Star Fox: Assault Review

What the Fox going on with this then?

Version tested: GameCube

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Star Fox (or Starwing as it was here) is one of my favourite SNES games of all time. I distinctly remember sitting up until around 3am trying to duck, weave, barrel-roll and blast my way through all its myriad space-hoops, caught up in the rapture of dashing as many textureless polygons apart as possible because it was just so well made. It harnessed the balletic thumb-work of a 2D shoot-'em-up in a 3D cast; its "Super FX"-powered polygon visuals pretty much forcing the designers to focus on what you were doing rather than whether you found the half-arsed storyline about fuzzy animals in spaceships interesting or not. I'd play those levels over and over just to do better. It was like strumming your way through the same song for hours and hours; even though you know every word and can twang the strings to every chord, it's managing to do it all in concert that really gets you off.

Star Fox: Assault has almost totally lost sight of that. There are only a couple of missions that even remind me of Starwing. A couple! I'll happily play those again - weaving through gorgeous meteor showers, trying to blast my way through erratic armadas of jagged alien spacecraft, racing into the bowels of a spaceship and dodging through corridors, past thrashing mechanical arms, trying to avoid the solid laser beams that cut like cheese-wire through vacuum as their asteroid roots roll over and over through space. And then sussing out multi-faceted boss ships, firing lasers through their complicated attack patterns to pummel weak spots, before relaxing hardening thumbs as the energy bar finally empties and explosions start to pepper the exterior.

'Star Fox: Assault' Screenshot 2

But most of the game abandons the heated vacuum of arcade space war for the cold vacuous grind of pointing and hammering the A button until you've shot enough of the big things it's asking you to shoot. Robbed of their directness and linear approach, the other off-the-rails space missions generally boil down to circling and firing at anything that strays into your path, occasionally having to do a loop to shake an enemy off your tail, or having to focus your attention on enemies pursuing one of your hapless wingmen, or bringing down a cluster of mission-critical enemy ships.

And the rest of the game, which involves running around on arena-like sections of various planet surfaces, blasting Starship Troopers reject bug-like aliens that wallpaper the core gameplay and looking out for those mission-critical targets, making use of the Landmaster tank to ensure survival at the expense of manoeuvrability, and occasionally racing back to your Arwing so you can climb back to the skies above and take out ships pursuing your wingmen... It's just point and shoot. Whilst trying to avoid getting bored of snagging your Landmaster on a tree, the incessant babbling of your wingmen, and the mundane grind of pointing and shooting. Oh, and there are some levels where you ride around on the wing of an Arwing, completely on-rails, pointing and... When you die, you're not frustrated by the manner of your death; you're just pissed off that you're going to have to play the same bloody level again. Point. Shoot. Cry. Then you discover the next one's on-foot as well.

'Star Fox: Assault' Screenshot 3

The danger in getting me to review Star Fox: Assault is that I'll get angry with it for not carrying on the legacy of the originals and give it some horrendously unpleasant mark at the end. Fortunately (for Namco and Nintendo) I'm prepared to accept that it's not actually that bad. It's just so bland and unexciting for the most part. Take the story, for example. There's a proper storyline now, which sees the Star Fox team - Fox, Falco, Slippy and Krystal - fighting to bring down a new bug-like alien threat that's gradually infesting the galaxy, but it's strung along by incredibly clichéd narrative ticks that try to obscure the obviousness of the whole tale by throwing in "defend the X" or "retake the Y" scenarios around the fringes, then "surprising" you by giving a not-quite-bad-guy a face-saving cameo, and throwing in a bit of Saturday morning cartoon rivalry and romance. Obviously this is all Rare's fault for turning Star Fox into a kind of narrative-driven affair with Adventures back in 2002. I warned you about that bloody game. But... Okay, calm down Tom. Star Fox Adventures wasn't that bad. Star Fox: Assault isn't that bad. It's just not good enough.

Why else isn't it? Well, let's consider a typical on-foot mission which, it isn't overly harsh to say, are the mainstay of the game. Okay here's one: you take control of a squirrelly Fox (how appropriate) in a sort of space-pirate hangar ship. You run around, up and down grey ramps, riding up and down elevators, trying to destroy a handful of mission-critical generators. All the while you're being swarmed by identikit enemies and struggling to get your bearings thanks to map and camera systems that aren't terribly useful. Some enemies require you to switch to another weapon or charge it up. Sometimes you'll have to use Fox's sideways roll to dodge out of the way. But mostly you'll just run around, pointing and hammering the A button until the number next to "targets" is zero and the Mission Complete message rolls in front of your rolling eyes.

'Star Fox: Assault' Screenshot 4

Sometimes you get to play with the Landmaster. The Landmaster is a tank that can sideways roll like Fox and hover and boost a bit, but which can't enter temples, caves and the like. It doesn't seem to steer logically when you're reversing, and you take plenty of shots just trying to get the pointing half of the oh-so-simple equation that underpins all of these sections balanced out. When it's being clever, it gives you the slight worry of having to boss the skies occasionally as well, leaping into an Arwing and taking off to clear things up before landing and continuing on foot. It certainly creates the impression of a massive battle very well, and graphically it's quite spectacular here and there - particularly when you're actually in space and the incidental detail is ramped up to George Lucas levels. Racing over the hull of a massive floating base hidden deep in an asteroid field is pretty close to exhilarating. It's just a shame that not much else is. Most of it just made me yawn.

The multiplayer aspect isn't much better. In fact, it isn't better at all come to think of it. The idea of letting you and up to three friends use Arwings and Landmasters to try and take control of an arena is a clever one, but inevitably this just boils down to a race for the nearest Arwing or Landmaster followed by lots of trying to point and shoot. Preceded, I might add, by a race not to be the person who has to play as Slippy the increasingly childish frog. You know that kid in Family Guy with the upside-down facial features and that horrible, whiny voice? I think they might be related.

'Star Fox: Assault' Screenshot 5

There will be people who like Star Fox: Assault, and I say fair enough. It looks pretty, it sounds... Well actually in musical terms most of the time it sounds like the sort of overly excited procession of "dun-dun-DAH!" type riffs that are played out alongside a silent cowboy movie. But as well as looking pretty it does have moments of genuine quality. At least two. And although the actual story mode will take you less than an evening to blast your way through, it's not offensively bad, it's not overly frustrating, and it's just entertaining enough that you'll keep it turned on long enough to see it out.

But it has made me cross. I just can't help it. Star Fox: Assault could have been great. It just needed to understand what it was building upon and stop all this third-person shooter nonsense. Things like a Survival mode that tasks you with finishing the game without saving, multiple difficulty levels, and unlockables like Namco arcade title Xevious, are good ideas, but they just aren't for this game. If it was ten solid levels of proper Star Fox space combat delivered with the same degree of glorious detail and a challenge that rose from the promising double boss-fight climax of the second section to the kind of crescendo Star Fox reached at its peak then they would fit like silk gloves. But whereas reaching the latter stages of Star Fox with diminishing life reserves really did feel like flying into the jaws of death, reaching the latter stages of Star Fox: Assault feels like getting to the end of a Saturday morning cartoon. Maybe it's made you smile a few times, but you've not been pushed, and it's not been pushing itself either. Play Starwing again instead.

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5 / 10

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Comments (34) Latest comment 6 years ago

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  • Macross #1 7 years ago

    I think im going to cry :*(
  • Blerk #2 7 years ago

    /insert generic "Namco are a bunch of knob-jockeys" comment here
  • Killerbee #3 7 years ago

    Shame. I'll give this one a miss then and try to finally finish that last death star mission on Rogue Leader instead.

    Perhaps this game is aimed a bit more at the under-12s?
  • Natalio #4 7 years ago

    I was asking myself the same thing. Would this game be worth of more than a 6 to the gaming standards of someone who has played, say, four games in his/her life?
  • Aretak #5 7 years ago

    Oh dear -- another Nintendo franchise goes down the shitter.

    Shame, as the first two in the series rank among the best games I've ever played.
  • Macross #6 7 years ago

  • Tweakmonkey #7 7 years ago

    I'll give this one a miss then and try to finally finish that last death star mission on Rogue Leader instead

    Argh!! *suffers flashback* I could never beat that last level so I sold it in the end.
  • BeDevil #8 7 years ago

    I think i'm going to track down a copy of StarWing again... Flying out of the tunnel at the start of the first mission is one of my favourite SNES moments. I remember seeing this game on a demo pod in Currys, so pre-release that it was still called StarFox I think - and just being amazed that the little SNES could perform such magic.

    I miss games that stick to one simple theme and do it well, instead of all the modern games that have dribs and drabs of different genres all in one game, none of which are done particularly well - or even worse, some bits are done well but to get to them you have to trawl through the rubbish bits to get to it!
  • Machiavel #9 7 years ago

    Amazing how often this happens - Shadow of the Empire anyone? Those dreadful on foot missions breaking up the great flying sections. Won't be buying this, whilst I would have jumped at the chance to play an updated Starfox game (one of my most replayed games on the N64 and SNES)
  • #10 7 years ago

    Better than Rebel Shit at least! Heh.
  • PinkSpider #11 7 years ago

    I actually played this in Gamestation and the airship bits where fun. And as I love the N64 version will probably pick it up.

    Sigh, I shouldnt even have a gamecube but I got drunk and accidently purchased TOS so I now need to go aquire a cube.
  • MaTTy_P #12 7 years ago

    Love the review sub title...shame they've ruined yet another classic. I loved lyllat wars (sp?), really nice game, if a little short (by going the easy route), shame they messed this up.
  • mad_caddy #13 7 years ago

    Annoyingly i'll still pick this up, i still own rogue squadron III which i dont mind firing up for the speeder bike bits, even the on foot bits are passable, my theory is this:

    The walking sections help break up the flying so when you get to the flying sections they're all the more rewarding (still talking about rogue squadron)

    and yes i expect some backlash for my comments but hey, it's just my opinion.
  • HairyArse #14 7 years ago

    Word of warning for anyone expecting to turn on SNES Starwing and it still be enjoyable - don't seriously. This is one occasion where rose tinted nostalgia is best left as that.

    I did this recently and the game was appalling.
  • Darren #15 7 years ago

    I got this yesterday and, yes, it is disappointing after the first level, the excellent Starwing space combat section which takes you down to a planet, and is very reminescent of two levels from the awesome Star Fox 64 (Lylat Wars). Shame it all goes a bit meh after that with the third person shooter sections. Overall the game is a missed opportunity. Star Fox Adventures I loved (it was a Rare game after all) but this game seems to hint initially at being an updated Star Fox 64 only to let you down with it's later stages.

    I think Eurogamer's score is about right, perhaps I'd give it a 6/10 because I like Star Fox and I'm generous!
  • Kami #16 7 years ago

    It's just a pity that they've forgotten why Starwing/Starfox was so much fun. Readas: We just want the Arwings. No tanks, no running on foot, no fancy crap. Arwings. Flying through beautiful, stunning, gorgeous, jaw-dropping scenery. Shooting stuff down, destroying buildings a la Lylat Wars (That was always fun), and just generally keeping it as a frantic, stylish and shamelessly retro experience.

    For some reason, these games seem to want to do a little bit of everything, and as such there IS a little Arwing action in there - and it feels good - but it's also competing with everything else. It wants to do everything and in the end doesn't pull much off except the one element of play that we all knew it would be good at.

    Real bloody shame it's not a title that Nintendo can trump up... but then, I guess you can also ask what the **** Namco know about StarFox... judging by this game, not enough...
  • ST.. #17 7 years ago

    Tragedy. Damn you Namco!

    Was SF64 done in-house? I know Argonaut did the SNES version.
  • skybluesam86 #18 7 years ago

    Lylat Wars was bloody amazing.

    I don't agree with what some have said about only using Arwings. In Lylat Wars, the occasional Landmaster mission was good. And the submarine mission was utter quality.

    So is Andross not involved in this?
  • Sid-Nice #19 7 years ago

    I was so looking forward to this game, I'll still probably buy it when it hits the bargain bins.
  • kewny #20 7 years ago

    Star Fox: Insult, more like !!
  • Darth_Flibble #21 7 years ago

    Had this game for a while, (picked up a fairly cheap US copy from VG+) and the on-foot levels are awful. Who ever thought it would a good idea should be shoot in the face. I like the arwing levels (the last one is a bit annoying but no-where as bad Rouge Squardon's last level).

    Rent it or wait till it's cheap
  • Razz #22 7 years ago

    ;_; NOOOOOOOOOOooooooooooooooooo...........
  • Galvanizer #23 7 years ago

    I'm getting it when it goes Players Choice!

    Hopefully that will be just before the new Zelda comes out. :-)
  • otto #24 7 years ago

    I'm really depressed with the way Nintendo is developing its Cube line-up - going from really interesting, enjoyable, fun and slightly different games such as Starfox Adventures and Wind Waker to predictable hackneyed stereotypes of their genre with this and with the 'realistic' Zelda. :(
  • tengu #25 7 years ago

    Shit Starfox game? Whoa, feels like we've been here before.

    I'll buy it when it's a tenner.
  • #26 7 years ago

    "I'm really depressed with the way Nintendo is developing its Cube line-up - going from really interesting, enjoyable, fun and slightly different games such as Starfox Adventures and Wind Waker to predictable hackneyed stereotypes of their genre with this and with the 'realistic' Zelda. :("

    I wish I followed gaming as closely as you, otto. :(
  • Darth_Flibble #27 7 years ago

    Nintendo should of put the other 2 starfox games as unlockables in the game. Would of helped the sales
  • Burton2000 #28 7 years ago

    i fort lylat wars was piss short i completed it in 20 mins no joke
  • #29 7 years ago

    Shit game then, wat i dont get is some of you saying, i will pick this up when its a tenner, or ill wait till its on players choice. thats twenty quid ffs, why buy a game thats shit, twenty quid is twenty quid after all.
  • Darth_Flibble #30 7 years ago

    the game isn't shit, it's half shit. The arwing sections are good
  • ekko #31 7 years ago

    The fun of Lylat Wars (one of my favourite N64 games, and therefore one of my favourite games of all time) wasn't the fact you could complete it in 20 minutes, but because you had to and actually want to play it again to see the other paths and beat your own scores - one of the few games where the old school "hi score" action actually became addictive, usually it doesn't.

    I got all the medals in LW (both normal and harD), I loved it to bits. The multiplayer also nearly always got an hour or so in between those marathon Goldeneye sessions, most people I knew just enjoyed the Arwing action, its flying a sleek space fighter.

    Will agree that the Tank missions in LW were actually quite fun - the one chasing the train was very well done. The underwater one I felt was a little "broken"- my own fault really as I just ended up spamming everything to get though, looked nice at least.

    Must say, Nintendo's Gamecube line up has been disappointing, I liked Wind Waker, F-Zero GX and Mario Sunshine but in most cases, the N64 versions of their flagship titles are still more enjoyable and inventive than their Gamecube comparasions.
  • PinkSpider #32 7 years ago

    A few days ago: Played the first two levels, loved.
    Today: see the Gamecube pod untouched with a tank level on, have a quick go thinking it would handle like on LW, did it fuck it handled like shit, I tried shooting a few things and it wasent fun.

    The other day I was willing to get it for the Air bits and just get drunk when I did the other bits or something but I dunno if even my drunk mind can stand that tank action.

    Its sad really cause Lylat Wars is ace, flying an arwing is super cool and the open levels where amazing.

    Do you know who I blame, no you dont, but still he is a cunt and I dunno.

  • ProfessorLesser #33 7 years ago

    Hold the phone... people are counting Adventures as a Starfox game?!

    Seriously, did you play it? So what if it's a Rare game? Bloody non-existent is what it should've been!

    There are some clearly deluded people in this thread...
  • otto #34 7 years ago

    Starfox Adventures is one of my all-time favourite games. There, I said it.
  • ProfessorLesser #35 7 years ago

    Agh, insanity!

    Adventures was an evil butcherification of just about every genre, and STRONGLY took the piss out of Starfox and Zelda.

    At least this game genuinely tries and fails. Rare pretty much did it on purpose.
  • mageta_man #36 7 years ago

    yea was a big diappointment for me. (I was utterly obsessed with SF64) This shows that Namco knows how to do aerial combat games... and should stick to that. There are some bits that were enjoyable and the multiplayer isn't complete crap, but you need to really tweak the options because the weapons are lame. Anyone not a Star Fox fan should let this be.
  • Chtulie #37 6 years ago

    A couple of levels in and...the space shooty and dodging bits in Adventures were actually better then this. Bought it second hand and I still feel like I paid way too much.