Retrospective: Listen, We Have to Talk
John reassesses his relationship with the DS.
DS, we have to talk. I'm sorry that I'm doing this in a letter rather than face to face, but I need to express all my thoughts and feelings carefully. I need to make sure you understand. I need you to know that I still love you, I've always loved you, but something is wrong.
Remember that love letter I wrote you in 2006? We'd been together for a year and I'd never felt so happy. We were still getting to know one another even then, and you had that ability to constantly surprise me. Every time I thought I knew all about you, you'd pull out another twist, another wonderful talent. Of course we knew this wouldn't last, but then, at that time, it felt like forever.
In August 2006 I wrote a piece of Eurogamer about my unbridled love for the DS. The console had been out for just over a year and what was happening was extraordinary. While the DS was of course home to streams of rubbish, it was also the place to go for your dose of strange. Many spectacularly odd games, ideas that seemed born of fever dreams and lunatics' fantasies.
It was the memory one of these games this week that suddenly brought the reality of my relationship with the DS crashing down on me. I remembered Rub Rabbits.
Oh, remember that year. We were always hand in hand, laughing, playing. There was so much laughter. The games weren't always brilliant, but it was about us, how we interacted, how we learned about each other. Those hours and hours chatting with Phoenix Wright. The strange adventures, exploring with Another Code. Painting together with Kirby: Canvas Curse. It was like nothing else. We were young, we had no responsibilities, people didn't understand us. And we didn't care.
"Project Rub" was a launch title for the DS, and it was extraordinary. Even its name was extraordinary. In America it was the strange, suggestive Feel The Magic XX/XY. But best of all was its Japanese name, I Would Die For You. What a name. And how stunningly appropriate for a game that was about... well, love.
"Rub Rabbits" was the lame, slightly unnerving name for the European sequel released in 2006, the year of the love letter. Rub Rabbits captured those early days of the DS. You begin the game and before you've even selected a profile the top screen says, "Life is a struggle, right from the very beginning..." It's birth.

It’s not the best game ever, but it captured the spirit of the DS like nothing else.
Then a warning screen appears: "Warning: continuous stroking, blowing and poking could lead to unwanted attention in public places." This was Sonic Team opening the tops of their heads and letting their brains fly away on little cartoon wings.
The following menu screen, accompanied by fabulous manic J-dance, contains an option for "Baby making". To do this, of course, two people had to play together on a single DS. Tell it your date of birth, age, and blood type, then work together to cut open a cake. There's a baby inside! A baby you can name and keep.
The first level is a festival of insane, attempting to pursue a young lady up a down escalator by furious scribbling on the screen and avoiding top-hatted gentlemen and sumo wrestlers.
On some levels it was pathetic. A man pursuing a woman made of shadows in a yellow bikini, showing off to win her attention. And then there was the microphone.
I remember how much you'd enjoy it when I gently blew on your skin. Those intimate moments. Hot breath. It was novel. It was new.
Blowing into the mic was one of the strangest things about the early DS. Presumably intended as an audio input, it was adopted by developers purely as something to blow on.
At first this was cute. It's no longer cute. In fact, there cannot be many left who hadn't discovered that tapping on the mic with a finger has much the same effect as blowing, making train journeys less awkward, but removing the romance of a lot of moments.
Blowing out the candles, watching them flicker, then extinguish, the thin wisp of smoke rising from the wick as if a ghost of the flame that was.
The DS had us enraptured. It had developers enraptured. They had been given a collection of tools so strange they were forced to reinvent. Two screens, an inch apart, and above one another. Then one of them is a touch-screen that responds to both a stylus or a finger. There's a microphone, there's an array of buttons scattered all over. And it folds closed.
It was so startlingly different, so silly, and it engendered an enthusiasm amongst the inventive to let this inspire them. And so it was that games like Rub Rabbits appeared. Games like Pac-Pix, where your drawings on the screen would come to life, move around. It was magical. It was like casting spells, the stylus your wand.
As time went on our love matured. We were more calm, but no less close. If anything we spent even more time together. Hours and hours in each other's company, no need for constant thrills, but instead embracing the comfort of our companionship.
We still had adventures. We still had our times. Exciting nights, days spent exploring, but always waiting for us the security of home. It was enough for it to be us.

Oh, Slitherlink, my love for you is infinite.
2006 to 2008 saw the DS reach a more mainstream audience. Games like Brain Training had identified a role for the machine outside of the hardcore gamer, and indeed outside of the children's market that had dominated the GameBoy.
Families, mothers, daughters. Of course Brain Training was as delightfully mad as so many of the early releases, combining educational challenges (maths, language and so on) with a lunatic professor and a daft sense of humour.
It was a game that would chastise you for staying up too late, or for slacking on your practice. Of course it brought forward a million copycats of varying success or failure, but it also reminded us that the DS could be a platform for puzzle games.
Hudson Soft released 13 games from March 2006 to March 2007 in its Puzzle Series. Only officially released in Japan, these were mostly popular Japanese puzzle games converted to the touch-screen with a rare gift for economic use of the DS's features.
Beginning gently with a jigsaw puzzle simulator, a crossword collection (one of the few impenetrable to a non-Japanese speaking audience), and of course the all-conquering sudoku, they established they knew how to use both screens without gimmicks, and the touch-screen without frustration.
August saw the splendid Kakuro, before the series' apogee in November. Alongside a second crossword cart, and indeed the absolutely stunning picross game, Illust Logic (infinitely better than Nintendo's own Picross DS, and only beaten by Mario Picross on the GameBoy), was Slitherlink.
I lost count of the hours. Just you and me, tangled limbs. No beginning. No end.
In 2007 I played Slitherlink for around 250 hours. Discovered after my friend Stu recommended it to me, this obscure Japanese product had received no Western coverage that I had seen. Slitherlink, or Puzzle Loop, was a long established puzzle - sometimes you'd find one or two of them scattered amongst a supermarket sudoku collection. But I'd never encountered them before.
And at first I didn't get it, I thought it was too hard. There's a grid of numbers, about which you must weave one elaborate loop of lines. If there's a 3, then three sides of its square will be filled. A 1, then one. And based on this knowledge, you must discern the pattern the loop will make.
When it clicked, it clicked like the lock of a vast safe door in an echoing chamber. It's hard, yes, but it's purely logical. The game taught you a few tricks in its tutorial. Two 3s next to each other, then you know this, this and this.
Then I found my own. 2 and 1 in a corner, ah yes. 3,1,3 in a row, I can do this. My skillset grew with the challenges, the puzzles eventually vast. And it was exquisitely well designed for the DS. It's one of the most perfect games.
(There's one flaw, one I wasn't aware of when I wrote the review in 2007 after playing it for at least 150 hours. In the final stages the puzzles become too large for the DS's processor to cope, and they start to stagger, making it impossible to get maximum stars on them. It's a shame. But it's a tiny weed in a mountain of flowers.)
After Slitherlink came both Illust Logic games, then Pic Pic, then last year the beyond-stunning Rittai Picross. I've played each twice through, potentially a thousand hours or more. I've played them so much that I almost forget I'm playing.
They accompany other activities, they're a comforting background hum, a passed bus journey, a fiddle while watching television. They are my constant companion. Playing on my DS is the last thing I do each night before I fall asleep. But I can't remember the last time I looked to see what new DS games had come out.

Can you imagine being a babysitter? Go on, try!
We've both changed. In many ways we've changed together. But I'm concerned about where we are.
This is so hard to say, but something's very wrong in our relationship. We've settled, and settling is so wonderful in so many ways, and of course I still love to fall asleep in your arms. I wouldn't know what to do without you.
But our interests are just so far apart. Everything you care about now, everything you talk about, everything you want to spend time doing - it's so far from anything I understand. You have so many new friends, friends I can't identify with, friends I can't get on with.
I feel like our relationship is a fading echo. We're clinging to a spirit of wonderful times, but it's melting through our fingers, turning to smoke. I don't know if we love each other, or if we love the memory of each other.
I miss us.
The Nintendo DS has become something else. Perhaps it began with Brain Training. Perhaps it was an inevitability of time. But to look through the release lists for the DS now is to make a mockery of that article I wrote three and a half years ago. Every third game is an RPG no one asked for nor will ever play. And the other two? Here's a sample of games that appeared in recent weeks:
- My Little Baby
- Wedding Planner
- My Friends
- The Biggest Loser
- Jigapix: Pets
- Hello Kitty Party
- Horse Life Adventures
For the last year the DS has become the domain of this swell of casual/cutesy noise. A search for the word "baby" across 2009 offers me games like My Baby 2: Boy & Girl, Dreamer: Babysitter, My Animal Centre: Baby Animals, My Baby World, the quite terrifying potential of Babysitting Mania, Petz: My Baby Panda, and Hello Baby.
There are 29 games with "Petz" in the title, and a further 15 "My Pets". There are currently 51 releases in the "Imagine" series. I daren't even search for "horse".
(The Imagine series is a sinister collection. Seemingly created by a 1950s corporation to ensure little girls don't get ideas above their station, they encourage ambitions to be a Fashion Model, Cheerleader, Party Planner or Beauty Stylist. While you can be a Doctor, the series has yet to include Imagine: Business CEO, Imagine: Philosopher, or Imagine: Politician.)
Of course some of these games might be brilliant. I make no claims as to their quality, merely their subject matter. It's clear there is a massive audience for this, an audience far larger than for Rub Rabbits or Slitherlink. But it has brought with it the collapse of the DS as a machine for innovation, inspiration and the joyously strange.
We're treading water. I feel as though we're less appreciating each other's time, and more putting up with each other. I hate saying this, I hate being the one to acknowledge it, but it hangs unspoken in the air between us like a brooding cloud.
Over the years what was once so intriguing about the DS has become familiar. Once, just having the screens above one another, mimicking Nintendo's Game & Watch, was such a peculiar choice. But now it's the DS, we know the DS, we recognise the DS, that's just how the DS is. The DSi may have bigger screens, more features, but it's still the old, familiar DS.
There are still games to come. Next month brings Ace Attorney: Miles Edgeworth Investigates, and I couldn't be much more looking forward to a game. But this is surrounded by Sushi Go Round and Little Book Of Big Secrets. March promises an English language version of Rittai Picross, called Picross 3D. But then there's also Gina USA Power Shopping, Jigapix Love Is, and Animal Country: Life On The Farm.
There was a time when each week brought at least one enticing new DS title to explore. Now looking across the schedules is a troubling landscape, with occasional glimpses of shelter.

I swear this game is called Petz Pony Beauty Pageant.
Unless you're a 12 year-old girl, of course, in which case it's a bonanza crop. But the man who wrote that love letter to the DS those years ago, it is not for him. The madness is gone. The weirdness was a temporary diversion as people grew used to the device, found out how to make it ordinary.
Sure, you're thinking Scribblenauts. You're protesting about the ongoing Professor Layton series. And they're there. The DS isn't to be abandoned or mourned.
But the relationship has changed. Even here there isn't the spirit of the strange that once ruled. There aren't running gags by multiple developers to use the initials D and S in their games' subtitles, nor the in-gag of concealing outstretched hands on game covers. It's moved on, occasionally offering games that recall the past. And that's sad.
I have no plans to leave you. I’d never cheat on you. But, look, ever since the beginning of 2009 you’ve been so different. And around the beginning of 2009 I made friends with the iPhone. And sometimes I feel like it just understands me better.
It might be coincidence that it was at the beginning of 2009 that the iPod Touch and iPhone sprang into gaming life. But it's unavoidable that this is now the place to look for mad, weird, inventive, inspired, interesting, novel and deranged gaming. The cheaper prices, easier availability, and sheer range of choice, from developers who are once more alive with the possibilities represented by this new device, have replaced the DS as the home for the strange. The DSi has not made any dent in this, nor indeed seemed to try. Perhaps this is the way it will always be.
I know we have plans. I know there are some good times to come. But I'm frightened of the gaps between. Our hopes punctuate a coldness we cannot deny any longer.
I don't know what I want to do. I don't want to break up. Please, don't let us break up. But you have to let me know you still want me, that this is more than prolonging the familiar, repeating the routine. I love you. I'll always love you. But we have to acknowledge it. We're in trouble. We're not right.
Love always,
John
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Comments (101) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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even now the new zelda (f'n zelda!) title out i doubt ill be dusting off my lite for it, the motivation is drowned by the girly stuff that the console has become for.
ironic how a phone is more appealing to a 'gamer' now than a nintendo hand held...
i wish theyd rerelease gameboy games for ds... that might get some gamer's attention.
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Though, I have to note I've pretty much left handheld gaming behind me entirely.
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It happened with the Gameboy, Gameboy Color and GBA too. The majority of the most fondly remembered games for these devices came out within the first couple of years of the hardware being released. After that it just becomes unimaginative sequels and licenses from family movies and TV cartoons.
Pokémon's a bit of a freak exception, but then it did have its own anime/comic/cinema/toy/clothing/snacks/stationery set franchise backing it up to compete with Tamagotchi.
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Moero! Nekketsu Rhythm Tamashii Osu! Tatakae! Ouendan 2
The Legend of Zelda: Spirit Tracks
The World Ends With You
Chrono Trigger
Jump Ultimate Stars
Kirby: Canvas Curse
Mario vs. Donkey Kong: Minis March Again!
Trauma Center: Under the Knife
Yoshi's Island DS
There are also games coming out I really wanna play, such as Ninokuni: The Another World or the sequel to Hotel Dusk: Room 215.
My DS still has some more work to do, I'll probably get the new one coming out in March.
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May restore some of the romance?!
Oh and don't bother with DSi XL you faithless hussy John, you cannot but only want your first love, the old and fugly looking launch DS.
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About says it all, really.
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Isn't that the purpose of eurogamer, to help us identify those great games?
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And thank you for exposing me to the sublime Slitherlink - it remains my machine's most played.
Have a go with KORG DS-10 Synthesizer, perhaps?
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I like the way he conveys his relationship with the DS as a sort of break in a mid term relationship.
Since that is about the time things stop feeling 'new' when you are with someone and start to think about whether it's really for you anymore.
Like or loathe the way it's presented atleast it's a rather unique take on what could of otherwise been a cookie cutter article.
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I'm sick of losing titles to such a weak system. That kingdom hearts 1/2 or w/e, that continues the story but is only on DS? Lame. There were a few other titles that I was looking forward to playing as sequels or as original games, only to discover that they were DS games, and therefore made with Nintendo quality production... aka terrible. Sure, Nintendo was good back on the 64, they haven't had a good game since IMO.
Hand held game systems are nothing more than low quality games. I don't understand why any real gamer would ever actually buy a hand held system. Sure, you can get lost in simple flash games. Or even simple windows games, like mine sweeper and solitaire. But to actually buy a system for the sole purpose of buying games that are only ever as good as mine sweeper and solitaire? Waste of money.
Again, sure, those games are addicting, but wouldn't you rather be playing an addicting triple A game with your time.
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You wonder why a person who plays games would buy a portable gaming system? What is a "real" gamer anyway? Do you take a pill, follow white rabbits or do 24 hours on the modern warz team deathmatch noob kill deathsquad for that?
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I'm not the sort sort of person that will normally post comments along the lines of 'You're talking utter shite' without having some kind of solid arguement to back it up but what you've just posted is so utterly wrong that I feel I don't have to.
Oh and btw Avarice, you're talking utter shite.
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Pretty much sums this article up.
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In my opinion, it's part of EGs 'job' to find those gems, not essentially rant about shovelware.
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I still love my DS and although I questioned my sanity when I traded in my PSP to buy one I still (2 years later) don't regret it.
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Obviously, not all developers and publishers are like that, examples of games are given in the article. As Secombe said (post #26), it's EG's job to find the gems. It's also down to consumers to show developers and publishers what we want. Points of view the like gjgjg's (#4) are hardly going to encourage developers to put some time and effort into development.
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factz yo
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"Imagine - Mr Hands"
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because "a real gamer" might not want to limit his playing time to when he's at home? you may still be living with your parents, but that there's those of us who have, you know, commute to that thing we call "a job". a DS/PSP/Iphone is very handy for some gaming outside the living room, and you shouldn't confuse production value with quality.
you may not find AAA graphics on a handheld, but there's plenty of AAA games.
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Excuse me? o_o
The DS is effing brilliant. I'm not even bothered about Nintendo announcing their next handheld at the moment.
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Boo fucking hoo.
I found it hard to take this seriously to begin with, but the reference to Rittai Picross as "beyond-stunning" made it impossible.
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But then again on a rare train journey with my DS the other day I looked up from Chrono Trigger to realise that the old lady across the row from me was playing Brain Training. That's got to mean something. It felt like a moment from the future. Possibly my future. When I am an old lady, fighting off brain decay. Not sure if that makes me feel better.
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I've been saying the same thing recently, the iPhone is the place to go for unique and innovative new games. Aside from Scribblenauts (which I thought was flawed by its fiddliness) there hasn't been something original on the DS in quite a while. Layton, Phoenix Wright, Zelda, Mario Superstars, etc, they're all sequels to great games. And even though they're good, the innovation is gone.
Currently my favourite iPhone game is Arctopia, a puzzle game where you create and remove blocks of ice to snuff out flames. There's a Lite version available so give it a try.
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For old people and prepubescent girls.
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These weekend articles are great EG.
Perfect tea and iPhone fodder.
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sonic classic collection
sands of destruction
glory of heracles
miles edgeworth
dementium 2
infinite space
SMT: strange journey
warioware: DIY
picross 3D
pokemans
these and a whole host more are coming afterwards!!!!
golden sun DS
okamiden
7th dragon
dragon quest 9
ninokuni
layton 5
etrian odyssey 3
it's not the DS, it's you.
the DS has the best library of any current console. smh @ everyone in the comments going on about how the ds has no games
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When you lay down with dogs, you get fleas.....in this case the fleas are that insidious evil known as 'The Casual Gamer'.
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And if you want yet another one just join the club and ask for it
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There is a wealth of top drawer titles for the DS and plenty more to come in the next year or two. If you are having problems finding great hardcore games for the system, then I suggest you stop buying games in morrisons and look further afield.
As for there being too much tat - well thats all part and parcel of a console being successful. Plus a lot of the so-called tat on the market is actually being bought and enjoyed by people who may not have had any interest in gaming prior to buying a DS.
We should be celebrating a system whose reach extends beyond the bedrooms of teenagers instead of whinging about too many casual games of cooking guides.
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I do not deny that there are still SOME games coming out for the DS that I want to play. They are exclusively sequels, but they're coming. My point, and I think the article expresses this, is that the DS is no longer the home for the *strange*. It's the innovation, the inspiration, and the outright lunacy that made me fall for the DS. Since then it's become the device by which I complete repetitive puzzles (for terrifying amounts of my time), but I'm no longer checking the new release lists every week in hope of spotting some joyful obscurity. Because there are almost none.
For those who adore playing JRPGs, then yes, I can see that the DS will still make you happy. But as a place for quirky, peculiar and novel gaming, it has all but expired.
So of COURSE I'm looking forward to Edgeworth in March. More than any other game over the next couple of months (so long as Mafia II isn't in the next couple of months). But it's the, what, fifth game in a series? I know the interaction has changed somewhat, but it's not a new or novel idea. Another Layton - hooray! But it's unlikely it will be rethinking the DS.
As much as you might be looking forward to Sword Of The Blade XVIII, unless it intends to be squeak-controlled or something, I don't think it contradicts the point made in this article.
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Edit, didn't see that samaran had beat me to it.
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uncoolbritannia
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He said it twice too, the fucking cunt.
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Chrono Trigger came out in 2008. How does that disprove the article's assertion that the DS release schedule has become vastly less interesting over the last year?
2008 was an absolutely incredible year for the DS, with 40 or 50 properly stellar games across every category imaginable. 2009 saw next to fuck all except some tired sequels and fanservice JRPGs. Fact is, the article's basic premise is 100% on the money - the innovation has nearly all shifted to iPhone/iPod, because the market is vast, the barrier to entry absolutely tiny compared to the DS, the risks effectively zero and the potential rewards huge. If you're creating any sort of new IP, you'd have to be some kind of retard to do it on the DS. And nobody on Earth loves the DS more than I do.
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To stay with your analogy: Basically you're telling someone you love, had excellent, unparalleled times with, are far from having exploited every possible good moment with, who is as sexy as Alessandra Ambrosio, who showed you things you never even thought about, that in the future she might not be as surprising and "strange" as you like her to be, on top of that compare her to another attractive, yet utterly shallow and flawed person, just for the sensation of novelty and "otherness"? Way to go, dude.
//Edith says: Oh, and please edit that "Rub Rabbits" error in your article. Like it has been said before...it's "Project Rub", not "Rub Rabbits". According to your analogy it would be like confusing the first time you kissed each other, erroneously saying that it was in the back of your car, while in reality it was on the porch of her home, after you both attended that romantic comedy in the cinema. She would have every reason to be angry, not you
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You might want to wait for an answer to your question before you go making presumptuous assertions, tiger. But again, what does that have to do with the article? There are probably Atari VCS games out there that hardly anyone's played and that might be really good fun, but does that mean the Atari VCS is still a vibrant and happening current videogames platform? Tsk.
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that said, some of few remaining properly inventive games get entirely overlooked because people can't be fucked looking for stuff that's even slightly below the radar - how many people bought maestro: jump in music, for example? or even know what it is? yet more are ignored because they get unfairly derided as "shovelware" based only on their genre or subject matter. people who happily snapped up Tetris and Puzzle Bobble ten years ago now won't touch any puzzle game because they're "casual"(?). and as recently as 2006 there was genuine enthusiasm around these parts about the first Cooking Mama and Brain Training, which I couldn't see happening today.
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I think I bought pretty much every decent DS release there was during its first year on sale. Or traded them in the swapsies thread. I haven't played it for about the last two years though, except for Chinatown Wars. Real shame.
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That isn't the fault of the console, it's just what happens over time. Eventually every plausible idea will be done.
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But what utter unmitigated, self indulgent, indirectly misogynistic nonsense.
It's unbelievable that the DS is being criticized for having a wide choice of games for a broad audience.
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You know what irritates me? The sun being so cold.
Of course remakes make a fucking difference to the original material. They mean that if you say "The Italian Job" people don't actually know which film you're talking about - the good one or the shit one. The original (assuming for the sake of argument that it's the best one) is tainted by association and by implied connection. Memories of the original inevitably produce unpleasant memories of the remake. It's like discovering your favourite pop singer or footballer is a paedophile - you'd have to be some sort of fucking idiot to still enjoy their music or their footballing as much.
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Same with the games with bad or too many sequels. Good games are good, no matter what. They always will be.
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Steve Jobs says hi
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Nature of the game, oho!
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However I did read it all and rather enjoyed it.
As someone mentioned in the comments earlier, iPhone gaming is indeed 'utter garbage'.
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some of these (chinatown, m&l, e.g.) are among the best DS games ever released
what a library
I h8 u all and ur tiny balls
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I mean, yeah, they may not be "strange" (although I'd argue that Scribblenauts, Rhythm Heaven and perhaps Bowser's Inside story may fit the bill here) but certainly, that's a list consisting of great titles. I realise that the main emotion of the article is supposed to be a lament for innovation and a tear-filled look at non-existent new games that will look and act like nothing before them, but on the other hand a lot of space in the article is spent on speaking of casual Barby/ Pony games and I feel that this is unfair. Yes, many games I enjoyed in 2009 on DS are JRPGs. Is that supposed to be a bad thing???
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Yes. It means you're a big gaybo and you smell. (And also that they're often just ports of ancient titles or cookie-cutter formula productions unchanged in their design for about 15 years.)
Rhythm Heaven is awesomely great, but (a) it's just another sequel almost identical to its predecessor - same goes for Space Invaders Extreme 2, Zelda Spirit Tracks and Professor Layton, except for the "great" part in the last one - and (b) it didn't in any meaningful sense come out in 2009. (Man, you've gotta love people who call themselves "core gamers" but obediently only buy official UK releases.)
Both of those also apply to Castlevania Ecclesia, another 2008 sequel cut from the exact same mould as its preceding titles.
Scribblenauts is an incredible object generator weighed down with a clunky horrible mess of a game. Retro Game Challenge is kinda cute but lasts half a day tops. And most of your other games have colons in the titles, and can therefore automatically fuck off.
Yet again: NOBODY SAID THAT NO GOOD DS GAMES CAME OUT IN 2009. Just that almost no genuinely new or interesting ones did.
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What's this emo shit?
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And completely unrelated, but why is there a picture of Danny Choos room on the front page for the article?
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No, but I always think about that fact when I hear is music, so it makes it less enjoyable. Although I don't really like his music much anyway. But same thing would apply to anyone.
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Hope not but fear this is true. Have bought 2 DSiWare games in around 9 months. Bought more iPhone ones in the 6 or so months that I own it.
Getting into the DSiWare store and finding something is a hassle and incredibly slow. And to make things worse, the DSi doesn't play nice with my replacement modem/router so I can't even get online when at home.
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It makes PSN for PSP look great and that's pretty amazing in itself.
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But as for the arguments, come on, I could only buy Rhythm Heaven in stores physically available to me in 2009, I was not making a bleeding wikipedia entry and as far as those go, it says that the only version of RH coming out in 2008 was the Japanese one. That one rocked, sure, but the one with the English language was more helpful to me.
And let's not start throwing accussations around lightly!!! I may be a gaybo (seriously, what??) but I did NOT call myself a core gamer. I was just pointing out that a large portion of the article was making a case that DS is drowning in "casual" Momma and Daughter friendly titles and felt that the list of games I enjoyed in 2009 was quite long and quite the opposite. I appreciate that a lot of the games I found worth playing were spinoffs and sequels, but that's a topic for a broader discussion as, of course, all platforms save perhaps iPhone at the moment are swimming in sequels and franchises.
As for JRPGs, I guess we'll have to agree that you are wrong and I am right. Knights in the Nightmare may be a shining example, but most of the stuff I liked in 2009 was fresh if not outright innovative. Unlike most of the western RPGs of late, good JRPGs are still primarily about the gameplay rather than story and cinematics. Covenant of the Plume and Devil Survivor may have been new entries in the existing franchises but they are superb games in their own right and having a bias against a genre is a legitimate thing but does not diminish their value within the genre.
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Nobody said it did, though. The feature wasn't about incremental improvements in existing genres.
"But to look through the release lists for the DS now is to make a mockery of that article I wrote three and a half years ago. Every third game is an RPG no one asked for nor will ever play."
"It might be coincidence that it was at the beginning of 2009 that the iPod Touch and iPhone sprang into gaming life. But it's unavoidable that this is now the place to look for mad, weird, inventive, inspired, interesting, novel and deranged gaming."
The games you describe might or might not be good, I'll never know or care. But are they mad, weird, inventive, inspired, interesting, novel and deranged? I'm betting that they more fit the last paragraph in the article:
"prolonging the familiar, repeating the routine"
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WHICH IS FINE, make no mistake, and John is of course entitled to his emotion and opinion towards the state of DS in 2009. It's just that I (and some others) thought that this opinion misses parts of the picture and, being on a major gaming website might influence other people into thinking DS is indeed a system worthless of their attention. So we wanted to make sure the rest of the picture is visible.
Or something along thise lines. But, seriously, what the hell is a gaybo? A gay boy or something?
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Thats 500+ hours of use right there!
Everything else is rubbish.
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Rather tasteless analogy given that he was acquitted on all 12 counts, and that he also quite likely died from drug use related to the stressfulness of the allegations.
Regarding the article, I agree with the sentiment; the DS has basically become the new PS2 as far as "core" games are concerned. Okami followup, GTA, JRPGs, and tried and tested franchises such as Phoenix Wright.
However, given EGs complete disregard for actually reviewing and explaining the Imagine Babysitter, Horez, Bunniez and Brain Exercise market to us, it's hard to judge the quality of those offerings, and whether there might be important titles sitting there undiscovered. I remember being absolutly amazed by the wonder of Nintendogs back when I played it alongside Advance Wars and Kirby Canvas Curse -- that has since been seen as a "girl title" although it surely is meant to be universal (most everyone loves dogs).
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Yet again: NOBODY SAID THAT NO GOOD DS GAMES CAME OUT IN 2009. Just that almost no genuinely new or interesting ones did. "
If you dismiss games with colons in hte titles that means you dismissed Might and Magic: Clash of Heroes. And for that you deserve to drown in a sea of mediocre sludge.
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To be fair, if it had no colon I'd have dismissed it just for the words "Might and Magic", or indeed the words "Clash of Heroes".
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Entangled limbs? With a DS? Jesus, I don't want to know!
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Like the article, yes - i too have an iphone and like many, play the games on that at least once a day. My DS however has loomed in my drawer since the novelty of an imported US scribblenauts wore off.
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Like the article, yes - i too have an iphone and like many, play the games on that at least once a day. My DS however has loomed in my drawer since the novelty of an imported US scribblenauts wore off.
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