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Retrospective: Crimson Skies Article

Retro PC Article by Tim Stone

24 October, 2009

Page 1 of 2. Page 2 ->

Trade secret: for the last 10 years, reviewing PC flight games has been a piece of cake. Step one - rabbit on about the fun-quotient, physics, visuals, missions and multiplayer for a bit. Step two - slip on the knuckledusters and deliver the kidney punch: "Of course, if you're after superlative sky thrills, you're still far better off with Crimson Skies."

One of the reasons why the likes of Blazing Angels, Secret Weapons Over Normandy, HAWX and Heroes Over Europe have never managed to topple this cloud-couched charmer is that none of them have half its character. Set in an alternate 1930s where gangs of air pirates prey on the giant zeppelins that have superseded ships and trains, the game has a freshness and coherence to its fiction that makes most World War II or modern backdrops seem ditchwater-dull. Zipper Interactive can't take all the credit for the shimmering lore. Much of the inspiration came direct from Jordan Weisman and Michael Stackpole's 1998 board-game, which in turn enthusiastically plundered the treasure chamber that is American pulp radio, cinema and literature.

The brilliant intro newsreel illustrates just how skilfully the developers mix history with hogwash. It also hints at another of the game's accomplishments - its characters. In a genre where the flying machines often seem to have more personality than the people piloting them, heroes like Nathan Zachary are worth their weight in hijacked Russian bullion.

He's the lead - an instantly likeable avatar that blends the roguish charm of Errol Flynn with the aeronautical prowess of Biggles and the sarcastic loot-lust of Indiana Jones. We get to know his wisecracking, warm, swashbuckly self primarily through cockpit banter and the wonderful audio that precedes missions.

'Retrospective: Crimson Skies' Screenshot 1

Hitting them is easy. The trick is not colliding with the flaming wreckage.

Before every sortie, Nathan gathers his band of brigands (the Fortune Hunters) together in the mess of the Pandora (the squadron mothership) and explains the task ahead. The writing is so sharp, the hamminess of the voice acting so perfect during these high-spirited briefings-cum-pep-talks, it doesn't matter a jot that you can't actually see the slouching aviators. Their sly grins, resigned shrugs, and playful punches couldn't be any clearer.

By the time you clamber into your first virtual cockpit (still remarkably attractive all these years on), chances are you're already in love with the fantasy and deeply attached to the Fortune Hunters. If you've any interest in aviation history, once in the air this affection is sure to grow to encompass the aircraft themselves. The game's 11 types of flyable machinery blend fact with fiction in exactly the sort of intelligent, imaginative way the alternate history setting does.

'Retrospective: Crimson Skies' Screenshot 2

There are no choppers or jets in the game, but you do get to mess about in an autogyro.

It's as if Zipper's designers bought dozens of plastic kits of thirties and forties aircraft, mixed up all the bits, then got busy with the glue. There's the ungainly gull wings of a Corsair protruding from the barrel fuselage of a Hughes H-1 Racer. There's the twin tail of a Lightning attached to the fuselage of a Thunderbolt, and the front end of a Whirlwind fused to the back end of a Bf-110. Pusher propellers, canard wings, ventral vertical stabilisers... mixed and matched aeronautic exotica is everywhere.

How these weird warbirds would behave in the air is, of course, anybody's guess, but the imagined flight models have enough truth in them to be challenging and plausible. Though there's no complex engine management or vicious spins, occasionally you're still going to find yourself misjudging dives and wishing you hadn't slapped on quite so much armour during the last workshop session.

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Comments: 1-31 of 31 in total

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Gl3n
24/10/09 @ 23:03
#1
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A great series, let's hope we see a worthy sequel sooner rather than later.
CrumpetBoy
24/10/09 @ 23:08
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The only good flight sim on the old Xbox: begging for a 360 remake...
Oh-Bollox
24/10/09 @ 23:11
#3
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How ace was the online multiplayer? I think I played that more than any other Xbox game on Live.
Hantheman
24/10/09 @ 23:12
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Loved that game.
Sharzam
24/10/09 @ 23:18
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This is for the original crimson skies on the PC, it is a different game to the one on Xbox. The PC game is far better and alot bigger the maps on the xbox always ended up in smaller fights instead the spralling islands on the PC game.

Great game and may it return.
lucky_jim
24/10/09 @ 23:34
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It's available as a downloadable Xbox Original on XBL if you've got 1200MSP and 4.5gb of hard disk space to spare. I grabbed it when I had some points burning a hole in my virtual wallet, haven't really given it a chance yet though- I'll have to give it a whirl.
McGeeza
24/10/09 @ 23:54
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I loved both games although I think the PC game just edged it. I'd be all over a sequel if it is anything like as good as the first two.
Whizzo
24/10/09 @ 23:56
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After having spent so many happy hours playing the PC version the Xbox "sequel" was a real let down.

I loved fighting Zeps in CS it was akin to taking on Star Destroyers in X-wing but with the added danger there was a landscape you could plough into if you weren't careful.

"When you get to the ground, tell 'em Nathan Zachary sent you."
TriggerHippie
25/10/09 @ 02:25
#9
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As good as reason as there ever was to own a Sidewinder force feedback joystick :)
insane_cobra
25/10/09 @ 08:37
#10
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I acquired both this game and X-Wing: Alliance years ago, but I never seem to get around buying a proper flight stick. Must rectify that soon.
Gunzberg
25/10/09 @ 09:13
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I loved this, first flight sim game I fully completed
kendoji
25/10/09 @ 09:23
#12
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Haha why are people negging the guy who said he enjoyed the multiplayer??
SwedBear
25/10/09 @ 09:26
#13
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Eurogamer: I think it is time you fix the icon for "Retro" on the articles. You are still using the Xbox 360 ikon even though it is a Retro-article (for example in this case where it is Retro and PC but uses the Xbox and PC icon on the frontpage).

I think that is why some think it also is about the Xbox sequel and not the PC original.
insane_cobra
25/10/09 @ 09:31
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Haha why are people negging the guy who said he enjoyed the multiplayer??

Because the article is about the PC game, not the Xbox sequel.
cianchristopher
25/10/09 @ 10:03
#15
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Crimson Skies: High Road to Revenge on the Xbox was great!

My brother got it for me for Xmas 2003, had some brilliant fun back then.

Nathan Drake (from Uncharted) always really reminded me of Nathan Zachary from this series. And the tone of both series is remarkably similar!

Also, that movie Sky Captain and the World of Tomorrow had a very similar storyline/setting!
Ignatius_Cheese
25/10/09 @ 11:46
#16
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Sky Captain and the World of Tomorrow should never be mentioned in the same breath as this marvellous game! High Road to Revenge was a very good follow-up but the original definitely has it overall.

Like all previous comments calling for it, sequel. Now :o)
Chazmeister
25/10/09 @ 11:56
#17
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Ah this makes me want to dig out my disk and install it again. Easily my favourite flight game. It should also be mentioned that it had superb force feedback support for the Sidewinder joysticks. Those .50 cal's really made the stick leap about in your hands.
Widge
25/10/09 @ 13:49
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The thumbnail for this looks like the Tesco Value version of Uncharted.
shotgun44
25/10/09 @ 14:25
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http://www.cex.co.uk do the pc game for 50p and the xbox one for £3.50
Vertical Stand
25/10/09 @ 16:16
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This sounds really cool, fan of sheer variety of mission types in Sky Odyssey, as well as the boys own charm of Secret Weapons over Normandy so will have to see about picking up a copy of this, these retrospectives are my favourite feature on this site right now. Keep it up EG staff!
Edited 1 times, most recently on 25/10/09 @ 16:16
harzo
25/10/09 @ 19:06
#21
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This was THE game that made me subscribe to Xbox Live... and I am still a loyal subscriber!
TriggerHippie
25/10/09 @ 19:15
#22
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"I think that is why some think it also is about the Xbox sequel and not the PC original"

This, and the fact they obviously haven't read the article.
loki88
25/10/09 @ 20:48
#23
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Crimson skies realy was a fun game to play, thanks for reminding me.
IronGiant
25/10/09 @ 21:29
#24
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Brilliant game, one of my fave xbox games along with Mechwarrior :)
unacomn
26/10/09 @ 05:32
#25
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"Of course, if you're after superlative sky thrills, you're still far better off with Crimson Skies."
Either one of us is telepathic, or we by coincidence we use the same quote when describing anything that isn't Crimson Skies
irve77
26/10/09 @ 11:56
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I've never played the PC original ... but thought the Xbox game was great and full of character .... maybe i should try playing the original.
Hypocee
26/10/09 @ 14:43
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All so true - this has some of my favourite gaming memories in it. And yes, the XBox version is a fine game in its own right but it bears no real similarity to the PC original - it's really more of a Rogue Squadron clone. Compared to the PC version the acting's not of the same calibre, the plot is throwaway, the flight model is just a little too far in the railed direction, and there is for example a boss battle where you shoot magic crystals off of a giant steampunk spidermech. That level of ludicrosity doesn't happen in Crimson Skies PC.

Edit: Vertical Stand, bingo! Sky Odyssey (PS2) is the only game since that's 'felt' the same to fly. To all the folks who loved Crimson Skies, I rabidly recommend it. There are no guns, dogfighting or story, but the flight model lives in that same wonderful sweet spot and the missions and terrain make up for it. Examples include refueling from a speeding train, dodging shakily through wind currents in a claustrophobic thunderstorm, bank-and-cranking through a crumbling canyon to avoid deadly windshear above, attaching ballast to a runaway balloon, and clawing your way over a mountain range in ever-thinning air that forces you to dump fuel strategically. The carrier landings are also delightfully terrifying - and there's one of those in the tutorials! It's a game that knows what it wants and commits 100% - it affords the player every courtesy...but no compromises. Here and here are the Destructoid posts that introduced it to me.
Edited 2 times, most recently on 26/10/09 @ 15:01
Summo
26/10/09 @ 21:25
#28
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Oh GOD this game was so good! The fun... that WORLD! Sequel, please.
Spekingur
26/10/09 @ 22:39
#29
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I want a sequel on the PC. Awesome times.
dither
27/10/09 @ 01:11
#30
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One of the many games I regret not finishing. Can't finish it now, alas :(
Hypocee
27/10/09 @ 14:43
#31
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BTW, on second reading I see a couple of people thinking they need a flight stick to play Crimson Skies. Not so, a flight stick is best but the flight model's loose enough that it plays fine on an analogue gamepad. I played the latter half of the game that way when the pots on my Cyborg went bad.

Comments: 1-31 of 31 in total

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