Retrospective: Crimson Skies

Gorgeous planes and dangerous dames.

Trade secret: for the last 10 years, reviewing PC flight games has been a piece of cake. Step one - rabbit on about the fun-quotient, physics, visuals, missions and multiplayer for a bit. Step two - slip on the knuckledusters and deliver the kidney punch: "Of course, if you're after superlative sky thrills, you're still far better off with Crimson Skies."

One of the reasons why the likes of Blazing Angels, Secret Weapons Over Normandy, HAWX and Heroes Over Europe have never managed to topple this cloud-couched charmer is that none of them have half its character. Set in an alternate 1930s where gangs of air pirates prey on the giant zeppelins that have superseded ships and trains, the game has a freshness and coherence to its fiction that makes most World War II or modern backdrops seem ditchwater-dull. Zipper Interactive can't take all the credit for the shimmering lore. Much of the inspiration came direct from Jordan Weisman and Michael Stackpole's 1998 board-game, which in turn enthusiastically plundered the treasure chamber that is American pulp radio, cinema and literature.

The brilliant intro newsreel illustrates just how skilfully the developers mix history with hogwash. It also hints at another of the game's accomplishments - its characters. In a genre where the flying machines often seem to have more personality than the people piloting them, heroes like Nathan Zachary are worth their weight in hijacked Russian bullion.

He's the lead - an instantly likeable avatar that blends the roguish charm of Errol Flynn with the aeronautical prowess of Biggles and the sarcastic loot-lust of Indiana Jones. We get to know his wisecracking, warm, swashbuckly self primarily through cockpit banter and the wonderful audio that precedes missions.

'Retrospective: Crimson Skies' Screenshot 1

Hitting them is easy. The trick is not colliding with the flaming wreckage.

Before every sortie, Nathan gathers his band of brigands (the Fortune Hunters) together in the mess of the Pandora (the squadron mothership) and explains the task ahead. The writing is so sharp, the hamminess of the voice acting so perfect during these high-spirited briefings-cum-pep-talks, it doesn't matter a jot that you can't actually see the slouching aviators. Their sly grins, resigned shrugs, and playful punches couldn't be any clearer.

By the time you clamber into your first virtual cockpit (still remarkably attractive all these years on), chances are you're already in love with the fantasy and deeply attached to the Fortune Hunters. If you've any interest in aviation history, once in the air this affection is sure to grow to encompass the aircraft themselves. The game's 11 types of flyable machinery blend fact with fiction in exactly the sort of intelligent, imaginative way the alternate history setting does.

'Retrospective: Crimson Skies' Screenshot 2

There are no choppers or jets in the game, but you do get to mess about in an autogyro.

It's as if Zipper's designers bought dozens of plastic kits of thirties and forties aircraft, mixed up all the bits, then got busy with the glue. There's the ungainly gull wings of a Corsair protruding from the barrel fuselage of a Hughes H-1 Racer. There's the twin tail of a Lightning attached to the fuselage of a Thunderbolt, and the front end of a Whirlwind fused to the back end of a Bf-110. Pusher propellers, canard wings, ventral vertical stabilisers... mixed and matched aeronautic exotica is everywhere.

How these weird warbirds would behave in the air is, of course, anybody's guess, but the imagined flight models have enough truth in them to be challenging and plausible. Though there's no complex engine management or vicious spins, occasionally you're still going to find yourself misjudging dives and wishing you hadn't slapped on quite so much armour during the last workshop session.

Ah yes, customisation. Assuming you've got the mission-generated cash to spare, all of Crimson Skies' fleet can be adapted to suit different tasks or combat styles. Need a bit of extra pace to keep up with the Black Swan's Furies? Trim some of the weapons from a stock Devastator and whack in a nitro-boosted 600hp power plant. Want to make the Bloodhawk acquired in the last sortie a tad more resistant to flak and frontal attacks? Unbolt some hardpoints and fit a bit more steel plate in the nose. And once the work is complete, why not take advantage of the simple yet flexible paint interface and give your new design a personalised livery.

The most whimsical opportunity for tinkering in the game has to be the period pin-ups that adorn load and hangar screens. As you traverse the campaign you amass a growing pile of titillating-yet-tasteful glamour pics - presents from various grateful thirties femmes. Paste one of these in the appropriate frame and you can admire it while you're waiting for the next sortie to start. Don't like ogling scantily-clad ladies? Fret not, there's a few shots of Nathan and his cute pet Labrador available too.

It's high time I mentioned the high drama that permeates every part of Crimson Skies' generously proportioned campaign. Far too many of the folk fashioning missions for today's light flight titles seem to think we gamers have to be shooting something down or blowing something up every 10 seconds to be enjoying ourselves. Zipper's scenario makers had a far more mature approach.

'Retrospective: Crimson Skies' Screenshot 3

This is the Figaroa. Once you've shot away the hulk suspended from her belly, she's ripe for capture.

On a good day you might nail a dozen bandits, but usually bags are lower, and objectives far more interesting than simple bogey culls. During the 24-stage story sequence, Nathan dogfights, duels with rival aces, competes in races, performs recon, and grabs passengers from the cabooses of moving trains. There's hangars to be barnstormed, ground targets to be trashed, and planes in need of pinching. Best of all, there are numerous enemy dirigibles waiting, like huge heavenly cucumbers, to be plucked from the blue.

The zeps are probably the best thing in Crimson Skies. At the risk of exciting my analyst, I love the way they look. (The Russian 'Vostok' - a matt-black monster with a huge hammer-and-sickle emblazoned on its flank - is a particular favourite.) I love the way they nose out of cloud banks, massive, majestic and strangely herbivorous. The way they drop fighters vertically from their holds at the start of sorties, then catch them on special recovery hooks at the end. Most of all I love how they burn and slump when raked with rockets and hot lead. Not that you're always out to eviscerate them. In several sorties, hostile leviathans must be disabled with delicate shots to engine nacelles.

'Retrospective: Crimson Skies' Screenshot 4

Every mission is sprinkled with secret stunt spots. Fly through them for cash and kudos.

Airships also play a part in alleviating that perennial flight sim problem - the topographical blandness of sky. In furballs you regularly find yourself using them as cover, spiralling round them in eager pursuits and desperate evasions. When you're not dancing amongst the zeps or plunging in and out of fluffy clouds, spectacular ground scenery helps keeps the aviation interesting. Venues for the campaign's various capers include a Hawaiian island, a pirate city perched on the side of a mountain range, and the scenery-strewn back lots of Hollywood. Considering the simplicity of the underlying terrain mesh, and the lack of scenery shadows and fancy reflective water effects, Crimson Skies' landscapes are still surprisingly presentable.

Assuming you aren't viewing them via an ATI video card, that is. Thanks to the skill and industry of a friendly fellow called Timeslip, NVIDIA-equipped players have recently been able to enjoy this never-bettered aerial gem free from the graphical corruption that dogged it for years. Unfortunate Radeon folk, however, may still experience problems.

Comments (30) Latest comment 1 year ago

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  • Gl3n #1 2 years ago

    A great series, let's hope we see a worthy sequel sooner rather than later.
  • CrumpetBoy #2 2 years ago

    The only good flight sim on the old Xbox: begging for a 360 remake...
  • Oh-Bollox #3 2 years ago

    How ace was the online multiplayer? I think I played that more than any other Xbox game on Live.
  • Hantheman #4 2 years ago

  • Sharzam #5 2 years ago

    This is for the original crimson skies on the PC, it is a different game to the one on Xbox. The PC game is far better and alot bigger the maps on the xbox always ended up in smaller fights instead the spralling islands on the PC game.

    Great game and may it return.
  • lucky_jim #6 2 years ago

    It's available as a downloadable Xbox Original on XBL if you've got 1200MSP and 4.5gb of hard disk space to spare. I grabbed it when I had some points burning a hole in my virtual wallet, haven't really given it a chance yet though- I'll have to give it a whirl.
  • McGeeza #7 2 years ago

    I loved both games although I think the PC game just edged it. I'd be all over a sequel if it is anything like as good as the first two.
  • Whizzo #8 2 years ago

    After having spent so many happy hours playing the PC version the Xbox "sequel" was a real let down.

    I loved fighting Zeps in CS it was akin to taking on Star Destroyers in X-wing but with the added danger there was a landscape you could plough into if you weren't careful.

    "When you get to the ground, tell 'em Nathan Zachary sent you."
  • TriggerHippie #9 2 years ago

    As good as reason as there ever was to own a Sidewinder force feedback joystick :)
  • Gunzberg #10 2 years ago

    I loved this, first flight sim game I fully completed
  • kendoji #11 2 years ago

    Haha why are people negging the guy who said he enjoyed the multiplayer??
  • SwedBear #12 2 years ago

    Eurogamer: I think it is time you fix the icon for "Retro" on the articles. You are still using the Xbox 360 ikon even though it is a Retro-article (for example in this case where it is Retro and PC but uses the Xbox and PC icon on the frontpage).

    I think that is why some think it also is about the Xbox sequel and not the PC original.
  • cianchristopher #13 2 years ago

    Crimson Skies: High Road to Revenge on the Xbox was great!

    My brother got it for me for Xmas 2003, had some brilliant fun back then.

    Nathan Drake (from Uncharted) always really reminded me of Nathan Zachary from this series. And the tone of both series is remarkably similar!

    Also, that movie Sky Captain and the World of Tomorrow had a very similar storyline/setting!
  • Ignatius_Cheese #14 2 years ago

    Sky Captain and the World of Tomorrow should never be mentioned in the same breath as this marvellous game! High Road to Revenge was a very good follow-up but the original definitely has it overall.

    Like all previous comments calling for it, sequel. Now :o)
  • Chazmeister #15 2 years ago

    Ah this makes me want to dig out my disk and install it again. Easily my favourite flight game. It should also be mentioned that it had superb force feedback support for the Sidewinder joysticks. Those .50 cal's really made the stick leap about in your hands.
  • Widge #16 2 years ago

    The thumbnail for this looks like the Tesco Value version of Uncharted.
  • shotgun44 #17 2 years ago

    http://www.cex.co.uk do the pc game for 50p and the xbox one for £3.50
  • HermitArcader #18 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • harzo #19 2 years ago

    This was THE game that made me subscribe to Xbox Live... and I am still a loyal subscriber!
  • TriggerHippie #20 2 years ago

    "I think that is why some think it also is about the Xbox sequel and not the PC original"

    This, and the fact they obviously haven't read the article.
  • loki88 #21 2 years ago

    Crimson skies realy was a fun game to play, thanks for reminding me.
  • IronGiant #22 2 years ago

    Brilliant game, one of my fave xbox games along with Mechwarrior :)
  • unacomn #23 2 years ago

    "Of course, if you're after superlative sky thrills, you're still far better off with Crimson Skies."
    Either one of us is telepathic, or we by coincidence we use the same quote when describing anything that isn't Crimson Skies
  • irve77 #24 2 years ago

    I've never played the PC original ... but thought the Xbox game was great and full of character .... maybe i should try playing the original.
  • Hypocee #25 2 years ago

    All so true - this has some of my favourite gaming memories in it. And yes, the XBox version is a fine game in its own right but it bears no real similarity to the PC original - it's really more of a Rogue Squadron clone. Compared to the PC version the acting's not of the same calibre, the plot is throwaway, the flight model is just a little too far in the railed direction, and there is for example a boss battle where you shoot magic crystals off of a giant steampunk spidermech. That level of ludicrosity doesn't happen in Crimson Skies PC.

    Edit: Vertical Stand, bingo! Sky Odyssey (PS2) is the only game since that's 'felt' the same to fly. To all the folks who loved Crimson Skies, I rabidly recommend it. There are no guns, dogfighting or story, but the flight model lives in that same wonderful sweet spot and the missions and terrain make up for it. Examples include refueling from a speeding train, dodging shakily through wind currents in a claustrophobic thunderstorm, bank-and-cranking through a crumbling canyon to avoid deadly windshear above, attaching ballast to a runaway balloon, and clawing your way over a mountain range in ever-thinning air that forces you to dump fuel strategically. The carrier landings are also delightfully terrifying - and there's one of those in the tutorials! It's a game that knows what it wants and commits 100% - it affords the player every courtesy...but no compromises. Here and here are the Destructoid posts that introduced it to me.
    Edited by 2 at 26/10/09 @ 15:01
  • Summo #26 2 years ago

    Oh GOD this game was so good! The fun... that WORLD! Sequel, please.
  • Spekingur #27 2 years ago

    I want a sequel on the PC. Awesome times.
  • dither #28 2 years ago

    One of the many games I regret not finishing. Can't finish it now, alas :(
  • Hypocee #29 2 years ago

    BTW, on second reading I see a couple of people thinking they need a flight stick to play Crimson Skies. Not so, a flight stick is best but the flight model's loose enough that it plays fine on an analogue gamepad. I played the latter half of the game that way when the pots on my Cyborg went bad.
  • monsterZERO #30 1 year ago

    Crimson Skies is INCREDIBLE! I'm doing a Let's Play of it on my youtube channel, check it out !
    http://www .youtube.com/watch?v=KWxoZx95l5g