Retrospective: Listen, We Have to Talk

John reassesses his relationship with the DS.

DS, we have to talk. I'm sorry that I'm doing this in a letter rather than face to face, but I need to express all my thoughts and feelings carefully. I need to make sure you understand. I need you to know that I still love you, I've always loved you, but something is wrong.

Remember that love letter I wrote you in 2006? We'd been together for a year and I'd never felt so happy. We were still getting to know one another even then, and you had that ability to constantly surprise me. Every time I thought I knew all about you, you'd pull out another twist, another wonderful talent. Of course we knew this wouldn't last, but then, at that time, it felt like forever.

In August 2006 I wrote a piece of Eurogamer about my unbridled love for the DS. The console had been out for just over a year and what was happening was extraordinary. While the DS was of course home to streams of rubbish, it was also the place to go for your dose of strange. Many spectacularly odd games, ideas that seemed born of fever dreams and lunatics' fantasies.

It was the memory one of these games this week that suddenly brought the reality of my relationship with the DS crashing down on me. I remembered Rub Rabbits.

Oh, remember that year. We were always hand in hand, laughing, playing. There was so much laughter. The games weren't always brilliant, but it was about us, how we interacted, how we learned about each other. Those hours and hours chatting with Phoenix Wright. The strange adventures, exploring with Another Code. Painting together with Kirby: Canvas Curse. It was like nothing else. We were young, we had no responsibilities, people didn't understand us. And we didn't care.

"Project Rub" was a launch title for the DS, and it was extraordinary. Even its name was extraordinary. In America it was the strange, suggestive Feel The Magic XX/XY. But best of all was its Japanese name, I Would Die For You. What a name. And how stunningly appropriate for a game that was about... well, love.

"Rub Rabbits" was the lame, slightly unnerving name for the European sequel released in 2006, the year of the love letter. Rub Rabbits captured those early days of the DS. You begin the game and before you've even selected a profile the top screen says, "Life is a struggle, right from the very beginning..." It's birth.

'Retrospective: Listen, We Have to Talk' Screenshot 1

It’s not the best game ever, but it captured the spirit of the DS like nothing else.

Then a warning screen appears: "Warning: continuous stroking, blowing and poking could lead to unwanted attention in public places." This was Sonic Team opening the tops of their heads and letting their brains fly away on little cartoon wings.

The following menu screen, accompanied by fabulous manic J-dance, contains an option for "Baby making". To do this, of course, two people had to play together on a single DS. Tell it your date of birth, age, and blood type, then work together to cut open a cake. There's a baby inside! A baby you can name and keep.

The first level is a festival of insane, attempting to pursue a young lady up a down escalator by furious scribbling on the screen and avoiding top-hatted gentlemen and sumo wrestlers.

On some levels it was pathetic. A man pursuing a woman made of shadows in a yellow bikini, showing off to win her attention. And then there was the microphone.

I remember how much you'd enjoy it when I gently blew on your skin. Those intimate moments. Hot breath. It was novel. It was new.

Blowing into the mic was one of the strangest things about the early DS. Presumably intended as an audio input, it was adopted by developers purely as something to blow on.

At first this was cute. It's no longer cute. In fact, there cannot be many left who hadn't discovered that tapping on the mic with a finger has much the same effect as blowing, making train journeys less awkward, but removing the romance of a lot of moments.

Blowing out the candles, watching them flicker, then extinguish, the thin wisp of smoke rising from the wick as if a ghost of the flame that was.

The DS had us enraptured. It had developers enraptured. They had been given a collection of tools so strange they were forced to reinvent. Two screens, an inch apart, and above one another. Then one of them is a touch-screen that responds to both a stylus or a finger. There's a microphone, there's an array of buttons scattered all over. And it folds closed.

It was so startlingly different, so silly, and it engendered an enthusiasm amongst the inventive to let this inspire them. And so it was that games like Rub Rabbits appeared. Games like Pac-Pix, where your drawings on the screen would come to life, move around. It was magical. It was like casting spells, the stylus your wand.

As time went on our love matured. We were more calm, but no less close. If anything we spent even more time together. Hours and hours in each other's company, no need for constant thrills, but instead embracing the comfort of our companionship.

We still had adventures. We still had our times. Exciting nights, days spent exploring, but always waiting for us the security of home. It was enough for it to be us.

'Retrospective: Listen, We Have to Talk' Screenshot 2

Oh, Slitherlink, my love for you is infinite.

2006 to 2008 saw the DS reach a more mainstream audience. Games like Brain Training had identified a role for the machine outside of the hardcore gamer, and indeed outside of the children's market that had dominated the GameBoy.

Families, mothers, daughters. Of course Brain Training was as delightfully mad as so many of the early releases, combining educational challenges (maths, language and so on) with a lunatic professor and a daft sense of humour.

It was a game that would chastise you for staying up too late, or for slacking on your practice. Of course it brought forward a million copycats of varying success or failure, but it also reminded us that the DS could be a platform for puzzle games.

Hudson Soft released 13 games from March 2006 to March 2007 in its Puzzle Series. Only officially released in Japan, these were mostly popular Japanese puzzle games converted to the touch-screen with a rare gift for economic use of the DS's features.

Beginning gently with a jigsaw puzzle simulator, a crossword collection (one of the few impenetrable to a non-Japanese speaking audience), and of course the all-conquering sudoku, they established they knew how to use both screens without gimmicks, and the touch-screen without frustration.

August saw the splendid Kakuro, before the series' apogee in November. Alongside a second crossword cart, and indeed the absolutely stunning picross game, Illust Logic (infinitely better than Nintendo's own Picross DS, and only beaten by Mario Picross on the GameBoy), was Slitherlink.

I lost count of the hours. Just you and me, tangled limbs. No beginning. No end.

In 2007 I played Slitherlink for around 250 hours. Discovered after my friend Stu recommended it to me, this obscure Japanese product had received no Western coverage that I had seen. Slitherlink, or Puzzle Loop, was a long established puzzle - sometimes you'd find one or two of them scattered amongst a supermarket sudoku collection. But I'd never encountered them before.

And at first I didn't get it, I thought it was too hard. There's a grid of numbers, about which you must weave one elaborate loop of lines. If there's a 3, then three sides of its square will be filled. A 1, then one. And based on this knowledge, you must discern the pattern the loop will make.

When it clicked, it clicked like the lock of a vast safe door in an echoing chamber. It's hard, yes, but it's purely logical. The game taught you a few tricks in its tutorial. Two 3s next to each other, then you know this, this and this.

Then I found my own. 2 and 1 in a corner, ah yes. 3,1,3 in a row, I can do this. My skillset grew with the challenges, the puzzles eventually vast. And it was exquisitely well designed for the DS. It's one of the most perfect games.

(There's one flaw, one I wasn't aware of when I wrote the review in 2007 after playing it for at least 150 hours. In the final stages the puzzles become too large for the DS's processor to cope, and they start to stagger, making it impossible to get maximum stars on them. It's a shame. But it's a tiny weed in a mountain of flowers.)

After Slitherlink came both Illust Logic games, then Pic Pic, then last year the beyond-stunning Rittai Picross. I've played each twice through, potentially a thousand hours or more. I've played them so much that I almost forget I'm playing.

They accompany other activities, they're a comforting background hum, a passed bus journey, a fiddle while watching television. They are my constant companion. Playing on my DS is the last thing I do each night before I fall asleep. But I can't remember the last time I looked to see what new DS games had come out.

'Retrospective: Listen, We Have to Talk' Screenshot 3

Can you imagine being a babysitter? Go on, try!

We've both changed. In many ways we've changed together. But I'm concerned about where we are.

This is so hard to say, but something's very wrong in our relationship. We've settled, and settling is so wonderful in so many ways, and of course I still love to fall asleep in your arms. I wouldn't know what to do without you.

But our interests are just so far apart. Everything you care about now, everything you talk about, everything you want to spend time doing - it's so far from anything I understand. You have so many new friends, friends I can't identify with, friends I can't get on with.

I feel like our relationship is a fading echo. We're clinging to a spirit of wonderful times, but it's melting through our fingers, turning to smoke. I don't know if we love each other, or if we love the memory of each other.

I miss us.

The Nintendo DS has become something else. Perhaps it began with Brain Training. Perhaps it was an inevitability of time. But to look through the release lists for the DS now is to make a mockery of that article I wrote three and a half years ago. Every third game is an RPG no one asked for nor will ever play. And the other two? Here's a sample of games that appeared in recent weeks:

  • My Little Baby
  • Wedding Planner
  • My Friends
  • The Biggest Loser
  • Jigapix: Pets
  • Hello Kitty Party
  • Horse Life Adventures

For the last year the DS has become the domain of this swell of casual/cutesy noise. A search for the word "baby" across 2009 offers me games like My Baby 2: Boy & Girl, Dreamer: Babysitter, My Animal Centre: Baby Animals, My Baby World, the quite terrifying potential of Babysitting Mania, Petz: My Baby Panda, and Hello Baby.

There are 29 games with "Petz" in the title, and a further 15 "My Pets". There are currently 51 releases in the "Imagine" series. I daren't even search for "horse".

(The Imagine series is a sinister collection. Seemingly created by a 1950s corporation to ensure little girls don't get ideas above their station, they encourage ambitions to be a Fashion Model, Cheerleader, Party Planner or Beauty Stylist. While you can be a Doctor, the series has yet to include Imagine: Business CEO, Imagine: Philosopher, or Imagine: Politician.)

Of course some of these games might be brilliant. I make no claims as to their quality, merely their subject matter. It's clear there is a massive audience for this, an audience far larger than for Rub Rabbits or Slitherlink. But it has brought with it the collapse of the DS as a machine for innovation, inspiration and the joyously strange.

We're treading water. I feel as though we're less appreciating each other's time, and more putting up with each other. I hate saying this, I hate being the one to acknowledge it, but it hangs unspoken in the air between us like a brooding cloud.

Over the years what was once so intriguing about the DS has become familiar. Once, just having the screens above one another, mimicking Nintendo's Game & Watch, was such a peculiar choice. But now it's the DS, we know the DS, we recognise the DS, that's just how the DS is. The DSi may have bigger screens, more features, but it's still the old, familiar DS.

There are still games to come. Next month brings Ace Attorney: Miles Edgeworth Investigates, and I couldn't be much more looking forward to a game. But this is surrounded by Sushi Go Round and Little Book Of Big Secrets. March promises an English language version of Rittai Picross, called Picross 3D. But then there's also Gina USA Power Shopping, Jigapix Love Is, and Animal Country: Life On The Farm.

There was a time when each week brought at least one enticing new DS title to explore. Now looking across the schedules is a troubling landscape, with occasional glimpses of shelter.

'Retrospective: Listen, We Have to Talk' Screenshot 4

I swear this game is called Petz Pony Beauty Pageant.

Unless you're a 12 year-old girl, of course, in which case it's a bonanza crop. But the man who wrote that love letter to the DS those years ago, it is not for him. The madness is gone. The weirdness was a temporary diversion as people grew used to the device, found out how to make it ordinary.

Sure, you're thinking Scribblenauts. You're protesting about the ongoing Professor Layton series. And they're there. The DS isn't to be abandoned or mourned.

But the relationship has changed. Even here there isn't the spirit of the strange that once ruled. There aren't running gags by multiple developers to use the initials D and S in their games' subtitles, nor the in-gag of concealing outstretched hands on game covers. It's moved on, occasionally offering games that recall the past. And that's sad.

I have no plans to leave you. I’d never cheat on you. But, look, ever since the beginning of 2009 you’ve been so different. And around the beginning of 2009 I made friends with the iPhone. And sometimes I feel like it just understands me better.

It might be coincidence that it was at the beginning of 2009 that the iPod Touch and iPhone sprang into gaming life. But it's unavoidable that this is now the place to look for mad, weird, inventive, inspired, interesting, novel and deranged gaming. The cheaper prices, easier availability, and sheer range of choice, from developers who are once more alive with the possibilities represented by this new device, have replaced the DS as the home for the strange. The DSi has not made any dent in this, nor indeed seemed to try. Perhaps this is the way it will always be.

I know we have plans. I know there are some good times to come. But I'm frightened of the gaps between. Our hopes punctuate a coldness we cannot deny any longer.

I don't know what I want to do. I don't want to break up. Please, don't let us break up. But you have to let me know you still want me, that this is more than prolonging the familiar, repeating the routine. I love you. I'll always love you. But we have to acknowledge it. We're in trouble. We're not right.

Love always,

John

Comments (101) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Charlie_Miso #1 2 years ago

    Harden the fuck up
  • gjgjg #2 2 years ago

    i had 8 ds owners over to my flat back in the day to have a mario kart session, excellent fun. the chances of this happening again..? days long gone i fear.
    even now the new zelda (f'n zelda!) title out i doubt ill be dusting off my lite for it, the motivation is drowned by the girly stuff that the console has become for.
    ironic how a phone is more appealing to a 'gamer' now than a nintendo hand held...
    i wish theyd rerelease gameboy games for ds... that might get some gamer's attention.
  • LazyDan #3 2 years ago

    Twatty article, but the message is pretty spot on. I loved my DS too, but I haven't touched it in months - and yet it's still perched, pride of place on my bedside cabinet.
  • PBz0r #4 2 years ago

    I've been playing nothing but Pokémon on it for the past two years, so I suppose I can relate to some extent. I seem to have forgotten I own a DS in the first place. When I hear talk of the platform it doesn't feel like it has anything to do with me anymore. I can't honestly say the good games have stopped rolling in, but I think the time is up for the DS; it's been out for nearly 6 years after all.

    Though, I have to note I've pretty much left handheld gaming behind me entirely.
    Edited by 1 at 31/01/10 @ 01:24
  • Bitkari #5 2 years ago

    For some reason I have a sudden desire to listen to some Morrissey records...
  • GordonCaladan #6 2 years ago

    iPhone? You cheap slut!
  • Bander #7 2 years ago

    "For the last year the DS has become the domain of this swell of casual/cutesy noise."

    It happened with the Gameboy, Gameboy Color and GBA too. The majority of the most fondly remembered games for these devices came out within the first couple of years of the hardware being released. After that it just becomes unimaginative sequels and licenses from family movies and TV cartoons.

    Pokémon's a bit of a freak exception, but then it did have its own anime/comic/cinema/toy/clothing/snacks/stationery set franchise backing it up to compete with Tamagotchi.
  • Krelle #8 2 years ago

    Its not the DS, its you.
  • Rorsch #9 2 years ago

    Since I don't have the time or money (or work at Eurogamer :p) to play all the good games for all the consoles, the DS still has a lot of awesome "old" games I haven't played yet, such as:

    Moero! Nekketsu Rhythm Tamashii Osu! Tatakae! Ouendan 2
    The Legend of Zelda: Spirit Tracks
    The World Ends With You
    Chrono Trigger
    Jump Ultimate Stars
    Kirby: Canvas Curse
    Mario vs. Donkey Kong: Minis March Again!
    Trauma Center: Under the Knife
    Yoshi's Island DS

    There are also games coming out I really wanna play, such as Ninokuni: The Another World or the sequel to Hotel Dusk: Room 215.

    My DS still has some more work to do, I'll probably get the new one coming out in March.
    Edited by 2 at 31/01/10 @ 03:57
  • GamesConnoisseur #10 2 years ago

    Try Starship Patrol on DSiWare and it's a gem!

    May restore some of the romance?!

    Oh and don't bother with DSi XL you faithless hussy John, you cannot but only want your first love, the old and fugly looking launch DS.

  • Nithron #11 2 years ago

    I lent my DS to my girlfriend. She's not even my girlfriend any more, and I don't even care.

    About says it all, really.
  • jambii267 #12 2 years ago

    With all very popular consoles you have to deal with shovelware, it can't be helped and no single company can be blamed. All you have to do search a little harder for those great games that are available and those that are being developed. The DS has many great games, and many to come.

    Isn't that the purpose of eurogamer, to help us identify those great games?
    Edited by 1 at 31/01/10 @ 04:12
  • Sunyavadin #13 2 years ago

    This article has me wanting to go back and play TWEWY again.
  • Videogamer. #14 2 years ago

    John, that was beautiful. Honestly.

    And thank you for exposing me to the sublime Slitherlink - it remains my machine's most played.

    Have a go with KORG DS-10 Synthesizer, perhaps? ;)
  • BabyJesus #15 2 years ago

    I enjoyed that article.

    I like the way he conveys his relationship with the DS as a sort of break in a mid term relationship.

    Since that is about the time things stop feeling 'new' when you are with someone and start to think about whether it's really for you anymore.

    Like or loathe the way it's presented atleast it's a rather unique take on what could of otherwise been a cookie cutter article.
  • Averice #16 2 years ago

    Hand held video games have always been stupid; except tetris.

    I'm sick of losing titles to such a weak system. That kingdom hearts 1/2 or w/e, that continues the story but is only on DS? Lame. There were a few other titles that I was looking forward to playing as sequels or as original games, only to discover that they were DS games, and therefore made with Nintendo quality production... aka terrible. Sure, Nintendo was good back on the 64, they haven't had a good game since IMO.

    Hand held game systems are nothing more than low quality games. I don't understand why any real gamer would ever actually buy a hand held system. Sure, you can get lost in simple flash games. Or even simple windows games, like mine sweeper and solitaire. But to actually buy a system for the sole purpose of buying games that are only ever as good as mine sweeper and solitaire? Waste of money.

    Again, sure, those games are addicting, but wouldn't you rather be playing an addicting triple A game with your time.
  • bad09 #17 2 years ago

    "Hand held game systems are nothing more than low quality games. I don't understand why any real gamer would ever actually buy a hand held system."

    You wonder why a person who plays games would buy a portable gaming system? What is a "real" gamer anyway? Do you take a pill, follow white rabbits or do 24 hours on the modern warz team deathmatch noob kill deathsquad for that?
  • JayScott #18 2 years ago

    Yes, Legend of Zelda: Spirit Tracks has soooo much in common with Minesweeper. What an unbelievably humourous post.
  • arqueturus #19 2 years ago

    @Averice

    I'm not the sort sort of person that will normally post comments along the lines of 'You're talking utter shite' without having some kind of solid arguement to back it up but what you've just posted is so utterly wrong that I feel I don't have to.

    Oh and btw Avarice, you're talking utter shite.
    Edited by 1 at 31/01/10 @ 08:14
  • spazmo #20 2 years ago

    "I swear this game is called Petz Pony Beauty Pageant."

    Pretty much sums this article up.
  • hilts #21 2 years ago

    Averice = plonker! I loved and wholeheartedly agree with this article!
  • KDR_11k #22 2 years ago

  • secombe #23 2 years ago

    I don't really see how the onslaught of girls/kids/grannies games has anything to do with the output that most of us are looking out for, there could be 500 awful titles per week - but if that one gem comes up every couple of months I can't see how it makes any difference.

    In my opinion, it's part of EGs 'job' to find those gems, not essentially rant about shovelware.
  • speedjack #24 2 years ago

    Hate the games not the console.

    I still love my DS and although I questioned my sanity when I traded in my PSP to buy one I still (2 years later) don't regret it.
  • headrush #25 2 years ago

    This is where piracy gets a system. Babys (and their parents) dont download :)
  • paul_haine #26 2 years ago

    The DS platform is, what, six years old now? Doesn't this happen to every console platform after it's been around for so long? The hardware costs drop, the userbase increases, people pass their console on down to their kid brothers, sisters, nieces and nephews etc. when an updated model comes along (or something shinier and newer appears on the market). The GBA was nothing but kids games in the end, and the PS2 would probably be in a similar state if it wasn't benefiting from the Wii and PSP making ports easier. It's just the way of things.
  • MJS #27 2 years ago

    The problem with the DS isn't the DS, it's the DS's success. With it being so mainstream, developers and publishers can easily release low-risk, cheaply cobbled together tripe that will appeal to a mass audience, knowing that they'll make money. If not, then they'll lose pennies, not millions.

    Obviously, not all developers and publishers are like that, examples of games are given in the article. As Secombe said (post #26), it's EG's job to find the gems. It's also down to consumers to show developers and publishers what we want. Points of view the like gjgjg's (#4) are hardly going to encourage developers to put some time and effort into development.

  • samaran #28 2 years ago

    rub rabbits was the sequel, the original was called project rub in europe

    factz yo
  • lucky_jim #29 2 years ago

    Averice, not only are you talking bollocks, but you've committed the cardinal sin of saying "addicting". Now go away.
  • knocker #30 2 years ago

    It might be for kids. But that little feller with the pink tie and clipboard is creepy.

    "Imagine - Mr Hands"
  • Metalfish #31 2 years ago

    John, please stopping fucking games consoles -it can't be healthy.
  • ParanoidZombie #32 2 years ago

    Great article. When my friends ask me why I stick with EG, while so many younger and prettier websites are competing for my attention, I show them articles like these. IGN and I are just friends, you are the one. ;)
  • JahB #33 2 years ago

    Hand held game systems are nothing more than low quality games. I don't understand why any real gamer would ever actually buy a hand held system.

    because "a real gamer" might not want to limit his playing time to when he's at home? you may still be living with your parents, but that there's those of us who have, you know, commute to that thing we call "a job". a DS/PSP/Iphone is very handy for some gaming outside the living room, and you shouldn't confuse production value with quality.

    you may not find AAA graphics on a handheld, but there's plenty of AAA games.
  • Chalee #34 2 years ago

    John what does your pretty petite wife Ms DS think of your relation ship with that nerdy old man, the pc?
  • Cid #35 2 years ago

    "Every third game is an RPG no one asked for nor will ever play."

    Excuse me? o_o

    The DS is effing brilliant. I'm not even bothered about Nintendo announcing their next handheld at the moment.

  • toythatkills #36 2 years ago

    "Oh noes! I have to look harder for the games I like!"

    Boo fucking hoo.

    I found it hard to take this seriously to begin with, but the reference to Rittai Picross as "beyond-stunning" made it impossible.
  • Shrike #37 2 years ago

    I agree and disagree. My DS has seen less and less use recently, but that's in part my fault: I always had very specific uses for it. I'm not a fan of 3D games on handheld - Metroid Prime: Hunters did my brain in - and so for me it's always been a machine for playing Castlevanias, RPGs, and puzzle games - with a few exceptions for stuff like Elite Beat Agents. And none of that stuff has moved on much since 2007, or at least not in a way that's caught my eye.

    But then again on a rare train journey with my DS the other day I looked up from Chrono Trigger to realise that the old lady across the row from me was playing Brain Training. That's got to mean something. It felt like a moment from the future. Possibly my future. When I am an old lady, fighting off brain decay. Not sure if that makes me feel better.
  • photoboy #38 2 years ago

    Pac-Pix!!!! I'm so glad it got a mention. It was dismissed as a tech demo at the time, but I thought it was a fantastic and innovative game, marred only by the difficulty level.

    I've been saying the same thing recently, the iPhone is the place to go for unique and innovative new games. Aside from Scribblenauts (which I thought was flawed by its fiddliness) there hasn't been something original on the DS in quite a while. Layton, Phoenix Wright, Zelda, Mario Superstars, etc, they're all sequels to great games. And even though they're good, the innovation is gone.

    Currently my favourite iPhone game is Arctopia, a puzzle game where you create and remove blocks of ice to snuff out flames. There's a Lite version available so give it a try.
    Edited by 2 at 31/01/10 @ 12:36
  • septimus #39 2 years ago

    Thought this about the DS within 6 months of buying it.

    For old people and prepubescent girls.
  • insincere_dave #40 2 years ago

    Sold my Wii and DSi before Xmas and will borrow Nintendo consoles to play 1st party games from now on. The article is self indulgent twaddle though, another reason why VG247 is now the first choice for gaming news. Whilst I'm at it, your requirement for registration on GI.biz has made me delete its bookmark and move to EDGE for "industry" news.
    Edited by 2 at 31/01/10 @ 13:03
  • Vroom #41 2 years ago

    Excellent article.

    These weekend articles are great EG.

    Perfect tea and iPhone fodder.
  • sargulesh #42 2 years ago

    jesus wtf is this shit? why in the hell did EG publish this?
  • sargulesh #43 2 years ago

    here are all the games coming for the DS in... the first 3 MONTHS of 2010 (2009 was just as strong and just ended with A NEW ZELDA):

    sonic classic collection
    sands of destruction
    glory of heracles
    miles edgeworth
    dementium 2
    infinite space
    SMT: strange journey
    warioware: DIY
    picross 3D
    pokemans

    these and a whole host more are coming afterwards!!!!
    golden sun DS
    okamiden
    7th dragon
    dragon quest 9
    ninokuni
    layton 5
    etrian odyssey 3

    it's not the DS, it's you.

    the DS has the best library of any current console. smh @ everyone in the comments going on about how the ds has no games
    Edited by 3 at 31/01/10 @ 13:17
  • Bagpuss #44 2 years ago

    Nintendo has long since stopped being a video game company in my eyes, now its nothing more than a purveyor of over priced, under powered toy tat.

    When you lay down with dogs, you get fleas.....in this case the fleas are that insidious evil known as 'The Casual Gamer'.

  • sargulesh #45 2 years ago

    bagpuss really?!
    Edited by 1 at 31/01/10 @ 13:37
  • sargulesh #46 2 years ago

  • jimboton #47 2 years ago

    Funny and well written article but there's still plenty of great games coming to the ds.

    And if you want yet another one just join the club and ask for it ;)



  • JohnnyWashnGo #48 2 years ago

    What is it with gamers and their elitist attitudes?

    There is a wealth of top drawer titles for the DS and plenty more to come in the next year or two. If you are having problems finding great hardcore games for the system, then I suggest you stop buying games in morrisons and look further afield.

    As for there being too much tat - well thats all part and parcel of a console being successful. Plus a lot of the so-called tat on the market is actually being bought and enjoyed by people who may not have had any interest in gaming prior to buying a DS.

    We should be celebrating a system whose reach extends beyond the bedrooms of teenagers instead of whinging about too many casual games of cooking guides.
  • botherer #49 2 years ago

    To respond to a few comments...

    I do not deny that there are still SOME games coming out for the DS that I want to play. They are exclusively sequels, but they're coming. My point, and I think the article expresses this, is that the DS is no longer the home for the *strange*. It's the innovation, the inspiration, and the outright lunacy that made me fall for the DS. Since then it's become the device by which I complete repetitive puzzles (for terrifying amounts of my time), but I'm no longer checking the new release lists every week in hope of spotting some joyful obscurity. Because there are almost none.

    For those who adore playing JRPGs, then yes, I can see that the DS will still make you happy. But as a place for quirky, peculiar and novel gaming, it has all but expired.

    So of COURSE I'm looking forward to Edgeworth in March. More than any other game over the next couple of months (so long as Mafia II isn't in the next couple of months). But it's the, what, fifth game in a series? I know the interaction has changed somewhat, but it's not a new or novel idea. Another Layton - hooray! But it's unlikely it will be rethinking the DS.

    As much as you might be looking forward to Sword Of The Blade XVIII, unless it intends to be squeak-controlled or something, I don't think it contradicts the point made in this article.
  • coolbritannia #50 2 years ago

    I'm with Bagpuss, Nintendo are not a games company anymore. They're a cheap tat, gimmicky, has been. OK, so they're making a lot of money, but so does Simon Cowell, and you wouldn't call his output good either. Mark me down fuckers, I'm still right.
  • charliemouse #51 2 years ago

    Aww John, in your emotional state you've gone and confused Rub Rabbits with Project Rub.

    Edit, didn't see that samaran had beat me to it.
    Edited by 1 at 31/01/10 @ 15:54
  • justsomeone #52 2 years ago

    a beautifully written piece of work. thanks john.
  • Bartacus #53 2 years ago

    I could write something similar for Nintendo in general.
  • sargulesh #54 2 years ago

    I complain when music fans are elitist.

    uncoolbritannia
  • el_pollo_diablo #55 2 years ago

    This is the best article I've read in ages. You've completely summed it up. Good work.
  • Rev.StuartCampbell #56 2 years ago

    "Averice, not only are you talking bollocks, but you've committed the cardinal sin of saying "addicting"."

    He said it twice too, the fucking cunt.
  • Rev.StuartCampbell #57 2 years ago

    "You do realise you don't have to buy "the tat" don't you? Who gives a fuck if cooking mama or babys first pony ride simulator (I made that one up) appear on the release schedule. If it wasnt for the ds I wouldn't have played chrono trigger for example"

    Chrono Trigger came out in 2008. How does that disprove the article's assertion that the DS release schedule has become vastly less interesting over the last year?

    2008 was an absolutely incredible year for the DS, with 40 or 50 properly stellar games across every category imaginable. 2009 saw next to fuck all except some tired sequels and fanservice JRPGs. Fact is, the article's basic premise is 100% on the money - the innovation has nearly all shifted to iPhone/iPod, because the market is vast, the barrier to entry absolutely tiny compared to the DS, the risks effectively zero and the potential rewards huge. If you're creating any sort of new IP, you'd have to be some kind of retard to do it on the DS. And nobody on Earth loves the DS more than I do.
  • paulf #58 2 years ago

    your love is more interested in pre-pubescent girls than you, get over it
  • Praetorianer #59 2 years ago

    Well written, but not on point. Sounds spoiled to me. I mean, someone already said it: it's you, not the DS. "Strange" things are only "strange" until they reach the point of getting common, i.d. appearing/being used regularly. You mentioned the mic and the possibility to use your finger instead of blowing into it. Well, that's not the DS' fault. If you want to ruin your game experience, fine, go ahead...it's your mistake if you're doing it that way, not the DS'. About the "lack" of new, interesting games on the DS: have you played every strange, great, innovative game available for the DS? No? Thought so. Instead of complaining about few interesting games on future release lists, why not play the ones you missed out on and are already available?

    To stay with your analogy: Basically you're telling someone you love, had excellent, unparalleled times with, are far from having exploited every possible good moment with, who is as sexy as Alessandra Ambrosio, who showed you things you never even thought about, that in the future she might not be as surprising and "strange" as you like her to be, on top of that compare her to another attractive, yet utterly shallow and flawed person, just for the sensation of novelty and "otherness"? Way to go, dude.

    //Edith says: Oh, and please edit that "Rub Rabbits" error in your article. Like it has been said before...it's "Project Rub", not "Rub Rabbits". According to your analogy it would be like confusing the first time you kissed each other, erroneously saying that it was in the back of your car, while in reality it was on the porch of her home, after you both attended that romantic comedy in the cinema. She would have every reason to be angry, not you :)
    Edited by 2 at 31/01/10 @ 21:48
  • Rev.StuartCampbell #60 2 years ago

    "have you played every strange, great, innovative game available for the DS? No? Thought so. "

    You might want to wait for an answer to your question before you go making presumptuous assertions, tiger. But again, what does that have to do with the article? There are probably Atari VCS games out there that hardly anyone's played and that might be really good fun, but does that mean the Atari VCS is still a vibrant and happening current videogames platform? Tsk.
  • aine #61 2 years ago

    @sargulesh - sure, plenty of the games you list will probably be good. but all but four of them are sequels, and probably even fewer than that will end up displaying the kind of creativity so prevalent in the console's early years (wario ware DIY, and okamiden maybe, even though it's a remake). i do still love my DS, and there are still some great games coming out for it, but it's nothing special anymore. it's just another console.

    that said, some of few remaining properly inventive games get entirely overlooked because people can't be fucked looking for stuff that's even slightly below the radar - how many people bought maestro: jump in music, for example? or even know what it is? yet more are ignored because they get unfairly derided as "shovelware" based only on their genre or subject matter. people who happily snapped up Tetris and Puzzle Bobble ten years ago now won't touch any puzzle game because they're "casual"(?). and as recently as 2006 there was genuine enthusiasm around these parts about the first Cooking Mama and Brain Training, which I couldn't see happening today.
  • Tomo #62 2 years ago

    Aye, great article this one. Mildly depressing too :p

    I think I bought pretty much every decent DS release there was during its first year on sale. Or traded them in the swapsies thread. I haven't played it for about the last two years though, except for Chinatown Wars. Real shame.
  • shotgun44 #63 2 years ago

    I've always had the view that good games/films are good regardless of the other shit around them. It irritates me that people moan about remakes of films etc as if it makes any fucking difference to the original material!
  • TonyHarrison #64 2 years ago

    The DS turns 6 this year, and has had little technological overhauls in that time, so it's pretty much inevitable that what seemed so innovative in 2004/2005 wouldn't seem at all innovative now.

    That isn't the fault of the console, it's just what happens over time. Eventually every plausible idea will be done.
  • Mono_X #65 2 years ago

    I feel a little guilty that I have to say this:

    But what utter unmitigated, self indulgent, indirectly misogynistic nonsense.

    It's unbelievable that the DS is being criticized for having a wide choice of games for a broad audience.
  • Yodzilla #66 2 years ago

    The best DS game is still Kirby's Canvass Curse and I can't believe they never released a sequel or expanded on the idea.
  • Rev.StuartCampbell #67 2 years ago

    "It irritates me that people moan about remakes of films etc as if it makes any fucking difference to the original material! "

    You know what irritates me? The sun being so cold.

    Of course remakes make a fucking difference to the original material. They mean that if you say "The Italian Job" people don't actually know which film you're talking about - the good one or the shit one. The original (assuming for the sake of argument that it's the best one) is tainted by association and by implied connection. Memories of the original inevitably produce unpleasant memories of the remake. It's like discovering your favourite pop singer or footballer is a paedophile - you'd have to be some sort of fucking idiot to still enjoy their music or their footballing as much.
  • Lusterpurge #68 2 years ago

    Michael Jackson may be a paedophile, but that doesn't make his music any less great.

    Same with the games with bad or too many sequels. Good games are good, no matter what. They always will be.
  • darkmorgado #69 2 years ago

    Nintendo has long since stopped being a video game company in my eyes, now its nothing more than a purveyor of over priced, under powered toy tat.

    Steve Jobs says hi
  • Daryoon #70 2 years ago

    Pretty sure you could write this article but replace 'DS' with 'GBA' or 'PS2'...

    Nature of the game, oho!
  • bemani247 #71 2 years ago

    Wasn't it Project Rub here and Rub Rabbits was the sequal?
  • gaselite #72 2 years ago

    christ almighty this is some overwrought non sense
  • Pinky_Floyd #73 2 years ago

    What a daft article.

    However I did read it all and rather enjoyed it.

    As someone mentioned in the comments earlier, iPhone gaming is indeed 'utter garbage'.
  • binky #74 2 years ago

    Great article. Brilliantly written.
  • sargulesh #75 2 years ago

    the good ds games aren't marketed like mass effect 2, u have to go out there and crate dig to find them ppl
  • sargulesh #76 2 years ago

    lol DS in 2009 had chinatown wars, new zelda, chrono trigger (UK), hatsworth, moon, mario & luigi 3, rhythm heaven (UK), retro game challenge, art style: code, anno, disgaea, fire emblem: shadow dragon, suikoden tierkeris, valkyrie profile: covenant of the plume, flipnote studio, mighty flip champs, boxlife, style savvy (!!! this one is good, for realsies), like 30 new layton games, big bang mini, au mujou setsuna, space invaders extreme 2, etc

    some of these (chinatown, m&l, e.g.) are among the best DS games ever released

    what a library

    I h8 u all and ur tiny balls
    Edited by 6 at 01/02/10 @ 08:48
  • Meho #77 2 years ago

    2009: GTA: Chinatown Wars, Kingdom Hearts: 385/2 days, Suikoden Tierkreis, Valkyrie Profile: Covenant of the Plume, Shin Megami Tensei: Devil Survivor, Might & Magic: Clash of Heroes, Rhythm Heaven, Retro Game Challenge, The Legend of Zelda: Spirit Tracks, Professor Layton and the Diabolical Box, Scribblenauts, Mario & Luigi: Bowser’s Inside Story, Knights in the Nightmare, Dragon Quest V, Space Invaders Extreme 2, Castlevania: Order of Ecclesia.

    I mean, yeah, they may not be "strange" (although I'd argue that Scribblenauts, Rhythm Heaven and perhaps Bowser's Inside story may fit the bill here) but certainly, that's a list consisting of great titles. I realise that the main emotion of the article is supposed to be a lament for innovation and a tear-filled look at non-existent new games that will look and act like nothing before them, but on the other hand a lot of space in the article is spent on speaking of casual Barby/ Pony games and I feel that this is unfair. Yes, many games I enjoyed in 2009 on DS are JRPGs. Is that supposed to be a bad thing???
  • Rev.StuartCampbell #78 2 years ago

    "Yes, many games I enjoyed in 2009 on DS are JRPGs. Is that supposed to be a bad thing??? "

    Yes. It means you're a big gaybo and you smell. (And also that they're often just ports of ancient titles or cookie-cutter formula productions unchanged in their design for about 15 years.)

    Rhythm Heaven is awesomely great, but (a) it's just another sequel almost identical to its predecessor - same goes for Space Invaders Extreme 2, Zelda Spirit Tracks and Professor Layton, except for the "great" part in the last one - and (b) it didn't in any meaningful sense come out in 2009. (Man, you've gotta love people who call themselves "core gamers" but obediently only buy official UK releases.)

    Both of those also apply to Castlevania Ecclesia, another 2008 sequel cut from the exact same mould as its preceding titles.

    Scribblenauts is an incredible object generator weighed down with a clunky horrible mess of a game. Retro Game Challenge is kinda cute but lasts half a day tops. And most of your other games have colons in the titles, and can therefore automatically fuck off.

    Yet again: NOBODY SAID THAT NO GOOD DS GAMES CAME OUT IN 2009. Just that almost no genuinely new or interesting ones did.
  • kinky_mong #79 2 years ago

    I would have identified with this article if I read it in January 2009, when my DS had sat unplayed for well over a year. But seeing as the last year has seen the releases of the brilliant Bowser's Inside Story and GTA: Chinatown Wars, which as well as being great games have shown non-gimmicky use of the DS functions I'm going to have to pass my judgement of this article with the phrase...

    What's this emo shit?
  • sargulesh #80 2 years ago

    rev stu campbell sub charles brooker at best
    Edited by 1 at 01/02/10 @ 11:52
  • Rev.StuartCampbell #81 2 years ago

    I might be sub-Charlie Brooker, but at least I know what his name is.
  • GundamJehutyKai #82 2 years ago

    My DS is somewhere in my room. I think I know where it is, but I haven't even turned it on since I completed the last super robot wars game.

    And completely unrelated, but why is there a picture of Danny Choos room on the front page for the article?
  • AbyssUK #83 2 years ago

    I still play Zoo keeper... is that wrong...
  • FooAtari #84 2 years ago

    "Michael Jackson may be a paedophile, but that doesn't make his music any less great."

    No, but I always think about that fact when I hear is music, so it makes it less enjoyable. Although I don't really like his music much anyway. But same thing would apply to anyone.
  • Les #85 2 years ago

    "The DSi has not made any dent in this, nor indeed seemed to try. Perhaps this is the way it will always be."

    Hope not but fear this is true. Have bought 2 DSiWare games in around 9 months. Bought more iPhone ones in the 6 or so months that I own it.

    Getting into the DSiWare store and finding something is a hassle and incredibly slow. And to make things worse, the DSi doesn't play nice with my replacement modem/router so I can't even get online when at home.
  • jonsaan #86 2 years ago

    DSI ware is a massive missed opportunity and a genuine 'what the fuck are they up to?' situation for Nintendo.

    It makes PSN for PSP look great and that's pretty amazing in itself.
    Edited by 1 at 01/02/10 @ 12:34
  • Meho #87 2 years ago

    Gaybo?? Me??? What the fuck does that even mean ??? Help a brother out, I'm a non-native English speaker.. As for the smell, gah, got me there.

    But as for the arguments, come on, I could only buy Rhythm Heaven in stores physically available to me in 2009, I was not making a bleeding wikipedia entry and as far as those go, it says that the only version of RH coming out in 2008 was the Japanese one. That one rocked, sure, but the one with the English language was more helpful to me.

    And let's not start throwing accussations around lightly!!! I may be a gaybo (seriously, what??) but I did NOT call myself a core gamer. I was just pointing out that a large portion of the article was making a case that DS is drowning in "casual" Momma and Daughter friendly titles and felt that the list of games I enjoyed in 2009 was quite long and quite the opposite. I appreciate that a lot of the games I found worth playing were spinoffs and sequels, but that's a topic for a broader discussion as, of course, all platforms save perhaps iPhone at the moment are swimming in sequels and franchises.

    As for JRPGs, I guess we'll have to agree that you are wrong and I am right. Knights in the Nightmare may be a shining example, but most of the stuff I liked in 2009 was fresh if not outright innovative. Unlike most of the western RPGs of late, good JRPGs are still primarily about the gameplay rather than story and cinematics. Covenant of the Plume and Devil Survivor may have been new entries in the existing franchises but they are superb games in their own right and having a bias against a genre is a legitimate thing but does not diminish their value within the genre.
  • Rev.StuartCampbell #88 2 years ago

    "but they are superb games in their own right and having a bias against a genre is a legitimate thing but does not diminish their value within the genre."

    Nobody said it did, though. The feature wasn't about incremental improvements in existing genres.

    "But to look through the release lists for the DS now is to make a mockery of that article I wrote three and a half years ago. Every third game is an RPG no one asked for nor will ever play."

    "It might be coincidence that it was at the beginning of 2009 that the iPod Touch and iPhone sprang into gaming life. But it's unavoidable that this is now the place to look for mad, weird, inventive, inspired, interesting, novel and deranged gaming."


    The games you describe might or might not be good, I'll never know or care. But are they mad, weird, inventive, inspired, interesting, novel and deranged? I'm betting that they more fit the last paragraph in the article:

    "prolonging the familiar, repeating the routine"
  • Meho #89 2 years ago

    No, that's fine, I am not contesting that particular topic of the article. As I said, it's more to combat the notion that DS has only worthless stuff for non-gamers available, while au contaire, it has tons of proper "gamer" stuff available. John repeatedly asserts that he despairs about all those barbie horse etc. games which to me is rather strange. We're talking a well respected PC gaming journo here so I would imagine he'd recognise that DS offers a lot more than quirky, mad, never-done-before stuff on one side and brain-horse-barbie-training on the other. Then again, neither him nor you (I assume you're Stu mentioned in the article) don't seem to have a penchant for JRPGs so you are both missing out on a lot of excellent DS software.

    WHICH IS FINE, make no mistake, and John is of course entitled to his emotion and opinion towards the state of DS in 2009. It's just that I (and some others) thought that this opinion misses parts of the picture and, being on a major gaming website might influence other people into thinking DS is indeed a system worthless of their attention. So we wanted to make sure the rest of the picture is visible.

    Or something along thise lines. But, seriously, what the hell is a gaybo? A gay boy or something?
  • Praetorianer #90 2 years ago

  • Meho #91 2 years ago

  • Rev.StuartCampbell #92 2 years ago

    But, y'know... Urban Dictionary is just a load of 13-year-old wankers dissing each other. I think I might have picked the word up from 8 Out Of 10 Cats or something.
  • mingster #93 2 years ago

    Slitherlink .. Illust Colour Logic.. Pic Pic...
    Thats 500+ hours of use right there!
    Everything else is rubbish.
  • Meho #94 2 years ago

    As long as it is implied that I love well shaped male bums, and that some of the JRPGs that I mentioned are amazing and a reason enough to own a DS, all's well.
  • oerhoert #95 2 years ago

    <em>"Michael Jackson may be a paedophile, but that doesn't make his music any less great. "</em>

    Rather tasteless analogy given that he was acquitted on all 12 counts, and that he also quite likely died from drug use related to the stressfulness of the allegations.

    Regarding the article, I agree with the sentiment; the DS has basically become the new PS2 as far as "core" games are concerned. Okami followup, GTA, JRPGs, and tried and tested franchises such as Phoenix Wright.

    However, given EGs complete disregard for actually reviewing and explaining the Imagine Babysitter, Horez, Bunniez and Brain Exercise market to us, it's hard to judge the quality of those offerings, and whether there might be important titles sitting there undiscovered. I remember being absolutly amazed by the wonder of Nintendogs back when I played it alongside Advance Wars and Kirby Canvas Curse -- that has since been seen as a "girl title" although it surely is meant to be universal (most everyone loves dogs).
    Edited by 1 at 01/02/10 @ 22:58
  • Rubarack #96 2 years ago

    "And most of your other games have colons in the titles, and can therefore automatically fuck off.

    Yet again: NOBODY SAID THAT NO GOOD DS GAMES CAME OUT IN 2009. Just that almost no genuinely new or interesting ones did. "

    If you dismiss games with colons in hte titles that means you dismissed Might and Magic: Clash of Heroes. And for that you deserve to drown in a sea of mediocre sludge.
  • Rev.StuartCampbell #97 2 years ago

    "Might and Magic: Clash of Heroes"

    To be fair, if it had no colon I'd have dismissed it just for the words "Might and Magic", or indeed the words "Clash of Heroes".
  • KillerMonkey #98 2 years ago

    I find this article really fucking creepy.
    Entangled limbs? With a DS? Jesus, I don't want to know!
  • layleeloo #99 2 years ago

    I do have to agree. Was the same with the PS2. The ratio of good games to shite was around 5%. There was loads of great PS2 games (which I still have) but the amount of toss made the non AAA decent titles harder to find. Same with the DS. Yeh I had scribble etc, but if you dont like RPG's and the inferior DS versions of normal console games like FIFA, then the great games like Rythm Pradise, Trackmania etc are mired amongst the shit. I have forgot since first reading about scribblenauts, any game on the DS that has even raised an eye brow of interest to me due to the amount of shite you have to read through about the crap casual dross that far outweighs the decent in volume. Its a shame, I have a DS, so does the Mrs, My father, my older brother - its just a shame that non of us hardly buy any games as they is just too much shite to see the good.

    Like the article, yes - i too have an iphone and like many, play the games on that at least once a day. My DS however has loomed in my drawer since the novelty of an imported US scribblenauts wore off.
  • layleeloo #100 2 years ago

    I do have to agree. Was the same with the PS2. The ratio of good games to shite was around 5%. There was loads of great PS2 games (which I still have) but the amount of toss made the non AAA decent titles harder to find. Same with the DS. Yeh I had scribble etc, but if you dont like RPG's and the inferior DS versions of normal console games like FIFA, then the great games like Rythm Pradise, Trackmania etc are mired amongst the shit. I have forgot since first reading about scribblenauts, any game on the DS that has even raised an eye brow of interest to me due to the amount of shite you have to read through about the crap casual dross that far outweighs the decent in volume. Its a shame, I have a DS, so does the Mrs, My father, my older brother - its just a shame that non of us hardly buy any games as they is just too much shite to see the good.

    Like the article, yes - i too have an iphone and like many, play the games on that at least once a day. My DS however has loomed in my drawer since the novelty of an imported US scribblenauts wore off.
  • andyconr #101 2 years ago

    TBH I always preferred my psp but a while ago my launch ds broke so I'm planning on getting a dsi for my birthday with kh 358/2 days and zelda st. Say what you want about nintendo but they make some tough & reliable hardware.