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RACE Pro Review

Xbox 360 Review by Dan Whitehead

2 February, 2009

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Despite being over six feet tall, I used to drive a Mini. A proper old Mini, like in The Italian Job. I loved that Mini. I miss that Mini. As any fan of the diminutive car can tell you, there's something special about them, and you can feel it in the way they drive. The first car you get in the career mode of Simbin's debut console racer is a Mini, and it's a testament to the Swedish studio's oft-acclaimed skill that the digital version retains that unique and intangible Mini feel.

It's the sort of positive first impression that bodes extremely well for the game as a whole, and long-time fans of Simbin's long-running GT series will be pleased to learn that its attention-to-detail and depth of understanding when it comes to the physics and handling of virtual vehicles has crossed the PC-console divide intact. Race Pro may not be the most inspiring title for a game, but it's perfectly apt. This is a game made by people who know racing - Simbin founder Henrik Roos used to be a professional GT Championship driver.

His company's PC series has a devoted legion of fans, but the games are notorious for their unforgiving simulation approach. Are wussy console gamers ready for such ferocious fealty to real life? Actually, as it turns out, they don't need to be. Race Pro has the depth, but it also has a thoughtful training slope to ease you in. It's perhaps the most accessible hardcore racer to grace a console.

The heart of the game, as always, is the career mode. Here you work your way through eight race groups, each containing up to seven different contracts. You must buy into each contract using credits, which you earn based on performance in races. The amount you pay, however, will vary depending on whether or not you pass the tryout time trial for the contract. Pass the test and the cost of entry drops sharply. If you just can't beat the time - or can't be bothered - then you can pay over the odds and get the contract anyway.

'RACE Pro' Screenshot 1

Interior views may not bristle with detail, but when the racing is this good who needs dashboard distractions?

The flexibility continues once you're ready to race. You can tackle each contract at amateur, semi-pro or pro levels. The higher the standard, the higher the credit payout for victory. Racing at the top professional tier, however, means that you get no racing assists whatsoever. Amateurs, on the other hand, can make the game as easy - or as hard - as they like, with complete freedom to tweak the anti-lock brakes, traction control, stability assistance and racing line indicator. As your confidence increases, so you can slowly let go of your helping hands in whatever configuration works best for you.

On the track, you'll see just how important these features are. Racing as a professional shows off the phenomenal physics and handling, but will leave most fair-weather racers seething with frustration. You need to not only understand advanced racing concepts but take advantage of them, usually at horrifying speeds. Each car, from the aforementioned Mini through to various Caterham models, Audis, Viper Coupes and Formula BMWs handles noticeably differently from the moment you take the wheel. The pull of inertia as you hit the apex of a turn, the sudden thrust of forward momentum as you slipstream an opponent - these subtle feelings are conveyed effectively and economically, and feel so natural that performance improvements become instinctive rather than cerebral. The challenge ultimately comes not only in mastering each track, but tailoring your approach depending on the car; a familiar corner can be your undoing if you're in an unfamiliar ride.

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Comments: 1-50 of 85 in total | next 50 »

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wonton
02/02/09 @ 14:07
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well this came out of nowhere

exclusive?
Bitkari
02/02/09 @ 14:07
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Sounds good to me! I dig Race 07, even though I'm generally AWFUL at it.

Wonder how the next Forza will compare?
Edited 1 times, most recently on 02/02/09 @ 14:08
Yodzilla
02/02/09 @ 14:09
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hardcore racing and an otherwise bare bones package. sounds about right
metalangel
02/02/09 @ 14:14
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So how many cars in total are there? Do you need to unlock stuff before using it in multi? What sort of replay or photo options? How about the tracks, are they any good? A worrying lack of detail in that review, is there something going on here?
Psychotext
02/02/09 @ 14:14
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Better than I expected.
b00n
02/02/09 @ 14:17
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a buy for me while waiting for Forza3.
farticusmaximus
02/02/09 @ 14:18
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Looking forward to this muchly. The handling in Forza is fantastic but it's too easy in career mode as you can simply tune your car past the opposition.

Any news on a demo?
booner
02/02/09 @ 14:20
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Where have the split screen gaming options gone? Burnout, GRID and Race pro all without split screen? Such a shame as my friend and I enjoy a good session.
superjag86
02/02/09 @ 14:23
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"Such a shame as my friend and I enjoy a good session."

Do you really need split-screen for that??
T4RG4
02/02/09 @ 14:27
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That review didnt say too much really :/

Tracks? Demo? Car variety? Online mode/options? Hmm.
Ceatlan
02/02/09 @ 14:28
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I'm really looking forward to this. Much as I am enjoying Race Driver GRID that I bought cheap for the PC at the moment. I really do wish I was able to practice tracks, and qualify for races myself, rather than get thrown onto a new track with a new car and instantly be expected to go round fast enough to win, even though I was forced to start at the back of the grid and you've only given me 2 laps to do it.

I love the game and career structure of GRID, I also love the presentation and I really love the quality of the racing action. I just wish they hadn't stripped the race events themselves down to the bare minimum of a mad dash for the line. Hopefully this game will give me more of what I want.

KreyAtiv
02/02/09 @ 14:38
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After reading the review I'm still a bit unsure about it. I do enjoy watching the occasional replay in a racing game, but doing so in Race Pro seems like it'd spoil it too. As do does the damage, not affecting any mechanical parts.
I'll wait until I get a go at the demo to see if it'd be worth getting and if it'd keep my interest.
Miths
02/02/09 @ 14:39
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How does it play with a pad? Even if the 360 is able to support Logitech wheels now rather than the cheap, official plastic crap (and I'm guessing that actually still isn't the case?), I've pretty much ruled out using the Logitech G25 I originally bought for PC sims in 2006, in my living room (and unfortunately I don't even have a proper gaming PC at the moment either, nor can a wheel be mounted on my new, fancy, curved piano gloss glass desk anyway :)).

I bought a fancy "Wheelstand Pro" several months ago (when Ferrari Challenge for the PS3 was released if I recall correctly), but it just proved more trouble than it was worth having to move tables around and dragging the whole stand and wheel in and out of the living room every time I felt like doing a few hours of virtual racing.
Which is also why I'm leaning heavily towards arcade racers rather than sims these days, as it just feels so damn wrong playing the latter with a pad - at least when you spent a few years in PC sims with wheels and pedals.
eldarko
02/02/09 @ 14:54
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No matter what scores these things get, if only takes a matter of seconds for you to know if the whole 'feel' of the physics engine is correct. GRID didn't have it. Forza 2 had it in spades.

So the burning question is: anyone know when a demo for this will be on Live?

GreatUncleBaal
02/02/09 @ 15:01
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I'm more than likely to pick this up, though I'm a little worried about the comment regarding damage not being that great, given that it's trying to sell itself on its realism.
Race Pro's own website states "Highly detailed damage realistically affects handling" - doesn't sound that highly detailed, although the review didn't seem to cover how it affects the car's handling.
It seems like they're going to release a demo, so hopefully all will become clear before I commit money to it. Like eldarko says, you know pretty quickly with a racing game whether it's one you're going to get on with.
SpaceMidget75
02/02/09 @ 15:03
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Demo out any day now apparently.

And it has 350 cars according to xbox.com
dazrichards
02/02/09 @ 15:07
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Read a preview which said there are 13 tracks. Pretty poor that. The US and UK official 360 mags score it 6 and 8 respectively.
aphexstwin
02/02/09 @ 15:07
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top gear magazine reviewed this game last month and this is their review, written by bill thomas, sorry for the plagiarism....

'a console game is going to be simpler and easier than a pc driving sim by definition. but its still hard for me, as a dedicated sim-head addicted to stuff like iRacing.com, to not wish for more realism from race pro, the new xbox racing game from simbin. simbin is a god of pc driving sims, with games like gtr and race 07 to its name, so this game was always going to be a bit more realistic than other console games. and it is, still, simbin has wound back the physics for the sake of the playability, to the extent that even sliding some as crazy as a caterham is hard, and i think that the developers may have gone just a tad to far. but the fun is here aplenty, and that will be enough for most people - lots of fast cars, including radicals and gtrs and wtcc cars and interesting tracks aswell. the sound effects and graphics, while not quite up to pc standards are great, and you'll be absorbed with the competition. but - and this a 'but' for sim heads, dont expect big realism'

they scored it 16/20, but if they can be trusted, i wanted more sim and less americanism, so i'll try the upcoming demo before splashing out on this game, that is what they are there for afterall. but for a game like this i want rooms that are wheel only (like you get on ps3 ut3 - k&m only rooms) because pad racers will generally be faster than wheel ones. (just to clarify, you can tell by watching replays on f2 with telemetry as to whether its a pad or wheel lap, and the top racers on f2 are pad racers)
kobashi
02/02/09 @ 15:33
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first day buy for me. good review!
citizenHUNTER
02/02/09 @ 15:36
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Hmm, the review was what I was expecting I guess. It's a shame that presentation and the lack of super shiny graphics seem to be dragging the score down. I know, especially now as gaming becomes more mass-market that presentation is important, but it's the racing here which is what this whole game is about, not how nice a menu screen looks. Richard Burns Rally had pretty dire presentation but it didn't matter a sod once you were in a rally.

And even if the tracks and car models are only merely sufficient, I know from what I've seen that the handling of the cars immediately will make this look far more believable than other, flashier games (GRID) where the physics are laughable and it's very evident in the replays.

I for one am still very much looking forward to this, as long as the game doesn't have tearing or some horrific frame rate drops that's all I'm caring about, can't wait for the demo to come out! :)

P.S. Yes there should be more detail in these reviews, just about the bare essential things people want to know about like control schemes, number of tracks etc. The Eurogamer reviews are getting more and more vague and while it's nice being slightly removed from the pernickity details of why something might work or not, as far as gaming is concerned I think these ARE things we should hear about so as we, as gamers, can make our own judgements on whether we could deal with it or not. It's not like film where someone's objective review merely adds another opinion to our roster, games reviews to me at least, should be more like a semi-detailed breakdown of what is in the game, how it functions etcetera so as we can make up our minds about it and decide if it is for us. These very abstract overview reviews, by one person, does not help anyone make those kinds of judgements about where their next £35 is going towards a game. Rant over.

SO... how about the opinionated review which makes a good read, but next to that some sort of detailed breakdown of the many facets of the game... control schemes, even silly things like graphics options, will it let me increase the gamma so I get a much nicer picture on my computer LCD that I use for instance, the kinds of things we normally have to wait and see with when we settle on actually buying the game for ourselves (but too late I say). Eurogamer does their scientific little console Face-Offs so it's not alien to the site, how about it eh?
coolbritannia
02/02/09 @ 15:47
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Blimey, where did this come from? Looks good, will buy.
Tiel
02/02/09 @ 16:11
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@coolbrittania


From a long line of racing games from the same studio--all available on this little known gaming machine called the pc. Other underground hits include a quirky online world called world of warcraft ;)
Ronan_Crawford
02/02/09 @ 16:19
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Ah thats great. I'll have to buy this soon.
Gnort
02/02/09 @ 16:21
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This game is probably going to polarise opinions quite a lot. I think it sounds pretty interesting, but unfortunately I have recently got back into Forza (after trying to start playing GRID again and wondering how I got so far into it in the first place when it had such a rubbish handling model) and what limited time I have to play racing games is happily spent on that.

I'm glad there's a demo coming out, I'll pick that up and see if it makes me want the game enough to buy it on release. Otherwise, I may pick up a copy later when it's cheap, as long as Forza 3 hasn't come out before then.
Snooz
02/02/09 @ 16:23
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So many racing sims I can't choose, but still no one's picking up the rallysim legacy after Richard Burns Rally. Luckily theres the megamod of RSRBR09, but I'd love Simbin to buy the rights (to the physics engine) and make a big online rallye game out of it.

Petter Solberg is apparently in Microsoft's hands, but only a cellphone game has come out yet, and the financial stuff isn't helping anyone at going for yet another franchise for the narrow sim market.

Oh, and there's the put-your-name-on-a-rally-game-and-die-soon omen... not helping either.

*sigh and explode*

Anyone playing RSRBR09? Check it out on youtube, it's french so the english forum is pretty empty or you're all hiding somewhere else :)

Edited 1 times, most recently on 02/02/09 @ 16:24
darc
02/02/09 @ 16:28
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Slightly disappointed by this review. I was hoping this would be the game to marry a true sim feel with the out-of-the-box polish that's become typical of XBox racers. I'm getting spoiled by the latter.

Anyway, DLC that would let you drive that Mini down a flight of stairs, and all would be forgiven. :)
AaronTurner
02/02/09 @ 16:32
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Need to know how good it plays with a joypad! Also what tracks are available and are they available to all vehicles? Can you create custom championships?

I'm a bit disappointed by the crash damage, it sounds weak. I really want a game where if you're in a big collision then you're out the race, that's it. It'd make people a bit more wary on xbox live!

Anyway, glad it turned out well.
UncleLou
02/02/09 @ 16:59
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I was hoping this would be the game to marry a true sim feel with the out-of-the-box polish that's become typical of XBox racers

And that's probably the contradiction. If you have a budget to make the game shine like GRID, you can't make it a sim without going bankrupt. :-/
metalangel
02/02/09 @ 17:12
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Any time you want to do a proper review with details of what the game contains and how it all fits together, we'll be waiting. Sorry, but this was so completely generic you could have been talking about almost any racing game and it would have fit.

I'll avoid any conspiracy theories until later ;)
Dogstar060763
02/02/09 @ 17:33
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I have to agree with many others here - this review is way too generic. This is a racing simulator we are talking about and detail is everything. Excuses, such as trying to make the 'review' appeal to the widest readership don't work: the 'widest readership' won't be buying this title, but dedicated petrolheads might possibly and they need a little more to go on than vague suggestions.

Come on, EuroGamer - you can do better!
cyber_nicco
02/02/09 @ 17:33
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Not a particularly informative review, I'm afraid. As has been asked before: Cars? Tracks? Tuning? Anything? I really have almost no feel for the game after reading this review.

Also, "Where other games bleed the fun out of racing or punish you harshly for straying off the perfect racing line, this is a game that wants you to succeed and leads with the carrot rather than the stick." What does that mean? The author goes on in the review that this is a heavy-duty sim, but then seems to suggest it's not too difficult. I suppose he is referring to the different difficulty levels, but there should be more clarity.

Oh well, I was really excited about this, but somehow I feel all dead inside now. :) I'll just go and have a look at a few more reviews.


Farzlepot
02/02/09 @ 17:55
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"Shrewd racing fans" will be on their PCs ;)
secombe
02/02/09 @ 18:15
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This game is probably going to polarise opinions quite a lot.

Absolutely, the proper sim heads will already be playing GT Legends, GTR2 or something along those lines on their PC anyhow, so it will be interesting to see how this crosses over. This was never going to have polished graphics or presentation, but that's kind of missing the point, if the physics are present and correct from the PC versions then this should be spot on.

Odd review though, two pages of not much at all. My biggest concern is how this all translates across to the 360, I use a 360 pad on GTR2 but have it tuned to perfection via the incredibly detailed controller settings.
Edited 1 times, most recently on 02/02/09 @ 18:15
tomnol
02/02/09 @ 18:26
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This sounds decent, but more in a bargain bin way. Too many other racing games to finish. I just recently started with PGR4, which is excellent, and also got back into GTp5 after an 11 month hiatus. Ferrari Challenge is also waiting to be played a bit more...
Numbat
02/02/09 @ 18:29
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I'm interested to see what PC fans make all the fuss about. Have never tried a Simbin game as I use a Mac, so am looking forward to trying the demo.
Anthony_UK
02/02/09 @ 18:55
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An unusually poor review as many have said, this is the first major racing game for ages and there was next to no information about any of the things that really matter! What gives?

How many cars?
How many tracks?
How is the handling with a pad?
How does the handling compare to Forza/GT (you'll be fine if you've played PGR or Forza is unbelievably vague)
How many cars per race online?
Tuning options?

Come Eurogamer, your usually spot on!
smelly
02/02/09 @ 19:31
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Does this offer me anything that Burnout Paradise wont?
barchetta
02/02/09 @ 19:40
#38
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The old 'hot-seat' racing is unusual nowadays but it is hardly a new concept - Sir Geoffrey Crammond used the method in the 16-bit F1 GP days - possibly on Revs too!

I too am eager to hear a bit more about the meat of the game -together with pad vs. wheel etc.

Oh well, maybe a more sim related site can do us the honours.

/awaits demo.
UncleLou
02/02/09 @ 19:40
#39
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Well, they're both games, I guess.
smurphs
02/02/09 @ 20:34
#40
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Oh yes, you had me at the mini. Mmmmmmm.
FooAtari
02/02/09 @ 21:17
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Disapointing. Seems Simbin dumbed Race down a little for the console market. Seems PC is still where its at for proper sim racing.
Ryze
02/02/09 @ 22:43
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Hilarious that all of these driving games are coming and going while we still wait for a GT game for PSP and PS3.
SAH1977
03/02/09 @ 02:50
#43
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Looks very good, but I'll wait for Simbins PS3 exclusive and Race Pro 2, which is also due on PS3. In the meantime let's hope Supercar Challenge delivers the sim goods before GT5, F1 '09 and Blimeys NFS Shift are released.
davisorle
03/02/09 @ 05:58
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It ddin't come out of nowhere but from the damn vids so far I'd swear it sucked.. How did they pull this one out like this all of a sudden i got no fn clue tbh. And yeah it's exclusive.

Well good job I guess lol.
sharky_ob
03/02/09 @ 09:03
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@ SAH1977

Erm, you don't own a 360 do you? Move along now.
Altrezia
03/02/09 @ 09:28
#46
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I'm buying. Love Sims, got most of them avail to the PC market, but no reason not to buy a 360 one. Can't wait!
themorganator
03/02/09 @ 10:21
#47
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@ SAH1977

Get you blinded BS3 ass out of this thread.

regarding race pro, I played a working version at the Eurogamer expo and, while it doesn't look as good as some of the bigger budget titles, it certainly handled in a similar fashion to Forza and thankfully not like that garbage Grid/ Dirt.


Spekingur
03/02/09 @ 10:25
#48
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Wow. People complain about no mention of the amount of tracks or cars and options of tuning, etc. Seriously, did you ask "how many levels are there in Bioshock? Because I don't want to buy a good game if it only has like 5 levels because then I'm getting less for my money!" - get a grip.

As for the damage in the game, I'm pretty sure that the videos you see from the game the damage options are turned way down. The pervious Race games from the dev have had pretty nice and unforgiving damage. And I would like to mention that I use my X360 controller with Race07 on the PC. And it works quite well, although I did spend a tad bit of time configuring the setting for it.

There are 48 cars with 350 models (car hulls). All based on specific championships. There are 13 tracks. As for online play, I doubt there'll be any less than in the previous PC versions.
rhubarbandcustard
03/02/09 @ 10:34
#49
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Sorry guys, got to agree with SAH1977.

Have bought every SimBin game ever released (I think), but buying a serious sim style racer for the 360 is pointless because...

on my PS3 I get to use Logitech steering wheels, while my 360 steering wheel is a pile of junk.
FooAtari
03/02/09 @ 11:16
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Wow. People complain about no mention of the amount of tracks or cars and options of tuning,

What? How many tracks is in a racing game is a legitimate question. While people may not ask how many levels there are they usually want to know how long a game is which is a similar question. On a console where there is no chance of getting any community created mods or additional tracks apart from DLC (complete opposite of PC sims) how many tracks are available is a valid question.

I wouldnt pay full price for a racing game that only had 6 tracks for example.
Edited 2 times, most recently on 03/02/09 @ 11:17

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