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The Legend of Zelda: Twilight Princess Review

Wii Review by Kristan Reed

8 December, 2006

Page 1 of 4. Page 2: "Kristan's take" ->

Kristan's take

Like many desirable things in life, it's not the size, it's what you do with it that counts. After so many years in development, we all expected the new Zelda to be an absolute monster of a game. Sure enough, Nintendo proudly proclaims on the back of the box that Twilight Princess is "the biggest Zelda adventure of all time".

It's no idle boast - but is that enough of a selling point on its own? Zelda games are usually of such inspirational quality you don't even need a review. You've already made your mind up, right? You pre-ordered it months ago and will spend the entire weekend nailed to your sofa. Sleep isn't even on the menu.

But what about the floating voters out there? The millions of PlayStation faithful and Xbox devotees who've never bothered buying a Nintendo home system, but have a DS and like the idea of the Wii. What about those of you who keep hearing about how good the Zelda games are, but fear the 50, 60 hours of hard slog required to get through it? It's a fair point. We've said it many times: we'd rather play a consistently entertaining eight to ten-hour game than a sprawling 60-hour epic that's an endlessly padded-out slog.

Thinking big

Thankfully, Twilight Princess fires a bomb arrow at that theory. Sure, it's a massive game. A behemoth. Even if you rush through it and never get stuck, it's easily four to five times the size of most mainstream games currently topping the charts, and comes as a bit of a shock to the system as a result. Every time you think you're 'nearly finished', a whole new portion of the game reveals itself, but does so in such a way that you never feel exhausted or overwhelmed by the task at hand. Chances are, you'll have had such a great time that you'll only ever be grateful to Nintendo for not only packing in so much gameplay, but making it so consistent all the way through.

'The Legend of Zelda: Twilight Princess' Screenshot wolf

Shadow of the wolf beast colossus.

But Twilight Princess isn't simply consistent. Consistency can get boring if you're just slogging through doing the same thing over and over - no matter how good that piece of entertainment is. The real delight about the latest addition to the Zelda series is how skilfully the game's been broken down into delicious chunks - like discreet episodes that unfold, embellish the storyline, increase your abilities and keep twisting the gameplay into new shapes that make the progression exciting and enticing. There's always an incentive to keep going. There are always new things to discover.

On so many levels that matter Twilight Princess is an absolute masterpiece. No wonder it took so long to make.

In terms of where it fits into the Zelda lineage, we're very much back in Ocarina of Time territory, and, for many, Twilight Princess will represent a spiritual sequel that's completely faithful to what fans expect from the series. In many ways, its determination to stay true to the legacy of the past holds it back to a degree, but we'll come back to that.

Link to the past

'The Legend of Zelda: Twilight Princess' Screenshot set

Do not adjust your set! Some parts of the game will make the blood rush to your head.

At the start, Twilight Princess stays true to the principle of young-unassuming -boy-saves-world -from-destruction, but manages to stick to the familiar Zelda formula without ever being tired or too predictable. To summarise, the Kingdom of Hyrule is suddenly shrouded in darkness, leaving the shocked population little more than confused spirits that cower from the monsters that glower in the twilight. After a fairly innocuous goat-herding, horse-riding introduction, Link finds himself caught up in the chaos, transformed into a Wolf and locked in a dungeon. But a kindly big-headed, small bodied shadow dweller called Midna helps you escape, and from then on you embark on a epic quest to free the land from the cursed twilight that infects the kingdom.

For a large chunk of the game Link's on an elaborate clean-up mission, freeing each section of the game world from the darkness that enslaves its people. Doing this follows a familiar pattern each time, ensuring you switch back and forth from your Wolf form and back again whenever you encounter a new section of the twilight-ravaged kingdom.

The first major section of each 'clean-up' process tasks you with collecting all the 'Tears of Light', which take the form of invisible dark insects that lurk in the darkest corners. Seeking them out involves switching into the wolf's 'sense' mode, which is effectively like a sort of night vision that enables you to detect things otherwise invisible to the naked eye - like scent and places you can dig down into. Acting as a subtle introduction to the plight of the characters that inhabit these darkened alternate dimensions, they can't see you, but switching to sense mode lets you listen to their fearful mutterings - once you've rounded up all the tears, light returns to the land and the characters give further information on what else is going wrong nearby.

Might as well jump

'The Legend of Zelda: Twilight Princess' Screenshot bass

Sales of Sega Bass fishing set to tumble.

At that point, you become Link again, and venture further into the kingdom to engage in what usually amounts to really engaging platform puzzling with a hefty dose of (ridiculously easy) combat thrown into the mix. Reminiscent of the crafted, cunningly designed early Tomb Raider games, the widescreen vision of Shadow of the Colossus and the masterfully devious Metroid Prime titles, you find yourself slowly chipping away at the task in hand by activating switches, performing timed jumps, collecting essential artefacts, freeing unfortunates and, eventually, meeting fearful, screen-filling bosses. Well, they look fearful to begin with, at least, but are all pretty easy to dispatch thanks to the game's continuation of its rather forgiving (but nevertheless fairly entertaining) combat mechanics.

To begin with you might not be all that impressed with the way Twilight Princess utilises the controller. A lot of the time it feels like the game's 'grunt combat' has been shaped around the Wii controller's novelty value ahead of genuine innovation. For example, you essentially shake the nunchuck to pull off a spin attack, and wobble the Wii remote left and right to pull off a slice - and neither require any real skill or timing whatsoever, which is a bit of a wasted opportunity and will only add weight to the argument that most games simply don't benefit from novelty controllers. It's not made any more impressive as a technical demonstration by the fact that the game allows you to Z-lock-on, flail indiscriminately and still succeed - something that could have been adequately mapped to two buttons on the Wii remote. Making people look like they're having some sort of seizure in front of their screens isn't the way to grow the videogames market, and might make the Cube version more fun in one small respect.

Having said that, Nintendo does make excellent use of the Wii remote's motion sensing ability elsewhere. For example, weapons that require you to aim, such as the slingshot, bow and arrow, the wind-powered Gale boomerang and the claw chain grapple require you physically aim the Wii remote at the screen and target objects and enemies yourself. The sensitivity of such actions means that it does take a bit of getting used to, but it's a novelty that doesn't wear off. To start with it gives you a simple means of firing your slingshot at enemies, but throughout the game new items get added to your arsenal that not only help you solve certain puzzles, but show off the new controller in a better light.

To Page 2: "Kristan's take" ->

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Comments: 1-50 of 227 in total | next 50 »

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HappyTreeFriend
08/12/06 @ 15:26
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About Time!! Now to read!
Huntcjna
08/12/06 @ 15:28
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Looks like a solid score to me for one of my favourite franchises. Could I just ask if you gents are planning on reviewing next weeks GC release seperatley or not at all?
Gori
08/12/06 @ 15:29
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I've honestly had more fun with the Wii today than with my 360 since release.
Dirtbox
08/12/06 @ 15:29
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Oh.
gizmo
08/12/06 @ 15:30
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Are those screenshots captured from the game and representative of the actual quality?
lambtron
08/12/06 @ 15:30
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Cannot wait! ^_^.
Steroyd
08/12/06 @ 15:31
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This calls for a CELEBRATION

Let's dance.
Rambaldi
08/12/06 @ 15:31
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Yes, but is it worth buying a Wii for or will a £15 Cube do?
bdc
08/12/06 @ 15:32
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Got it today - and to be honest, I think these guys gave it 9/10 just for the sake of it being Zelda. It does _not_ deserve that score at all. Maybe a 7. The controller feels fucked up, the graphics are terrible, and its repetitive.

Blinded by hype. Just like with Halo 2 then. Sequels to big games always HAVE to dazzle the ones actually reviewing the games :(
gizmo
08/12/06 @ 15:32
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"but it's quickly apparent that you're not actually controlling the sword; instead, the slashing movement is interpreted as a button press, and Link swings his sword just how he would if you'd pressed a button, regardless of how you held or moved the Wiimote."

This is what puts me off.

Its like standing in front of the telly and kicking an imaginary ball, each time I press the 'a' button on my 360 controller!
Hunamster
08/12/06 @ 15:34
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18/10, best game evar!
El_MUERkO
08/12/06 @ 15:34
#12
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18/20 = better than Gears!

/runs
El_MUERkO
08/12/06 @ 15:35
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:O

same second
Carlo
08/12/06 @ 15:35
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\0/


That's a 'definately order it' if ever there was one
DUFFMAN5
08/12/06 @ 15:37
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Do you guys know, save from the control system does this version differ greatly from the cube version, the ONLY reason I still have a cube is for this game.
Thank you muchly
jonnyreb
08/12/06 @ 15:38
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Has anyone tried the standard 'cube version yet? And if so, is it basically the same game?

I wouldn't mind picking this up but don't really want to invest in a Wii for it.....but the cube needs about 5cm of dust brushed off the top first :)

I heard some distrurbing rumours that the standard cube version isn't coming out in Europe.......disturbing but not reliable.
Psychopompus
08/12/06 @ 15:42
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'Graphically, the game is initially disappointing - it shows its GameCube origins clearly, and even at that it doesn't rival titles like Resident Evil 4 for graphical quality.'

This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards
ProfessorLesser
08/12/06 @ 15:45
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I don't want to read it :-(
Steroyd
08/12/06 @ 15:45
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This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards

But they spent lots of time incorporating the wiitrols, i think i'll stick to the cube version though, gotta wait till next weak though. :'(
Psychopompus
08/12/06 @ 15:45
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It's just unforgiveable !
lennon
08/12/06 @ 15:46
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Out of interest is much of the game made up of tiresome travelling ala WW?

Length is irrelevant when its padded out.
Kay
08/12/06 @ 15:46
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Er... are there any spoilers? I'm afraid to read.

K
lambtron
08/12/06 @ 15:47
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So PsychoPompus. You are suggesting they should have redone all the assets? Riiiggghhhhtt...
Steroyd
08/12/06 @ 15:47
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What type of review would it be if there were spoilers.

I'm gonna read it on my PSP tonight, would make some great reading material.
Psychopompus
08/12/06 @ 15:49
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Yes indeed, they had almost 3 years for that !
playgen
08/12/06 @ 15:50
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Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference
JetSetWilly
08/12/06 @ 15:50
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Both reviews an excellent read. I can't wait to get stuck into this.

/puts life on hold
Rambaldi
08/12/06 @ 15:52
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After re-reading the reviews it seems there's little reason to buy a Wii just for this. One of the main criticisms is the feeling of disconnection between the contoller and the actions. Odd. Cube it is!
Muddtallica
08/12/06 @ 15:54
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9/10 is good enough for me...well, heck, what am I talking about, I was always going to get it anyway. Sounds great though, and none of the mild criticisms in there were anything that I wasn't expecting, nor that I couldn't live with...I am curious to know what changed, though, between the E3 2006 build and the final version? Because I recall that EG were really scathing on this back in May, and now they've changed their tune completely...
Feanor
08/12/06 @ 15:55
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How about using actual quotes from the review, instead of making them up MMUK? Although, I know how you love to invent stuff then argue about it as if it's real.

And the text matches the score completely. They love almost everything about the game, apart from a few annoying flaws that drag it down from a 10 to a 9. It really couldn't be more simple to understand.
Edited 1 times, most recently on 08/12/06 @ 15:56
NthSimulachum
08/12/06 @ 15:56
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Worth getting a Wii for?? It's a bit expensive...
Shinji [mod]
08/12/06 @ 15:57
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Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference

We haven't seen a Cube version, but I agree with that assertion. The Wii controls are something I'm neutral for in this game - playing games like Wii Sports shows the real potential of the controller, whereas Zelda really just uses the gesture sensing to replace button presses. It's fun, but the trade-off is a little accuracy; I think on balance, for me, it's an even match between whether I'd prefer it this way or with a standard controller. If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy.
gypsumfantastic
08/12/06 @ 15:57
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ZELDAAAAAAA!

I'll get you next time, you little minx.
Aga
08/12/06 @ 15:58
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Hyrules so much it's not even funny!

\o/ Better than HALO \o/ - as confirmed by EG
Shinji [mod]
08/12/06 @ 15:59
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As I say, we haven't seen Cube code, so I honestly can't comment on any differences other than gesture vs. button press :)
Starmaniac
08/12/06 @ 15:59
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A very tempting game, I have tried it for about two hours on Wii. But than I have decided to wait for the Gamecube version. I am sure I could have get used to the controls, but do I really need to go through the hassle when the good old gamepad version is around the corner? No
gypsumfantastic
08/12/06 @ 16:00
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A nine? A tossing NINE?

Right. That's it. I'm burning down the Internets.
Feanor
08/12/06 @ 16:00
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"If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy."

The GC version lets you control the camera, right?
Feanor
08/12/06 @ 16:01
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"the Internets say that the Gamecube's 2 item slots are quite annoying compared to the Wii's 4."

Hmm, that doesn't sound good. Why does the GC version have less item slots?
varsas
08/12/06 @ 16:01
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From reports the reasons for getting the Wii version over the GC version are the targeting controls and widescreen mode. Having watched videos of the horseback-archery sequences I think having the more intuitive targeting system is probably a better option.
jimbob101
08/12/06 @ 16:03
#41
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I think the Wii version has widescreen support which the GC version doesn't. Disapointing, but I'll still be getting it for the GC.
JetSetWilly
08/12/06 @ 16:03
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@ManicMinerUK

I know what you mean, but I don't think that's peculiar to the Zelda review. At the time I made the point that Dead Rising's save system would have took more of a panning if the overall game was heading for a 5.
Chtulie
08/12/06 @ 16:04
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Er, isn't this game a launch game to prove the other half of the Wii interface. That the Wii can give a whole new gameplay experience AND do existing genres well.
Something that took quite a while to be realisd on the DS, when games started to choose better which extra functions to incorporate, and which not to use.
Starmaniac
08/12/06 @ 16:05
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Is there a reason for the Cube version to have less slots and no widescreen suppost other than Nintendo trying to make look the Wii version better artificially?

Edited 1 times, most recently on 08/12/06 @ 16:06
Feanor
08/12/06 @ 16:05
#45
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Go on then, find us an EG review where the flaws from Zelda are present but EG make a big deal about them and give the game an 8 or a 7.

I recall them marking RE 4 down for a few annoying flaws, but only from a 10 to a 9. And Gears of Wars single-player got an 8 partly because it's such a short game which is one flaw Zelda certainly doesn't have.
Artemis_Matsas
08/12/06 @ 16:05
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What an irony...

Right now i hold my copy of Zelda, but the shop i ordered my Wii from f****d up and i'm getting the system on Tuesday!!!

AAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!
varsas
08/12/06 @ 16:06
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@ManicMinerUK: I'm not sure that they would be major flaws in other games at all. It sounds like the save system and camera work perfectly well the vast majority of time.
Muddtallica
08/12/06 @ 16:06
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ManicMinerUK: Have you played a Zelda game before? Those are flaws that I recognise from previous entries, and if I think about them, I suppose they do sound quite bad, but I never really noticed them. The dungeon save thing isn't a big issue, it just means you have to do a bit of walking if you save and quit in the middle of a dungeon, and as for the lack of direction, it's always happened very infrequently, and it's never really even close to being a game-breaking problem.

The camera thing's a bit more concerning, because Wind Waker had an ace camera, and I'll be sad to sacrifice that control, but I never had any actual problems with OoT's one-button camera control. If it's as good as that, I'll be happy enough.
gypsumfantastic
08/12/06 @ 16:06
#49
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Hulking muscle-mary Marcus Fenix could have a Mincing queen link in a fight any day.

Feel the homoerotic tension.
Chtulie
08/12/06 @ 16:07
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@ Feanor:

Good lord I hope the GC version won't have seperate camera controls. It was one of the things that annoyed me most about WW after the N64 Zeldas. It wasn't quite as bad as Sunshine, but the constant need to adjust the camera rather then having a good automatic one frustrated me to no end.

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