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Retrospective: Space Quest IV Article

Retro PC Article by John Walker

16 August, 2009

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There tend to be two angles taken on a retro piece. Either someone goes back to a game they love and explains why they love it, or they go back to a well-known game and point out how it was actually quite flawed. I intend to take a slightly different approach to this reflection on Space Quest IV: Roger Wilco and the Time Rippers. This is a piece about how it was actually quite flawed, and why I love it.

Adventure games are enjoying a moment of renewed interest of late - the timing is perfect. Handheld gaming devices find mass popularity at the same time as a vast "casual" gaming market is exposed. The gentle nature of the adventure is the ideal next step for those who've discovered they enjoy playing games via their iPhone or lunchtime forays into the lands of PopCap. And adventures are appropriately technically undemanding for the non-hardcore platforms, the DS, the Apple gadgets, and even the Wii. As LucasArts apparently goes through some sort of exorcism and discovers the sweet, good-natured child within, its adventures are appearing on Steam. Charles Cecil has remade the original Broken Sword for DS and Wii, and has just announced an updated Beneath A Steel Sky for the iPhone. And just recently Activision-Blizzard has added a few of the Sierra adventure collections onto Steam, et al.

'Retrospective: Space Quest IV' Screenshot 1

The complete averageness of Roger Wilco's appearance is a thing of majesty.

The Space Quest games were one of Sierra's many ongoing adventure series, alongside King's Quest, Police Quest, Quest For Glory (sort of adventures), Leisure Suit Larry, and Gabriel Knight. Directly competing with LucasArts in a thriving genre, each publisher had taken a distinct approach, leapfrogging over each other with each generation. But as history looks back, LucasArts are undoubtedly declared the winners, with the Sierra games rarely given the same accolades and respect. It's tough to find anyone in the gaming industry who wasn't influenced or delighted by Day Of The Tentacle or Grim Fandango. It's much more tough to find someone who'd tell you it was Police Quest III that made them want to be a developer. (And they bloody well should, Police Quest III was fantastic.)

However, I think a lot of the reputation earned by rival developers comes from people miscrediting Sierra's themes. Because if someone can point me to the early nineties LucasArts adventure that contained the dozens of jokes in every scene they're constantly applauded for, I'll be very interested. That was Sierra, and it was most especially Space Quest IV.

The story behind the development of Space Quest IV is certainly more interesting than the story in the game. The tale of Roger Wilco, hapless space janitor, travelling through time to prevent something something, and rescue maybe his son or something, is clumsy at best. In fact, in a throbbingly bad bit of storytelling, you only find out any of the motivating reasons for doing anything you do in the closing cut-scene. However, SQ4 is about gags, lots and lots of gags, everywhere.

'Retrospective: Space Quest IV' Screenshot 2

This is officially what time travel looks like.

Things weren't so funny for those making it, if the bitter rantings of co-creator Scott Murphy accurately reflect the time. He and artist/musician Mark Crowe had created the series three episodes previously, known collectively as Two Guys From Andromeda, but by this point apparently weren't so fond of each other. But this was nothing compared to the animosity for their bosses at Sierra (expressed by Murphy, at least).

SQ4 was originally intended to use the parser interface that all Sierra games had until this point. This was a text box that appeared on screen, into which you typed instructions. So you might walk Leisure Suit Larry toward the bar with the mouse cursor, but you would type, "Ask man for drink" into the box. It was a vestige of their progenitor, the text adventure, that allowed the player to be infinitely inventive in their input, to discover the boundaries of the finite inventiveness of the creators. Or perhaps it let you type in, "s*** in the flower pot" to see if the developers had written a funny response for that. But this vestige was to become vestigial. LucasArts had the SCUMM engine, which let you build the sentences from pre-defined verbs and inventory icons, and Sierra was making the leap to cursor-only, with a number of different icons chosen by right-clicking (or using the menu at the top). A leap the Andromeda Guys weren't ready to make, but had imposed upon them.

This explains a great deal about the resulting game. Space Quest III: The Pirates Of Pestulon had been about as self-indulgent as a game could be, the creators writing themselves into the story, with series antihero Roger Wilco rescuing them and eventually getting them jobs at Sierra. The fourth episode took the meta in another direction, with a literalisation of its being a series, Wilco able to time travel between the editions. Beginning in Space Quest IV, sat in a bar regaling aliens with exaggerated versions of his previous adventures (preceded by the cutest animation of a little creature dissolving in a puddle of his own vomit), he's attacked by the Sequel Police, rescued by a mysterious stranger, and sent through a rip in time into Space Quest XII: Vohaul's Revenge.

'Retrospective: Space Quest IV' Screenshot 3

The conversation in here is especially funny, if deeply immature.

It's an awesome concept, clearly. Soon you're into Space Quest X: Latex Babes Of Estros (a spoof of the Leather Goddesses of Phobos game), and later into Space Quest I: The Sarien Encounter. (And there's access to Space Quest III if you want to find another more interesting way to die). This works in a large part thanks to one of Sierra's recurring themes - the title appearing throughout the game at the top of the screen, sometimes accompanied by your score (another element long lost to the adventure). So when you arrive in XII, that's the name at the top, which in its day was quite peculiarly subverting.

The best and worst of the game becomes immediately apparent. As you wander the ruins of Xenon, exploring the opening scenes, there's a wealth of ridiculous jokes. If you can stay alive long enough to find them.

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Comments: 1-16 of 16 in total

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lucky_jim
16/08/09 @ 09:54
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I always found the Lucas and Revolution adventures to be the best ones, but even a flawed adventure can exert a grip on the player if it catches them in the right frame of mind. I think I've forgiven gaping flaws in point-and-click adventures more than any other genres (Universe on the Amiga springs to mind- I know it had loads wrong with it, but for some reason I enjoyed the story).
Sharzam
16/08/09 @ 11:06
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Never really got into the space quest series, not sure what it was but the characters just didnt gel with me. But saying that at that time there were only a couple adventure games i really liked, Day of the tentacle and gabriel knights come to mind.
Yossarian
16/08/09 @ 11:24
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I hadn't thought about, or even remembered, playing this game in many, many years. Thanks for this, it brought a genuine smile of reminiscence to my face. Sadly, it also brought a frown, as my copy used to crash without fail at a sequence quite near the end of the game, and so I never finished it.
b00n
16/08/09 @ 11:27
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Nice review, fun read!

Thanks for the warning on the steam collection, was going to buy them to relive the games i played when i was a kid, but seems i'll need to hit ebay. Don't remember that you died that much either :)
squarejawhero
16/08/09 @ 11:44
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Tsk. Space Quest 3 was best.
Nephirion
16/08/09 @ 12:08
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The screenshots look awesome, I feel cheated I never played this, no seriously ...
comedian
16/08/09 @ 12:16
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"just announced an updated Beneath A Steel Sky for the iPhone"

Yay and curses for not being able to afford an iphone...
Edited 1 times, most recently on 16/08/09 @ 13:16
thesonglessbird
16/08/09 @ 12:20
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I never managed to complete the game because of the constant dying at the final bit. I thought it was a pretty awesome game at the time though despite being so frustrating.
Arwin
16/08/09 @ 14:34
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I've always preferred Leisure Suit Larry (at least I and III, which were the best ones) over Space Quest, but SQ surely had its moments. Especially in LSL I didn't mind dying ... as they say, 'save early, save often' :p. And as a reward, you get some of the most hilarious death scenes known to man.
57th_FoX
16/08/09 @ 14:38
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First real game i ever played, the series is still firmly in my top ten

one of my favorite lines was in the sewers beneath xenon

Lick: the wall tastes of blood... It Is Blood! You've shredded your tongue

classic
kevwinter
16/08/09 @ 16:03
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I played most of the police/kings/space quest and gabriel knight games and much preferred the Gabriel Knight and Police Quests series. They had better stories and a more serious tone.

I don't think i ever finished sq4 because i got sick of dying for no reason.
AOFanboi
16/08/09 @ 16:58
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Beneath a Steel Sky is available for free (legally) from Good Old Games anyway. In a version which can be run using ScummVM, unlike e.g. the DosBOX-based re-releases of SQ/PQ/LSL.
byron_hinson
17/08/09 @ 06:17
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@comedian - well it'll work on the ipod touch too pick one up cheap soon
CptFantastic
17/08/09 @ 09:05
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My heart lives with the Sierra series. Police Quest I introduced me to their catalogue and I replay the Quest for Glory series every year, especially after AGD Interactive faithfully updated "Trial by Fire"

Yes, Monkey Island, Indiana Jones, Beneath a Steel Sky and all other LucasArts are great stories, but Sierra gave us wonderful quirky worlds with such relatable characters (Roger Wilco, sadly more out of his luck and in too much muck). I'd give my left nut to make games like theirs.
Edited 1 times, most recently on 17/08/09 @ 10:07
Henrik_se
17/08/09 @ 19:43
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Hm, maybe I was too young to really appreciate the Space Quest humor? I always liked the Hero Quest games better, I even have Erana's Peace as my ringtone. It's.. so.. peaceful... *hums along*
avoozl
18/08/09 @ 02:12
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I have to agree Space Quest 3 was the best of the series. One of the musical numbers was really good too; not the main one, but the one they play right at the end of the game; played beautifully by the PC speaker.

Comments: 1-16 of 16 in total

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