Ratatouille Review
P-touille!
Version tested: Xbox 360
I must admit, I was a little apprehensive about reviewing this. I hadn't seen the movie and here I was playing the game. Pixar's animations are always an event, this one especially, being the next one from Brad Bird, director of the excellent The Incredibles. I wanted to go into Ratatouille fresh. I didn't want to spoil the experience by learning the plot through in-engine cutscenes and level goals when the silver screen experience lay so close to hand. Still, what could I do? I had to obligingly follow my reviewer's oath and get stuck in.
I needn't have worried. There was a reason for this game coming out a couple of weeks before the movie's release. Having done my fair share of movie license reviews, I should have known by now that this would bear little relation to what actually happens in the film. True, I know how the story ends and I know where it's set, but I still know nothing of the journey; the dialogue, the humour, the characters, and what makes it sparkle. Ratatouille the game doesn't so much follow the plot of the movie as get stuck to its shoe and dragged helplessly along.
There's not much you can really do with the tale of a rat turning his hand to cookery in a Parisian restaurant. A Cooking Mama-style game where you probably want to avoid the sultanas, maybe? No, THQ has followed tradition and plumped for your bog standard platformer. A jump and climb adventure in a rodent-sized world with minigames to partake in and dozens of charms (read: coins) and tokens to obsessively collect just because they're there.
I don't give a rat's ass

Getting caught by that kid means instant death. It’s a common theme for this highly vulnerable rat.
Four of the six worlds (the others being a tutorial world and a hub level) have missions you must complete in order to progress, usually involving getting an object or yourself to another place. Each contributes to the set up for a heist operation involving helping your ratty friends get some food or object down into their sewer home. Once this is done, you're onto another set of timed challenges against a very generous clock in order to put things in operation. The planning and execution stages make it a lot like the Sly Raccoon series in that respect, although nowhere as polished or varied. What it really does is make us wish the Sly trilogy had sold more so we could all appreciate how this should have been done.
Each of the levels culminates in a 'boss battle' in which you must run towards the screen to escape your pursuer. That kind of thing was pretty irritating back when Crash Bandicoot did it on the PSOne ten years ago. Here it's equally so, especially when you combine inevitable deaths with the fact that they seem to drag on far too long.

Dog meets rat. Dog eats rat.
There's a good sense of scale to the environment at least (even if there is noticeable pop-up in each level's introductory fly-overs). Being a tiny rat means finding ways and means of reaching the highest of heights: tightrope walks along wires, point to point jumps (another reference to Sly Cooper there) across light fixtures, scrabbling down table legs, and the traditional rat up the drainpipe are your standard means. Although perhaps that latter description isn't so apt, as Remy's normal speed is a treacle-like canter. You can run, but your stamina depletes out far too quickly. If, for any reason, you ever find yourself forced to play through this game, I'd suggest entering the cheat code SPEEDY for infinite running. It should make your experience slightly better than mine - if I'd known about that code at the time, perhaps my play through wouldn't have been quite so tedious an affair.
Fetch the rat poison
For a game aimed towards a younger audience, though, it's a lot tougher than it looks. Remy can't fall that far and the tricky jumping controls always conspire to make him miss his mark. It's not entirely uncompromising given the generous mission checkpoints, but outside of those central goals you'll often find yourself respawning way back from where you were each time you die. It puts a little bit of a damper on exploration in a game that looks like it would be fun to scamper everywhere but often isn't. Still, it's a game that's easily gotten through despite those hurdles.

Will the film increase the sale of rats the way Finding Nemo did with fish? Will they survive better after being flushed down the toilet in six months?
In contrast, meanwhile, a few of the mini-games almost had me crying real tears. Set in abstract dream sequences, some are easy, but some feature tough platform challenges against the clock where one hit is all you get before restarting. Thankfully, they don't have to be completed to progress, yet they're a surprisingly enjoyable distraction amongst the mindless platform fodder of the main game.
Incidentally, this being the 360 review, getting every Achievement isn't as simple to do as you'd think. This is the kind of game in which you get AP for doing things rather than doing them well. However, there are certain rooms and areas you gain access to throughout the game with hidden charms to collect. If you miss a few, though, you can never go back, forcing a restart of the whole game. No matter your view on Achievements, that's pretty mean and sloppy design right there.
It point towards a general mediocrity beneath the Pixar polish. There's no real sense of involvement with the story. Missions are completed without really knowing why, and like most games of its type, it's more of a brainlessly compulsive collect-a-thon than anything else. Competent in its own right, playable even, but deep down as nutritionally void as the popcorn you'll scoff while watching the movie.
5 / 10
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Comments (26) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Glad I didnt listen to him.
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I think not EG. I THINK NOT!
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But seriously, EG is a terrible site when it comes to multiplatform reviews.
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That thing was irritating since the very beginning. First I saw it was on The Lion King on the SNES. Maybe it's a disney game tradition where you have to run but can't see where you're going by design.
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;-((((
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If we review the 360 version, it's largely because that's the version publishers send out. There's only one publisher in the world that send out different formats of the same game, and that's EA. Other publishers have very slim PR budgets and insist on only sending out one format - if at all.
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Graphical style of the movie is brilliant. Story is so-so, but artistically I love it.
Stop watching bad bootleg versions!
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Popcorn is a wholesome, fun food which aids digestion by providing necessary roughage, also known as fiber. Health and medical associations regard popcorn as an excellent mealtime complement--sugar-free, fat-free and low in calories.
the American Dietetic Association permit popcorn as a starch exchange on weight-control diets, and the Feingold Diet for hyperactive children permits popcorn because it contains no artificial additives. The experts agree. Popcorn is all-around "good" food-healthy, economical and tasty.
I demand a recount!
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"The PS3 version has been out several months already."
Has it? Then how come it didn't chart---oh, sorry. Sorry!
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Heh, they're conviently forgetting that plain popcorn tastes like cardboard. You need to load it with butter and salt (or failing that, sugar) to make it palatable.
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"You need to load it with butter and salt (or failing that, sugar) to make it palatable."
Well yes, it's a butter delivery mechanism. It's why I like popcorn. Comparing it to this horrible licensed throwaway tat does popcorn a disservice.
Except the people who put sugar on popcorn instead of butter, or (EVEN WORSE) buy sugar popcorn at the movie theatre instead of the buttered so they can stink the place out. DO YOU PUT KETCHUP ON ICE CREAM? NO? THEN WHY EAT POPCORN WITH SUGAR!!! ARrrgh!
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I recommend Finding nemo on the gba. Top stuff.
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I wonder, do the reviewers choose the scores?
Surely it would be better if the reviewers simply wrote the reviews, and then based on those the editors picked the scores in line with the websites system?
That way teh reviewers would have to justify their arguments in text, rather than writing a bunch of stuff and then clarifying it with a mark.
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LOL!
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Why on earth are gamers so obsessed with numbers? You dont see film/book people complaining about a fucking number..
Are gamers REALLY that geeky that they care THAT much?
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Fanboys are. Stop by the Halo3 review comments section for details.
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Then again, would you really want to play a game that makes you want to go to the toilet more? I think the comparison still stands either way.
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Yes, of course. They play the game, give it a score based on how they felt about the experience and then write a piece of prose to 'justify' it. Often they don't succeed. Not because the score is wrong but because it's so hard to translate a subjective feeling into a piece of text that looks objective (but of course never is).