Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Red Faction: Guerrilla Hands On

Xbox 360 PC PlayStation 3 Hands On by Johnny Minkley

20 March, 2009

Page 1 of 3. Page 2 ->

Volition is one of the main employers, and the only games developer, in Champaign, Illinois. Studio life is local life. So when 86 of the external QA team are made redundant a couple of days before I arrive in smalltown America, it's big news, splashed all over the local TV and print media. The first cab driver I speak to knows a guy who works there. Ask any local, it seems, and they'll have something to say about Volition.

It's a markedly different dynamic and atmosphere to the studios I've visited clustered around major US cities. There's much to be said for the buzz and the thrill of the big city; but it can also create a restlessness that sees staff impatiently flit from company to company in search of the next creative rush. Nothing wrong with that; but it wouldn't do for a project like Red Faction: Guerrilla.

The last title in the series, Red Faction II, released seven years ago. Volition has been toiling away on a sequel now for the past five, but it's striking to note that for most of that time the studio wasn't even sure if it was going to work.

"I'm impressed we've got this far," admits lead designer James Hague. "There were lots of points where I thought, no way, this is never going to work." The eureka moment came only "in the past 18 months" when, after years of heavy-duty engine building, it became clear that they had a game idea and structure that actually worked.

Although we're not quite talking Duke Nukem Forever here, dedicating years of your life to something you're never actually certain is going to be released must require immense patience and self-discipline. But opting to settle into the slow lane of Champaign probably helps.

"When people come here I think it's about long-term, it's about settling down, having a family," studio boss Dan Cermak tells me. "A traffic jam here is maybe three cars at a stop light. When we get people coming here we know they're serious."

The biggest issue has been technical. The first two Red Faction games were solid if routine first-person shooters but for one element: Geo-Mod. Based on proprietary tech, this allowed players to wreck the environment. But as every encounter with an invisible wall tells us, promise your audience the world, and anything less leads to disappointment.

So the vision for Guerrilla was clear enough: create a world in which practically everything can be crushed, broken, bent, exploded, clobbered and toppled. If it's in your way, you should be able to smash it to smithereens. And so years have been spent evolving the studio's destruction tech to a point where this is not only feasible, but implementable in a way that's fun and, crucially, doesn't stagger drunkenly at three frames per second. And you know what? They've done it.

'Red Faction: Guerrilla' Screenshot 2

The electricity gun spices up the action if you're bored with bullets and hammer-blows.

As you'll know by now, the linear FPS model of the original has been ditched in favour an open-world, third-person sandbox adventure. After enjoying considerable success with its Saints Row games, this move makes perfect sense for Volition and for the experience.

The team has argued all along that the shift in perspective was about being able to take in as much of the havoc you wreak on the environment; and this is a game where you'll want to savour every last thwack of metal on concrete.

To Page 2 ->

Advertisement

Are you excited about Red Faction: Guerrilla on PC/PlayStation 3/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-36 of 36 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Iain815
20/03/09 @ 00:22
#1
0
You buried this comment
Comment below viewing threshold
Show
Oh, hello.
KILLA
20/03/09 @ 00:44
#2
0
You buried this comment
Comment below viewing threshold
Show
Sounds good.
disc
20/03/09 @ 00:50
#3
0
You buried this comment
Comment below viewing threshold
Show
Nice explosions but I'm not feeling it.
squarejawhero
20/03/09 @ 00:53
#4
0
You buried this comment
Comment below viewing threshold
Show
Time will tell, disc, time will tell. Megets the distinct feeling it'll be another case of the Crackdowns.
Pastici
20/03/09 @ 01:31
#5
0
You buried this comment
Comment below viewing threshold
Show
Sounds fun, hope it holds up!
Pastici
20/03/09 @ 01:59
#6
0
You buried this comment
Comment below viewing threshold
Show
Also the guy looks like the default character model in Mass Effect who in turn looks like every generic hero from the past few years.
Edited 1 times, most recently on 20/03/09 @ 02:00
JHuxley
20/03/09 @ 02:16
#7
0
You buried this comment
Comment below viewing threshold
Show
Shaved head = less hair to render.

Although why that benefits an FPS I don't know.
Slipstream
20/03/09 @ 02:31
#8
0
You buried this comment
Comment below viewing threshold
Show
Last screen is very...anime?

"YATTA I WILL BLAST YOOOUU!!!"
marronthered
20/03/09 @ 02:31
#9
0
You buried this comment
Comment below viewing threshold
Show
nobody ever looks hard with long hair
Krelle
20/03/09 @ 02:34
#10
0
You buried this comment
Comment below viewing threshold
Show
Reads like an 8.
N@
20/03/09 @ 02:51
#11
0
You buried this comment
Comment below viewing threshold
Show
Sounds promising. Remember, Volition, screen tearing sucks a big one.
Eraysor
20/03/09 @ 03:05
#12
0
You buried this comment
Comment below viewing threshold
Show
The original is probably one of my favourite games of all time. I don't really know why; it was something like Total Recall crossed with Half-Life. Either way, I can only hope that at least some of the original's awesomeness is left intact.
disc
20/03/09 @ 04:33
#13
0
You buried this comment
Comment below viewing threshold
Show
Btw, I have to say it is looking a lot better than when they first showed it.
khaz
20/03/09 @ 05:09
#14
0
You buried this comment
Comment below viewing threshold
Show
You should have asked if they are ever going to buy back the Freespace license.

I would go into slavery for a Freespace 3. :(
Krelle
20/03/09 @ 05:20
#15
0
You buried this comment
Comment below viewing threshold
Show
Is that surprising to you, disc?

You know, games, like most (all?) other forms of media/work/art start from Zero and end up as a finished product.

It would rather be surprising if i didnt look better than 1+ year ago.
superjag86
20/03/09 @ 06:47
#16
0
You buried this comment
Comment below viewing threshold
Show
"I would go into slavery for a Freespace 3. :("

I'd join you brother!
AphoticCosmos
20/03/09 @ 07:40
#17
0
You buried this comment
Comment below viewing threshold
Show
Looks pretty fracking awesome, I'm probably sold already, just want to wait and see some reviews.

Also - yeah I'd be some kind of slave if it meant getting Freespace 3 - only terms being I could play it.
bad09
20/03/09 @ 08:07
#18
0
You buried this comment
Comment below viewing threshold
Show
"But as an open-world, destruction-based sandbox experience, Guerrilla, on this evidence, is tremendously satisfying and fun."

Must have had a complete reworking then, looked was terrible at the Expo late last year......
Douche
20/03/09 @ 08:13
#19
0
You buried this comment
Comment below viewing threshold
Show
'The tech is effortlessly stunning, far ahead of anything offered by competitors like Fracture and Battlefield: Bad Company.'

Can't speak for Fracture, but i'm playing Bad Company at the moment and the level of destructibility left me pretty impressed. Looking forward to this after reading that preview.
Tomo
20/03/09 @ 08:20
#20
0
You buried this comment
Comment below viewing threshold
Show
Sounds good actually. Wasn't sure about the shift to 3rd person, but I think I've been swayed by this. Getting a 7 or 8 score vibe too.
disc
20/03/09 @ 08:29
#21
0
You buried this comment
Comment below viewing threshold
Show
Krelle, yeah it does surprise me in this case.
Quint2020
20/03/09 @ 08:31
#22
0
You buried this comment
Comment below viewing threshold
Show
Wow, I wasn't interested in this.... at all, but I must say it sounds like it's going to be a blast.
bioreit
20/03/09 @ 08:33
#23
0
You buried this comment
Comment below viewing threshold
Show
@ khaz

"You should have asked if they are ever going to buy back the Freespace license.

I would go into slavery for a Freespace 3. :( "


I'd be right there alongside you, buddy. They could at least remake FS1 and 2 and stick them on XBLA...
khaz
20/03/09 @ 09:48
#24
0
You buried this comment
Comment below viewing threshold
Show
@ bioreit

Remaking FS1 and FS2, yes. Putting them on XBLA? Are you mad? Freesapace on a joypad? It would be so dumbed down the game would practically play itself. :D

*blesses the FS2 Open project*
farticusmaximus
20/03/09 @ 10:46
#25
0
You buried this comment
Comment below viewing threshold
Show
This sounds wonderful, and a bit like a non-borked Mercenaries 2.

Full-on concentration on fun and gameplay. The antithesis of the overly polished, handholding, soulless shooters out there (Killzone and CoD I'm looking at you)
smernicki
20/03/09 @ 11:15
#26
0
You buried this comment
Comment below viewing threshold
Show
sounds like this might be quite good

should fill the gap until crackdown 2 very nicely.....
M_of_the_sys
20/03/09 @ 11:31
#27
0
You buried this comment
Comment below viewing threshold
Show
@Eraysor

+1 with that. I loved the story to the first one. I can only hope the story will be as good as they seemed to have lost their way a bit with RF2.
Nasty
20/03/09 @ 11:48
#28
0
You buried this comment
Comment below viewing threshold
Show
This got co-op?
Thornhillboy
20/03/09 @ 11:55
#29
0
You buried this comment
Comment below viewing threshold
Show
I loved the first game and its multiplayer.

Spent loads of time destroying scenery, and basically molding a map for ourselves that way. It did get annoying when it got to the point where nothing more could be destroyed, but until then, bliss.
smernicki
20/03/09 @ 11:56
#30
0
You buried this comment
Comment below viewing threshold
Show
just watched the trailers, could be great fun

but after a while won't it start feeling a bit empty if you've destroyed most of the buildings?
M_of_the_sys
20/03/09 @ 14:01
#31
0
You buried this comment
Comment below viewing threshold
Show
@smernicki

You could always get a job in demolition...
Zaltan
21/03/09 @ 16:15
#32
0
You buried this comment
Comment below viewing threshold
Show
You best be able to blow EVERYTHING up in this. The first one was cool, so maybe I'll keep an eye on this one.
notmyrealname
22/03/09 @ 20:15
#33
0
You buried this comment
Comment below viewing threshold
Show
I loved the original RF, the obvious total recall references and the fact that they were trying to elevate the FPS genre to a new level, but this open endedness safe house stuff does sound eerily like FC:2. Now I liked FC:2 but the amount of cars on the road was kind of boring.

and then I read this:

''All the while EDF vehicles are ramming and surging into you: one moment you're head-on for a collision with an array, the next an armoured car has smashed into the side of you, spinning you off course as others swoop up behind to pile on damage.''

Ouch!

I hope they pull it off! Not only do I want it to succeed, I want to have another great RF game!



BBIAJ
23/03/09 @ 06:01
#34
0
You buried this comment
Comment below viewing threshold
Show
@ JHuxley:

*slow claps*

This is third-person, well done...
Tikimotel
24/03/09 @ 19:01
#35
0
You buried this comment
Comment below viewing threshold
Show
All I can say to Volition is: Please re-create Freespace and Freespace2 with this destruction technology.
Blowing up spacefreighters into a million (real) pieces that would be awesome!!!

Red Faction doesn't cut it for me (just another FPS)...neither did both their GTA clones...
bdizzy
21/04/09 @ 05:21
#36
0
You buried this comment
Comment below viewing threshold
Show
This reminds me a bit of the early buzz on the Force Unleashed, which ultimately didn't deliver. "Force powers, woo!" A simple mechanic is not enough in a soulless game. 8 hours of fun, tops, but once you gorge on the physics is there really any reason to come back?

Comments: 1-36 of 36 in total

Want to comment on this article? Log in, or register!

X View gallery