Retrospective: Discworld
Did you get the number of that donkey cart?
In 1995, a curious alignment of some of the best things in the world occurred. Sat in a circle, hooded staff members of developers Perfect 10 must have chanted various nerd-pleasing names in an ominous fashion: "Monty Python", "LucasArts", "Blackadder", "the Doctor Who that owned the antique car" and (finally and most loudly) "Terry Pratchett". If they had a bit more foresight they'd have added "the gay uncle out of Gavin and Stacey" to one of the verses too.
The game that was called forth in a ball of blinding light was Discworld: a beautiful cartoon vision of Pratchett's fantasy creation in the style of the Lucas classics. starring Eric Idle, Tony Robinson, Jon Pertwee and Rob Brydon.
Pratchett acolytes, myself among their number, were bowled over. Favoured characters from the early-to-mid Pratchett canon were suddenly given flesh and bone (well, animated pixels), and what's more, a lot of them sounded like Baldrick. To some, the digital appearance of Cut My Own Throat Dibbler and Gaspode the Wonder Dog was a moment of social significance on the scale of the second coming of Christ. To others, to non-believers, not so much.
In fact, sit opposite a nay-sayer in the pub these days and start extolling the virtues of this oft-overlooked mid-nineties classic and they'll start giving you funny looks. They might even contradict you by saying that Discworld was, in fact, shit. And so, fuelled by a renewed love of the charms of item-combination and point and clickery - itself fuelled by Zombie Cow's recent three-pound classic Time Gentlemen, Please - for the past few days I've been re-treading the muddy streets of Ankh Morpork in an effort to discover whether I've been lying to myself all these years.

This man is trapped in an unending laughing-dance. It is his own personal hell.
The game places you as Pratchett stalwart Rincewind, the crap wizard whose cowardly misadventures formed the majority of the early Discworld novels, and pictures his feeble attempts to deal with a dragon that has begun snorting fire onto the local drunks. Apologies to those who aren't Great A'Tuin-literate, but it's essentially the plot of Guards Guards! only with less Watch activity, and a few hooks into other books like Moving Pictures. Every major early Pratchett character gets a nod - Nanny Ogg, The Patrician, Windle Poons, Ridcully the Archchancellor, Death with his ominous capitalisations and booming voice… for the average fanboy, the game remains a pleasure to play simply to watch the conveyor-belt delivery of rose-tinted cameos.
Discworld also remains a beautiful game. The art style, something arguably lost in the sequels, hasn't been diminished one iota by the intervening years. It's essentially a cartoony and more rounded variant of what would be found on Pratchett book covers - and the reward you feel simply by watching new and elegant, if stuttering, animations of Rincewind whenever you solve a puzzle is tangible.

Death, perennial star of Pratchett books, favours capitalisation wherever he roams.
Tangible also, however, because Discworld is one of the most frustrating games I have ever (re)played in my life. You often hear about people blanking out certain periods of their lives that they can't psychologically deal with, and as I play through Discworld it's like opening a door somewhere inside my head and finding a fifteen-year-old version of myself weeping in a cellar clutching a walkthrough that's been etched in his own blood.
Discworld commits every point-and-click crime you'd care to mention - tiny (almost invisible) hot spots, events triggered through dialogue you might not ask and the most obtuse puzzles yet created. To catch a butterfly, I have to put a frog in past-Rincewind's mouth so that it isn't scared away by the snoring? That doesn't work. That doesn't work. THAT DOESN'T WORK. And said butterfly, when placed in the past next to a lamp-post will cause a miniature thunderstorm next to a mad monk in the future? Causing him to take off his robe so you can steal it? That doesn't work, Rincewind! THAT DOESN'T WORK.
I've heard that phrase "that doesn't work" so many times in the last few days that if I'd woken up this morning having drawn it over my body in toothpaste during convulsive night terrors, I genuinely wouldn't have been surprised. Those pre-GameFAQs years were dark indeed. How can a game so warm and inviting, filled with all of my favourite fictional people, want to hurt me so badly?
Why, at the start of act two, have new puzzle-centric objects appeared in places I've visited before without the game telling me? What hints are offered to suggest that I need to put a tied-up octopus in a toilet, then mix a prune in with a Fishmonger's caviar supply so I can steal his belt buckle from beneath a toilet door? Discworld runs on pure dream logic; it's like a pixellated hallucination. If there's anyone that completed it entirely under their own steam then they must have a connection to a higher astral plane than yours or mine. To complete the game without a walkthrough is to see the face of God. An insane and cruel God.
For me then, over the years, the rose-tinted spectacles have won out to some degree. But that's not to say that the game is an entirely bad one. The voice acting remains superb (has Eric Idle ever done anything that hasn't been 100 per cent super-great after all?), and small details like the way the Luggage (a treasure chest with hundreds of tiny legs) follows you around as a mobile inventory meld Discworld lore with the demands of point-and-click adventures beautifully.

It's even better than those tv movies that Sky knocked out a while ago. Incredibly.
The time-travel L-space twist, meanwhile - which has you going a week into the past and affecting the future with your obtuse puzzling - may be a Day of the Tentacle rip-off, but is still done with story-telling flair and panache. What's more, as an exciting and vibrant fantasy world, Discworld remains hard to beat, and the game's two sequels would go on to capitalise on that to, in my opinion, an even greater extent.
Above all this though, loom those three giant words, almost blotting out the sun. That. Doesn't. Work. I've been lying to myself for all these years, and to many of my closest friends and family. All this time I thought it was me that did not work, but in reality it was this badly-designed point-and-click adventure. Perhaps now I can attempt some form of closure. Perhaps now I can try to be happy again.
You may also like...
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Retrospective: Star Wars Episode I Racer
-
Game of the Week: Catherine
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
DICE working on multiple Battlefield 3 fixes
-
Mass Effect 3 Demo: The First 20 Minutes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Face-Off: Final Fantasy 13-2
-
EGTV: Eurogamer playtests PlayStation Vita
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Kingdoms of Amalur: Reckoning Review









Comments (47) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
But remember, its not little trinkets and paperwork that really count in life. I've got... got... well, I've got a really pointy hat. That's a start.
Comment below viewing threshold Show
I never bothered to play this when it was first out. Kept hearing that it was a lovely game that made you want to stab you own eyes out with a spoon. So pretty close to the article
Comment below viewing threshold Show
Comment below viewing threshold Show
The second Discworld game was much better, and also had this as an opening.
Comment below viewing threshold Show
Comment below viewing threshold Show
And I had forgotten 'That Doesn't Work' until just now. Thanks for that.
Comment below viewing threshold Show
/ On a sidenote, have anyone noticed how much Rowling ripps-off Pratchett? So many blatant comparisons.
Comment below viewing threshold Show
Comment below viewing threshold Show
So Haunt Me
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
http://ww w.worldofspectrum.org/infoseeki...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Subsequently I played the sequel, which in my recollection fared a bit better puzzlewise.
But the real deal was the already mentioned Discworld Noir, one of the finest and most atmospheric comedic point-and-clickies out there together with MI1 and Grim Fandango.
It should also be mentioned that the Discworlds were some of the few adventures ported to Playstation (cursor controlled by controller-ports).
Comment below viewing threshold Show
Not to say that at the time I thought it was bad, I liked it a lot its just not the game some people remember it as and it never was.
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, I agree that the octopus in the toilet was pretty difficult to figure out and the butterfly puzzles were insane, but this game is HUGE, people - it was bound to have a couple of completely crazy ones in it. You can't judge a game by its 0,01% and most of the puzzles in Discworld are truly superb. And yes, they can be solved without ever looking into a walkthrough. I've beaten the game as a kid who barely understood English. It has introduced me to Pratchett and became one of my favorite adventure games.
In fact, the adventure game I just released a demo for - Frantic Franko - is heavily inspired by the first Discworld game. Try and criticize the puzzles in that one... Ha! You can't - they're perfect
Comment below viewing threshold Show
Well it doesn't take language skills to be able to "try every item on every thing" until the puzzle is solved.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Back when I didn't have gamefaqs and the internet, I remember it took me ages to figure out the backwards conversation puzzle with Mrs. Cake in Discworld 2...
Comment below viewing threshold Show
I agree entirely with the article - some of the puzzles were way too obscure and could only really be solved through random combining of objects until something happened. 'That doesn't work' is still a household joke in my family to this day! It was a brilliant interpretation of the Discworld, but the design of the game was way too obscure for anyone but the most stubborn of players.
Comment below viewing threshold Show
Comment below viewing threshold Show
I have a disc of lucasarts classics and another with alone in the dark on it! The original and only scary one! What I really want the old sierra collections and Ecstatica. Though that wasn't really a point and click.
Comment below viewing threshold Show
Was a huge Pratchett fan before the games, and still am, buying every book on the day of release!
Hope someone makes another game.
Nac Mac Feegle MMO anyone?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ooh! I did that, and got the t-shirt too. A couple of years later, I got Terry to sign it. I must look it out for ebaying purposes.
Comment below viewing threshold Show
I remember that "I love my wife sir, but oh you octopus" became a bit of a catchphrase at school...
I'd love a new discworld game - a massive open-world GTA-style game based on the plot to Night Watch would be awesome. I really hope some enterprising developer gets on with it while TP can still make a contribution.
Comment below viewing threshold Show
that's the line i most remember!
i completed the first two without help, but the first one took a long time. thankfully i avoided doing things in such an order that i broke the game, but some of those puzzles....ack.
Comment below viewing threshold Show
'10 minutes in a room with a complete git' was my favorite line, and i still quote it
Comment below viewing threshold Show
Comment below viewing threshold Show
'has Eric Idle ever done anything that hasn't been 100 per cent super-great after all?' - I get the irony, but among other things - Discworld II. I mean, he did a fine job of the acting, but the dialogue was mostly off, the story was off, the puzzles were off (do you do the beehive thing two times verbatim, or three? I forget.), many of the voices were off (Death in particular, and he's the major character), and I winced when they dragged in the Life of Brian stoning sketch (I read Idle objected pretty strongly to that but was overruled.) Arguably better graphics, but overall not a patch on the first game. I really need to get around to playing Noir - it's just such a pain to get running...
Discworld actually introduced me to Pratchett (I'm American), so I know I wasn't cheating from the books. I didn't even know the game had any relationship to books at the time. My brother and I played the demo on a PC Gamer CD, loved it, bought the game (that is, begged for it) and completed it. A couple of years later I saw Interesting Times in a bookstore and happened to read the subtitle 'A Novel of Discworld'. 'Wait. What? Discwhat? There's...Ohhhhhh.' Bought, and I was off to fandom. That's its testament to me - the game not only sold itself to me, not only inspired me to complete it which was uncommon even in those days, but left such an impression that I made the leap of faith into a fantasy series - a species I held in contempt at the time - solely on its good name. It's that good.
Edit: PS, 'Ooooooh! Sparklies!' from the Archchancellor's office became a catchphrase for having seen something neat among me, my brother and our friends for a while, and humming the 'first' couple bars of the catchy, looping City Watch Theme was a common act of semi-mock-cruelty.
Edit edit: I missed this the first readthrough, but steady there MORZTAN. Pratchett's a parodist, you know; please be sure that it's him she's 'ripping off', right? And of course they don't feel alike to me at all. Among other things, there's little actual witch/wizard spellcasting in Discworld - about one magic spell per book - while HP dives into whole plot-critical magic ecosystems.
Comment below viewing threshold Show
Comment below viewing threshold Show
When taking screenshots using fraps - turn the frame rate indicator to "off"
Comment below viewing threshold Show