Resident Evil: The Umbrella Chronicles Review
Brain dead fun.
Version tested: Wii
What's this? An on-rails zombie shooter as good as The House of the Dead II? In 2007? Shame it's taken Capcom eight years and four attempts to get it right. Shame the genre is as outdated as 56k modems. Shame it's so short and that there's not a single new idea in the entire game. But hey, it's never too late to have fun shooting undead Umbrella employees between the eyes. Right?
Right. Almost despite itself, there is something bafflingly moreish about the whole on-rails genre when it's handled in the right way, and Umbrella Chronicles has a reasonable stab at rehashing the age old 'blast everything that moves' premise.
For starters, the concept of revisiting Resident Evil's 'Umbrella' storyline chronologically is a fantastic means of getting you right into the action, and taps into any fan's latent nostalgia for how the key events, set-pieces and boss monsters unfolded in the original survival-horror classics. Kicking off on the train in Resident Evil Zero, you can choose to play as escaped convict Billy Coen or S.T.A.R.S. Bravo team member Rebecca Chambers and work your way through a sequence of short scenarios which approximate the timeline - minus the puzzling, of course. Each crams all the key events into roughly ten-minute chapters - complete with the exact same enemy types, locations and even some of the dialogue, culminating with a boss encounter.
Everybody dies

Now's not the time to get the funk.
If you've played the original games, then Umbrella Chronicles is admittedly short on surprises, but that's kind of the point. Knowing what's going to happen next doesn't stop it from being a great deal of fun to relive some of the set-pieces in a more action-focused setting - especially as the game engine has been radically overhauled and no longer has that pre-rendered look. As you can probably imagine, the game takes care of the movement for you, leaving you to simply get on with pointing and aiming at the onslaught of mutated beasties pouring out of each and every location. The control system strips away added complications of ducking behind cover, and simply adds a somewhat superfluous degree of head movement in any direction via the thumbstick on the Nunchuk. As useful as this is for being able to nab pick-ups at the last minute, for the most part your main focus is on pulling off headshots and trying to save the more powerful weapons for enemies and situations that demand it.
So, while you'll get by just fine with your unlimited ammo handgun, when you're crowded out and under pressure, you'll invariably be forced to switch to the shotgun, sub-machinegun, machine pistol, magnum, grenade launcher or grenade to deal the maximum possible damage in the shortest possible time. Cycling between weapons is a simple, intuitive process of pressing the C button (or up and down on the d-pad), while reloading functions involve either shaking the remote briefly, or simply pressing the fire button again once you're dry.

What do zombie testicles look like, anyway?
Just like in the original, you'll see ammo and health-giving herbs and first aid sprays lying around, but in Umbrella Chronicles you'll also get used to shooting breakable objects and glancing around for otherwise hidden pick-ups. Getting through to the next checkpoint is crucial, so you soon find yourself making the most of the powerful weapons and ammo by learning when the real danger points of the level are coming. On the game's Easy difficulty, it's a useful exercise in not only learning the 'script' as it were - preparing you for the game's more ferocious harder settings, and giving you a chance to know where the quick time events are, as well as knowing how best to respond to the occasional melee attack. Shake boy, shake!
As you go along, the game also unlocks some interesting side-quests, such as Wesker missions which flesh out what this devious little sod was up to at the time. Although they tend to recycle locations and monsters in filler fashion, the real series obsessives will no doubt be thrilled to find some of the plot holes filled in by the typically hammy cut-scenes.
Maniac Mansion
Once the Resident Evil Zero scenarios are done with, the events of the 1996 classic Resident Evil unfold, this time with Rebecca Chambers side-quests available. But rather than simply work through the entire series, Resident Evil 2 is effectively sidelined into the bonus sections of the Resident Evil 3 chapter, rather than having the full focus it richly deserved. This, along with the complete absence of any of the scenarios of the excellent Resident Evil 4 (or Code Veronica) makes it feel like a needlessly curtailed offering (maybe to leave the door open for a sequel).
As nice as it is to have an all-new (new, as in set in 2003) scenario bolted onto the end of the game, I think most fans would rather this served as a full chronicle of the events of the series, rather than just the selected highlights (and rather brief highlights at that). We were expecting a rather more meaty offering, put it that way.
Naturally for an on-rails shooter, it's an incredibly repetitive experience, and not one you should think about charging through all in one go. Best played in small doses, there's no getting away from the pick up and play intensity that it offers - especially when it really starts to test you with the often monumental boss encounters. The fact that you can play the whole thing in simultaneous two-player co-op adds an extra dimension, too, and it can't be underestimated how much fun you'll get out of it with a pal round for some post-pub frolics.

This is what Robert Green was talking about.
In terms of how it actually feels to play, the Wii is the perfect home for such a game. On-rails shooters demand absolute precision targeting, and the Wii remote offers that for free. Not having to go out and buy an extra peripheral to play it 'properly' is fantastic news, especially as it's a game that lends itself to two-player fun. As the first 'proper' game to support the Wii Zapper, you can pretend you're pointing a gun at the screen instead of just lazily pointing the remote at the screen, but it's not a game that particularly demands that you point a gun-shaped object at the screen to get the most out of it. If anything, you might actually find it slightly easier to play it without the Zapper; as any light-gun veteran will tell you, holding your arms outstretched for extended periods isn't the most comfortable gaming experience you could ever have. Still, (undead) horses for courses.
Retro progressive

Your amazing ability to pick up objects the other side of the room is a very useful one.
As with the Wii edition of Resident Evil 4, you can expect top-notch visuals as an added bonus. Seeing almost the whole series re-rendered in an engine as capable as this makes me wish Capcom would re-issue the entire series like this. Presented in 480p widescreen, it's definitely one of the better Wii titles to date - though doesn't quite match the ambition of 4, if only because there's an evident desire to keep things recognisably consistent with how you remember them. On the downside, I did notice a few glitchy moments, and odd texturing, but such nitpicking is overwhelmed by the generally exceptional character model excellence and the hugely atmospheric locations throughout. As for the soundtrack, though - what were they thinking? It seems entirely at odds with the action for the most part, and does absolutely nothing to enhance the ambience.
Needless to say, Umbrella Chronicles isn't the most long-lasting affair, and in absolute gameplay terms it's probably one of the most wafer thin offerings you'll have experienced for years. But in a landscape dominated by epic, sprawling complexity, it's refreshing now and then to kick back and blast away in a game that's as knowingly brain-dead as this. The Resident Evil fans will lap it up, and those of you that fancy a good old fashioned arcade-style zombie blaster can't go wrong. Admittedly it's not everything it could have been, but taken at face value Umbrella Chronicles is a huge amount of fun while it lasts. Having taken a few left turns over the years with the various Gun Survivor titles, it's good to see Capcom come up with an on-rails game which does everything it should.
7 / 10
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Comments (63) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Still, I'm a sucker for 'lightgun' games and this sounds just the ticket.
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[link url=http://www.renchi.com/renchi/Wii_Accessories_Wii_L ight_Gun.htm
]http://ww w.renchi.com/renchi/Wii_Accesso...[/link]
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Hairy BRAAAAAAAINS!
Sorry, had to be done.
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Bastards. Game needs more Leon and Claire.
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Also, I seen this mention on HITUKDEALS for 28 quid.
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@Krudster. I take it there is a save feature? I cant play a game for 8 hours solid!
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one more thing....
@krudster. Can you have a single player and co-op saved at the same time?
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Hence a score of 7/10. Obviously.
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I'm hoping there's enough variety in locations, enemies and set-pieces, otherwise £30 is just a little too steep for this sort of game.
K
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No special calibration required. Point and shoot, away you go.
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wow thats pretty cool looking (its nice the way they have intergrated the wii-mote into the gun and there must be something that pulls the wiimote trigger when you pull the gun trigger (rather than just have a 'space' like the zapper).
And for the price - you could get 2 of them and duel-wield them - John Woo stylee!
(although it might be hard to change weapons and stuff if the d-pad is on the top of the gun)
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K
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As for the visual feedback, there's not much blood and gore, which is mildly disappointing, but they get knocked back by the bullets. but it's not a locational effect - i.e. shooting their legs doesn't knock them from underneath them or anything like that. Occasionally stupid things happen, like monsters clipping through one another, but it's fairly rare.
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It'll be interesting to see what the trolls say when they turn up!
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/hangs onto CRT a little bit longer for Time Crisis and Point Blank
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That's a shame after all the fun you could have with RE4
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Whilst you make a good point - I would add that some real life guns rely on a cursor in a form of a laser sight?
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Operation Wolf, anyone?
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Operation Wolf, anyone?"
I'd like to see you pull this off on the 360 without having to shell out for an expensive peripheral.
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another game to buy!
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krudster - are there different control schemes depending on whether you're using the Zapper or just the wii-mote and nunchuck? I'd have thought pressing the face buttons in some of the QTEs would be pretty difficult with the Zapper...?
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Lol, I'd like to see you play in two player mode without having to shell out on an expensive peripheral. As far as I remember the Wii is only supplied with one controller...
Ah the joy - the innovative, next-gen, groundbreaking input method being put to use in, er, party games and rail-shooters.
XD Sad but true.
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Er... as is/was just about every other console ever made. At least Nintendo are doing the decent thing by bundling a game with their controllers (Wii Play / Link's Crossbow Training). Yeah, okay, neither would be worth getting as a full price independent release, but it nevertheless is better than nothing.
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Umm, I thought the X360 only came with 1 pad as standard too? Am I mistaken?
Anway, I think Pac-man-ate-my-wife's point was you don't have to shell out extra dosh for a peripheral that only works with a handfull of games (ala guncon) - the wii-mote works straight from the box with this and all other wii games so won't likely be shelved like my megadrive menacer gun.......
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I demand excessive gore and locational aiming in my zombie shooters, this is 2007 FFS.
/storms off to play Endless Ocean and calm his angry spirit
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It's a shame that if you bought another controller you'd only be able to use it on this... and Wii Sports... and Wario Ware... and Kororinpa... and Excite Truck... and Strikers etc etc. So just like any other extra controller for a console you mean?
Ah the joy - the innovative, next-gen, groundbreaking input method being put to use in, er, party games and rail-shooters.
And action adventures, driving games, puzzle games, FPSs, platformers, RPGS, fighting games, diving simulators etc etc.
You two really are priceless! I'm bored this afternoon, so let's FIGHT!!
/enters Crane Beak stance
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That's the killer right there. there's been more cuts to this, than the Order of the Phoenix movie. shame on you capcom.
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Hahaha "you have to buy a second controller to play two-player games" as a negative? Oh man, I literally laughed out loud, and I'm not just saying that to make a point.
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"As for the soundtrack, though - what were they thinking? It seems entirely at odds with the action for the most part, and does absolutely nothing to enhance the ambience."
Just your opinion, I found it quite nice (scenario select screen tune is sweet, liked the Rebecca secret scenario tunes). What troubled me far more is the hall effect on the ambient sounds, as if every area is a gigantic church, even outdoors. And since when does Jill sound like a guy? I thought Claire was the tomboy
Anyway, game is great, mindless fun with tons of unlockable stuff for the RE purists which will take quite a few playthroughs to get.
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"Hahaha "you have to buy a second controller to play two-player games" as a negative?"
Tbh I don't take it as a negative that to play a light gun game on the 360, I may have to purchase a light gun type peripheral (just like some people buy a GC controller or a Wii classic pad to play games that suit those mechanisms better on the Wii). A lot of people prefer the conventional joypad controls for certain games (especially VC titles for obvious reasons) so is it then not a negative that you have to buy "an expensive peripheral" (i.e. a normal joypad) to play (or enjoy to the fullest) certain Wii games?
It works both ways I think you'll find.
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I don't see how any of that negates what you said being incredibly funny. Thanks for the laugh.
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Shame they arent making enough of them, Wii Play seems to be selling out just as fast as Wii's at the moment and its next to impossible to get the remote on its own for a decent price
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light gun type games ftw.
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And i don't think this counts as a system seller.
*sigh*...