Ray Muzyka: BioWare's Illusive Man Finished

BioWare's Dr Ray Muzyka has been answering your questions live on Eurogamer today.

He's told us that Mass Effect 3 is already in production, hinted that co-op might be a consideration and talked about new games, E3 reveals, DLC and more.

Thank you to everybody that asked questions and apologies to those whose didn't get through. Mostly, however, thank you to Ray Muzyka for taking time out of a hectic schedule to talk the Eurogamer readers.

The full transcript of our live text chat with Ray Muzyka follows, with the earliest questions and answers presented first.

Latest comments (65)

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  • Caimbeul 5 years ago

    I would be interested to know if he would be interested in taking on the Shadowrun license...some huge potential there! the universe is amazing and Bioware could really put their mark on it.

  • geeza2020 5 years ago

    Im not too bothered about the fact he didnt answer the questions particularly well. As long as they keep listening to what fans want in future releases, and improving their games based on these criticisms then i'll keep buying their games. I dont know what people were expecting from this guy.. he's near the top of a massive corporation, hes not going to be the most personal interviewee in the world is he?
  • actionfitz 5 years ago

    me too Phattso, I noticed my pre-order from amazon said 'estimated delivery: Feb 02' and I nearly shat a brick.

    The game is released on the 29th of jan... is that seriously the best you can do guys?

    I coughed up the extra for 'expedited' delivery, whatever that means - still cheaper than the highstreet.

    Here I am, almost 10am. haven't showered, just finished a sausage bap and a coffee... watching the street like a hawk for any 'royal mail special delivery types'... (yes I took today off work :S )
  • Shikasama 5 years ago

    *sigh*
  • mkreku 5 years ago

    That was a bit unexciting. This doctor isn't very good at answering direct questions, is he?
  • Dr.Mott 5 years ago

    You didn't ask him if he would rather have Invisibility or Laser vision.
  • _Price_ 5 years ago

    Sooooooo that's "no" to an offline KotOR then? S'all I was after.



    I don't know. Some people. They make a dozen or so awesome games and think they can ignore the whining. Never, I say! Never!



    Unless you click on the 'ignore poster' tab, obviously.
  • CaptainTrips 5 years ago

    Wouldn't surprise me if we see an MMO set in the Mass Effect universe after the trilogy has ended. One of the reasons for WoW's huge success was that Blizzard built up an IP with a fanatical following before WoW was released, much like Bioware are doing now.



    Roll on tomorrow so I can get a hold of this masterpiece! :D
  • Shrike 5 years ago

    @Machetazo



    I actually didn't write "We've certainly seen the same with Uncharted 2, Resistance 2 and Assassin's Creed II" - that was added by EG. Presumably to make me look more cosmopolitan.
  • Hunam 5 years ago

    I miss the two hour grind a thons these used to be. Really getting into the meat and bones of the developer. This was good enough though in an iPad* kind of way.



    *in that it was a bit lame but the spectacle of the show was fun enough



    Still, the game is awesome and I shall go play it, post haste!
  • darleysam 5 years ago

    I only realised that half of my first question (which I'd been thinking about for the last few days) got cut off. Guess I should take that as a hint that I was too wordy.
  • Phattso 5 years ago

    It's OK - I think we both know which he'd have picked anyway. ;)
  • Bertie 5 years ago

    And I'm really narked that EG didn't use my sex question. :)



    Sorry, Phattso - I actually had it earmarked since the outset to use. As the time drew closer my steely nerves shattered. It just didn't seem right :)
  • Phattso 5 years ago

    I wasn't aware you had a reputation for that. Not about Bioware in particular anyway, I just thought you were a miserable fucker? ;)



    I love BioWare games almost without exception. Not because they're BioWare, I've never been much for groupie-ism, but simply because when I play their games I enjoy them and I'm happy and the sun comes out and the birds sing.



    But fuck me did this guy take the shine off it. I don't even care that my ME2 pre-order from Amazon is still five days away now.



    And I'm really narked that EG didn't use my sex question. :)
  • Yossarian 5 years ago

    Phatt, I know I have a reputation for being bitter and cynical about Bioware and the direction they're heading, but I really don't enjoy being bitter and cynical, at least in this case. I've loved their games for more than a decade, continue to love them (albeit with an increasing number of caveats), but they just seem increasingly soulless and cold.



    On the Bioware forums, whenever a staff member answers a question, all the regulars go bananas and praise Bioware to the roof for their community interaction, and I'm just like, "Really, guys?". There are mammoth developers out there who do a far better job of being warm and responsive to their audience. Bungie and Valve spring to mind.
  • Bertie 5 years ago

    Apologies to those disappointed. I'd give you the world if I could but he's a well oiled machine.
  • trip919 5 years ago

    Fuck me. What a terribly boring interview.
  • Nanocrystal 5 years ago

    Who am I kidding, you're right.
  • Machetazo 5 years ago

    I was going to make light of an hour of time wasted, but I just can't. That was bad.
  • Demikaze 5 years ago

    So no actual insight into anything. Superb. I actually bothered to submit a question and everything...
  • cianchristopher 5 years ago

    Wow, what an interview! I know so much more now than I did before!
  • Nanocrystal 5 years ago

    It beat working for an hour.
  • Phattso 5 years ago

    There was less in there than a press release. All you guys that said it would be a waste of time: I bow to your superiority. That was shit.
  • Yossarian 5 years ago

    Oh, they didn't even dare ask him the favourite superpower question.



    What a waste of an hour for all involved. Just send out a press release next time.
  • Yossarian 5 years ago

    For what it's worth, here's what I asked, as it seems they'll soon be wrapping up now with that inane invisibility/lasers for eyes/whatever question:



    "Is it fair to say that the requirements (time, money, disc space) of fully voicing every line of dialogue in modern games place stringent restrictions on the amount of dialogue, variability, and so "role-playing", that can take place in your games?"



    "What is the "future" for role-playing games, as you see it? What are the priorities for Bioware, going forward, as technology continues to improve?"



    "Would it be fair to say that Mass Effect and its sequel continue a trend of Bioware's game design becoming increasingly simpler and "streamlined", leaving Dragon Age as the poster title for the deep and intricate RPG mechanics that made your company successful? If so, did you always intend to take this direction in development, or is it at least partly a response to wider changes in the industry?"
  • BastoJ 5 years ago

    Some of these answers... *facepalm*
  • Phattso 5 years ago

    Yeah, I submitted a few of those. Although I hold out hope that my "would you fuck a Mabari Warhound?" one might slip in there. ;)
  • Machetazo 5 years ago

    Shrike: Resistance 2 = wish fulfillment? I don't even want to know what their original wish was to have seen it fulfilled in that way!
  • [maven] 5 years ago

    I've resigned to asking questions whose sole intent is to make the interviewer chuckle and then get discarded... ;)
  • Nanocrystal 5 years ago

    Basically the answer I would give - JRPGs aren't really RPGs.
  • Yossarian 5 years ago

    DLC... check... DLC coming! Wallets out!

    Natal question... check... nothing to say or announce!

    iPad question (?)... check... nothing to say or announce!

    Questions about ME2, the history of Bioware and the RPG, the future of Bioware and the RPG... nah.



    No Jade Empire in the works for a long time is the most interesting answer so far.
  • Machetazo 5 years ago

    So far, I'm most disappointed about how the text of the article ran through a compressed discography of Bioware, so I thought the questions in that realm would be most encouraged and most likely to feature, and so far, that's not really been the case. :/ There's so much ground that could be covered, under that remit, if that was the intent.
  • darleysam 5 years ago

    Seriously, some of the writers I mentioned in my question (that won't be asked) are far more open and forthcoming without crossing into "can't talk about that" territory.
  • NorUraeus 5 years ago

    Is it even possible to make the questions more soft ball? This is like a big yawn fest so far
  • Nanocrystal 5 years ago

    ME1 remake for PS3?
  • darleysam 5 years ago

    Don't think my question about Casey Hudson consuming the brains of fellow employees to absorb their superpowers is going to get asked.

    Shame some of my others probably won't, though.
  • Yossarian 5 years ago

    My understanding is the doctors are increasingly removed from the actual game development aspects; they both have MBAs now and are businessmen figureheads for what has become a massive, massive brand. Bioware is a big business now. It's a shame, though, because I remember reading a paper magazine preview for the original Baldur's Gate back in the day and they were just these two geeky guys who wanted to revolutionise what was then called the CRPG.



    Given that this PR is all tied to the release of Mass Effect 2, grabbing Casey Hudson or Christina Norman for a chat would have been more interesting, since they actually had their hands in the guts of the game. But even they tend to be pretty cagey.
  • MaxHughes 5 years ago

    It's not auto-updating :( Fix it EG!! Or is it just me? !
  • Phattso 5 years ago

    I get the impression that if I ask "what's your favourite cereal?" he'd reply along the lines of "well, we have lots of talented people at our cereal selection sites and they do a really great job of singling out a shortlist of cereals for me each morning allowing me to sample a variety of tasty, yet nutritional, foods from some of our great partners in that industry." :)
  • spamdangled 5 years ago

    I've asked a few questions - what his favourite Bioware game is (excluding ME2), what licenses he would like to work with beyond star wars and sonic, whether criticisms of the first game changed their plans for ME2, whether the impact of decisions in future games was planned right from the start, and who he thinks killed Archie Mitchell ;-)
  • cianchristopher 5 years ago

    Jesus, this is one of the most boring interviews of all time...
  • Yossarian 5 years ago

    Phatt, he's always been the more robotic one of the pair, and Bioware have grown increasingly cool and distant over the years. But maybe that can't be helped given the size they are now.
  • cianchristopher 5 years ago

    Why does it take so long to update? Do they have to send to questions in the post to Canada or something?
  • Nanocrystal 5 years ago

    Say something controversial, Ray.
  • Phattso 5 years ago

    I think I might have to stand corrected - all those people that said he'd just churn out family friendly soundbytes no matter what he's asked appear to have been right. :)
  • Machetazo 5 years ago

    I had to refresh *sorry!* in order to see the latest ask, by Phattso. I hope there's not incompatibility with FF3.6 and the supero-magic updating forces that help keep things running smoothly on these events.
  • Yossarian 5 years ago

    Nice, friendly PR exercise so far.
  • DeadlyByDesign 5 years ago

    It's kind of a quite interview, I have the only question asked...or am I only able to see my questions? And not anyone elses
  • Turrican 5 years ago

    I think they've already said in another interview that they will make more Mass Effect games after 3.
  • CaLeDee 5 years ago

    It has always been clear that Mass Effect would be a trilogy, and maybe that's part of the reason a lot of effort went into making the Mass Effect universe so believable. However, knowing that it is a trilogy also means it will eventually come to an end. What I want to know is whether ME3 will be the end of that universe, as in no more games will be set there, or whether it will be just the end of Shepard's story? I think it would be a shame to abandon such a rich and well thought out universe. (I also recognize that it's important not to become stagnant and always be thinking of new ideas, so I wonder how you strike a balance between the two?)



    I asked this question but when I submitted it the part in parenthesis got removed for some reason..
  • Nanocrystal 5 years ago

    This is exciting.
  • Johnhost 5 years ago

    Personally I love a game like Dragon Age more then sci-fi. Don't mess us about, Bioware make the next Elder Scrolls type game!
  • MaxHughes 5 years ago

    Please keep this spoiler free for those that have to wait until tomorrow to play ME2!!
  • Yossarian 5 years ago

    They have medical degrees, yes.
  • cianchristopher 5 years ago

    Are they real medical doctors, those two guys?
  • Yossarian 5 years ago

    Should have got Zeschuk!
  • cianchristopher 5 years ago

    Is he the poker-playing wiz? The guy who beat the Blizzard studio head in some videogame poker blitz?



    Let's all ask him about that!!
  • trip919 5 years ago

  • Yossarian 5 years ago

    Oh boy!



    Chances of questions I intend to ask even being put to the man: close to zero.

Our live coverage has now ended. Here's what you missed: Updating...

16:54 By Robert Purchese

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Super Moderating Hero: Good afternoon, Eurogamers! Are you all asking questions? Why not? Ray's here and nearly ready to get going.


17:11 By Robert Purchese

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Super Moderating Hero: Hello Ray! Right, first things first, please can you tell us a bit about yourself, how to pronounce your surname and why you're so famous?



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Ray Muzyka: Sure! My name's pronounced Mu-zee-ka, and I'm the co-founder of BioWare a studio with a great history of high quality games. I have a great job in that I get to work every day with the talented and passionate teams at BioWare and to work on some amazingly high quality titles, rich roleplaying and massively multiplayer games . We have some 800 folks at four locations (BioWare Edmonton, Austin, Montreal and Mythic in Virginia) working on great titles at every location!


17:12 By Robert Purchese

Q%Lexx87%21262%
How does it feel when a game you have helped create is accepted with warm cuddly arms of love by absolutely everyone?



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Ray Muzyka: Pretty damn good! It's humbling for all of our teams to get critical and commercial acclaim!


17:14 By Robert Purchese

Q%Phattso%6286%
You do a million of these interviews a day* (*figure may not be accurate) and if our own comments section is anything to go by all people want to know about is The Next Big Thing or get some exclusive reveal whereas I'm more interested in looking back over fifteen odd years of BioWare games making. What brings a smile to your face when you look back? And what's the hardest decision you've had to make there?



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Ray Muzyka: What keeps me personally motivated and engaged are the great people at the four locations I manage, and the fantastic products we get to build. We're always striving to make each game better than the last so I'm generally looking towards the future and seeing what we can do better.



I like the fact that this industry is a fusion of entertainment and technology, continually changing, very dynamic. The feedback we get from our fans is what makes it all interesting!


17:17 By Robert Purchese

Q%actionfitz%129811%
What's changed since you became senior big cheese of the RPG/MMO group at EA? What sort of role do you have in Warhammer Online and what sort of interaction is there between Mythic and BioWare? Do you have a swap staff day or perhaps a swap underpants day?



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Ray Muzyka: No swap underpants day (that I'm aware of). I play all the games of our four studios and provide feedback to the teams, and they do work together and provide feedback and support to one another depending on what's shipping in a given period. Everyone takes a lot of pride in supporting the other people across the broader group.



And the cool thing is that each one of our locations has a distinct mission that is a different flavor of the overall Group vision of create, deliver, evolve the most emotionally engaging game experiences in the world we take this vision seriously, as we're dedicated to creating really high quality, emotionally engaging games for our millions of fans.


17:22 By Robert Purchese

Q%andywilkie35%18518%
How did you sell Mass Effect 2 to Martin Sheen in order for him to provide his voice talent? Great coup by the way, he has one of the greatest voices in acting history! And who's on your hit list of must-have voice actors in the future?



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Ray Muzyka: We have a really talented group of Audio, Localization producers at BioWare who look for the best and brightest actors and actresses to work with on our games. We've been blessed with partnerships with a variety of great talent over the years. We also try to match the role with the voice, so everything's decided on pretty much an individual basis. I can say that I'm personally a huge fan of Martin Sheen Apocalypse Now is one of my two most favorite movies of all time! (Blade Runner being the other in the top two)



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Super Moderating Hero: Blade Runner! Aha! So are you the driving sci-fi force behind Mass Effect?



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Ray Muzyka: Actually, lots of people at BioWare are fans of that (Casey Hudson, the EP included) - and it's only one source of inspiration for ME. We looked for inspiration to a wide range of books, movies, for design inspiration for Mass Effect - trying to create something fresh and new as well.


17:26 By Robert Purchese

Q%Mhort%294482%
You've promised us considerable DLC for Mass Effect 2, which I hope means more than just pace-horse armour. Just how significant will the DLC be - can you give us a rough idea? Or specifics - specifics are good. And dates. And a price. Oh go on, spill the lot!



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Ray Muzyka: Well, we've announced the Cerberus Network already, including the new companion character, the Hammerhead missions, the crash site, plus some new gear we worked on those in parallel with the main game, and continued working on them when we submitted the main game into certification. Lots more content planned we have a separate team dedicated to building PDLC in parallel with the main game game team, who have gone on to work on the next installment in the Mass Effect trilogy!


17:28 By Robert Purchese

Q%Nanocrystal%414456%
Was the trilogy story already penned out before the release of ME1, or are the sequels being written on-the-fly?



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Super Moderating Hero: And...



Q%gillri%354247%
When creating the compellling universe for Mass effect did you have scientific advisors to ensure that some of the technology imagined for Mass Effect had some basis in fact?



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Ray Muzyka: In terms of the story arc for Mass Effect, the writers and project director on the franchise have a vision for the three-part story and they are following it, but at the same time they're also taking fan feedback into account and tuning gameplay and story elements based on the reception of fans to the installments along the way. Important to also note that you can definitely play Mass Effect 2 as a standalone title you don't need to have played Mass Effect 1 to enjoy ME2!


17:30 By Robert Purchese

Q%Jockie%47403%
Mass Effect 2 made changes across the board to what we got in Mass Effect 1. Judging by the scores you've now got the formula right, or have you? What's left to do for the third game?



It's early days and I almost feel bad for asking, but what's the development cycle for Mass Effect 3? Has it begun yet? Will it be a two-and-a-bit year wait again? (Is it this-gen?)



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Ray Muzyka: Just as we did with Mass Effect 1, we'll gather up the fan and press feedback on Mass Effect 2 and create a prioritized list of what we think will add the most positive impact to fun in the next installment and use that to help us filter what we change as we work on Mass Effect 3.



We haven't formally announced Mass Effect 3 yet (though I can say that the team is working on the next installment in the trilogy now). Hence it's too early to talk about release dates!


17:30 By Robert Purchese

Q%TOOTR%53253%
Hot of the press, of course, is the iPad - what do you think about it? Would you ever remake old BioWare games to fit new hardware, or are you focused only on new experiences?



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Ray Muzyka: Havent really thought too much about the iPad yet it looks cool from the news reports I've seen of it in the past couple days! I know it looks like something I'd like to check out personally, as a technophile!


17:33 By Robert Purchese

Q%Restart%25964%
Have you had the chance to use the Natal technology? If so, is it something you can see a role for in future Bioware games?



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Ray Muzyka: I have looked at Natal I attended a great demo of it by Microsoft to EA some time ago and was impressed. Nothing to announce today on that front for BioWare yet though!



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Super Moderating Hero: Would it work with an RPG?



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Ray Muzyka: Maybe. For best results, I think you'd need to build the gameplay from the ground up to accomodate the motion sensing, much as you would for Wii or the PS3 motion control, or the DS or iPad touchpads.


17:35 By Robert Purchese

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Super Moderating Hero: BioWare's not been a big supporter of PS3 so far. Is that going to change? And will the Mass Effect series ever make its way to PS3?



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Ray Muzyka: Dragon Age was our first title for PS3, and it's done really well. PS3 is a great system and we enjoy developing for it, much as we enjoy developing for 360 and PC and other platforms. I can say that we've got a few titles in development for PS3 right now, as well as a few for 360, across the studios I manage. But I won't say what they are, since not all of them have been announced yet!


17:36 By Robert Purchese

Q%Thalanos%23574%
Despite Mass Effect being a trilogy, Dragon Age a series and The Old Republic a project that will require constant work (as all MMOs tend to be) - you've still apparently got time to make a New Next Gen Game, according to your website. Are we talking a full-blown game on an equal pegging with those just mentioned? When's work on that going to happen?



Those are nice shoes, Ray! Can you tell us what it is?



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Ray Muzyka: Not yet!


17:37 By Robert Purchese

Q%ShakaCarnage%50852%
Jade Empire is Nathan Fillion's second favourite Xbox game after Halo. I'd imagine the majority RPG fans would agree with that. Will we ever see more of that universe? You can't upset a celebrity.



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Ray Muzyka: I'm a fan of Jade Empire too... Who knows? We might return to it at some point. Hard to say when that would be - we've got a lot of projects in development right now!


17:39 By Robert Purchese

Q%Nanocrystal%414456%
As Western RPGs take-off (Fallout 3, Oblivion, Mass Effect 1/2, Dragon Age, Fable III), JRPGs seem to be on the decline. What's going on?



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Ray Muzyka: It may depend on the audience - JRPGs still seem pretty popular to some Western fans and to Japanese fans. And I know I always check out what Square Enix does. Perhaps the difference with Western style RPGs is that there is generally more opportunity for choice and customization and personalization of the experience.


17:41 By Robert Purchese

Q%Shrike%26572%
ME2 seems like a way of making good on a lot of promises from the original - more populated areas, more input into conversations, fishtanks. You obviously had to compromise a great deal to get ME1 made. Do you regret that, or is this kind of wish-fulfillment what sequels, rather than first games, are for? We've certainly seen the same with Uncharted 2, Resistance 2 and Assassin's Creed II.



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Ray Muzyka: Sequels are fun to develop - you learn a lot from the first installment, and often things that you didn't know are possible in the original game or would be sought after by the fans, are things that you focus on implementing in the sequel. You're working with an established engine, so you can make focused improvements in the tools and technology. Your team knows the world and IP so you can focus on implementing cool stuff versus figuring out what the history and setting are.


17:43 By Robert Purchese

Q%wibbsy%65854%
In BioWare RPGs there's typically a black/white morality structure with bonuses for getting to either the top or bottom. If played realistically, however, most people would dabble at both paths, yet there's no bonus for keeping a middle-ground. Will there ever be? It's good to be grey.



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Ray Muzyka: Totally agree. And I'd argue that Dragon Age (with the companion character-by-character specific morality assessment) and Mass Effect 2 (with both Paragon and Renegade progression at the same time) show this "shades of grey" better than any past BioWare title to date! We're always looking to innovate with each new game we deliver to our fans!


17:53 By Robert Purchese

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Super Moderating Hero: How close was BioWare to squeezing co-op into Mass Effect? Was it a consideration?



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Ray Muzyka: In Mass Effect? No, it wasn't planned. Interesting idea though!


17:45 By Robert Purchese

Q%Hunam%28772%
What are the Dragon Age DLC plans? Will it be like Neverwinter Nights was where it almost becomes it's own entity? Will you be taking non-Bioware companies on? Pehaps giving smaller teams a chance to shine? Also, how about an update to infinite dungeons, that one was awesomesauce.



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Ray Muzyka: Infinite Dungeons was definitely very cool from NWN. Check out social.bioware.com for the latest user generated content - as you'll recall, we released the user content creation tools to our fans on PC a while ago and the content creators in the community have been busy releasing high quality content since then! In parallel, we have a dedicated team working on PDLC and expansion content in the Dragon Age universe, and we'll be releasing more PDLC on a regular basis going forward!


17:52 By Robert Purchese

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Super Moderating Hero: We've got lots of people asking about KOTOR3. Can we knock this one on the head - isn't SWTOR essentially KOTOR3?



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Ray Muzyka: Star Wars: The Old Republic is like KotOR3, 4, 5, 6, 7, 8, 9 in one project. The story arcs in this game will be very satisfying to fans of the original KotOR, and not only that it's a great MMO with the best of breed features of great MMOs - exploration, customization and progression, combat, social and great story with choice and consequence! SWTOR will be awesome... It's already extremely fun to play, I can attest to that!


17:52 By Robert Purchese

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Super Moderating Hero: Lovely. That's nearly all of the questions! I should ask what else we can expect from BioWare in 2010? Reveals at E3?



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Ray Muzyka: Yes!


17:55 By Robert Purchese

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Super Moderating Hero: And that's all Ray has got time for, I'm afraid. He's probably back on a plane already, uncovering his crew's storylines.