The Urbz: Sims in the City Review

Inspired, technically suave PC blockbuster gets youthalised.

Version tested: Xbox

Order yours now from Simply Games.

The Sims is one of the most successful games franchises ever made, and literally the greatest on PC since its inception in 2000. Creator Will Wright's concept of nudging little people around customisable houses and watching them fulfil their hopes and dreams (or not, as the case may be) and snog/shag/fight the neighbours has proven to be immensely popular, largely by bridging the gap between the game-playing hardcore and those who traditionally wouldn't have dreamt of installing a "game" on their computers. The proof is in the sales. The eight-figure sales, in this case.

Another year, another round of The Sims. Following the sincere success of The Sims 2 on PC, the first full update to the franchise following a slew of expansion packs, The Urbz: Sims in the City arrives as the Sims' Christmas console extension, squarely targeted at the "youth" market and putting the Sims, or Urbz in this case, into metropolis areas such as skateparks and roof-top party scenes. Cool. Well, maybe not.

Creeping urbanisation

'The Urbz: Sims in the City' Screenshot 1

First make your Urb. You select whether he's male or female, the shade of skin colour, hair, eyes, nose, ears, body shape, and so on. The choices are much more limited than those in the PC versions for this section, giving you about five choices for each attribute. You also select the "style" you want your Urb to have, which is basically just selecting a dress sense from one of the nine areas of the game: Skyline Beach (R&B style) Gasoline Row (rockers), Central Station (Goths and punks), Diamond Heights (40s), etc.

You begin at your apartment. As in all the Sims games, you move a lozenge around to highlight objects and people independently of the character you're controlling. The player then hits the A button and receives a list of possible ways to interact with things. If you've highlighted a toilet, you'll be asked if you want to Use it. If you've highlighted a person, you'll get options to perform social moves to increase your Reputation. Your Urb has five main attributes that affect his mood and ability to socialise properly (toiletry needs, washing, eating, dancing and sleep). A bar represents each, so if the food bar dribbles out, your Urb needs to eat. If he doesn't he'll get grumpy. The same goes for sleep and so on.

When interacting with other Urbz (there are about 60 in total in the game), you're given a choice of Network, Icebreaker, Act Friendly, Act Mean, Act Romantic and Power Socials (big, impressive moves with plenty of special effects). As your Reputation increases, various new options are added to the separate lists, such as Bust a Move (breakdancing to impress people). Actions that will be beneficial to your Reputation are highlighted in green. Choices that will damage it are red. Some are amber. As you can imagine, this doesn't exactly produce much of a challenge. When your mood becomes too bad for you to properly socialise with other Urbz, you can merely put down the pad and let your chap or chapette sort itself out by wandering around, doing what the AI wants him or her to do. If he needs the toilet, he'll go to the toilet. It really does get rather dull at grass roots. Obviously, if you leave them for too long they end up tired, hungry, poor and dirty, and in need of a good dance, but by that point you're probably well past caring anyway.

Sim Wiping

'The Urbz: Sims in the City' Screenshot 2

When your Reputation reaches the top of a level bar you unlock levels and dancing clubs, an animation plays, your Urb "waheys" and you're then able to go and dance with the other "hip dudes" in clubs in the levels. You may have to change your clothes first, though. Which is really exciting. Of course, the game merely tells you what you need to buy in order to gain access to clubs, and so on. Each district has its own store for clothes, but, again, the options are so linear that The Urbz merely becomes a case of doing what you're told to do. There's no thrill to it whatsoever, and the lack of complication in the design means there's very little sense of achievement when you do accomplish goals.

This is basically the mainstay of the game. You have to interact with people in an effort to become friendly. The more Reputation you build with the Urbz, the more districts you unlock and the more clubs you can dance in. That's it. It really is. The Urbz finally boils down to you performing the same actions over and over again to impress people. And considering you don't even have to judge whether or not others will be impressed by your actions as you're told by the colour of the options in the menus, there's very little here to keep you happy. Apart from the animations.

The overall style of the game is, as you'd expect, polished and cool. The animations when you interact with other Urbz are funny and keep you entertained the first few times you see them, but they soon dull. New ones are introduced fairly regularly, so this aspect of the game is kept reasonably fresh. For some reason though, the game suffers from horrible framerate issues. We have no idea why. There really is no need.

You can take on jobs in all the areas to raise cash, starting off with weasel taming and going on to creating sushi and sabotaging business competitors in the fireworks trade. Pretty much all the jobs boil down to pressing buttons in sequence to accomplish tasks. Money buys you new clothes, primarily, in order to access new clubs, but there are also a large number of items available for your apartment such as wardrobes, fridges, plants, and so on. You can change the colour of your walls and buy furniture, should you care enough.

And here we arrive at the nail/head interface.

Urbane? Non.

You don't care. You just don't. The paper-thin premise is only lifted by EA glitz and years of honing of the general Sims formula. None of the freedom of the PC iterations makes it into The Urbz, which simply shepherds you down very specific routes to achieve set goals. It does become rather telling when you put down the pad just to see what the AI does, then actually find it preferable to controlling your Urb yourself. The Urbz is a game created to suit a specific market and will certainly sell well. But as an extension of The Sims as a franchise it categorically fails to engage, and even just squeaks through on a technical level. No amount of glitz is going to cover that up. It's not bad, per se, but there's no way anyone with a heavy, eclectic interest in videogames should be spending £40 on this.

Order yours now from Simply Games.

5 / 10

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Comments (14) Latest comment 7 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • ralphwolfenstein #1 7 years ago

    I hope this game dies on its arse, I really do
  • pjmaybe #2 7 years ago

    Heh I knew they'd give this one to Pat!

    Pat is the new Mouse!

    Peej
  • RedboX #3 7 years ago

    you can tell from the tv advert (girl on tube reads magazine and gets off tube with PINK HAIR) it was going to be poor.

    Will sell shedloads tho
  • patlike #4 7 years ago

    pj - *hovers over the "ban" button*

    Joke :)
  • Rankin #5 7 years ago

    I'm with ralph, but I will add that the people responsible for this "game" should be strung up by their testes.
  • Blerk #6 7 years ago

  • Clive_Dunn #7 7 years ago

    You just wait to the Sims renta-tard crowd turn up, they'll be hell to pay for this review.
  • pjmaybe #8 7 years ago

    I bet you it will sell quite a lot of units - most of the "gamer girlies" I know have it already but then they bought the previous couple of risible sims console efforts too, as well as the Sims 2 for PC.

    So basically you could stick a sims badge on a white dog turd and they'd probably buy it.

    Peej
  • Eighthours #9 7 years ago

    Ah good, someone else who realises how much of a lazy, focus-group-driven cash cow this game is. The concept alone was appalling.
  • space_ace #10 7 years ago

    The Sims is one of the most successful games franchises ever made, and literally the greatest on PC since its inception in 2000.

    what! i didn't quite get the second part.
  • Dizzy #11 7 years ago

    Why are all those people in that game dressed as if it was the 80s? Is that some kind of "cool" EA idea?
  • Milk #12 7 years ago

    If it was so bad, why did it get a 5?

    Do EA still deserve the review points they get for polish?


    "And here we arrive at the nail/head interface"

    If girls were the domanant gender in games, I bet the GT4 review would sound like this... "Race cars, buy new ones, who cares?" I bet this game sells by the truck load.
  • max #13 7 years ago

    That's a shame, this is something I was looking forward to.

    /me stops lying.

    I have absolutely no interest in this tat, but it did remind me of something, namely one of the two recent EA related horror blogs, which was an account of one of the guys working on the Urbz. In his words:

    "That codebase is the worst quality I've ever seen in my life, bar none"

    I feel sorry for the people that worked on it, and for their sakes I hope the game sells millions and they get compensated. Otherwise, I hope it sells no copies.

    Max
  • Tiger_Walts #14 7 years ago

    Featuring Music by the Black Eyed Peas.

    If it contained FMV of the female singer dancing in her hotpants, I'd buy it.