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Tiger Woods PGA Tour 07 Review

Wii Review by Tom Bramwell

28 March, 2007

Golf is not the most accessible of sports and, in this, Tiger Woods on the Wii certainly achieves parity. Rather fittingly, most of your early attempts to play the ball fall short of the mark, or fly off into the woods. What's annoying about this is that it really needn't be the case.

The problem is that the game starts off by encouraging you to treat the controller like a golf club. This it is not. Tiger Woods on the Wii is about as close to real golf as shouting is to being a piano. What you're doing looks a bit like a normal golf action, but there are things you need to bear in mind that the game is curiously reluctant to acknowledge, leaving the appetent beginner - for want of a better phrase - somewhat handicapped.

The basic instruction is to grip the Wiimote like a golf club (never mind that it's not really long enough), hold the B button, draw it back and then swing.

This only works up to a point. The on-screen backswing doesn't mirror your movements in the way that, for example, the baseball game in Wii Sports reflects the slightest tremor in your wrist, so the first thing you need to do is slow down your backswing so that the on-screen equivalent has time to catch up - otherwise you can end up jiggling the Wiimote around at shoulder height, puzzling over how to get the in-game club to go any higher.

Take it at a steady pace and you're fine, and then once the on-screen club is at its highest ebb, you can swing through cleanly and off the ball goes. Playing shorter shots is simply a case of interrupting the backswing at an earlier stage.

'Tiger Woods PGA Tour 07' Screenshot 1

There are multitude of modes to play, including some entertaining arcade games.

But, annoyingly, the lack of a direct relationship between your action and that of your on-screen golfer means that you can't easily tell when the game is reading your movement and when it is not. In practice, if you press the B button and then shift your weight or incline your wrists slightly without thinking about it, the game may start reading your backswing too early - something it's impossible to discern. With a backswing initiated, the game continues to read as you start your wind-up, and then when the Wiimote accelerates through the air or twists as it approaches shoulder height, the game decides you've started your downswing when you haven't, and so your shot is played prematurely and botched for no obvious reason.

Were the game clearer about when it has started reading your backswing, rather than relying on the animation to provide feedback, this would be less of a problem. (Were the game to actually tell you how it worked during the tutorial rather than spouting nonsense, it would be even less of one.)

Failure is exacerbated by other, minor problems, like the way the game doesn't seem to read input at all until all the screen clutter has disappeared half a second after you press B. Move during this time and it gets confused again. Putting, meanwhile, obviously involves a much more compact swing, but while the instruction booklet encourages "a quick flick" to avoid playing the ball too far, the game rarely picks up on this. A better approach is to press B, wait for the screen to clear, angle the remote slightly so that the backswing starts and then shuffle it forward elaborately to interrupt.

On the plus side, EA has included a couple of new features that ease the pain. First, there's a little box in the bottom-right that pops up after the ball is struck and tells you how far it's going (100% of the club's optimal length, 75%, etc.) as well as illustrating whether you hooked or sliced it with a bendy arrow. The second thing is a facility to practice your swing by pressing the minus button. This removes the ball from the picture, but keeps the box that tells you how good your swing was. Once you've got the knack and a suitable distance, you can try and replicate the shot for real.

'Tiger Woods PGA Tour 07' Screenshot 2

Graphically it's closer to the PS2 version than 360.

The other factor you need to consider is sidespin. In golf, sidespin ("draw" and "fade") occurs when the club-face is misaligned at the point of contact with the ball, either deliberately (if you're a crafty professional) or more likely completely by accident (if you're the sort of hopeless amateur who spends a lot of time fishing balls out of the pond). Cleverly, Tiger Woods' approach is to have you twist the Wiimote in your hands once you've pressed B, thus cluing the game into your plan. "Aha!" says the game, "he's going to try and bend it round that tree." Except, of course, the game doesn't say this, and sometimes misreads your twist as the start of the backswing. Cf all that moaning earlier.

Fortunately, you can turn that off by opting for the insultingly named "Easy" difficulty. With this, Tiger Woods is very much the experience you'll find on other formats - simple to grasp, but with mastery largely a function of golfing acumen. The difficulty curve is aided by the "aiming circle" - a big round target on the fairway that becomes bigger the more ambitious your choice of shot, giving you a visual indicator as to the balance of risk and reward, and probably encouraging you to play more conservatively as a result.

Should you find yourself sailing towards the rough of course, you can always try and bounce yourself away from trouble by making use of Woods' bizarrely enduring system of aftertouch, which allows you to add backspin or indeed any manner of spin to the ball while it's in the air. Whereas past games had you hammer a shoulder button, the Wii version has you hold a direction on the d-pad and shake the Wiimote vigorously.

Armed as you now are with all this knowledge of how the game works, you'll then be in a position to explore the content - and discover that it draws on elements of the other console versions in a mix-and-match sort of fashion. It has 18 courses, compared to 21 on the PS2 and 12 on the Xbox 360, while the Tiger Challenge mode is different but still extremely familiar: the idea is to take on 20 opponents in a variety of modes (matchplay, one-ball, etc.), eventually coming face to face with Tiger himself. A full PGA Tour mode in addition to Tiger Challenge ensures that there's a huge amount of golf to be played before you've seen everything the game has to offer.

You can also create your own custom character and build him or her up from nothing, earning experience points every time you play, but this version of Woods doesn't have the 360's experience system, still relying on you to drag points into each category manually. What it does have of course - this being the Wii - is a goodly number of multiplayer modes, including battle golf, bloodsome and greensome, one-ball and various mini-games like "T-I-G-E-R" (think "H-O-R-S-E" in basketball).

'Tiger Woods PGA Tour 07' Screenshot 3

The range of real golfers is broader than in past years, and John Daly's the broadest of the bunch.

Content wasn't likely to be the problem though - EA's learned its lesson after the Tiger Woods 06 Xbox 360 fiasco - so let's get back to the key issue: the controls. It's important to separate a couple of things in addressing whether they're good or not. They are - as must be rather obvious by now - poorly explained and demonstrated, and remain slightly bewildering for several hours, and that's just bad design. In and of themselves, however, they're not bad mechanics; there's a margin of error that requires skill and patience to reduce, and a thoroughly tried and trusted assembly of content into which to plough the hours required. Standard and Advanced difficulty levels mean that as you improve, you can demand more of yourself, as the game proves readier to punish you for hooks and slices.

What's more, you can actually plug in the Nunchuk control and play it with an analogue stick, at which point it's more or less the same as the last PS2 game - except I can't find a way to get the extra 10 percent of distance the Wiimote applies when you increase the speed of your downswing.

"You might have mentioned the Nunchuk earlier, old beast." Yes, I might have done. But I didn't think it was all that relevant, and - let's be honest, Mystery Voice Man - neither do you. Nobody's primary interest in Tiger Woods on the Wii - debutant or devotee - is whether it can be played with the analogue stick. It's all about the Wiimote. Persevere with Nintendo's prodigious little joy-stick, and you'll be richly rewarded, because there's a good game in here.

The problem is that it's harder to find than a green ball in deep rough. This reduces the game to a rather cumbersome multiplayer activity - or at least one you'll all have to train for separately - and while it's hard to deny the charm of the controls once you've gotten to grips with them, it's rather easier to deny it marks on the basis of how silly the game is about getting you to that point. The sad thing is, that with necessary refinement, this could be one of the Wii's best.

7/10

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Comments: 1-32 of 32 in total

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Overlush
28/03/07 @ 06:49
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"But, annoyingly, the lack of a direct relationship between your action and that of your on-screen golfer means that you can't easily tell when the game is reading your movement and when it is no"

I find this with pretty much every Wii game! I must be getting old...
Erdnüsse
28/03/07 @ 07:02
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How about the resolution? It has been reported that progressive scan is unsupported in the european version: http://kotaku.com/gaming/wii/pal-wii-tig...

Pangya doesn't support widescreen. What's up with the golf games for wii?
Talha
28/03/07 @ 07:06
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"Tiger Woods on the Wii is about as close to real golf as shouting is to being a piano"

Lame, dull, atrocious, cringe-inducing, pointless analogy. Something I'd never have expected from EG. I want my money back! ;-)
Hullfire
28/03/07 @ 07:07
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The wii sports golf game also suffers from a lot of the problems mentioned here. Hmm. Looks like my GameStation credit note will wait to partially fund 360 Guitar Hero 2 instead.
Talha
28/03/07 @ 07:09
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Anyone remember MS Golf? Whatever happened to it?
bioreit
28/03/07 @ 07:35
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"albatrocity"

I read that and thought "Ah, another Bramwell review methinks".

And I was right.

I tell you, Eurogamer's clever writing (especially the excellent picture captions) reminds me of PC Gamer in its heyday.

/Doesn't bother to read review. I mean, "albatrocity"? Priceless. No more needs to be said.
MadMirko
28/03/07 @ 07:36
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It's executed well, according to the review:

and while it's hard to deny the charm of the controls once you've gotten to grips with them, it's rather easier to deny it marks on the basis of how silly the game is about getting you to that point

Emphasis mine.
Talha
28/03/07 @ 07:44
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@bioreit: And what do you make of this monstrosity: "Tiger Woods on the Wii is about as close to real golf as shouting is to being a piano"???
JetSetWilly
28/03/07 @ 07:51
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This review is absolutely spot-on and perfectly summarises my experience of playing the game. Well done, Tom!

siro
28/03/07 @ 07:57
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Hmm, borked controls make it sound less than a 7. How does it fare against Wii Sports Golf? Seriously. I'd buy a standalone Wii Golf with (way) more courses for something near full price.
septimus
28/03/07 @ 08:00
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Tiger Woods Wii can be really annoying. Especially the random slices, even if you reproduce your 110% perfect swing from practice, it will slice off into nowhere.

Oh and the gfx are an abomination, even for the Wii, even for the GC for that matter.

But multiplay is a good laugh.
Edited 1 times, most recently on 28/03/07 @ 09:01
MadMirko
28/03/07 @ 08:03
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Forum thread, BTW. All you ever wanted to know (and much more...) about TW07. :)
gallow
28/03/07 @ 08:49
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Wasp - "this seems like one of the most obvious early wins for the wiimote, why haven't they executed well?"

Its an EA game. Half assed as usual. Such a waste. Lets hope there is a Mario Golf for the Wii that shows EA how its done and then EA can produce a Tiger Woods game worthy of the Wii.
jonsaan
28/03/07 @ 09:18
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I have found the whole random good swing, bad swing to be the case with Tiger woods games full stop. The old, press the button three times method was always far more accurate. Mario golf please! N64 version on VC should do it.
Edited 1 times, most recently on 28/03/07 @ 10:18
HarryPalmer
28/03/07 @ 09:21
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"And what do you make of this monstrosity: "Tiger Woods on the Wii is about as close to real golf as shouting is to being a piano"???"

I dont really think anyone cares.
KingOfMyCastle
28/03/07 @ 09:24
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A 7! With that control mechanism? "It's impossible to play but hey, we'll give it a 7"

I tried for around 5 hours to try and play this game. I looked at the instructions, played the training section, saw the YouTube swing tutorials and nothing worked. I was getting 60% swings and hooks and slices through no discernable differences to any of my swings. I thought my wiimote was bust but it did the same with the other one.

I'm not in the habit of paying £35 for two afternoons of frustration. The old TW games took you right into the action within 10 minutes.

Took it back and picked up Exitetruck for £20. Now thats what I call console pleasure. I'm now back in love with my Wii!
StarchildHypocrethes
28/03/07 @ 09:26
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/waits for deem
driptray
28/03/07 @ 09:36
#18
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I think the review is spot-on. Because it gives you so little - and sometimes misleading - information, the player has to spend some time just working out how the games works for themselves. .. I agree, that this is a complete joke, and EA should be ashamed.

However, once you do work it out, the game completely opens up. I love it, but I can completely understand other peoples frustration and anger towards it.

If you're prepared to take the plunge, I recommend going immediately to Stroke Play with mulligans on, and then just practice hitting the ball over and over.
groovychainsaw
28/03/07 @ 10:00
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Reading far too many reviews of Wii games like this, to be honest. Its a bit depressing. I got all excited about the Wii at launch, but thought I would wait to see where it goes. Its starting to look like a typical nintendo system. Outstanding first-party games that know how to use the controller to the fullest, with poor imitations from third-parties...
/sigh
skillian
28/03/07 @ 10:47
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while it's hard to deny the charm of the controls once you've gotten to grips with them

Gotten? Oh my.

What's wrong with a nice English got?
deem
28/03/07 @ 11:33
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"This only works up to a point. The on-screen backswing doesn't mirror your movements in the way that, for example, the baseball game in Wii Sports reflects the slightest tremor in your wrist, so the first thing you need to do is slow down your backswing so that the on-screen equivalent has time to catch up - otherwise you can end up jiggling the Wiimote around at shoulder height, puzzling over how to get the in-game club to go any higher."


What on EARTH are you talking about?

I don't think I've ever even glanced at the on screen character, let alone let him catch up.
doctor_nick
28/03/07 @ 11:39
#22
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Anyone know what happened to Leaderboard Golf for the Wii? It was listed as a forthcoming title soon after console release but seems to have evaporated from the lists now. I was looking forward to that.
Popzeus
28/03/07 @ 11:51
#23
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Hmmm, only last night I decided to take this back and trade it for something else, but this review has convinced me to give it another couple of tries first. Preferably on "easy" swing mode.

Damn you, EG!
gizmo
28/03/07 @ 12:13
#24
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"But, annoyingly, the lack of a direct relationship between your action and that of your on-screen golfer means that you can't easily tell when the game is reading your movement and when it is no"

And this is why I personally have not bought into the whole Wii thing.

Emperors new clothes?
Hullfire
28/03/07 @ 12:32
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Not in wii sports golf, we haven't.

I know what you mean though.
Metalfish
28/03/07 @ 12:35
#26
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@gizmo, Look out, the wii-stapo will hunt you down if you say things like that!
Dougs
28/03/07 @ 12:58
#27
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I agree with deem (as the forum thread testifies). I've never had to look at the onscreen animation and adjust my swing accordingly. I reckon we've got the only 2 fully functinal copies of the game. :)

Someone mentioned Leaderboard Golf - I think it is slated for next year. Being developed by System3, along with Tennis Masters I think.
costa_k
29/03/07 @ 00:52
#28
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Why no online multiplayer?
blicko
30/03/07 @ 10:10
#29
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Anyone who's played this and Super Swing Golf care to give a reccomendation on which one is better (more fun)?
tentonipete
05/04/07 @ 08:47
#30
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it's quite sad that i had to read your article to figure out how to play the game properly...
Adam_T
13/04/07 @ 13:57
#31
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I get on spot on with Wii Golf, it's ace!

This sounds a bit more weird though

/EA in shit Wii control game SHOCKER

ea kills yet more Wii games, well done lads.
tedster11
06/03/08 @ 17:58
#32
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Always wondered how that baseball game worked! I'll stick to boxing, "ffwwooooosh.... PANG!" DOWN you go!!

Comments: 1-32 of 32 in total

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