Tourist Trophy Review

"Spin-off" sounds about right.

Version tested: PlayStation 2

Aimed at biking aficionados (and aficionadas - you can fiddle with the rider's leather you know), Tourist Trophy is meant as a counterpoint to Polyphony Digital's exhaustive Gran Turismo series. The set-up is immediately familiar - a series of "licence tests" to familiarise yourself with the concepts, a garage area where you can house and tune all the bikes you've acquired, and an enormous range of races in a variety of locations. The idea is to reapply Polyphony's renowned attention to detail, and biking fans sick of lightweight simulators are understandably excited.

They may very well enjoy themselves. Compared to MotoGP - one of the most celebrated series around - it's vicious. MotoGP knocks you over quite a lot, but you can generally see why you went over. Maybe you've gone too fast into a corner, or you're going too fast across the gravel, or you're powersliding a bit longer than you should be, or you're driving into somebody doing a handstand - that sort of thing. It's frustrating, but you know what you did wrong. Tourist Trophy doesn't care whether you understand why you've fallen over. It slaps you on the wrist every time you try to let your hair down. Make no mistake - this is a game where concentration is a must, and without the requisite biking experience only the dedicated need apply.

And while those of you who've been waiting for this sort of challenge can happily run off and buy it, the rest of us are left here wondering what the hell to make of it. For us, it exposes the flaws in the GT concept at every turn. And Tourist Trophy isn't without its own problems either.

We might as well start with the licence tests, since the game does. In many respects they're next to useless - overly easy to begin with, and full of instruction that goes right over my head. I understand the words, and the descriptions, but the basic problem I have is not that I can't find the optimum line through a hairpin, it's that I don't understand why I keep falling over, or what I have to do to be allowed to go fast through, well, anything; it's that on the occasions I do succeed, I can't really tell what I did differently.

'Tourist Trophy' Screenshot crash

He's going to crash.

Gran Turismo is frequently berated for assuming an incredible level of ignorance in the player, and then failing to offer practical advice anyway by giving you a radically different car for every test. But where GT did these things, it almost didn't matter - and you could forgive it to a certain extent, because aiming for the gold medals was moreish. Tourist Trophy does these things and, from my perspective, it does matter. I've had tons of fun with MotoGP and I still struggle with Tourist Trophy after countless hours. So, depending on your level of biking experience, the game either fails to teach or, if you do get it, simply repeats GT's haphazard approach and gets damned with the same faint praise. Some sort of beginner's course would have been invaluable, rather than expecting you to pick it up the hard way - and if that sounds like whinging, bear in mind that Tourist Trophy asks a lot more of you than either of the rival MotoGP series.

Things don't really improve when you graduate and start trying to win bikes. Tourist Trophy adopts a different strategy to GT. Instead of earning money and then investing it in vehicles and upgrades, the idea is to take part in 'challenges' to earn the full complement of bikes from each of the (mostly Japanese) manufacturers. Some of them are only available when you complete the more advanced licence tests, and naturally there's a steady curve of difficulty the higher you pitch yourself.

'Tourist Trophy' Screenshot detail

The level of bike detail is marvellous - although 360 owners have high-def options while PAL PS2 owners do not.

Appropriately, this new approach isn't so much reinventing the wheel as lopping a couple of wheels off. You can no longer perform large-scale upgrades to your vehicles, for example - if they're crap, you've very limited options to improve them. You can change the front and rear spring rate, preload, shock absorbance, the brake balance and tyre compound, your exhaust type and gear ratio, but that's it. GT's tuning options wouldn't fit in a single paragraph, let alone a sentence. Absurdly, much more time appears to have been spent allowing you to change the rider's clothes and riding style - how he leans and so forth - even though it makes precious little difference to race performance.

More importantly, it's much harder to acquire bikes than it was cars. Because you can't just go off and mine certain completable areas for cash; you have to complete these challenges or you can't have the bike. They take the form of a one-on-one race against another biker, starting behind him, and the goal is to spend ten seconds ahead of him or finish the race first. The problem arises because some of them are much meaner than others, and because even the slightest mistake - one tumble on the second lap, or a couple of seconds scooting through the dirt - results in instant failure. In a game that does the opposite of GT and assumes improbable competence, it's not a great fit. There are whole sets of races I simply can't try because I'm fed up of failing a particular challenge. This sort of carrot dangled from a stick works as an occasional side-quest in racing games; demanding it every time is too punishing.

'Tourist Trophy' Screenshot locations

Recognisable locations are one thing, but GT4 fans may feel a bit ripped off.

The races themselves aren't exactly enthralling either, although at least here the game resets you to the track (near instantly) when you fall. Many of the tracks are simply lifted from Gran Turismo (I realise GT is quite exhaustive, but surely there were better ways of doing this), but more painful is the initial lack of speed and the predictable AI. MotoGP is ludicrously quick, and offers a wide viewing angle. Tourist Trophy is much closer in third-person, but only starts to move quickly after a few hours of toiling around on scooters and weaker bikes. TT's braking and acceleration is sluggish throughout, leaving you with plenty of time to sit there and calculate just how many seconds you've given away to the man in front as he zooms out of the corner ahead of you. Or to note that he doggedly sticks to the racing line and rarely demonstrates any knowledge of your presence. There's a real feeling of dampness to every encounter, too - as though you're hugging a canal boat. The weight just feels wrong.

The result is a game that doesn't really offer motorbike enthusiasts the same attention to detail that petrolheaded car nuts get out of GT, and takes hours and hours for the rest of us to warm to. What's most annoying isn't that it's hard to start with, or makes no attempt to accommodate the rest of us; it's that where it contradicts GT, it does so to its own detriment. GT isn't a realistic driving game - it's an illusion that benefits from things like the lack of cars exploding and overturning on a whim, set on a curve that teaches you how to handle monstrous machines gradually. TT sets off in the other direction at a speed the game can only dream of; it starts you off on scooters, which are awful, and which fall over just at glacial pace as real bikes do at breakneck, and kicks you back to the start simply for wanting to unlock new toys.

For a very long time I found very little satisfaction playing it. It's telling that the main thing I feel like applauding is the way that the camera doesn't lean left and right every time you turn. Motorbike devotees may very take to it a lot more quickly, and for those that do there's a great deal of content to unlock and a high-end game every bit as enamouring as GT's - but even they would have to admit Tourist Trophy cuts corners, poorly, in a way that bikes demonstrably can't.

6 / 10

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Comments (25) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Toonster #1 6 years ago

    Oh god why am I doing this?

    First!

    No, I have no interest in this game.




    At all.
  • Furbs #2 6 years ago

    Me neither, I'm just here to watch the fanboy war which might well erupt.
    Its like Forza vs GT with half the wheels.
  • Grom #3 6 years ago

    360 owners? Is this available for 360 then? Surely not...
  • Steroyd #4 6 years ago

    So this is what happens when they spend a year in development and don't delay.
  • AusFreelancer #5 6 years ago

    But where is GT4 online????
    What's that Sony? You lied?.........Damn, didn't see that comming...
  • Shadar #6 6 years ago

    I strongly dislike Gran Turismo. The first game may have been innovative, but in the end, that's no excuse for the utterly joyless racing and a grinding progression curves of the later installments. I have no particular love for cars, but I like racing. I like games. That's why I hate Gran Turismo.

    Who the hell is this game supposed to appeal to? Someone who dislikes games, dislikes cars, have some absurd attraction to Japanese motorbikes and a whole lot of hours to spend falling and falling and falling?

    Meh.
  • Stickman #7 6 years ago

    /\/\0t0r3aaaargh, I've fallen and broken my knee!
  • Rambaldi #8 6 years ago

    Solid evidence of a company stuck in a rut, clearly lacking the ability to, y'know, entertain.

    But hey, at least they only make for Sony ;)
  • myiagros #9 6 years ago

    i disagree with a 6. i my opinion its more of a dodgy 8 (a 7.5 if thats acceptable).

    one tumble on the second lap, or a couple of seconds scooting through the dirt - results in instant failure

    what do you expect, doing those things means your clearly doing it wrong. And if your doing it wrong you can't still expect to win, surely?!?!
    Edited by 1 at 13/07/06 @ 09:52
  • jlaakso #10 6 years ago

    MotoGP was very hard to pick up initially. If this is considered much worse than that, I think I'll give it a pass.
  • Xerx3s #11 6 years ago

    Considering Stickman died in the crash ;), i'll carry on the work..


    Sooooo, does it have /\/\0t0rb1k3s?
  • myiagros #12 6 years ago

    MotoGP was very hard to pick up initially. If this is considered much worse than that, I think I'll give it a pass.

    it took me about 1/2 an hour to pick up, so if you can't cope with that then don't bother.
  • Arwin #13 6 years ago

    Hey, this reviewer reminds me of Montoya.

    I mean. Wow.

    First of all, about the driving. After playing the game, I realise that just about any review I've read on this game has done a better job than this one, which generally is not typical for Eurogamer.

    The driving model is great. If you drive slow, and lean over, you fall. Wow! Shock! This is too hard! Which idiot put that into the game, eh?

    So once you figured that out - and I can understand it's hard to figure out if you come from a game like MotoGP where you drive really-fast-bikesTM all the time so that you have so much forward motion that you'd rarely tip over due to regular gravitation - it's not really that difficult a game. In fact, the game has generally received two main criticisms: - generally considered far too easy, and too few opponents on the track (4 max). Then some also complain about lack of online, tuning options, only one non-GT track (Valencia) and generally they conclude that if you love bikes, or improving your laptimes, this is your game, but otherwise, it might well not be.

    When I played this game, in about an hour I had won 6 bikes among which a nice racer. You can win bikes in a lot of ways, including a kind of mission mode. But you can attack the missions in groups - the first 20 or so are immediately available and you can skip ahead to the last few and unlock the next series of bikes that way.

    Oh, and it's a must that if you complain about difficulty, you also pay attention to any driving aids that the game offers. Especially as a reviewer.

    Hey, any game that allows you to race a bike in a somewhat realistic manner over the same Nurburgring that GT offered, deserves at least a 7. ;)

    But oh well, quirky is a quality that Eurogamer seems to cherish anyway, so I doubt this review will be a shocker to many ...

    The other day I read a Dutch review of Loco Roco on some gamesite, and he didn't get the game at all. This review isn't as bad, but it comes close.
  • Stickman #14 6 years ago

    Don't be dissing Tom, man. That road only leads to hurt and pain.
  • Miths #15 6 years ago

    I've been playing the game a lot since the European release and I absolutely love it.

    While I've switched back from GT4 to real sims on the PC (GTL, GTR, rFactor - played with a steering wheel of course, as they should be), the feeling of racing around Nordschleife on a CBR1000RR (or any of the other many wonderful bikes in the game) is just plain amazing - in cockpit view obviously, the tilting screen is a must in a bike game :).

    Is it a good racing game? Nope - even worse than GT4. Completely braindead (or rather non-existent) AI, only 1-3 of them on the track and no standing start. It's a joke really - even if it can be a very challenging joke at times.

    For me however, it was worth the price just for hotlapping. I've never been on a real bike so I can't really tell how realistic the physics are, and coming from car sims only it certainly took a while to learn the proper breaking points, racing lines etc., but once I got the hang of it it was just a tremendous feeling.
  • Stormflood #16 6 years ago

    Hmm... I also have to differ with the reviewer, but that's why gamerankings exists I suppose - you can't base a decision on just one website. It's all subjective innit?

    IMO, TT only faulters on three points: no PAL progressive (why PD, why?), dull interface, no online features (as to be expected on PS2).

    I own TT and MotoGP 06. Both offer something the other doesn't, and I'd give them both the same score: 7/10
  • login_name #17 6 years ago

    "The level of bike detail is marvellous - although 360 owners have high-def options while PAL PS2 owners do not."

    Why are PS2 graphics being compared to 360 graphics (and not just 360 graphics but 360 graphics in HD mode)? Talk about looking for negative things to say about a game you don't like, jeez.
  • LiquidViolence #18 6 years ago

    I've already got an R6 so its a toss up between this or £30 worth of petrol.....
    Blockbusters rental first I think.
  • Stickman #19 6 years ago

    "Why are PS2 graphics being compared to 360 graphics (and not just 360 graphics but 360 graphics in HD mode)? Talk about looking for negative things to say about a game you don't like, jeez."

    He wasn't comparing the graphics, nor saying anything negative. Its a simple statement of fact. Talk about looking for negative things to say about a review you don't like, jeez.
  • login_name #20 6 years ago

    "He wasn't comparing the graphics, nor saying anything negative. Its a simple statement of fact. Talk about looking for negative things to say about a review you don't like, jeez."

    By mentioning the 360's ability to display HD graphics in direct relation to a PS2 title that is not even on the 360 is a negative thing to say and indirectly compares the two systems ability to display graphics. The 360 should not have been mentioned in this review and the comment is irrelevant, so I can only assume it was used to induce a negative opinion towards a title that the reviewer did not enjoy. Oh and by the way, I didn't dislike the review, just this comment. Talk about looking for negative things to say about a post in the TT comments.
  • linfknitz #21 6 years ago

    ^^
    ..*jeez.

    And yes, there's no reason to mention what 360 owners do or do not have, seeing as how neither this game nor any variant of it will ever be released for that console.

    Pointless EG-induced flamewar ahoy!
  • Syneisha #22 6 years ago

    Seems *fairly* true to itself as a simulator, imho. I think they let you get away with a bit more lean (especially at low speeds) than you should rightly be able to get away with in reality but apart from that it's ok. In camparison MotoGP seems almost arcade like.

    As a biker myself I lament the fact that the only braking options are both together or rear only, which goes against instinct.

    Also, all the bikes are outdated by the time this has come out in PAL land :( so we're all stuck using last years bikes.

    Speaking of the tuning options....I don't really see what more they could make of it, bikes don't have as near as much kit as a car does to upgrade or play around with that would make a difference to how it played, at least.
  • MrGrumpy.au #23 6 years ago

    IMO, TT only faulters on three points: no PAL progressive (why PD, why?), dull interface, no online features (as to be expected on PS2).

    The missing LAN/i-Link multiplayer killed me, what where they thinking?


    It's the old trouble SEGA had back in the mid nineties trying to find a successor to Daytona. As they saying went "It's no Daytona" the same can be said for this "It's no GT".

    First time I've not bothered with a PD game in a long time, hell must be freezing over.
  • admir #24 6 years ago

    racing games are boring and i mean all of them the only one i like or liked are Burnout and GT 1&2 for the psone
  • Syneisha #25 6 years ago

    Currently £20 at GAME, blackdog :)
  • neuroniky #26 6 years ago

    I'm tempted. Very tempted. I guess this has a level of simulation comparable to Gran Turismo, which in my book means "good, but not a sim at all" (check GTR/GP Legends for a true sim), but from the reviews and the comment seems a little more hardcore than that. It's been a lot of time since I've tried an hardcore motorcycle simulation on the PC, Superbike with all the helps off was the nearest thing to that... how this compares to it?

    Edit: got it. It's beautiful. Sim level is pretty high, there is too much traction control for my tastes (something this shares with GT4, all in all it makes for smoother driving, but I'd like to see power spins like I could do in GTR) but, this aside, the driving experience is... just like that, an experience. AI is pretty much non-existant, but the game is much more unforgiving, rewarding the driver with a fall when you step on the dirt or when you drive into something, fixing one of the biggest problems of GT4. The career mode is, again, for my tastes, better than the one found in GT4 because it seems more focused and new vehicles are acquired in less time and with much less repetition. Finally, the difference in handling of the various cycles is astonishing. I think I'll make a review of this soon (after all the criticism I've written on GT4, I think I owe Talha a review of this... :D). VROOOOOM!
    Edited by 1 at 20/07/06 @ 08:28