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Resonance of Fate Preview

Xbox 360 PlayStation 3 Preview by Ellie Gibson

13 August, 2009

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It's about time tri-Ace had another hit. The studio scored a big fat 9/10 with Valkyrie Profile 2 but that was nearly two years ago. Neither Infinite Undiscovery nor Star Ocean: The Last Hope impressed our reviewers, despite the fact one of them was Simon Parkin - a man who likes JRPGs so much the first dance at his wedding will be Aeris' death music.

Now tri-Ace is changing tack and changing publishers. Sayonara, Square Enix; to be this good takes SEGA, or so the studio reckons these days. According to producer Jun Yoshino, the decision to switch wasn't made for purely financial reasons.

"Because tri-Ace has worked on a lot of RPGs over the years they wanted something fresh to work with," he says, speaking at a SEGA press event in London. "Also when they began this project they didn't just want to limit themselves to the Japanese market. They were looking for a different angle of approach."

In other words, tri-Ace wanted to ensure Resonance of Fate would appeal to audiences around the world - and felt that SEGA could help make this happen. "We have really long discussions as to what a Western audience would look for in an RPG game," says Yoshino.

"Obviously we still need to keep it very Japanese, but [SEGA and tri-Ace] sat down and went through a lot of things which a Western audience find frustrating. We tried to get rid of as much as we could of that without losing the feel of a JPRG. We're pretty confident we've done as much as we can to keep that balance between the two styles."

'Resonance of Fate' Screenshot 1

Shoot the doggie in the face, Billy Ray!

At first glance Resonance of Fate certainly looks like a JRPG. It's set in "neither the future nor the past", according to Yoshino; "It's got a modern-day feel to it but there are still fantasy and sci-fi elements." The emphasis is definitely on steampunk rather than dungeons and dragons.

The gameworld has an industrial, mechanical look, and is painted with a palette of steel greys and rusty browns. Characters run along corroded walkways, past brick walls and underneath iron girders as neon signs flash in the background. Everywhere you look there are spinning cogs and clicking gears, which Yoshino explains are part of a huge, clock-like machine that runs the world. The machine was originally designed to clear pollution from the air but a community has since sprung up and built a tower around it.

The higher up the tower you go, the higher the society you'll find there. Right at the top are the two most powerful members of the population, the only two who are aware the machine is running the whole show. Then come the elite, further down are the working class and right at the bottom are the slums, complete with scary monsters.

'Resonance of Fate' Screenshot 2

This is what the world looks like from a distance. Even though they are at war.

To demonstrate how it all works Yoshino switches from the game environment to the world map. Instead of being top-down, the view is side-on; you can see each layer of the world and how it's positioned around the central tower. Each layer is comprised of different-coloured hexagons. Grey hexagons denote areas of the map which have yet to be unlocked. To open them up, you must collect white hexagonal map fragments from enemies you have defeated. You can then slot them in on the world map and unlock new areas in whatever order you please.

Other hexagons are brightly coloured and can only be unlocked with map fragments of the right colour and shape. These are harder to find, and can usually only be obtained by defeating bosses or completing critical missions.

Yoshino takes us back to the regular gameworld now and introduces us to the game's three playable characters - a girl called Reanbell, a man in tight jeans called Zephyr and their leader, Vashyron. They are all mercenaries or, to give them their official title, Hunters. "They take on missions given to them by the aristocracy or upper class, like delivering packages," says Yoshino. Sort of like steampunk Ocado van drivers, then.

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Comments: 1-26 of 26 in total

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Beek4257
13/08/09 @ 13:15
#1
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"cogs", "gears", brown & grey ...
*sigh*
darc
13/08/09 @ 13:22
#2
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Not sure the bullet-time cliche is such a concern, as this is fundamentally different from the shooters you mention (Max Payne, etc.) Then again, I've never played Valkyrie, so I'm not exactly clear on how the combat will work.

I'm not a JRPG guy, exactly, but I was surprised by Lost Odyssey recently. I liked it so much I actually finished it. It would be nice to have something new in that vain to play.

(Ha, meant "vein", but having spent 30 or 40 or 60 hours of my short life playing a video game, "vain" will do.)
Edited 2 times, most recently on 13/08/09 @ 14:24
RedPanda
13/08/09 @ 13:30
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I think Lost Odyssey was a bit of a Marmite game - nothing particularly wrong with it, I just couldn't get on with the story or graphics and I'm getting the same vibe from this.

I like my JRPG's more bright and cartoony, like Tales of Vesperia or Valkyria Chronicles, rather than trying for photorealism
MaxiSleep
13/08/09 @ 13:34
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I really like the look of this, tho JPRG's are not normally my thing
megastar
13/08/09 @ 13:57
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why is it so foggy?
designerheadache
13/08/09 @ 14:04
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sounds utterly pants actually, and there are lots of things in that preview that on their own would inspire "ooo's" and "ahhs" but somehow when all put together kind of sounds like they dont really know what it is so its a bit of everything.
Edited 1 times, most recently on 13/08/09 @ 15:04
Soul_man
13/08/09 @ 14:07
#7
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It's not fog, it's steam, punk!

(Sorry... feel free to groan.)
Vanmunt
13/08/09 @ 14:10
#8
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sounds complete pants tbh...

/looks at Demon's Souls... ahh thats better.
menage
13/08/09 @ 14:37
#9
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I've been rather dissapointed by the JRPG output next to LO and Valkyria (demon's souls is a different beast imo), so I won't get my hopes up.

I'm kinda burned out on the genre. Just takes too long to get interesting most of the time.

"In other words, tri-Ace wanted to ensure Resonance of Fate would appeal to audiences around the world"

They tried that with Last remnant as well, couldn't tell the difference apart from being even more vague, inaccessible and hardcore. I don't think anyone will be converted by this.
Edited 2 times, most recently on 13/08/09 @ 15:39
PearOfAnguish
13/08/09 @ 14:54
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So, at what frequency does fate resonate?
dustrat
13/08/09 @ 15:00
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@PearOfAnguish 42 Hz
jkrodal
13/08/09 @ 15:18
#12
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In between all the jaded speculation; personally I think it looks great so far and a day one for me unless it recieves some abysmal reviews across the board. Hell I might just pick it up regardless. Vivid colors and steampunk setting doesn't usually go together so that shouldn't be expected IMO.
Edited 1 times, most recently on 13/08/09 @ 16:18
EarlBassett
13/08/09 @ 15:26
#13
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sick of previews.
want reviews
MaxiSleep
13/08/09 @ 15:35
#14
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@dustrat

Thats the NTSC version?
darc
13/08/09 @ 16:43
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RedPanda - if by marmite you mean "love it or hate it", I did both at various points in playing it. :) Personally, I loved the graphics, though. And while the core story was somewhat mediocre, I really enjoyed the presentation of short stories as "dreams" interspersed throughout. Something a little different...
WinterSnowblind
13/08/09 @ 17:20
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Combat looks pretty cool, but the characters and story sound utterly generic and unbearable.
johnlenham
13/08/09 @ 17:20
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Seems interesting enough to me, But then I liked the Hunting Guild quests in Final final fantasy 12 more than the main part of the game :P
Edited 1 times, most recently on 13/08/09 @ 18:20
Scimarad
13/08/09 @ 18:59
#18
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This sounds really promising, considering the people involved. Also, the soundtrack seems to be pretty amazing which means I'm just about guaranteed to like it!
speedofthepuma
14/08/09 @ 06:02
#19
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I'm a little concerned; I don't need JRPGs to be more Western, I don't need them to be influenced by The Matrix, I just need them to be good.
Scimarad
14/08/09 @ 06:19
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I think they're seriously overplaying that angle. Someone posted some videos in the 'End of Eternity' thread and it just looks like a very nice JRPG.
retr0gamer
14/08/09 @ 11:11
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JRPGs aren't doing as well as in previous generations because they have been crap. Take a leaf out of Personas book. No need to make them more western. Go as japanese as you like. Just mak sure the core game is good!

Also only a JRPG would have a name as stupid as resonance of fate.
Blerk
14/08/09 @ 11:32
#22
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It's a little odd that they say they went out of their way to remove stuff that would annoy Western gamers and then in the next sentence say that they've gone back to random encounters.

It sounds like a curious mish-mash, to be sure. Some in-game footage might help clear things up a little.
hiddenranbir
14/08/09 @ 13:45
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Combat will often take place during missions but there are random encounters to deal with too. Yep, you might have thought they'd died out around about the same time as Blazin' Squad and the Queen Mother

Hahaha, I remember Blazin' Squad.
Slipstream
14/08/09 @ 18:18
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Johnlenham summed up my thoughts pretty nicely!
djed
14/08/09 @ 22:45
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yea, stupid JRPGs with their silly random encounters. If they want to hit it big with western audiences they should inste..."You have been waylaid by enemies and must defend yourself"
TheJuriel
15/08/09 @ 00:37
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So, this is coming to Europe? Awesome. Been looking forward to this one, since slo-mo gunplay > lightning wands.

Shame about the 'realism = BROWN and GREY' approach, though.
Edited 1 times, most recently on 15/08/09 @ 01:38

Comments: 1-26 of 26 in total

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