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Retrospective: Bushido Blade Article

Retro Article by Quintin Smith

17 October, 2009

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For those who realised what was going on, the 1997 release of Bushido Blade was a scary time. This was a fork in the road for fighting games. This title was taking a stand against everything we knew, and with luck it could have torn a rift in the entire genre. We watched Bushido Blade leap forward, beginning its attack. A bird took flight from a tree. The breeze stilled as we held our breath. All was silence.

Over the next year we watched Bushido Blade fail to muster the attention it should have - we saw the game drop its sword, fall to its knees, and cough out a crap sequel. That was that. All of Bushido Blade's training and secret techniques would be lost forever to the games industry.

And that hurt. Lord, it still hurts to this day. Every Tekken and Virtua Fighter brings a little soul-sting of what could have been. If one of your flatmates comes home to see you playing the new Soul Calibur and you notice the faintest hint of a tear forming in his eye, you know you're looking at a Bushido Blade fan.

Let me tell you what could have been.

'Retrospective: Bushido Blade' Screenshot 1

If a tree falls in the forest and you're fighting desperately to keep your guts inside your belly, does anybody realise how awesome it is?

Bushido Blade was a 'realistic' 3D weapon-based fighting game for the PSX with no health bars, and it's an idea realised with such confidence and ability that even today it's almost impossible to play Bushido Blade with a friend and not wonder how on earth health bars and combos became ubiquitous in fighting games and beat-'em-ups. Again, going back to Bushido Blade today what's also confusing is how developer LightWeight Co. managed to produce this and then follow it with as many as nine individual pieces of trash.

Bushido Blade works like this: If somebody scores a glancing blow on you, you're slowed. If somebody hits your arm, you fight on one-handed. If somebody hits your leg, you go down to one knee. If somebody hits you hard, anywhere at all, there is a horrible crunch or spurt of blood and you die.

You know, as if someone hits you very hard with a deadly weapon or something

So, you know how tense a fighting game gets when both of you only have a scrap of health left? That's Bushido Blade all the time!

'Retrospective: Bushido Blade' Screenshot 2

You know you can kowtow in Bushido Blade? You assume the position and let your opponent end you. It's a like picking Dan in SF, except morbid.

And yeah, it's possible for any match to be over in three seconds, but that's less common and funnier than you'd expect. The characters in the game act with a distinctly human speed, and while most fighting games tend to funnel their complexity into aggression, Bushido Blade's depth all lies in dodging, staggering and blocking. This produces a game that's as much about waiting and cunning as it is about attacking, where knowing when to counterattack is as much about getting inside your opponent's head as reading his animations.

Advocates of more traditional fighting games might claim that's true of their chosen series, but it's just not. Those games all bear the millstone of being built for an arcade machine first and a home console second, and so they need to provide an instant thrill that lasts for at least 90 seconds. When a round of Bushido Blade starts the instinctive response is not to start spazzing about like a child riding the sugar high of a lifetime and go pummel your money's worth out of your opponent. The instinctive response from your very first match is to watch, and wait. Change your stance. Shuffle forward.

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Comments: 1-50 of 80 in total | next 50 »

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chronom4n
17/10/09 @ 23:05
#1
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Damn, I remember this game as it was the first game I imported for my US NTSC PS1. It took me a while to get the hang of it but i kinda got there. Loved the idea and it was a breath of fresh air for me because at the time the rage was tekken or soul blade. Quality game mind.
JHuxley
17/10/09 @ 23:12
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I guess I love Bushido Blade a little bit more than the next man

Not if that next man is me.

I remember distinctly the elation of winning a match against the odds, hobbling around on a busted leg waiting for the unlikely chance to strike back.

I also remember the disappointment of finding out that Way of the Samurai was nothing at all like Bushido Blade when I had secretly hoped it was just a free-roaming version with more of a plot. How awesome would that have been?
Jamiesan
17/10/09 @ 23:12
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so many awesome memories of this game, still have it sitting on my shelf to this day...
carrotcake
17/10/09 @ 23:32
#4
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these images bringing back memories. 100% purchase if it appears on the PS Store. gosh why is it so hard to put PS1 classics on the store, zero code altered from the originals. side note: crash 1 and 3 on the euro psn, but not crash 2. what could possibly be preventing that game being sold in europe.
El_MUERkO
17/10/09 @ 23:46
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this was mentioned only the other day on the forum, a brilliant game, i waited for a combination of it and Tenchu, i felt sure someone would see the logic in it... i waited





:*(
IneptPercy
17/10/09 @ 23:47
#6
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I got this when it first came out and loved it (still do).

I also remember me and a mate with 2 tv's back to back with 2 ps1's and a link cable, anybody try that? you played the game in in first person, it was something else. We spent all weekend playing it.
udat
17/10/09 @ 23:50
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Didn't one character have a throwing weapon that was lethal rather than just damaging?

The caption on the last screenshot wins.
TheRealBadabing
17/10/09 @ 23:52
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Remember Way of the Exploding Fist? One hit=one point is what I grew up with, so for old bastards like me the health bar is as unnatural as respawning enemies and regenerating limbs.

Bought this on a whim and it ended up devouring whole afternoons when friends came round. This and games like Carnage Heart (gotta have a retrospective on that one EG) made the PS1 for me. Pity very few genuinely original ideas made the cut to the next gen.

udat
17/10/09 @ 23:54
#9
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I was playing Way of the Exploding Fist just the other day - great game.
TheLittlestHobo
17/10/09 @ 23:56
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Great game. I still have my copy. This game or the mechanics it explores definitely needs a rebirth. I'd like to see someone like From Software have a crack.
brider
17/10/09 @ 23:58
#11
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Ive still got bushido blade 1 and 2 I might crack em open again.
Nephirion
17/10/09 @ 23:59
#12
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Does anyone remember " bruce lee " on the specturm 48k was my first ever experience of martial arts game lol, was a huge fan of " way of the exploding fist " " international karate " and " yie ar kung-fu ". I wish they would remake the exploding fist though it was so awesome in its day :D
KujiGhost
18/10/09 @ 00:02
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I have too many good memories of playing this game with my brother all those years ago. Thank you for allowing me to relive those memories.

You did forget to mention one awesome option; hitting 'Select' at any time allowed you to honourably surrender and allow your opponent to strike you down. However, more often than not, when I did this my brother would then proceed to kill me then continue to hack into my corpse until I hit continue.

There was also a hilarious bug when using the broadsword where if you positioned yourself correctly above your fallen opponent before your victory pose, the sword would make contact with the corpse and cause a constant fountain of blood to erupt. To my brother and I, this was the ultimate humiliation.

If this came out on XBLA, I would buy it in a flash. Just imagine online Bushido Blade!

EDIT: Oops, I see you did mention the surrender thing. My apologies... I was just so excited at seeing Bushido Blade again!
Edited 1 times, most recently on 18/10/09 @ 01:05
ruggedtoast
18/10/09 @ 00:09
#14
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I remember getting Bushido Blade at uni, we all pronounced it brilliant, and then hardly played it. It just required too much effort to learn all the buttons.

This kind of game would work quite well on the wii where the movements could be intuitive. The wii could just about manage the visuals.
KujiGhost
18/10/09 @ 00:13
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I just had a thought...

Imagine the first person mode IN 3D USING NATAL!!!

(@_@)!!
BigJonno
18/10/09 @ 00:17
#16
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I subscribed to some Playstation magazine that I hardly read because it came with a free copy of this game. My gran had bought me a monthly computer magazine ever since my first copy of Your Sinclair at the tender age of five (how I managed to load games from tape without getting incredibly frustrated and screwing it up I'll never know) and switched to subscriptions at some point in my Amiga years. I didn't get to buy many games outside of Christmas and birthdays back then, so I jumped at the chance to get my hands on this amazing sounding fighting game. I can actually remember hoping that it would arrive before we went on holiday and being really disappointed that the package that arrived the day before we left was just the free controller that was part of the deal and not the game.

It really is the only beat 'em up I've played that really felt like it was all about skill and not some kind of controlled button mashage. Calmly deflecting my friends' mad hacks and slashes before delivering that single, precise, perfect death blow is a singular gaming experience that I will never forget.
Obiwanshinobi
18/10/09 @ 00:37
#17
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Die by the Sword, anyone? At least they tried.
Slipstream
18/10/09 @ 00:46
#18
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Wow nice Retrospective xD

I even unlocked the gun dude who loves trips to the "Cinema" so much that he says it ALL THE GOD DAMN TIME!

Seriously though, I have fond memories of this game, I remember discovering for the first time how open the game really was when I 'accidently' was forced into the following screen, amazing. Getting mody, certain parts of your body completly altering your movelist should a certain part of the body become incapacitated...Being so close to death that you could press the select button to 'Give up'....your character would sit there to die honorably, and even say something tear jerking and then...SLASH lol tricked ya xD

Characters even had unique moves with certain weapons they had a high affinity too...mechanics truly ahead of its time that, as stated earlier, really need to be explored again!

sirtacos
18/10/09 @ 00:46
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I have fond memories of this. Unfortunately I lost my copy years ago. If it appeared on the online store I would buy it in an instant. (I can only hope Sony does this)

Despite being a huge Tekken fan, I can't recall a single moment that was as tense or exciting to me as Bushido Blade. I'm also surprised and disappointed that not a single fighting game since has adopted the concept. Brilliant game that was ahead of its time.
Stoatboy
18/10/09 @ 00:52
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Awesome game. The honour system was ace. One of my favourite memories in gaming is the first time I got to the final boss character, after quite a few failed attempts. I finally get there and at the start of the fight you get an in-game cutscene of him having a bit of a chinwag to set the scene. Blah, blah blah... (never been a fan of story in games, even back then). So I went for the neck-chop move, and cut the silly bugger's head off whilst he was still talking. Brilliant!

Failure! My character commited suicide in shame, so I lost (which I kinda knew would happen, but had to try it regardless), but the fact that the game let me do it is one of the reasons I love it so much.

A game presenting the ultimate bad guy as completely defenceless, except for the notion of honour is top notch. If I played it again today I'd probably kill the bugger before he was ready again just to relive that moment. :)
Collymilad
18/10/09 @ 01:26
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Superb game.

I never had it personally, but a mate of mine did - I always remember playing it at his and being amazed how you could cut down the trees. Stupid I know but...
sonsonate
18/10/09 @ 05:10
#22
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Really loved playing this game with my friends back in the day! I really hoped there'd be more fighting games like this.
frankfurter209
18/10/09 @ 06:36
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"In closing, let me point out that I love Street Fighter IV as much as the next man. Which is to say I love it enough to decide to get good at it, find out that performing the cancels on a d-pad is like closing a hardback book on your testicles, look into buying an arcade stick, find out they're kind of expensive, and give up."

So hilariously true. I was one lured by the siren call of SF4, thinking I could "get into it" and learn the ridiculous combos and cancels because this one was user-friendly. Nope, not at all. Any mention of cancels or juggle combos is an instant turnoff because of the unreasonable difficulty curve in most every fighting game. Never played Bushido Blade, but it sounds revelatory.
bad09
18/10/09 @ 06:37
#24
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Loved the first BB awesome game. Loved that challenge were you faced enemy after enemy and 2 player was funny if you off someone straight away! 2nd game was a bit poo though. A sequel with lovely new graphics would be nice!

This would be be perfect for my PSP actually! Now if only there was a "store" to buy classic PS1 games....Oh yeah there is EBAY! \o/

raion
18/10/09 @ 07:04
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I was so moved by this retrospective I almost cried. yes, I love it. yes, it needs to be brought back with online support. and yes, we need someone to pick up the concept again.
... wait. thinking about the kengo series... eh. you know what? just relive the original, that'll do, thank you.
*thinks of all the times he left himself open to a one hit kill. eh, if there ever was a game that really taught you, it was bb*
samaran
18/10/09 @ 07:29
#26
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this game is actually on the japanese PSN, incidentally. it is great.
driptray
18/10/09 @ 08:12
#27
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+1 to TheRealBadaBing: This and Carnage Heart were 2 of my favourite ps1 games. Developers, are you listening? Remakes please, and soon!!
kingsuperspecial
18/10/09 @ 08:20
#28
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Absolutely spot on Retrospective and it has inspired me to play it again (I still have the game - as do many others it seems - but I never obtained the sequel). I remember having whole nights playing it with friends. And who remembers the agony of the days spent trying to beat all 100 opponents in slash mode without getting killed. Good times!
TheJuriel
18/10/09 @ 08:57
#29
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Yeah, I remember Bushido Blade, and damn how I miss it. It should have gotten a proper sequel, and I still hope today that someone makes a similar 'realistic' weapon fighting game. Since there's games like UFC out there, there is some hope of this, but still... I cannot realize why no-one's tried it again.
tenebrae
18/10/09 @ 09:46
#30
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I remember this game! I still have it in fact, with a crack on the plastic cover though. One of the reasons I liked Bushido Blade so much was the absolute lethality of the strikes. Perhaps I'll go check if my PS1 is still in working condition...
neonemesis
18/10/09 @ 09:53
#31
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A really 'different' fighting game. Was never one of my favourites but the unique gameplay made it stand out. Also loved the whole Japanese 'feel' to the game. Can't properly describe that last bit in words though.

I still have my copy too in amongst my numerous well-looked after PS1 games. Like others, I'm tempted to get it out again too.
jonbwfc
18/10/09 @ 09:56
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Fundamentally, playing Bushido Blade is like playing a character in an Aki Kurosawa film, whereas every other fighting game is like playing a character in a cartoon in comparison. Everything that is different and great about samurai drama in a game. Just unique, and just brilliant.

I used to play with Photek's 'Ni Ten Ichi Ryu' on repeat for a soundtrack.


Jon
Atropos
18/10/09 @ 09:58
#33
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I used to be a great fan of fighting games, your MK's and your SF's, and of course Tekken and the like on the PS1, and then I played Bushido Blade. I still haven't been able to get into any other fighting games since, however hard I try. They just can't recapture the pure tension of a duel in this game, or the elation when your opponent has hacked off both your legs and one of your arms, but you time that fishy-flop lunge you could still do perfectly and impale him as he rushes in for the kill.
This is crying out for a remake, or at least a PSN release. I would buy it in a heart beat... Anyone know of a way to get it from Japanese PSN...? Hmm... maybe google will be my friend...
schnide
18/10/09 @ 10:00
#34
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Did I just read the word 'spazzing'? Like it or not, this is not cool.
Atropos
18/10/09 @ 10:01
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Google was my friend!
Crazyreyn
18/10/09 @ 10:13
#37
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Excellent retrospective.
Smugglarn
18/10/09 @ 10:19
#38
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Too bad Bushido Blade 2 was such a mess. The Kengo games are pretty cool though, but not one comes close to the brilliance of this classic. Way of the Samurai is OK but htat's it.

Ah, to think of what could have been.
DDevil
18/10/09 @ 10:21
#39
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I used to love Bushido Blade, until my brother gave it without my permission to his druggie mate. He then proceeded to sell it to Game for a quid.

Twat.
Cappy
18/10/09 @ 10:21
#40
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Great feature. Bushido Blade is one of the only fighting games I've ever liked. It felt open and thoughtful.

The majority of others, based on the Street Fighter model have never hit it off with me. US and Japanese copies of Bushido Blade take pride of place amongst my collection of PS1 games.
Caspar_Esq.
18/10/09 @ 10:31
#41
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Why is the icon for the review an xbox?
thesombrerokid
18/10/09 @ 10:38
#42
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didn't play it much, but it remains the only fighting game that ever interested me, a world where this was successful would be interesting and maybe would be one where i was interested in fighting games.
king_ghidra
18/10/09 @ 10:40
#43
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A great, great game.
BTBAM
18/10/09 @ 10:45
#44
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I've never even heard of the game, but I love the article. More of these Retrospectives!
rogueJT
18/10/09 @ 11:15
#45
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I rented this out for a night but never got the hang of it.
old skool
18/10/09 @ 11:23
#46
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I still got my copy, a game with maybe a bit too complicated control system for the average joe and you really needed a skilled opponent to get the satisfaction out of it.

Camorrista
18/10/09 @ 11:38
#47
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Know what else was cool? No music. Just detailed ambient sounds. Sounds of rain, wind in the bamboo forest, sounds of rivers when you were close... It was mesmerizing.

Duel fighter of the century.
KujiGhost
18/10/09 @ 12:34
#48
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The option to play it in B&W like some old Kurosawa film was also a nice touch.
Vertical Stand
18/10/09 @ 12:35
#49
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Slash mode was awesome too, like the finale to The Sword of Doom, love Bushido Blade, does what the best videogames of the 90s did, take genre cinema, in this case samurai period films and slashy chambara movies and adapt them into engaging gameplay rather than through endless cut scenes, something that many devs need to rediscover.

Also spot on about SF4, feel the same way, I want to love it but they've thrown in a few things like cancels that mean its not as well balanced for all players as SF2 but not as jam packed with features as Alpha 3 or deep for the hardcore as SF3 Third Strike. Pity.
Edited 1 times, most recently on 18/10/09 @ 13:36
schnide
18/10/09 @ 12:47
#50
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+1 old skool

I think if the control system was that little bit more accessible, this really would have taken off in a big way.

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