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Tomb Raider: Angel of Darkness Review

PlayStation 2 Review by Kristan Reed

25 June, 2003

It's been delayed three times, slapped with a succession of unusually critical previews, and subsequently praised by less than convincing reviews. You could say it's been a rocky road in the build up to the release of the latest Lara Croft adventure.

Even the Official PlayStation 2 Magazine only gave it 8, and struggled through a long list of flaws before having to painfully justify its score, and as we scribe, the first 'proper' reviews have started to filter through and it seems that years of hype and promises have come to nothing.

"We don't care if it's finished, just get it out the bloody door before the City lynches us!"

'Tomb Raider: Angel of Darkness' Screenshot 1

And to add insult to injury, the Yanks got it before us, as under pressure Eidos scrambled frantically to get the game shipped in time for its third quarter. Bizarrely, the City wasn't even told that the game had slipped again, and even the normally in-the-loop retail community hadn't got the faintest clue as to when the game was going to be shipped. "Definitely before the 30th", an Eidos spokesman assured us, although that looks increasingly unlikely. What an almighty cock up.

As much as we try to remain impartial to the weight of outside opinion, we must admit we were more than a little nervous as we finally took possession of Tomb Raider 6. But at the same time, having thoroughly enjoyed the majority of the series we couldn't quite believe that over three years of development would result in failure. We had faith, even if the ropey demos at E3 and last year's PlayStation Experience suggested we should prepare for the worst. Surely the naysayers were just the unbelievers that didn't have the patience in the first place?

This was supposed to be the reinvention of the series; where gamers got to see a 'darker' side of Lara, "a new harder edge that has arisen from her inner demons". This was Core's big chance to give the previous annual cash cow series a break and return with fresh ideas, some groundbreaking technology and renewed vigour to revitalise arguably the most important British gaming franchise ever.

The bitch is back

'Tomb Raider: Angel of Darkness' Screenshot 2

The storyline and scripting is certainly a cut above most gaming fodder, and an area Core has paid an enormous amount of attention to. The game kicks off in Paris with Lara in conversation with her old mentor Werner Von Croy, who has been asked by a 'sinister' client Eckhardt to help him track down an old 14th Century painting. Having suffered a past betrayal Lara is understandably a little pissed off, and soon an argument ensues which coincides with the brutal shooting of Von Croy.

Framed for his murder, the game follows Lara's desperate escape from the law, and her subsequent pursuit of the shady Eckhardt character and his plot to awaken the long dead Nephilim race. It probably sounds like typical gaming fodder, but the scenes are lavish, interesting and don't outstay their welcome, unlike many action adventures with illusions of cinematic grandeur. During the Paris levels, AOD even reminded us of Revolution's much cherished Broken Sword, which can't be a bad thing.

As good as the plot undoubtedly is, the voice actors do their bit to undermine its effectiveness. Although Lara's part is played admirably, the bit part players with their dreadful cod-French accents are laughable in the extreme. Surely Core's budget could've stretched to employing some decent voice actors after all these years. Apparently not. Vice City vs. Angel Of Darkness: compare and contrast the voices. The music, however, is excellently atmospheric throughout, and easily the best yet in the series. Hats off to the audio guys for bothering with surround sound too.

Much the same

'Tomb Raider: Angel of Darkness' Screenshot 3

Unlike the other games in the series, Angel Of Darkness does at least try and introduce the controls to the player. The first few sections amount to nothing more than a training session, but for many this lead-you-by-the-hand approach will come as a welcome introduction. For anyone even vaguely familiar with previous Tomb Raiders, the controls feel much the same, albeit with a few context sensitive tweaks in the name of making the game more accessible. Apparently the controls were a massive bone of contention internally, and have been the chief cause of the delay - we were hoping this was for good reason.

The main change is the addition of a fairly unnecessary stealth manoeuvre, which puts Lara in a semi-crouch pose, allowing her to sidle up against walls Solid Snake-style and peek around corners, as well as perform a deadly neck breaker attack behind unwary enemy. The usual array of moves remain, including running/sideways/backward jumps, grab, run, walk, push, pull and crawl, while the auto-targeting attack makes shooting relatively easy.

Unfortunately any vague notions of having fun with this long-awaited title quickly disappear once you realise how truly heinous the control system really is. Part of the blame has to be squared firmly at the hopeless camera system, which is continually fighting against you like an overzealous mother yanking her sprightly young toddler back into line.

Core knows best

'Tomb Raider: Angel of Darkness' Screenshot 4

Although you're allowed a degree of 'free' movement with the right analogue stick, for the most part Core's cameraman thinks it knows best and continually tries to show off with 'dynamic' cuts to dramatic angles, which has the effect of confusing the hell out of you as you'll probably now be holding the opposite direction that you were when you started.

This, in itself, wouldn't be an issue if you could actually position Lara with any accuracy. Rather than do the decent thing and attempt to match the fluidity and precision of, say, Splinter Cell, Core has made Lara even more infuriatingly tricky to position than ever, and you'll be constantly attempting to make minor adjustments, only to overshoot thanks to the alarmingly unresponsive controls. You are given the safety net of the walk mode, which stops our heroine from falling to her doom, but accidentally push up against a low railing and she'll happily hop over it to her death no matter what the obvious consequences are.

In some areas this context sensitive guesswork is quite useful, and enables you to perform certain mundane tasks like mounting and dismounting ladders and drainpipes with ease. But given that you still have to perform actions on a multitude of other objects, would it have really been a great hardship for the player to decide when to carry out the move? In doing so, you're constantly snagged into performing actions that you don't want to, and it quickly becomes extremely irritating, and even many hours into the game you'll still be tipped up by it.

I'm too weak to go on reviewing

Even the puzzle system remains largely unchanged. It's still a case of endless trial and error, object collection, switch pulling, box pushing and jump after jump after jump. But one minor addition that will have you laughing out loud in exasperation is the "I'm not strong enough" complaint that Lara will utter, seemingly whenever you want to make real progress. In what has to be the most hopelessly contrived game mechanic of all time, you have to wander around looking for some random object to interact with, at which point Lara will utter "I feel stronger now", allowing you to trawl back to whatever obstacle Core has thrown up for you. As you go through, Lara will eventually be able to jump further, climb for longer and run faster; we were just wishing she'd gone on a training course beforehand. We resented being her virtual fitness instructor.

I feel stronger now

'Tomb Raider: Angel of Darkness' Screenshot 5

Despite suddenly becoming a couch potato, Lara's lithe yet voluptuous looks remain firmly intact. As you'd expect, the extra 4,500 polygons have been put to predictable use, with her still pert breasts now fully animated to a worryingly precise extent. You might think we're sad for even noticing this, but Core clearly wants its audience of drooling cock-choking males to know about it. Mammary mania aside, the 128-bit Tomb Raider has certainly benefited from Core's artistic flair, with almost every multi-tiered location crammed with detail and careful incidentals. Check out the fish tank or the stupendously impressive disco lights in the Louvre night club and you'll know what we mean. In other areas, however, the texturing is poor and lacks detail, shadows are cast into thin air, characters clip into the scenery, while the stylised character models look strangely at odds with their surroundings, Lara or her playable sidekick Kurt aside.

Such detail-packed environments come at a price, however, and Core's inelegant system of constantly reloading small chunks suggests the Derby-based team has had a far harder job adapting to the PS2's limitations than DMA or Naughty Dog, despite being one of the very first developers in the world to receive PS2 dev kits. It's disappointing to note that AOD bears the hallmark of 32-bit design and technology in nearly every respect, bar some occasionally outstanding visual prowess, and it's a great shame that Core has failed to keep pace with those it was once years ahead of. With the news that two more Tomb Raider titles are to emerge with this same engine, we can only dread to think just how dated Tomb Raider 8 will look next to all those Source-based games.

While we're on the subject of ageing tech, it's worth noting that the abandonment of checkpoints for a save anywhere system introduces a new world of pain - the lengthy saving and reloading of your progress. And worse still, the game doesn't even have the courtesy to offer an auto save once you've completed a level, meaning the inevitable swift death on the commencement of a new level will all-too-often result in you having to reload from the middle of the last one. No, we couldn't believe it either, and the repeated frustration of this happening turned us into saving maniacs.

Patient fools

'Tomb Raider: Angel of Darkness' Screenshot 6

As with all the best Tomb Raider games, the experience hangs entirely on the quality of the level design. And to say that we were more frustrated with some of the old school stylings in Angel Of Darkness than with any previous Lara adventure spells out the depth of the flaws inherent in this game. Don't for one second presume we're running out of patience in our old age. No sir. We, in fact, spent about five hours on one level, desperately attempting not to be beaten by it, only to discover that Lara has magic insect Velcro hands that can apparently stick to certain predetermined ceilings that she can monkey swing across. And don't get us started on the Louvre Galleries debacle. While the game is only too happy to offer tips on the very first level, there are some mind bogglingly obscure or pedantic sections that could benefit from clearer signposting, (or some play testing, dare we suggest). We realise that frustrating trial and error has always been a key component in Tomb Raider games, but it seems even more pronounced in AOD, and are certainly more of an irritation as a result.

The real crowning glory of Core's mess up is the truly ridiculous AI. To say that it's virtually non existent is perhaps the understatement of the century. It makes other often criticised games, such as Metal Gear Solid, Halo, Splinter Cell and more recently, Brute Force seem like works of godlike genius by comparison. Enemies in AOD shamble around like blind Alzheimer sufferers, often failing to notice you when you've followed them around a room twice waving in their faces and farting profusely. But even if they do happen to spot you, the auto-targeting makes it so easy to cap them it removes any sense of challenge anyway. To compound the comedy, downed enemies flash and disappear, retro-style.

The unholy alliance

Anyone intending to buy AOD should go into it with their eyes wide open. You're going to get stuck, regularly, without remorse. And the main reason you'll get stuck is the terribly unresponsive controls' unholy alliance with the drunken camera that render the proliferation of tediously precise jump puzzles much more of a challenge than they should be. Core claims there's 50 hours of gameplay in AOD, and it's probably right - it takes five times as long to get anything done.

As a died in the wool Lara fan, it pains me to see the painful decline of a once great franchise. It would be perhaps harsh to dismiss AOD as a disaster, because real patience and persistence will reap a degree of rewards and satisfaction. The sad fact is, though, those who care passionately about the brand will be gutted that Core has failed to progress one of the most exciting and compelling 32-bit franchises. The real tragedy is that in gameplay terms it's a marked backward step for Tomb Raider and the damage this half baked, unfinished travesty of a game will do to the brand equity is incalculable. Sad to say it, AOD is indeed DOA for anyone but the most devoted Laraphile.

4/10

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Comments: 1-50 of 84 in total | next 50 »

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Errol
25/06/03 @ 13:03
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with her still pert breasts now fully animated to a worryingly precise extent

Yes please !
Errol
25/06/03 @ 13:05
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Good review, by the way.
Errol
25/06/03 @ 13:15
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Well quite.
disc
25/06/03 @ 13:17
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i cannot even come up with a comment...
Errol
25/06/03 @ 13:18
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Not even about the breasts ?
Tipsy
25/06/03 @ 13:20
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I think it's time Errol's post count was divided by 5 to account for all of the posts he does in a row :p

Disappointing that this game hasn't turned out well after all this time.
ssuellid
25/06/03 @ 13:20
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Oh dear.

BTW is it not 'Dyed in the wool'? Not too sure myself.
sopaman
25/06/03 @ 13:20
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I knew i couldnt expect much from it... and i actually didnt
The Spanish OPS2M gave it a 9 point something out of ten... i dont think they're a very reliable source now....
skalmanxl
25/06/03 @ 13:29
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Anyone suprised?
Steven Huckle
25/06/03 @ 13:29
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Lol, I need say nothing :o)
DaM
25/06/03 @ 13:29
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Disappointing that this game hasn't turned out well after all this time.

..but not very surprising unfortunately.
ssuellid
25/06/03 @ 13:30
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Isn't Kristan at Glastonbury or at least on his way yet?
Tiger_Walts
25/06/03 @ 13:36
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"I'm not strong enough" complaint that Lara will utter, seemingly whenever you want to make real progress. In what has to be the most hopelessly contrived game mechanic of all time, you have to wander around looking for some random object to interact with, at which point Lara will utter "I feel stronger now"

Can anyone say "Maniac Mansion"?
shirubagan
25/06/03 @ 13:37
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...And why am I not surprised that this was going to be pony?
itamae
25/06/03 @ 13:38
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Nooo!

I would have bought it if it had been only slightly above average. Just to add it to my collection of Tomb Raider (which I all like more or less). I guess I'll still buy it when the price goes down.
Killerbee
25/06/03 @ 13:42
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Anyone suprised?

Nope. I think we all saw this coming since E3, if not before. But the sad thing is I'd wager this'll still do fairly decent levels of business based on the franchise history alone (Enter the Matrix-style), despite being rubbish and getting a critical panning from most quarters. The public are just far too gullible not to fall for the inevitable hype. It'll be number 1 on the WHSmith "chart" come release week, I've no doubt.

*Sigh*
Chris Gardiner
25/06/03 @ 13:46
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Any likelihood some of these problems (controls, camera, graphics) will be better in the PC version?

/refuses to give up hope in the face of overwhelming evidence...
Edited 1 times, most recently on 25/06/03 @ 14:46
lennon
25/06/03 @ 13:50
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Hmm after all this time I will still get it mainly because I enjoy that sort of game. I was speaking to someone in game the other day who had been told by their supplier the game would now be released the same day as the film. So if we get another weeks delay next week we should be able to see where its going. Add to that my disapointment about Republic slipping till August and Eidos dont come out very well.
disc
25/06/03 @ 14:14
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at least it will push enter the matrix off the charts...

pjmaybe
25/06/03 @ 14:20
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"with her still pert breasts now fully animated to a worryingly precise extent"

Those are the sort of worries I like...!

Peej
Pirotic
25/06/03 @ 14:59
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woohoo! didnt i predict a 4 in the guess a score thread a while ago ;)

had a quick go on it (thank you EMAP) - erm.. its ok, if you liked the last ones you can't really complain about it too much, i guess the problem is the standard of platformers now is far greater then when the original came out, i mean, it was the first 3D adventure game on the PC at the time i think (excluding modded quake engine stuff),

not a scratch on Jak and Daxter.
Machiavel
25/06/03 @ 15:36
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Don't forget that they'll add 'new' 'features in the later episodes - lara balancing a pot on her nose, lara hauling a sack to the bank, lara jumping off the wall in bullet time and kicking a bad guy...
reto
25/06/03 @ 16:37
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So the games crap then?

The retail debacle is so stupid and a serious mess up by eidos. First its out on the 20th, then on the 16th eidos say its not but it will be before the end of june. Now GAME think it might be the 4th of July but stress that Eidos have not confirmed that date. What is the actual problem, have on of their cd pressing factories fallen down?

Did anyone see the GamCentral quotes from Core? A version from memory "Yes there are bugs, and your probably see loads of weird things but you should be happy that we got rid of the bugs that crashed the game dead."
Chris Gardiner
25/06/03 @ 16:49
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You got a link for those Core quotes, reto? I'd like to see what they've got to say for themselves. :)
Steven Huckle
25/06/03 @ 16:56
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Linkage


Said interview.

/fume

Edit: happy now eh, well?
Edited 1 times, most recently on 26/06/03 @ 17:28
pjmaybe
25/06/03 @ 17:04
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So how, Mr Heath Smith, do the tits actually "work" then, do they fire frickin laser beams or something? Or are you just a sad pervert in a high profile position who likes looking at polygon titties because your own have bored you to death...

Sad tosser. Hope it sells 2 copies (one to him and one to his mum)

Peej
UncleLou
25/06/03 @ 17:09
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I think the interview is quite good, actually, and surprisingly honest. Of course he's not slagging the game off, but you don't even have to read between the lines to spot exactly the problems krudster revealed in his review.

*shrugs*
Chris Gardiner
25/06/03 @ 17:10
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Thanks, Mr. Huckle.

That is an *unbelievable* interview. Every other question I kept thinking "What the...?" The answer about the bugs, and the camera being completely confusing (so why do it!?), and TR being the only franchise to re-write the engine (er...Zelda, Final Fantasy, Unreal 2, Elder Scrolls...). Jeremy Heath-Smith comes across as a complete prat.

So didja used to work at Core? Got any dirt? ;)
inpHilltr8r
25/06/03 @ 17:43
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The original Tomb Raider was well behind the technological curve when it originally came out. Terrible sorting bugs that they never bothered to fix in the sequels.

Oh, and Halo's AI 'oft-criticised'? 'Oft-praised' shurely?
tiddles
25/06/03 @ 17:55
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That interview is awesome.... JHS must be on crack to give some of those answers (or almost every reviewer in the western hemisphere is lying).

Constant 60 fps? Then how come nearly every review I've seen so far mentions that the game frequently struggles to hit 30? And "50 hours of gameplay" - wtf? Most hardcore players don't even play the Final Fantasy games for that long....

Astonishing.
WoodenSpoon
25/06/03 @ 18:03
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hhhm....it was a good review... ah well, 2 was the best. after tht it was downhill all the way, but you culd sorta see it comin since they took the actual tombs out
bombermanMad
25/06/03 @ 18:33
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geee did you read that review on:

http://www.pczone.co.uk/news/news_story.php?id=92863

INTERVIEW: "LARA'S MY LIFE"

Core Design co-founder Jeremy Heath-Smith speaks exclusively to us... in an attempt to save his arse from the spikes!
Shut up m8... to late.. you are full of shit!

Father of Lara Croft?....well if you are the father of this latest release... m8 ...you should stop making any more babies!!! The world could do without any more Retarded Children!

After killing Lara with this latest release he should resign first... and then go to Portugal...

Thank you for ruining Lara for all of us game players.

Oh.. and did I say that interview is full of shit?

Bah
PuffyPipe
25/06/03 @ 20:30
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Did I hear a flush.........?

This does not supprize me one bit, Bored of the series anyway.
Pirotic
25/06/03 @ 20:55
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check out what heath has to say about it only getting an 8

"Anybody whose job it is to review games, if they give it less than 8/10 I'd think: why? That's really unfair. If they gave it 10/10, I'd say good for them, I think it's worth a ten"

and here is what he ment to say..

"anybody whos job it is to review games, if they gave it less than an 8/10 we'd hold back the jak and daxter exclusive and tell PR to ignore the f**kers - think its worth a 10" *slips £50 in your pocket*
Steven Huckle
26/06/03 @ 08:17
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Yeah I used to work there :(
As for dirt...well, that would be telling ;o)
Tyronne
26/06/03 @ 08:28
#36
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ya think this review is bad...just ya wait til duke forever appears : )
tiddles
26/06/03 @ 09:38
#37
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Sorry Shyeah, the whole point of Eurogamer reviews is to express "personal feelings" in whatever way they see fit - if you want so-called "objective" reviews , you'll have to go elsewhere. And what's an objective review apart from a set of personal views you happen to agree with?

Eurogamer - popping the white heads on the sweaty face of gaming.
daveo
26/06/03 @ 09:47
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Even the Guardian gave it two out of five.
Slim
26/06/03 @ 09:53
#39
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The reviewer is clearly a fan of the original tomb raider. He's clearly very dissapointed with the new game. That's a relevant emotional reaction, as many of us are in the same boat. It's a good review, well played. For once Kristan didn't give a game 8/10 :)
UncleLou
26/06/03 @ 10:47
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I think it's a poorly written review, and eurogamer is better off with someone that would do a better job.

Funny. In the 20 or so years that I read game reviews , krudster is definitely among the top three when it comes to the quality of reviews, and this one is no exception. I bought a few games based solely on his reviews, and not once was I disappointed. So why are his reviews good? Because you know exactly where the problems of a game are located, and even if he doesn't like it you'll know if you'll like it anyhow or vice versa, or if you will agree with him.

I am not trying to kiss up to kristan here, but it had to be said.
Edited 1 times, most recently on 26/06/03 @ 11:47
Chris Gardiner
26/06/03 @ 11:33
#41
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Agree with Lou - Krudster's written a good review. Based on it I know I'm still going to get the game (on PC) because:-

a) er...I'm a tart.
b) Krudster says the story's good, and story tends to be my first priority in a game.
c) Hopefully, issues like the slowdown, controls and occasional graphical dodginess should be better on the PC.
d) A certain amount of 'more of the same' doesn't bother me too much, since I liked most of the previous TR games.

A good review informs. This one informed me.

It's also warned me to lower my expectations, which may save me some heartache.
Blerk
26/06/03 @ 12:11
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lol!
Chris Gardiner
26/06/03 @ 12:31
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> To be honest, I feel for the guys working on the game for years, only
> to have their efforts undermined due to marketing pressures,

Me first sympathies lie with them, too, but then I think about how long they've had to work on this game, and get all confused. It's bad that Eidos rushed it out before it was done, but how many slips had they put up with? I honestly don't know who to be annoyed at.

> although I do think that the sideswipes at MGS and Halo's AI was a bit
> cheap.

Oh yes, I forgot about that in my previous praise.

/Slaps krudsters wrists

;)
Edited 1 times, most recently on 26/06/03 @ 13:33
Steven Huckle
26/06/03 @ 12:34
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I wouldnt feel to sorry for them, it was original supposed to be a ps2 launch title. There are many reasons why it took so long, not just eidos pushing.
tiddles
26/06/03 @ 12:48
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Is there a game out there that everyone can unequivocally say, "yeah, it's got great AI"? Seems like almost every title gets somebody saying the AI's poor at some point.

I've actually given up worrying too much about the AI in games - either the game is fun or it isn't, and I'm not too bothered these days whether or not the behaviour of the enemies is believable. If the immersion's shattered for some reason, it's usually down to something more fundamental than whether some guy has noticed that his best mate standing next to him has had his brains splattered over the wall.

Steven Huckle - stop teasing us with these tidbits! It's worse than no gossip at all ;)
disc
26/06/03 @ 13:01
#46
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sad to mutter about the ai as something that should behave intelligently...


they should behave according to how the game is made...

sly raccoon, that has nice ai, pretty much none...

zelda, that has nice ai, very simple as well...
UncleLou
26/06/03 @ 13:18
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I have to disagree with you, tiddles. AI is the one area that has been neglected for years, at least compared to the improvement we have seen in graphics, sound etc. A good AI is one of the top reasons that make me interested in a game. Half-Life - at least for me - wouldn't have had nearly the same impact without the ai marines. Rise of Nations is another example where a "standard" game gives you so much more than its competitors due to the excellent ai. Gothic comes to mind as well, where the Ai is not so outstanding in combat maybe, but enables the NPCs to lead a seemingly realistic life.

I'd wish all developers woud agree to not develop new graphics engines for 2 years, but concentrate on the AI development. And that's coming from me, a self-proclaimed visual-delights-prostitute. :-)

Yay! Highest content to editing ratio today!
Edited 4 times, most recently on 26/06/03 @ 14:20
Thamuhacha
26/06/03 @ 13:45
#48
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> I wouldnt feel to sorry for them, it was original supposed to be a ps2 launch title.

Quite. I know there are situations where a publisher rushes a game out when it isn't finished but they have had years to get this one right. And haven't.
Thamuhacha
26/06/03 @ 13:46
#49
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> is it just me or are games getting more dissapointing in general

No, we are just getting older.

And as for the kids of today ... sheesh
Blerk
26/06/03 @ 16:13
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Oooooooh! Get her! :-)

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