SSX On Tour Review

Same cake, different candles. Eat it too.

Version tested: PlayStation 2

"I've changed! Love me anew!" it bellows, as an avalanche of personality erupts from a screen that confusingly just had an EA Sports logo plastered across it, fuelled by Iron Maiden and sketchbook presentation - a blizzard of quirky animations frothing around the edges of scotch-taped overlays and spiralling load indicators. "I've got skis too! Monster tricks! Custom characters! I'm a changed game!" It's an alluring façade, unquestionably - distinct and beguiling - and most of the things that I liked about SSX are as hearty as ever.

SSX On Tour is fundamentally still about going fast on a snowboard and performing tricks so that you can go faster on a snowboard and perform more tricks and then go even faster than that and so on and so forth. Like SSX3, On Tour offers a mixture of, shall we say, feature-length races and trick events (the latter dubbed 'slopestyles' - a name I'll remember if I ever found an avant-garde roofing movement) and shorter objective-based undertakings, called Shreds. The core of the game is still "boost = speed". And you fill that boost meter by performing tricks in mid-air - ranging from grabs (shoulder buttons) to Monster tricks. You can also position yourself to grind rails and other straight or indeed bendy edges. Through cunningly measured networks of rails and jumps, you can combo your way down the mountainside without finding yourself on too much open snow.

Monster tricks, immediately, are a new thing - except they're not, not really. Whereas before the most dextrous players could wield "Uber" tricks once enough boost had been accumulated to activate them, On Tour boils the complex finger gymnastics of the past two games down to tugging and later rotating the right analog stick to bring out the Monsters, allowing you to bind your preferred and unlocked Monsters to certain directions. It a reasonably positive refinement, and that sets the tone.

'SSX On Tour' Screenshot sports

Ski sports #1.

So to the skiing. Over the years SSX's snowboard has grown near-perfectly attuned to the left analog stick, and deft manipulation is now child's play. It's one of the keys to the game's accessibility - that the player's own growth in prowess is largely a reflection of how well he or she can master the d-pad, shoulders and other areas of the pad, rather than initial mastery of board movement. SSX's skis pitch in at a different level, demanding more technical skill because you obviously can't ski sideways in the same way that you board. These twin-tipped prongs can go forward and backward - like rollerblades, effectively - so they're not quite as restrictive as they might be, but the sharper turning and obvious control differences still demand more discipline in manoeuvring. A bit like tarmac racing to the board's rallying, perhaps. It's enrichment rather than sea-change. Sprinkles on icing but still the same cake. I can do these lines all day you know.

Creating your own character? In other areas of the EA empire, character-creation has been refined to the point where you can select belt buckles and probably even crotch-size, but this is SSX's first stab. It's not such a bad thing, but the scope for customisation is relatively limited. Unless you find new costumes particularly exciting, it'll be the changes in equipment and purchase of new attributes and tricks that defines your experience - with this in mind, not being able to pick one of the traditional array of quirky characters, and the loss of the tickling smack-talk, will probably disappoint the odd fan. It didn't bother me particularly, but, well, dammit it did. I want to be Kaori. She's my girl.

'SSX On Tour' Screenshot course

Of course.

The customisation of character through purchased upgrades and new tricks is fairly useful though, and seems to align well with the difficulty curve of the main Tour mode. As you earn cash on the mountain you can buy and equip new toys, refining the potential of your "trick stick" and giving yourself a boost, in some cases literally, by improving trad attributes like boost capacity and usage rate, speed out of the blocks and such. The other thing you build up on your way down the slopes is "Hype", earned by completing Shreds, races and slopestyles successfully and by clobbering rival racers and hapless bystanders. Hype unlocks new events - although it feels like you do that in a fairly standard manner of progression anyway - and also contributes to your overall ranking in the game, and that's arguably where you'll be most focused. Initially the Shreds act as a kind of tutorial as well as a proving ground. They have you trying to grind certain distances of rail within a time limit, outrun competitors by a certain distance, accumulate X amount of time in the air and so forth. Toward they end, they become quite obscenely challenging, and fans of the game's "perfect wave" approach of continually trying to perfect individual tasks through countless pause-restarts will love them, even if they do frustrate just as often.

Their addition - again, more of a refinement to SSX3's smaller tasks than a complete overhaul, shifting the game slightly more toward the task-oriented parts of the latter Tony Hawk games in terms of direction - is entertaining but for many the main events are more engaging. Handily they're consistent with past games - heats followed by a final, best points-total over a certain number of rounds, etc. - and like SSX3 they sometimes roll different tracks (or areas of the mountain, if we're to respect the labels) together into longer runs. There's a tremendous amount of variety and any number of approaches at work in Tour mode, and you can also use the main menu's Quick Play option to tackle individual tasks - even using your preferred riders for a quick blast, albeit obviously shorn of their character development.

'SSX On Tour' Screenshot yeti

The Yeti signs (see the background) highlight different routes.

As ever, the sensation of speed is excellent - the graphical reaction to boosting is that of piercing some sort of intangible barrier - and the vivid colour schemes and variety in course design is impressive. That said though, the character graphics appear a little simpler this time, and the texturing and geometric detail - certainly on PS2, which is the version tested - is pretty basic, perhaps because the tracks are more cluttered with grinds and incidental detail than ever. The range of special effects is probably equivalent - I particularly like the night-time and snowstorm effects - but there are less fireworks going off literally and figuratively. Over its three-term course to date, SSX has felt more and more vivacious with each new launch, but it's less of a jump here, if it is at all, which is a shame - although it's important to note that it's still alive with more personality than a handful of its EA Sports stable-mates.

The course design itself is arguably an improvement - there's much less resetting-to-track, as promised, and you can find well-defined new routes to explore. That said, you could equally argue that it lacks the purity of old-school SSX, where you had to work hard to remain on the higher path. That's not so much the case now - exploration is almost accidental, go-anywhere and haphazard in a way that, thanks to the interchangeability of the various routes, perversely calls to my mind the way one used to spin off course into new and interesting places in Sonic the Hedgehog. Hey, I could even just about get away with a Mario vs. Sonic comparison - where SSX1 and Tricky saw you mining for uncharted terrain with a certain amount of deliberation and measure Mario-style, On Tour presents so many options you can't always meaningfully pursue them. Which is fine for people who care more about what happens on the journey than the route itself, or who revel in variety, but worth bearing in mind for those of you who prefer to be able to see all ends.

'SSX On Tour' Screenshot grind

Back to the grind.

Lauding the general course design, meanwhile, doesn't demand as much couching. Continuing combos is still tricky but is aided somewhat by a sense that you can throw in quick tricks in-between without upsetting things because the courses are geared toward continuity, and there's definitely more going on in every area - so much so that I've seen people complaining about it.

SSX also remains the most accessible of the extreme sports games, despite the confounding nature of the middle of this paragraph. Thanks, as I've said, to the brilliance of left-analog-manoeuvring, you're capable of exploring the rest of the pad's abilities without becoming utterly overwhelmed. You actually have to use the d-pad as well as the left-analog to get the most out of the trick system, as well as all four shoulder buttons, the right analog stick, the boost and jump buttons and, assuming you want to bank some extra points on rails, the rail-trick and handplant buttons to boot. The way the game works sounds nuts to newcomers reading about it, I'm sure, but it's quite gently bewitching, as potentially tricky things like landing correctly are mostly automatic - you can angle your descent with the left analog stick, but if you stop twisting with the d-pad in mid-air you'll generally level out, and it becomes a matter of judging when to stop twirling rather than how, which is good.

SSX On Tour's undeniably a good game, then, but one that demands all sorts of arguably's and plenty of clarification. It's hard to see where else it can go now - it's such a maxed-out game, demanding everything of everyone to some degree, and demanding literally everything of the PS2 Dual Shock (to the extent that it'll inevitably suffer a bit on other pads). Short of binding some hitherto unimaginable brilliance to the Select button, or making fundamental changes to the way you control your snowboarder, it's hard to guess what the inevitable SSX5 will do. As for today, the law of diminishing returns isn't quite worth invoking on this occasion, but it's getting there. The best way to sum up SSX On Tour is probably by saying that it's a different game without being a different game. Enjoyable without being extraordinary. And now I need to stop doing those sentences and let you decide whether to buy it or not. It has LCD Soundsystem on the soundtrack, if that makes any difference - although it's not "On Repeat", which might've been the obvious selection.

8 / 10

Read the Eurogamer.net scoring policy

Comments (39) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Birchna #1 6 years ago

    Big up to the lovely menu system in this game. With the exception of shunting past events to the R button, the level of polish really makes the game feel finished and complete.

    Not enough games go this extra mile.
  • Tricky #2 6 years ago

    /adds to basket

    SSX5 is going to be on next-gen consoles, surely? If that's the case it will be intriguing to see what they come up with in terms of a graphical overhaul.

    Bigger/more tracks and a graphical overhaul would be enough for me to go and buy it, certainly (but then I am a huge SSX fanboi).
  • Carlo #3 6 years ago

    So Better than...

    The last one :)
    Edited by 1 at 20/10/05 @ 16:36
  • motslaps #4 6 years ago

    and the PSP version?
  • Feanor #5 6 years ago

    "not being able to pick one of the traditional array of quirky characters, and the loss of the tickling smack-talk, will probably disappoint the odd fan."

    I am that odd fan. I really liked playing as Elise in SSX 3 and hearing her various sayings when I pulled off a good trick.

    "Un-be-lieeevable!"
    Edited by 1 at 20/10/05 @ 16:44
  • Tricky #6 6 years ago

    Was that the PS2 or the XBox version, FT?
  • Huntcjna #7 6 years ago

    By far the worst game series I have played on current gen in my personal opinion, just glad I have PES 5 to tide me over or I would have ended up buying it hoping it would be different to the previously shitty versions.
  • Darren #8 6 years ago

    FluffyTucker wrote "Ah yes, I obtained this and found the game locked at 30fps. No thanks. SSX3 shits all over it."

    Erm... weren't the other three games also 30fps? This new game uses the same engine as far as I'm aware...
  • Feanor #9 6 years ago

    Was that on the PS2? 30fps is OK by me if it's locked and not dipping down to the low 20s.
  • Darknight #10 6 years ago

    I've loved the series up until now, but a large part of that was the personalities of each of the characters that you could play as.

    If I can't be Moby dressed as a white knight screaming bollox as he falls over for the third time in a row, the series just won't be the same for me any more.
  • Tricky #11 6 years ago

    Yeah, I've never been one to get too fussed about a 30fps game, but then I never really notice jaggies either - guess I'm just not all that fussy :-s
  • Cyhwuhx #12 6 years ago

    .::: Didn't like the addition of other people on the track, disliked the fact that the ubers are taken out, absolutely HATED the return of levels, was annoyed by how the Monsters work and I get the feeling it's far more filled with nonsensical level-design causing over-saturating of the tracks.

    Not a bad game by any account, but I'll be playing my Psymon-maxed SSX3 anew with Kaori this winter instead of upgrading to SSXoT. Which would actually be a downgrade imo. It's almost SSX Amped 2...
  • Feanor #13 6 years ago

    "By far the worst game series I have played on current gen in my personal opinion, just glad I have PES 5 to tide me over or I would have ended up buying it hoping it would be different to the previously shitty versions."

    Lame. Why would you even consider buying an updated version of an EA game when you hated the previous versions? Especially when reading one or two reviews would tell you that not too much has changed.
  • Huntcjna #14 6 years ago

    Feanor just out of interest how old are you? thirteen? fourteen? because whenever I make a comment about your beloved SSX you jump on me like a possesed bear.
  • kangarootoo #15 6 years ago

    "you jump on me like a possesed bear"

    Thats a great a simily. I'm going to pinch that for my own use. And don't expect any royalties y'hear!
  • Fatfish #16 6 years ago

    Why jump if it's a possessed bear?? Surely it would sort of lumber over and rear up. Snarl and growl for a while, before taking swipes at you with it's behemoth of a claw, all the time salivating and slobbering from it's fetid maw?

    Surely he's jumping on you more like a possessed gibbon?......or chinchilla?.......don't give him the benefit of being as ferocious as a bear. Unless the comparison is with Teddy Ruxpin.

    So, back to thread - is this a 'yay' or a 'nay' on xbox? Enjoyed SSX3 quite a bit, but the whole series has never grabbed me like the Tony Hawks franchise - although I definately think the earlier titles had better game structure (for both franchises).
    Edited by 1 at 20/10/05 @ 17:25
  • Royal Fool #17 6 years ago

    It's definitely not a bad game. If you're newcomers to SSX, On Tour is a great way to be introduced - it's one of the few EA game series I actually like these days, I love these games to bits.

    That said, On Tour feels very different to me, and yet it's very familiar (Gosh, I feel like I'm Tom now). The fact that the awesome established characters aren't playable anymore made me sad, and even though they are still present in the game as your rivals their personalities and looks have been changed into something different. Kaori, for example, now speaks English with an obvious foreign accent and taunts you.

    The events and challenges are still fun, but the lack of the freeform travel modes that made the singleplayer of SSX3 so great feels like a step backwards for the series. The collectathon cash icons are far more randomly placed this time around - for some a blessing, others a curse. The multipliers powerups are gone, so say goodbye to that part of the gameplay.

    Overall I like SSX3 better. If you've never tried this series out, go grab SSX Tricky or SSX3 for cheap instead of this.

    EDIT: Oh, also I forgot to mention that there are somewhat less customization choices for your character, at least in terms of clothing I think. And the stat points are gone too... :(
    Edited by 1 at 20/10/05 @ 21:38
  • Khab #18 6 years ago

    Xbox version, I assume the other versions are similarly limited. Best thing about the old SSX's has been the silky frame rate, SSX on tour actually feels quite choppy. it also seems easier to win races, and you get rewarded for whacking the other people on your way past. feels a bit like burnout.

    You were always rewarded for knocking people over during races... in Tricky it filled your boost meter right up - best way to get an early start in multi. :)

    I always thought SSX3 lost something from Tricky, by toning the craziness down a bit. Seems like they're going even further with that here... one to get from a place with a returns policy, I guess...
  • Feanor #19 6 years ago

    I'm 27. If possessed bears use the word "lame" to describe posts then I guess that's what I am. o_O

    Your post made very little sense, and I simply pointed out that it was lame. You claim SSX is the worst game series on current gen consoles, and yet you were still considering buying the latest version, despite it being made by a company hardly known for making great advances in its sports games?
    Edited by 3 at 21/10/05 @ 03:13
  • Markusdragon #20 6 years ago

    I thought humans could only see 24fps o_O
  • Talha #21 6 years ago

    Weird review. Finds very little wrong with the game, then slaps an 8 on it. The drop in framerate is disappointing, and so is the reduction in character detail. But the rest of the game still rocks, and the new visual style is ace. Being an SSX fanboy, at least at my level all I needed was a set of new tracks, and here it delivers. That it also throws in a slew of new features is just icing on the cake.

    Yeah yeah I know, it is scum like me lining the cash vaults of obnoxious behemoths like EA, but there.
  • spidermanalf #22 6 years ago

    I am playin through it at the moment and I just find the map screen confusing.

    But I am simple!

    Oh, and the difference from on board to another is phenomenal! I have just upgraded from the first nboard to the rental board, and the now I seem to go twice as fast! But when are they bringing out sequels to Shox and Freakstyle?
  • Boom #23 6 years ago

    Just one question:

    Does it stream the entire course so one can go from the top of the mountain to the base without any loading screens?
  • Talha #24 6 years ago

    @Boom: Oh yes it does, just like SSX 3
  • Talha #25 6 years ago

    Oh Fluffy, you just wait for the army of posters citing the "Magic 60' as utter shite and telling us they can do with 10 FPS - they will also express a polite disbelief at your ignorance at putting so much stock in FPS issue and true to tradition, expose themselves for the pathetic brains they are by feigning a failure to distinguish between anything running at 30 FPS and 60 FPS.

    You just wait.
  • Talha #26 6 years ago

    Erm... just last night, didn't you? ;-)
  • Talha #27 6 years ago

    But I don't since they are the same every night!
  • Talha #28 6 years ago

    No, you might suck big time but I still want you and no one else... Happy?
  • davyuk #29 6 years ago

    Does the XBox version have 420p or higher?
  • davyuk #30 6 years ago

    480p, that's what I meant! /reaches for coffee

    And yes, I'm all softmodrified *cough*www.llawnroc.net*cough*
  • Carpathian #31 6 years ago

    Hmmmm. Mixed interest on this.

    Curious to see what it's like but also nervous that every review features 472 uses of the word 'trick' in numerous guises. I've always been more of a fan of the actually head down and go fast part of it and having to remember to pull a super-goofy-daffy-half-piked-leap always seems at odds with the straigtness of just...going...fast.

    To be honest, it may be getting long in the tooth now and parts of it are surpassed, but I'm still a 1080 kinda guy when it comes down to it. Long runs with the board planted firmly on the ice/snow - that's more my style.

    So not a "woot" and not a "meh" from me.
  • davyuk #32 6 years ago

    Eurogamer - htt p://www.gamerankings.com/htmlpages2/927713.asp

    You seem to have submitted an 'F' (40%)!
  • Fatfish #33 6 years ago

    Someone throw a bucket of water on Fluffy and Talha. They're like a pair of bitches on heat! Stop them before they have a chance to reproduce!!

    Of course I'm only jealous - any room for a little one? Always fancied a menage a trois! ;)

    And did we need to know that Fluffy 'sucks big time'?

    Fluffy love you long time. $10 fluffy, fluffy. Soul brother too beaucoup!!
    Edited by 2 at 21/10/05 @ 14:01
  • Darren #34 6 years ago

    Sorry for the late post but if the new game's framerate is halved (and I've no reason to doubt it has) then why was it halved?

    Most of the reviews I've read of the game have stated that the game's visuals are pretty much the same as those of SSX3 and a few have said they look worse. Normally developers reduce the framerate in order to improve the visuals so what happened here then...? lol
  • Talha #35 6 years ago

    @Fluffy: You chose this forum to disclose the grisly details of our fledgling love. Now we will have to invite Fatfish in too!!!

    Shame on you.

    EDIT: What's with this F score on GameRankings?
    Edited by 1 at 22/10/05 @ 03:55
  • davyuk #36 6 years ago

    So I played it last night. Well, early this morning after my nightly Halo 2 fix. I felt the visuals ARE an improvement, and didn't notice any framerate hit. SSX has always had framedrops here and there, but it didn't seem any more frequent in Tour. I'd say the graphics seem as good an improvement as you could make with SSX this gen. I also love the populated slopes - like a GTA on piste!

    The menu interface, completely lovely though it is, is a tad confusing at times. But I won't complain seeing as it's so visually entertaining. I actually think all games should have these types of GUI's.

    Anyhoo, I love it.
  • brombeer #37 6 years ago

    This is by far the worst installment of them all, having played all four of them. Confusing, insane obstacle placements, a downgrade in graphics (IMO). No I didn't play this with the joy from the first two installments. Since Tricky it's downhill all the way with this series.
  • davyuk #38 6 years ago

    Th same could be said for most series - the first hit is always the best. I just think SSX needs a next gen make-over and back to a few basics:
    1) Characters with good monolog
    2) Clearer runs - I've yet to understand where I am in Tour
    3) Less guitar music (electronica fan here)
    4) Simple race runs with no frills like the early stage of the original
    5) Being able to pilot a chopper and drop on to any part of a mountain - totally next-gen :)
  • brombeer #39 6 years ago

    Right on, Davy! Those were my thoughts exactly.