Trauma Center: Under the Knife Review

Phoenix Wright for the patient?

Version tested: DS

It's not easy being a doctor! A profession constantly on the move, it demands confidence, deftness of touch, sharp reflexes, superhuman concentration, relationship skills, bomb-defusal knowledge... Well, here it does.

This obviously isn't a surgery simulation, so the devs have had to edit the practical tools down to a set of ten, and the demands down to a set of stylus-driven challenges. Managing to convey the above requirements under such constraints is quite a feat, and Trauma Center deserves credit for it.

Adopting the mantle of Dr Stiles, a young doctor at Hope Hospital, you're quickly thrown into the OR. "Let's begin the operation!" he blurts with Phoenix Wrightian mania. During the initial section of the game, you're hand-held through touch-screen surgeries by departing nurse Mary on the top-screen, who teaches you the basics of making incisions, delivering injections, applying gel, suturing (stitching), handling forceps, applying artificial membranes and doing all of that while maintaining a patient's vital signs. This sets the tone for what follows.

With Mary gone, you botch your first big op - ignoring advice from her saucy replacement with the big doe eyes - and so you set out to make up for it. Which you do with aplomb. After demonstrating incredible concentration in a life-saving surgery, your superiors inform you that you have a special gift, the Healing Touch. Think of it as Bullet Time for doctors - by drawing a five-pointed star you can act in slow motion for as long as your special-points bank holds up. Applying this talent to conquer an unknown virus that swims around a young girl's vital organs like a slash-happy fish, you become a target for Caduceus - an organisation that fights bio-terrorism. You join the fight against this new virus, GUILT, and its many strains.

'Trauma Center: Under the Knife' Screenshot guilt

Meet GUILT. Yes, it's an acronym. It's too silly to explain.

You face various surgeries throughout the game's episodes - all with preset parameters, areas to focus, and outcomes that feed the ongoing story, so you can't, for example, accidentally sever someone's legs during a winning surgery and then have to explain yourself afterwards. Pity! Each patient presents a new combination of tumours, internal lacerations and GUILT strains, spawning various cuts, small and deep, and other ailments. You have to disinfect, stitch, cut and remove, patch up and use things like a magnifying tool to concentrate on certain areas, or an ultrasound to locate moving targets. Through in-game tutorials you quickly gain a grasp of how to tackle each situation using the various tools available through icons on either side of the screen, and thankfully your assistant is always on hand to shout at you if you're doing the wrong thing, which rarely has that much negative effect anyway. Speed's much more of an issue.

As you proceed, a story's told through manga-style cells on the top-screen with dialogue bubbles as each of the various doctors and key staff pitch in and provide commentary and intrigue. The plot's occasionally amusing, manages to toss in bits of jargon without confusing the novice (so, all of us), and even touches on issues like euthanasia, bio terrorism, and the pressure doctors are forced to work under (complete with the inevitable senior surgeon who'll "never operate again"). Even so, it's hard to take it all too seriously - the quirky characters and sanitised presentation are comparable to Phoenix Wright's, though not quite so engaging or memorable.

'Trauma Center: Under the Knife' Screenshot ratched

Yes Nurse Ratched.

Having successfully distilled modern medicine into a formula that's one part Holby City and three parts flamboyant anime, however, Trauma Center goes and lets itself down in other areas. For example, each time you retry an operation, you have to click through all the dialogue again, and you have to repeat the initial easier phase of the operation to return to the bit that killed the patient. There are also occasions where it's necessary to zoom in and out of different areas repeatedly, and the game's reluctance to acknowledge your stylus gestures are a relatively benign contaminant next to the cancerous frustration of discovering your input's not being accepted around the outer edge of the screen while zoomed.

Worse, while the general difficulty of some surgeries can be forgiven for being quite exacting, some are often hideously out of synch with the general curve - and potential showstoppers. In a couple of cases I had to create strategies that involved manipulating the mechanics by continually pausing, or tackling multiple tumours by getting them to a transitional stage I knew to be harmless and moving onto the next without actually dealing with everything at the appropriate time. Even with the Healing Touch, some surgeries are going to take hours of trial and error to complete.

'Trauma Center: Under the Knife' Screenshot time

Each op is time-limited, which becomes a bitch later on.

You should avoid the temptation to apply medical-style thinking to that. This is a game where we expose creatures with a stylus and then chase them with a laser beam, defuse bombs with medical knowledge, and speed up our reactions by thumbing pentagrams. It is fair for it to demand quicker and quicker reactions and strategic thinking, but too often you feel like you're being arbitrarily funnelled toward failure. Just as annoying, you can't apply what you've learned on second attempts, and the game's mechanics feel like they're failing you rather than the other way round.

For the patient (ha!), the single-player mode consists of several chapters, each comprising numerous surgeries. The level of variation is fair, including the occasional departure for a logic puzzle, or a mid-air operation where you have to worry about turbulence. Beyond that there's a Challenge mode. The idea here is to tackle previous surgeries again and achieve higher rankings, but as with the rest of the game it can be hard to understand why your efforts are being rated so poorly.

Easily the most frustrating thing about Trauma Center is that it isn't just a failed experiment. It's a good idea, well measured and put together. Its problems are spiking difficulty and mechanical obstinacy. In a genre of one or two, that might be forgivable, but the truth is that DS owners can be better served - by Phoenix Wright in the story-driven stakes, and by whatever falls of the shelf when you kick it in the reactions race. You'll definitely need confidence, deftness of touch, sharp reflexes and superhuman concentration if you're planning to scrub up here, and it never! Gets! Any! Easier!

7 / 10

Read the Eurogamer.net scoring policy

Comments (32) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Beano #1 6 years ago

    "Like a surgeon..."
  • Teeth #2 6 years ago

    "Stitched for the very first time!"
  • Heds #3 6 years ago

    "I can feel your heart beat..."
  • asphaltcowboy #4 6 years ago

    Sounds like a toughie! But I have so many other DS games to play! Argh!
  • Pod #5 6 years ago

    Gotta say I thought this game was ace fun and easily worth more than a 7. Its a real challenge and in this day and age of easy games its a welcome change. I've got PW:AA too and they're both alot of fun but I'd say TC:UTK wins. Sure its story is weak but at least its got more than a pinch of gameplay ;)
  • Psi #6 6 years ago

    "In the tray next to mine"
    "Gonna give you all my anesthetic, boy"
  • afray #7 6 years ago

    Nice South Park reference.
    That is all.
  • superdelphinus #8 6 years ago

    Does it have a "S**g the nurse feature?"
  • octo #9 6 years ago

    Cool. How long before we get "Quincy" the game?

    "Sam we'll work all night if we have to!"

    Edited by 1 at 01/11/05 @ 11:59
  • Carlo #10 6 years ago

    bengalibengali. Apart from Taito classics and SotC, ALL my money for games is going on my DS.

    It's where all the games are at!
  • #11 6 years ago

    I don't know if I agree with the review personally. It sounds as if the reviewer found the game too difficult. I know many people that don't suffer from that ailment.
    I feel TC:UtK deserves at least an 8, at best a 9.
  • superdelphinus #12 6 years ago

    I personally want to see a game based on seminal australian soap opera - "Neighbours". A bit like Grand theft auto but obviously around ramsey street and lassiters, and instead of carl johnson it could be harold bishop. how about it crazy japanese games people?
  • #13 6 years ago

    Difficulty is not what brings the score down it's the difficulty curve. It gets too hard too quick

    Well as the first line of the review says:
    "It's not easy being a doctor!"
    :D
  • OnlyMe #14 6 years ago

    *waits for a Life and Death remake for the DS*
    Edited by 1 at 01/11/05 @ 12:11
  • Cyhwuhx #15 6 years ago

    .::: Zoom in and out is done by creating a circle with a hole in it. After learning that zooming has never troubled me again. Ever.

    The difficulty curve might be a matter of taste, personally I love it. It's fitting for the job as not every operation will be life-threatning nor will every operation be plucking out shards of glass.

    Yet, I'm still baffled by the score. It's a solid 9 in my book.
  • UncleLou #16 6 years ago

    Hm, I am not too convinced by this. Sounds like it's essentially a frustrating game with very simple mechanics dressed in an interesting setting.
  • Teeth #17 6 years ago

  • Huntcjna #18 6 years ago

    At 17.99 delivered from movietyme.com I don't think you can grumble I am yet to open it though it only came on friday and I wanna finish Dawn Od Sorrow before I start it.
  • UncleLou #19 6 years ago

    All DS games? Phoenix Wright is said to be very long, Advance Wars of course is, Castlevania isn't exactly short, I've played Meteos for more than 30 hours and still haven't unlocked everything - with about 30 EUR per game if you import, all games (except maybe Another Code) I hought were really good value for money.
  • absolutezero #20 6 years ago

    Any news on the other 2 Doctor games that are available in Japan? There meant to be alot less arcade inspired, and thus should be more fun.

    The pressure is what I enjoy in this game, its not so much frustrations, as trying to keep track of so many things at once. The first time your thrown into an OP and the nurse says "You remember what to do from the last time, right?" I crapped it. Mainly because I totally forgot the last OP, cue lots of slashing and over use of ultra sound.

    Indeed Ouendan! has so much replay value its stupid, so much so you'll find yourself humming awful j-rock on the bus.
    Edited by 2 at 01/11/05 @ 12:51
  • smelly #21 6 years ago

    Does it have boob ops?
  • Rob #22 6 years ago

    For example, each time you retry an operation, you have to click through all the dialogue again...

    No you don't. If you just hit select once (hit it again to stop the ffwd fact fans), it rifles through everything really quickly without you having to read it all.
    Edited by 1 at 01/11/05 @ 12:56
  • absolutezero #23 6 years ago

    http://www.dokuta.com/

    Website of the other Dr game on the DS (theres parts 1 and 2) its made by Spike aswell, which is interesting. I think I'd rather play this than Trauma Center it looks more subtle.

    smelly! There might be boob ops on this one though! = http://www.dokut a.com/sys/index.html
    "please cough, young miss"
    Edited by 1 at 01/11/05 @ 13:04
  • Fubdub #24 6 years ago

    superdelphinus: There were actually a game based on Neighbours once on the Amiga if I remember correctly. It was some sort of Lawnmower race game or something (don't remember to be honest) and it stunk pretty badly according to the review I read.
  • ProfessorLesser #25 6 years ago

    This sounds good to me, but I can't really afford it any time soon.

    Frod, your constant negativity is getting a little tiresome. I don't regret a penny spent on my DS or any of its 6 games. I'm sure I can second-guess your reaction, but you do seem to have more than a hint of DS-aggro about you. Especially constantly bemoaning the use of lists to show how strong a platform is... I really can't see what's wrong with this, when there simply are a lot of good games around at the moment.
  • Genji #26 6 years ago

    Shhh, don't disagree with frod. He'll get mad at you.
  • DodgyPast #27 6 years ago

    Keep up the work. The new standard for gaming websites. My favourite along with IGN and gamespot.comLOL.... bet that's made rauper's day.
  • bluem4gic #28 6 years ago

    The reviewers at eurogamer seem to be very shit at games or just wholly imcomptent. The game is to hard they say. Lets give it 2 out of ten. Some missions are harder than others. The difficulty curve is not correct they say. I know you guys are catering for the casual market but sometimes you piss me off with your reviews. Rating a game down because it too hard or you cant beat a game straight away. Have some backbone and give us some real reviews. Don't put a game down simply because it not as straight forward as you thought it would be. And for god sake dont compare two totally different takes on a particular genre. How can you compare phoniex wright with trauma center? Seems like some personal comments are in your review. Fix up and look sharp. And instead of reviewing games like mario 64 ds with a stylus and staying its very hard to control. When everyone who actually understand how to play the game, knew from day one that you play mario 64 ds with the damn finger strap. If you can't complete hard games. Or you put it down because you cant be bothered to improve your skills to beat a level. Well then mate you are simply in the wrong business.
    Edited by 1 at 02/11/05 @ 08:55
  • Hog-lumps #29 6 years ago

    bluem4gic the review simply points out that there is a slightly unbalanced difficulty curve.

    Now I know this isn't a problem for yourself as you are obviously a gaming god, however to the rest of us 'less talented' mortals it is a valid criticism and an interesting point.

    As for Eurogamer being in 'the wrong business', well I'm certainly glad that it isn't you reviewing the games, as your talents obviously don't lie in the proper use of paragraphs.........!
  • SlackMaster #30 6 years ago

    Frod, the reason the games are short is that they are 'Handheld' games... typically you're not supposed to be playing them night and day, just when you're out and about or on the bog or whatever.

    I think that these genres on the DS make for a really quirky and fresh idea as well as make good use of the DS touch screen/stylus.

    I never would have though about playing games like Pheonix Wright on my home console but been playing it on the DS and it's great.

    I really want to get Trauma Center but it seems to have disappeared off cdwow after a few days of being available.

    Hog-Lumps, he makes fair comments as do you but you look a bit pedantic when you point out typing and grammatical errors etc.
    Edited by 4 at 02/11/05 @ 10:00
  • Hog-lumps #31 6 years ago

    Hog-Lumps, he makes fair comments as do you but you look a bit pedantic when your point out typing and grammatical errors etc.

    I may be pedantic, but reading a post with no paragraphs gives me a headache!! :p
  • miiiguel #32 6 years ago

    EuroGamer's right the game is sub-par at best. Stop being so biased, not every DS game is great... .