and an early adopter of 3D sound and dynamic lighting, the chronology does not matter. What matters is how effectively these tools were employed here, in such a way that they still maintain an impact 12 years later.

Certainly we take it for granted now that you can light a dark corridor, it doesn't make it any less charming to explore the danker areas of the game by wielding your lightsabre as a green torch. There's no doubt that we instinctively explore levels using ambient clues, but this doesn't diminish the thrill of hearing an AT-ST walker somewhere near to the left, and knowing to run. (Oh, and talking of walkers - I know there should be more complicated, nuanced reasons for choosing your alignment in the Star Wars universe, but one side has AT-ATs and AT-STs, and the other doesn't. Decision made.)

But before you get to lightsabres, Force powers and walkers, there's a surprising amount of old-school shooter to play through first. Katarn's adventures begin very modestly, fighting Gamorreans, Gran and Rodian with traditional blaster weapons and thermal detonators. In fact, it's very much in-keeping with the style of Dark Forces, keeping its cards close to its chest for a surprising amount of time.

Not that this is a bad thing - by matching Dark Force's ideas Jedi Knight lets LucasArts once again demonstrate an astonishing skill for creating vertically interesting levels.

You may remember the recent, completely dreadful Damnation, which spent its marketing describing itself as revolutionary as it was "the shooter gone vertical". It quite spectacularly wasn't, but more significantly, Jedi Knight was, and over a decade earlier. So very much of the game is spent screeching to a halt on the precipice of a terrifying drop, my poor stomach wobbling in terror. As someone who isn't bothered by heights this ability to induce vertigo is all the more remarkable. Narrow ledges, and seemingly impossible distances to fall, sometimes on vast space stations, make for excellently precarious locations to explore.

There's also the splendid puzzle design to keep you occupied. As I lamented in the Dark Forces retrospective, FPS games have forgotten the puzzle, with the occasional exceptions in a Half-Life episode. While it's mostly matching keys to doors, this is performed by requiring you to find innovative routes through levels, never knowing if you're stumbling on the correct path or on your way to a secret bonus.

'Retrospective: Star Wars Jedi Knight: Dark Forces II' Screenshot 2

Fighting an AT-ST with a lightsabre is not considered very sensible.

So once the Force powers arrive this is all icing. They're oddly introduced, in so much as they just aren't. At a certain point you can spend some stars on a Force Run ability, and you have to accept that that's the case. Perhaps simply holding a lightsabre unleashes these abilities? Who cares. So with Force Run you can now charge about at an incredible pace, which comes in fairly useful when you first encounter the terrifying AT-STs.

Level 6, Into The Dark Palace, is just remarkable. You're tasked with breaking into this enormous Empire complex. It's heavily guarded by Stormtroopers, and locked up tight, and by this point you can't Force Jump your way in. Instead you have to clear out enormous chambers of enemies, and perform a really fun Force Run dash to press distant buttons to extend a bridge and cross it, all in one panicked manoeuvre. It's exhilarating, and only more so thanks to the stomping behemoth walkers stalking the level. You can fight them should you wish to waste all your detonators and die a trillion times, but the sensible Jedi just pegs it past them as fast as he can.

As you add more powers, the game increases its complexity to match. Once you're able to leap enormous heights, the levels improve the vertical design even further, forcing you to always be looking up, down, and underneath.

And I've yet to celebrate the lightsabre! While Raven would dramatically improve the feel of the duelling melee combat in the later Jedi Knight games - here it's mostly about running around in mad circles while waving your sabre around like a stick of French bread - the pleasure of watching it brrrzzzzz into life is splendid. It automatically defends you against incoming blaster fire, Katarn swishing it to bounce the blasts away. While this is mostly out of your control, just that it's happening at all is stupidly fun, and it's never better than when you deflect their attacks back at them. "Why are you shooting yourself? Why are you shooting yourself? Why are you shooting yourself?"

Using it in regular combat is a skill - as soon as you swing it to attack you're no longer using it to defend yourself, so the skill is rushing in at the right moment. Done properly it feels very rewarding.

So much is so charming. The cut-scenes are FMV, which in the nineties was normally cause for stabbing out your eyes with the nearest biro and setting your PC on fire. But while they're corny as hell, they're also hugely enjoyable. This might be in large part because, well, it's more Star Wars movie! While it was all shot on green-screen, it doesn't look cheap or tacky. The effects are mostly great, and while the CGI for the droid, 8T88, is crude, the real-world make-up for aliens is all perfect. (And never mind about 8T88's CGI - just say his name out loud. It's ludicrously fun.)

No one's acting is particularly stellar, but most offer a fun, hammy turn. Katarn is played by one Jason Court, who hasn't exactly gone onto great fame - although he was previously in an episode of the Red Shoe Diaries - steamy! Angela Harry who plays Ors has equally failed to find fame beyond appearing in Pamela Anderson's V.I.P., but both at least had the high point in their careers of appearing in Diagnosis Murder, which is all any actor could hope for.

'Retrospective: Star Wars Jedi Knight: Dark Forces II' Screenshot 3

Yeah, so, the character models have dated pretty badly.

8T88 is voiced by Danny Delk and is a real highlight. This is no surprise from the man responsible for voicing Murray in the Monkey Island games and both tentacles and Hoagie in Day of the Tentacle. ("8T88!" Seriously, try it!) The only real issue is the lunatic playing the Twi'Lek Boc Aseca, the amazingly named Time Winters, who overacts so much your monitor might switch itself off in protest.

LucasArts recently released the game, along with all of the Dark Forces series, on Steam, for the weeny price of £3.50. However, if you want to play it again - and you really should - there's a few issues. Unlike its re-release of classic adventure games, this collection hasn't been completely reworked for modern machines. There's lots of angry threads on the Steam forums reporting multiple issues, but the most common (and the ones I experienced) are a complete lack of in-game music, and the very peculiar inability to show menus and cut-scenes in full-screen. This means the game switches in and out from full-screen glory for the levels, and a tiny little window for the FMV and options. It's odd, but it's not that enormous a problem. But be warned.

It's all worth it. Jedi Knight is still absolutely stunning. This shooter gone vertical also went Force-empowered, letting you eventually choose whether to focus on the Dark or Light sides, and offering different endings depending upon the direction in which you head. It captures so much of what was great about those original campy movies, and despite the character models looking hilariously awful, the overall design is so marvellous that your imagination eradicates the dated look.

8T88! 8T88! 8T88!

Comments (35) 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Iain815 #1 2 years ago

  • WJF #2 2 years ago

    I prefer just shouting KAATTTAAAARRRRRNNN in a bellowing, hammy way.

    Some of the level design was outstanding in this game and they were so damned large! I loved that confusing ship-going-down bit far more than when Tomb raider attempted it recently, for instance. I remember feeling woozy when looking down from (Nar Shadda I think?) the high skyscrapers into the city below. Although once you get the lightsaber, you very rarely need to switch weapons after that, it's still highly entertaining.

    KAATTTAAAARN!
  • TheBard #3 2 years ago

    This game was released in 1997? Now I feel old... but I loved the game!
  • Penguinzoot #4 2 years ago

    Loved it. Must still have the disc somewhere, wish I could find it :)
  • bad09 #5 2 years ago

    JK is great, I still prefer a good blaster by my side and didn't like it a much as DF but remember the envy I had at the time as I watched on a friends PC the demo.

    Once I got my first PC this and X-wing Alliance were my very first PC games, good times! JK evolved into a wicked series though with JK: JA still one of my fav PC games. Picked up the Jedi pack off Steam but need to do DF before I hit the JKs. Anyone know if LA are doing anything about no music on the Steam version of JK? (a crime for any SW game HOW did LA contemplate doing it????)

    I do wish LA would return to these glory days of these games though, I look forward to their Steam re-releases more than their new games and that's a shame :(
  • MisterHands #6 2 years ago

    I loved this game something fierce. But I have to ask - did you actually use the lightsaber in the first person? I always just assumed everyone switched over to third-person for that. Anyway - 8T88! Whee!
  • DDevil #7 2 years ago

    Don't forget, all the Jedi Knight games are available on Steam!
  • Evolution #8 2 years ago

    A search for "KAATTTAAAARN" on Google/ YouTube unfortunatly didn't reveal anything interesting :(
  • Kluff #9 2 years ago

    Indeed an awesome game, though it seems to be critizied a lot nowadays for the "unrealistic" level design (as in you have to climb through sewers to get to an important destination. You might ask yourself how other people get there then) and the still rather conventional shooter gameplay. At least I get the impression when I read the reviews on Mobygames...
    ...yet, it's incredibly fun, did some things differently, and went some steps forward to include a narrative into an ego shooter. Maybe it wasn't brave enough on that front, but it's still awesome.

    Oh, one niggle: "Manny in the Monkey Island games"
    Either that's Manny in the Grim Fandango game or Murray in the Monkey Island games. Choose.
  • schnide #10 2 years ago

    Bloody great game - in fact, one of the last decent ones I remember from LucasArts.

    And now seeing that LA couldn't be bothered to fix issues to run on modern PCs, it's nice to see that Shit LucasArts of present can still have a hand in ruining the Great LucasArts of old. So just like George himself then.
    Edited by 1 at 11/10/09 @ 14:53
  • obscured021 #11 2 years ago

    I played them all and loved them all, some people are still playing the 3rd game online, i cranked up my copys after reading this, dark forces looks very old school but the rest look great.
  • Hunam #12 2 years ago

    This was the first real PC game I got into. Spent countless hours on my Jedi quest, learning both the way of the game, using a PC and PC gaming at all once. One of the best games ever made tbh, I still fondly remember playing the demo in an early PC zone, where the disc had some dance music that accompanied the demo if the CD was in the drive.
  • Goffee #13 2 years ago

    Shame no one has done a System Shock 2-style upgrade for the graphics, although I guess the Lucas attack-lawyers would leap into action.
  • Skinme #14 2 years ago

    This was a truly awesome game! Deep, thought provoking levels, created a game that took a decent length of time to complete. None of this 6 hours of single player gameplay rubbish (yes, I'm looking at you COD4)!

    However, the game has not aged well at all. Technical issues are rife, a quick glimpse at Steam forums will give you a clear idea of how bad. The game also looks ugly as hell, but a modified enhancement pack has been created for those with the original CD version (if you can get it to work). And the lack of in game music is not completely unsurprising (the original game CD is a data/audio hybrid), but previous games have managed to get around this issue (by converting to MP3) so I don't know why LA wasn't able to.

    It really is a travesty that LA didn't release an updated version. I seriously would've paid full price if they had. Fingers crossed they allow someone to update it, like TellTale did with Monkey Island.
  • Martin #15 2 years ago

    8T88? No matter how many times I say it nor how I pronounce it (Eighty-eight-eight, Eighty-eightyeight, Eight-tee-eight-eight, and so on) I don't get the joke.

    Do I need to speak english as my first langauge or have an enourmous knowledge of the Star Wars universe in order to understand what it's all about?
  • Hunam #16 2 years ago

    "Shame no one has done a System Shock 2-style upgrade for the graphics, although I guess the Lucas attack-lawyers would leap into action."

    They aren't so bad anymore, infact I don't think they've gone after any modders since the BF2 days where they finally relented.
  • septimus #17 2 years ago

    Bought the collection from steam straight away... Shame Jedi Knight can only be played in software rendered mode :(

    Bloody ATI drivers. Bloody LucasArts/Steam not being as good as GOG.com.
  • DiscoMike #18 2 years ago

    If you look in the Steam forums, there's a DLL you can download that fixes the game to run correctly with Direct 3D renderer.
  • YourMessageHere #19 2 years ago

    Hmm, I confess I loved this game when it was new, but now, I smell rose tinted specs. This was always a groundbreaking game in a lot of ways, but a lot of the love for it is IMO more to do with it being the first time anyone got to play with a lightsabre than the game genuinely being all-round excellent. The level design was patchy, often truly excellent but sometimes dire (timed falling ship level rrrrrrRRRRRR!); the engine itself was great in its large levels but simultaneously seemed ropey in the way that iD or Epic or Valve's game engines never have; the boss fights were highly tiresome, and I distinctly remember thinking that the game was ugly as hell even at the time.

    I wish I knew why these games kept messing with the weapons. Almost all the best ones disappear in the next game. The rail launcher from this one, for example; I did enjoy embedding sizzling explosives in stormtroopers and watch them running futilely in terror before detonating, but that weapon never saw the light of day again. Similarly the Mortar from the first game; that was cool and fun, and never came back. People always complain that the non-lightsabre weapons seemed extraneous, but successive games seemed to make them more and more pedestrian. Ho hum.
  • botherer #20 2 years ago

    Martin - it's fun to say. That's all.

    It makes you sound like Twiki in Buck Rogers.
  • Demiath #21 2 years ago

    Played through the game for the first time now with the Steam release. I was impressed by what an unprecedented sense of scale Lucasarts seemed to be aiming for with every new location; whether it was a space station, a mountain range or a city you could bet that the level designers had cranked up the size of everything to 11. No other FPS has done anything like it before or since.

    That said, I wasn't too happy with the lightsaber action and force powers. I just never managed to wrap my head around the sword swinging mechanics and found myself struggling mightily with each and every duel.
    Edited by 1 at 11/10/09 @ 20:39
  • viper_h #22 2 years ago

    My first keyboard/mouse-based FPS. Oh, the memories.

    Used to play multiplayer on the zone all the time when I was a kid. Played all the custom mods and loads of custom maps. I remember at one point people were announcing a new TC once a week! None of them ever got finished though :(

    Not sure I'd want to play it again now though. IMO it's not aged well.
  • Penguinzoot #23 2 years ago

    [...] but now, I smell rose tinted specs.

    Well, certainly there may be an element of that. Just wish I could find my disc to make sure ...

    /rummages some more
  • siro #24 2 years ago

    This is probably my fav single player shooter ever. Others as good as this one were maybe Black and Republic Commando... And I'm not a Star Wars nut. :)

    Would buy a XBLA rerelease in a heartbeat.
    Edited by 1 at 11/10/09 @ 22:11
  • The_Inquisitor #25 2 years ago

    No music on the Steam versions? The game was great because of its atmosphere and the music was an important factor, so I can't imagine it without it.

    My memories of the game usual start with the first few levels in the Tie Fighter hangers, and with the music, it felt so much like being in the Star Wars universe. Such a great game.
  • Scott_Kevill #26 2 years ago

    Although Zone shut down in June 2006, you can still play Jedi Knight: Dark Forces II and Mysteries of Sith online in GameRanger. The multiplayer holds up surprisingly well.
  • SL33PY #27 2 years ago

  • Schiraman #28 2 years ago

    Bah, personally I always liked Dark Forces a lot more - it was a great FPS that used the license really well. The whole idea of suddenly turning the main character into a Jedi in the sequel just smacked of random fan-service to me, and the actual game was ambitious but disappointing IMO.
  • chischis #29 2 years ago

    There IS a "System Shock 2"-style update for Dark Forces 2.
    Look here:
    [link url=http ://www.jkhub.net/project/show.php?projid=242
    ]http://ww w.jkhub.net/project/show.php?pr...[/link]

    Updated models! It looks a LOT better.
  • Tyronne #30 2 years ago

    Using this link (inside a link) from the steam forums will get the 3d up and running again as I have used it myself and it works.

    [link url=http://forums.steampowered.com/forums/showthread.ph p?t=975224
    ]http://fo rums.steampowered.com/forums/sh...[/link]

    Picking up the jedi knight steam collection has been one of this years best purchases for me, even though I do have all of them on disks stored up in the attic.



  • Britesparc Verified Creative, ITV #31 2 years ago

    This game is amazing. I last played it a few years ago, at uni, and it still held up really, really well. It's the sort of game that's rarely made anymore - vast levels, lots of different routes, high walls and steep drops, massive enemies, tons of bad guys around...
  • irve77 #32 2 years ago

    the crashing star destroyer level was just the best level i'd ever played in an FPS ... i love and loved everything about this game .. and still wonder why more Star wars games didn't allow you to whip the guns out of your enemy's hands.

    a classic at a time where most Star Wars games were going to be good

  • DanMarchant #33 2 years ago

    Must resist...... It's not the money... I just know these games will suck away my life AGAIN.
  • VelvetFistIronGlove #34 2 years ago

    I dug out my old CDs of this an am playing through again. I’ve not got the music working, so instead my other computer is sitting beside, looping through the 3 star wars soundtracks on random, which works nicely :D

    This game really is a blast.
  • Jehar #35 2 years ago

    Okay, this comment is a couple months late, but I wanted to get something off of my chest that's been bothering me for a good long time.

    Jedi Knight is why I thought the marketing and the bulk of what Half-Life is cited as being revolutionary for was pure hogwash.

    I'm not attacking Half-Life on it's own merits, but it irks me when I keep hearing people lavish praise for it being the first to be a plot-centric fps with puzzles. This isn't a broad generalization, but I do repeatedly hear that Half-Life was "the first thinking mans fps". To this I keep wanting to scream "Jedi Knight! 1997!" Again, discussing the merits of either game is irrelevant to the fact that Half-Life was not the first by a long shot, and that is a large part of why it tends to be remembered fondly.

    By the way, I credit JK with giving me one of my first jaw-dropping moments: You're in the city, searching around. You find a ruined house, go inside, end up crawling through rubble in increasingly-darkening conditions, getting more and more claustrophobic. The rubble gives way to a subterranean industrial complex shrouded in darkness and teeming with those creepy ass probe droids. Then, just as the level couldn't get any more cramped or dark, you find yourself in a lit hallway, overhearing stormtroopers.

    Turn the corner, and *bam*, the biggest farking courtyard with the biggest farking tower you've ever seen in a game ever.

    Pacing. LA had it.