Taito Legends Review
Sometimes nostalgia is as good as it used to be
Version tested: PlayStation 2
There are problems with Copyright, and the Games Industry has a problem with its old games. In fact, most of the time, you'd think the industry doesn't want you to know that old games have ever existed, and they're prepared to use Copyright Law to shut down emulation sites that allow you to play those old games; games from which those companies are no longer making any money, and if they had any decency would offer a blanket license of free of charge to those of us keeping some of mankind's finest creations alive. But no, they want to suppress these games because they are ashamed of them.
Rant over.
I and many other decent folk (not EVIL PIRATES FUNDING TERRORISM) had been ranting about it for years, and I was not sure anybody had really been listening to us about Abandonware. But there are signs that maybe somebody started to realize that money can be made from old games. Okay, so it's not a royalty-free license to emulate their old games, but many companies have now started to find ways of allowing you to play their back catalogue, in emulated form, on modern gaming hardware.
Which is what 'Taito Legends' is. Yet another Multi-arcade-machine emulator, probably Mame-based, bundled on a PC, PS2 or XBOX disc with a pretty UI and twenty-nine old Taito arcade games. Lovely. In fact, it's the best one of these compilations in a while.

26th Floor: Menswear Department. Hats.
Reviewing the individual games bundled in a package such as this lies somewhere between dangerous and futile. Futile because these games, for people of a certain age, represent a slice of their childhood, a piece of who they are, a memory of happy times past. Their opinions of these games is based as much on what it means to them as it is on how good these games actually were at the time. Dangerous also; if I badmouth any one of these games, and it was your favourite when you were 14, you will take an instant dislike to me and not rest until I'm dead.
As I cast a nostalgic eye over the beauties contained here, let me make this small disclaimer then; I love 2d platformers. If I am fawning pathetically over The New Zealand Story, it's just because it's a game that's special to me, not because I don't like Space Invaders. Please don't hunt me down and kill me.
So, what's in the pack? It ships with 29 Taito games in all. Wary as I am to make this claim, because one man's awesome is another man's ordure, I don't think all of these games deserve the accolade of 'Legends', and it's doubtful if even five of them truly do. However, the selection is wide, and hugely entertaining. Here's a few categorised into the arcade genres that were popular at the time and (holy industry stagnation, Batman!) seem to be much unchanged today.
The platformers, because I love 'em, and so should you:

I mean, sure, they're cute. But the bubbles get everywhere.
Rainbow Islands. During the the heyday of the Amiga, this game was rated by most Amiga Gamers the best game of all time. It's even better at the Arcade. Yes it's insufferably cute, but it's also a perfectly formed slice of 2D platforming. As is its prequel, the truly-a-legend Bubble Bobble, and its much-loved Kiwi-oriented cousin, The New Zealand Story. I still know the location of every portal without recourse to Google. It's how I wasted my youth, dammit.
The shooters:
There is, of course, Space Invaders. You might think that I need say nothing more about this game or its two included sequels, the nearly identical Part II, and it's slightly flashier sequel Return of the Invaders. But shockingly, there exist young'uns that have never played on an actual Space Invaders cocktail cabinet, and this is a shame. Nobody likes to see wasted youth. Space Invaders is gaming minimalism, and its purity of form is why its sequels fail to live up to its majesty.
The puzzlers:
Tube-it is a frantic and and enjoyable Tetris-with-pipes affair, and well worth a two-player head-to-head with a chum. However, I was more taken with the decidedly non-legendary but charmingly bonkers 'Plotting'. Don't ask me to explain the mechanics, because I really can't. That's its charm.
Random Stuff:

Me: Tarzan. You: look ridiculous.
Electric Yo-Yo. Hmmm. Never heard of this, makes no sense, and offers a total 'what-in-Xenu's-name!?' moment. I think I eventually figured out how to play it, but then lost interest. There's also one game that involves two dogs bouncing a cat at some balloons, and a version of QIX that is decidedly not in accordance with how my memory has it playing. Fun, but wrong.
For the most part, these tasty little nuggets of our shared heritage are mapped to the controller well, making appropriate use of the analog or D-pad as needs must, and with a fully-customisable scheme for each game, allowing the games to play as you wish.
It's joyous to feast your longing eyes over some of these old titles and discover that they still look absolutely gorgeous. I could go on for hours about how much I love The New Zealand Story, but when I see it like this looking as lovely as a 2D platformer could ever be that I realise why I love it. Even for those games ravaged by age, the nostalgic essence of their auras will carry them back into your hearts where they belong, even if I refuse to indulge the standard gamer cliché regarding how much better the gameplay was back in my day.
At around £15, the price is right and Taito has pulled us all a cracker from gaming history, in one of the most well-balanced and well-priced classic compilations of the lot. This heartwarming gestalt is a lovely and joy-bringing piece of our history, and anybody who ever popped a shiny round coin in any one of these machines' welcoming slots owes themselves a copy, today. Your nostalgia glands will thank you for it. And remember, if you take the duck over the finishing Kiwi in 2:1, there's a warp to 3:4. A bit of a word to the wise.
8 / 10
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Comments (71) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/still wants a full new zealand story original arcade machine
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This so isn't true. AP's voting it as #1 game in their Top 100 was deeply controversial.
But screw the readers! It was AWESOME.
KG
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Was that because it was basically a port of the Atari ST version with no enhancements? Really wound Amiga guys up, that did. Despite it being the best funting platform game in the universe.
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the anit-M$ campaign continues!!!!!!!!!
;-P hehehehe
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Hrmph!
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Ooh and Arcanoid, Puzznic, Parasol Stars and Puzzle Bobble would definately be welcome in my book, but I guess that they should save some for Taito Legends vol.2.
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Another Codemasters idea! Bring on the Dizzy compilation!
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Team 17 Games > Anything else in the 16bit era after SWOS
Once they're out the way with, you can start talking about your New Zealand Stories and what nots.
OnlyMe, if they were to do it, it would have to be a Joystick in to tele thing. Playing SWOS or BMX Simulator or Run The Gauntlet (underrated classic!) on an Xbox pad/DS would be heresy! It needs a Competition Pro! And we want the Amiga versions damnit! Not the bastardised Megadrive version!
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This would get your started if you can find/build a cab and source the other bits.
http://tinyurl.com/c7347
(shortened link to ebay)
EDIT: They state that the PCB is 100% working. This means that their following statement about "sold as seen" and "no guarantee is implied or given" is not legally applicable. Anyone looking at bidding on this should check with them which statement they are sticking by, cos they can't have both.
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Hmmmm. I think I want to get this. Just don't know if I'll have time to play it.
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Oh, and there's already a Competition Pro USB available. I haven't bought one yet, but I intend to. Excellent for all those emulators. Also, using an arcade stick is possible too, I have an arcade stick from Asciiware for my PSone.
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the capcom collection is just around the corner - google the lineup for that one.
OMFG!
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I had a quick go on it....left me shaky and elated like the old days. I may have to buy this cheap.
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Lets see..., Golden Axe, Streets of Rage, Shadow Dancer, Desert Strike, MJ Moonwalker (chamon), Altered Beast, Splatter House. Those games alone would keep me happy for about half a year.
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But King are much nicer.
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No, because Parasol Stars was never an arcade game. As for the compilation, there are some inaccuracies in the emulation, sadly. Still, it's one of the better efforts out there, and at least there's a decent selection of games, many of which are still highly playable.
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As for the compilation, there are some inaccuracies in the emulation, sadly.
Modded Xbox and original ROM's...
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Ive had it a few days and its fantastic, probably three of the five best non sonic/mario platformers of all time; two of the best classic shoot em ups; plus a load more games that are all as playable as any other retrogame.
And all for £15.
Thats 50p a game.
Best retro collection ever. I just hope they include Liquid Kids, Arkanoid + Revenge of Doh!, and Parasol Stars in the next one.
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If anyone wants to know why certain compliations score so badly, you only have to look at this one to see how they should be done...
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A handful of classics, a larger number of decent games and a swathe of rubbish.
Er. 1994-era-me flashback.
KG
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/runs
As for Team 17/Sensi - I liked them both but to put Sensi on a pedastal above them is unfair. Cannon Fodder 2 anyone?
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Parasol Stars was an arcade game. Just not a 'released' arcade game. It got canned before it was finished, but a prototype does exist.
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Its like owning a ps2...
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No it wasn't! It ruled. Well, the first couple did anyway...
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High level decent. Not a patch on genuiine Amiga Classic in the genre The Chaos Engine.
"AB2"
Diminishing returns, and not that good. AB3D1, however, was as good as Doom on the Amiga ever got.
"Project X"
Ever get past level 2?
"Superfrog"
Goodish. In a period where the Amiga had a mass of platform games, it doesn't compare to any of the Real Greats.
"Overdrive"
Genuinely shit compared to Micromachines or Skidmarks. Hell - pretty shit even if not.
I've mellowed on T17 as I've got older, but back then I got annoyed with their Amiga Saviours Rep, when the majority of what they did was decentish-genre work, with some real stinkers.
(This was the period where I regularly slagged the bitmaps for only really having one good game - the eternal beauty of Speedball 2. Then they did another, in the form of The Chaos Engine, which screwed that one up)
I was a very angry man.
KG
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Then you'll of known how the Atari STE owners felt, when every Amiga port was ported over, with only the Atari STFM in mind.
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Superfrog was, without a shadow of a doubt, the best platformer on the Amiga but some distance.
Project X - the best shooter. And, yes, I got to about level five I think. Me and my housemate of the time used to take it in turns at thrashing each other's high score.
Alien Breed SE - came out about 18 months *before* Chaos Engine, and is - to my mind - its equal. Stunning atmosphere, great even now.
AB2 - Agreed about diminishing returns, but still great.
Overdrive - You're so very very very incalculably wrong about this! A game that hogged an entire first year college month chipping off 1/100ths of a second off each other's times. Not up to Micro Machines standards, but still up there as one of the best top down racers in the canon.
I'll defend T17 to the hilt - those guys got more out of the Amiga hardware than pretty much anyone else, and backed it up with some corking games. They're legends, dude. Get over it!
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Overdrive was excellent, and still is excellent. Not sure why you don't like that one. All Terrain Racing, the sequel, is fabulous too. Superfrog, you may not like it as much as Super Mario or other greats, but it's one of the best platformers ever imo - and should share the table with Mario and Sonic.
Project X was tough, that's true. Not really a reason to slag it off as rubbish though. But that doesn't make it any worse. But you forget about Apidya. That was also one of their games. And then we have Worms, Qwak, Arcade Pool/Snooker, Super Stardust. Where is the big batch of bad games you're talking about? Oh, did I mention Assassin, the Strider clone that I personally rate higher than Strider?
Team 17 pretty much defined amiga to me. There's a few bad ones, most of which I didn't play back in the days. Those are Miami Chase, Kingpin and the Spheris Legacy (a zelda-clone).
Furbs: There's Sensible Soccer, Sensible Soccer v1.1, Sensible Soccer v1.2, Sensible World of Soccer, Sensible World of Soccer 95/96 and Sensible World of Soccer 96/97. Apart from the first three Sensible Soccer games we you had the option of buying an update disk for the SWOS versions if you had the one of the earlier SWOS editions already or buying the full standalone edition. The last SWOS has some great new features that wasn't on the earlier ones, like being able to curve your passes, volleys and normal standing headers in addition to the infamous flying headers. The keepers got better with each new game too. Of course the reasonably accurate player/team/manager names were updated too. I love being able to play with my hometowns team in SWOS, which I can't in any PES or the later editions of FIFA games, because they're not in the elite league.
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Funnily enough i never saw her again!
Will buy this and see if gets rid of the in laws when they come round for a half hour turns to 6 hour visit!!
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Youve obviously never played Continental Circus much, or tried to get every big diamond and complete the extra bonus levels on Rainbow Islands.
Superfrog was good, but I dont think it was the best platform game on the Amiga.
I also liked ATR by Team 17, but I do think that Project X was no where near as good as the fantastic RType conversion by Electric Dreams.
And what about body blows...lol
Oh and: Does anybody else remember the "rainbow islands" alike Edd The Duck game ???
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Apidya was excellent (for the time) in pretty much every way - imagination, gameplay, music, graphics, powerups..
Project X came close, but featured totally unnecessary floaty inertia on your ship when powered up heavily, which has no place in a pure arcade style shoot em up.
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Agreed.
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So, does anyone know if the compilation lets you, say, limit the amount of continues you're allowed to use? Or if the games drop you in the beginning of the level when you use a continue? Those are fine by me, at least some challenge is left, but I'm not so keen on those play-until-credits-roll type continues where you just pick off from where you died. Challenge replaced by boredom, I say.
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Those "lads" run Blitz Games these days, and aren't really lads anymore.
I'd totally forgotten Body Blows. Another classic (in my hazy memory anyway).
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> Arkanoid + Revenge of Doh!, and Parasol Stars in the next one.
There already is a next one - in Japan at least - though they've wibbled the game selection around for the Western release. Dunno if there are enough familiar titles left amongst the reams of mental Japanese stuff for another English-language compilation.
http://ps2.gamespy.com/playstation-2/tai to-arcade-classics/638898p1.html
http://ps2.gamespy.com/playstation-2/tait o-memories-gekan/648567p1.html
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None of this up-down-up-down-left-right-left-right-select-start Konami crap - just press Enter to skip to the next level!
Genius.
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You can choose to have easy medium or hard arcade settings. Bear in mind many of these games have no continues, and some restart you at the level each time, making it still difficult.
The challenge in rainbow islands is a core part of the game; rather like (but more satisfying than) collecting all the emeralds in sonic.
I remember when the car explosion in Continental Circus was about the best sprite effect ever. The amiga version has it much scaled down as it couldnt handle it!
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The cheat on New Zealand Story only takes you to level 2-3, not 3-1.
And theres also a warp on level 1-3.
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Shame it was an ST conversion originally really, I'm sure it would have looked much nicer if the graphics had been designed for a direct port to the superior machine, rather than going for the lowest common denominator. Then again, such decisions are always easier with the benefit of hindsight! Then again the ST shitness-denial sufferes out there would still have the world believe even the AGA-only games coming out as late as 1996 were still just ST ports.
As much fun as I had with the Amiga version however, it has been well and truly shat on by the PS1 version, "over the rainbow" or not.
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I do recall a review of it in (I think) CU Amiga that said that the conversion was very good job. I believe it was by Virgin games, but thats just my memory saying so! The explosion is most of the screen, and at the time in the Amigas life I can think of no games anywhere that could do smooth 70% of screen sprite effects like that.
And yes, the cheat for NZS was that one, famous at the time!
Also, it it just me who notices that the Amiga version has better (more detailed) music than the arcade. I keep humming the tune over the minimal background music on legend! I remember that the blocks level (arkanoidesque) had no music at all.
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