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SRS: Street Racing Syndicate Review

PlayStation 2 GameCube Xbox Review by Ellie Gibson

8 July, 2005

There's a big problem with Really Good Games, and it boils down to this. They inevitably sell loads of copies, earn their publishers bundles of money, and inspire other publishers to follow their lead in a bid to cash-in on their success.

Which is fair enough, except for the fact that the more a Really Good Game is copied, the more the essence of the game - the stuff that made it Really Good in the first place - gets distilled and eventually lost as developers attempt to think of new ways to rework the genre without being accused of too much unoriginality.

Pimp my pimp

Hence the endless line of third-person free-roaming gangland adventures heading our way right now, and the vast array of street racers inspired by the likes of Midnight Club and Project Gotham lining the shelves.

And now it's time for SRS: Street Racing Syndicate, another super-shiny driving game complete with options to win cash, earn "respect points", mod your car with all manner of turbos, nitros and neon lights and nick pink slips off your rivals.

So far, so Need For Juiced. But wait! There's a twist! SRS also gives you the option to - get this - race for women! That's right, these ladies aren't interested in bunches of flowers, nice meals in restaurants or talking about boring old feelings - they're only interested in the size of your undercarriage and the thrust of your engine.

Kenneth Williams is groaning in his grave

'SRS: Street Racing Syndicate' Screenshot 1

Just one of the elaborate designs you can adorn your motor of choice with in SRS.

If that type of sub-Carry On innuendo that makes you groan with irritation rather than arousal you're better off avoiding SRS, since there's a lot of it about. The game's main selling point, you see, is that you can collect 18 different "honeys" - all based on real-life models from the US import scene.

And what's more, once you've secured their affections (which is done by completing missions with names like Kaila's Checkpoint Challenge or by "winning" them off other drivers), you get to "hook up" and "roll with" the lady in question - or just keep them locked up in your warehouse and force them to dance for you like silicone-enhanced monkeys. Well, watch videos of them dancing anyway, usually whilst they're trying not to look like they're slightly embarrassed by having to dance alone to sub-standard rap tracks wearing a skirt that barely covers their coco hernandez in the middle of a brightly lit television studio.

But, you know, lots of people like this sort of thing, and they certainly are good looking women, complete with bouncing boobies and shiny hair and shaved pits and everything. So well done, Eutechnyx, for coming up with a concept that will probably sell more copies of your game than deserve to be sold.

A very happy slap

And now, here's a big fat SLAP for spending so much time on the ladies and their boobies that you forgot to make a decent racing game for them to appear in. See, the problem is that SRS isn't just a clone of all the other street racers on the shelves - it's a poorly done one that's generally unexciting to play. The likes of Kaila, Christi and Booberella, or whatever their names are, deserve better.

As do the cars featured in the game - such as the Mitsubishi Evolution VIII, Subaru Impreza S202, Toyota Supra and Mazda RX-7 Spirit R, to name but a few. They all handle differently, drive realistically (for the most part - but more of that later) and they're all well-rendered.

Naturally, you get to muck about with them no end - and you'll need to if you're going to get anywhere in the game's Career Mode. It's based around a free-roaming map littered with different races, lady challenges and handy locations, such as the all-important garage.

Tinker tailor

'SRS: Street Racing Syndicate' Screenshot 2

There are three cities to drive around - Miami, Philadelphia and LA - all of them populated with floating neon chevrons.

Here you can soup-up and fine tune your car to your heart's content, fiddling with the engine, suspension and brakes, adding spoilers, turbos and nitrous systems, changing the tyres and applying all manner of paint types and decals. The problem is it's too hard to tell exactly what effect each adjustment will have on your car - often until you're halfway through the middle of a race and losing to a man who presumably has better suspension than you. Highly irritating.

Choosing cars isn't much fun, either. The game takes at least two seconds to load each one in the Showroom - might not sound like a long time, but it quickly builds up when you've got a dozen cars to look at.

This also goes for new paint designs - you have to press the square button repeatedly to get the game to generate options at random, and wait while it does so. The same designs are often repeated, and if you decide you want the one you saw three or four cars ago you just have to keep pressing square until it turns up again.

Picking up the pace

Once you're on the road, however, things start to pick up - to an extent. The courses are rendered sharply with plenty of detail and nice environmental effects (we particularly like the way the sun appears in the desert circuits) and your opponents, while clever drivers, are not infallible and will make the odd mistake.

But there's a huge problem: it's just not fast enough. No matter what track you're racing on, what you've done to your car or how many miles per hour you're going, there's never any real sense of speed. Even activating the nitro booster doesn't seem to do much apart from making everything a bit blurry. And since, of course, the whole point of any racing game is that you get to travel at speeds that make your heart beat faster, this is a fundamental flaw.

Another difficulty is that crashes are nowhere near as realistic as they should be, either visually or in terms of the car physics. For the most part the game seems to let you get away with an awful lot, sliding into walls and bashing into other drivers without any trouble at all. But occasionally, for some reason, you'll spin wildly (and yet, strangely, slowly) out of control and end up facing the wrong way, with very little chance of regaining your lead. And there's little to show in the way of battle scars either - the cars in SRS rarely show much damage beyond a broken windscreen and a bent-up bonnet, boringly.

Ho-hum

'SRS: Street Racing Syndicate' Screenshot 3

Crashes in SRS don't get much more exciting or impressive than this, unfortunately.

These problems affect the game's other modes, too - namely Arcade and Multiplayer. The former allows you to forget all the faffing around and go straight for a Quick Race, or test out your skills in Checkpoint and Speed Trials. The latter offers split screen, LAN and online play - and while all these work fine, a lot of other racing games give you the same options with decent crash physics and a proper sense of speed.

And that's the basic problem - SRS: Street Racing Syndicate not only fails to add anything new to an already overworked genre, but fails to copy other games that have come before it to an adequate degree. Yes, there's a decent selection of cars, they look good, and petrolheads might have hours of fun fine tuning them. And yes, the ladies are very nice.

But this game is just too slow, bottom line, and lacks the finesse and style required to elevate a street racer above the ranks of just plain average. If fast cars and lovely ladies are your thing, you're better off with a copy of PGR and some good old fashioned porn - a cheaper solution and undoubtedly more satisfying, in so many different ways.

5/10

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Comments: 1-38 of 38 in total

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OldWormsFan
08/07/05 @ 12:28
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Best week of review scores ever?
Flib
08/07/05 @ 12:28
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Fair review.

I helped playtest this a year back and thought it would have done a bit better, i'd probably have given it a 6 or maybe 7. The Xbox version was much better looking too.

The only thing that put me off was the idea of 'winning' girlfriends. When did feminism die?
IronGiant
08/07/05 @ 12:29
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Pointless review.. think we all knew that this would be average, how about something people might actually be considering buying like Conker?
krudster [mod]
08/07/05 @ 12:31
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I reckon everyone that reads Eurogamer should post a Conker review request at some stage this week.
kangarootoo
08/07/05 @ 12:31
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This has got BMX-XXX written all over it.

This is a Bad Thing (just in case that wasn't clear).
roofles
08/07/05 @ 12:31
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Conker review please.


[Edit] And let Ellie rip it apart.
Edited 1 times, most recently on 08/07/05 @ 13:33
kangarootoo
08/07/05 @ 12:33
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I heard that Conker sucks and isn't even worth reviewing.
Teeth
08/07/05 @ 12:33
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OK.

Can we have a Conker review now, please? I thought it was supposed to be going up on Tuesday. It's like, God! I mean, like, totally. Tschhhh.
kangarootoo
08/07/05 @ 12:34
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Oops. I forgot the ;)

Lest anyone think I meant that last one and attack me with their mind words.
08/07/05 @ 12:37
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OMG... *Another* shit racing game for
Wash
08/07/05 @ 12:38
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Lol, who knew this game would suck. :\ must be a slow week for games :\

Conker is ok actually, 7/10 - doesnt lead you by the hand as much as many games today do.

groovychainsaw
08/07/05 @ 12:38
#12
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But everybody know what Conker is like, just read the old N64 scores... and realise that games have evolved a bit since then and adjust the score accordingly... easy, isn't it? (Especially if you have no interest in multiplayer)
As for SRS - meh - I've got project gotham, and im sure i had some porn here a few minutes ago...
/sighs
kangarootoo
08/07/05 @ 12:40
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I played a demo a while back, wasn't that moved, but then its not really my bag. Thought their fur effect was pretty nice though (to be said in a StrongBad voice).
Darren
08/07/05 @ 12:47
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Yeah, where is the Conker review? It's nearly two weeks late, isn't it? At this rate, by the time it comes out even the new online modes in Conker will be classed as retro... lol
Tweakmonkey
08/07/05 @ 12:47
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Why is there so much Conker love anyway? Does it have m0t0rb1k3s? Or b00bs? Is it better than Halo?
krudster [mod]
08/07/05 @ 12:49
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Reason for Conker lateness: when I went online with it there were literally three people in the world playing it. Then I went to Finland, then had to finish God Of War, then Tom went on holiday, then terrorists decided to bomb London. Honestly, I've played the single player, and will output the review when I've worked out whether online is any good. So there. It's tough running a site without Mr Mugs.
Furbs
08/07/05 @ 12:53
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There is no Conker

As for SRS? Its got b00bs!! Teh W1nErzz! 10/10
Teeth
08/07/05 @ 12:53
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slackers!

/has no interest in Conker anyway
Wash
08/07/05 @ 12:59
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Conker online is hard nut to crack, some might say its like marmite... I just figure you have to run with till you know wtf your doin.

One tough review i read of conker slated the fact online games were full of n00bs asking for help online... now if that isnt a elitest review i dont know wot is.

Its also different to halo, as it plays more like Wolfenstien online.

I also hope they get to make a proper sequel for the 360. That'd be cool.
Edited 1 times, most recently on 08/07/05 @ 14:00
Talha
08/07/05 @ 12:59
#20
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I just hope this hopeless street racing buffoonery, along with nauseating, downright obnoxious jargon like ‘souping up’, ‘import scene’ (did anyone notice that if someone’s playing this game in Japan – which I doubt – it will be ‘Export scene’ for them!), ‘pimping’ ‘respect points,’ along with other such items like half naked ladies, dreadful hip-hop, neons, same-old same-old racing courses, non-existent physics, and badly rendered cars (no matter what platform) goes the way of the dodo with shameless, derivate, cheap and easy on the effort, just downright atrocious crap being churned out twice every week.

Longest and most complex sentence ever?
lordofdeadside
08/07/05 @ 13:09
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give us conker.
dadrester
08/07/05 @ 13:11
#22
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Flib? don't remember you...
Darren
08/07/05 @ 13:35
#23
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Demo on PS2 was average. Demo on Xbox was average. Game is average. No surprise there then.

Great review though. At least it was more interesting than what I saw of the game itself! lol
Edited 1 times, most recently on 08/07/05 @ 14:36
smelly
08/07/05 @ 13:38
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Look if you guys want a conker review.. it's easy.. Just look at the review of the n64 game of 6 years ago.. knock some points off as it's been bettered quite a lot by other games recently, knock a few more points off for it being more censored than the original.

add a few points on for pretty pixels, and multiplayer mode.

and wonder why you've just forked out 40 quid on a game which is essentially 5 or 6 years old! But then as kids only care about pretty pixels and swearing.. maybe it'll work.

BTW Why has no-one suggested that conkers is "kiddy" yet? Or does that only occur when a cutsey platformer is released on a nintendo platform? Or worse still, do you consider it to be adult because it has cesnored swearing?

Wash
08/07/05 @ 13:55
#25
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"and wonder why you've just forked out 40 quid on a game which is essentially 5 or 6 years old"

Or your a handheld gamer and your used to it, or you never owned a n64 (why would you) or you have Live... or... by that reckoning Nintendos retro game distribution with the REV is gonna fall flat.

"only care about pretty pixels and swearing.. maybe it'll work. "

But tis censored :S

"consider it to be adult because it has cesnored swearing?"

Maybe the same reason that label wasnt applied to it six years ago?
smelly
08/07/05 @ 14:09
#26
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"Nintendos retro game distribution with the REV is gonna fall flat. "

Well if they charge 40 quid for them.. yes it will!

"Maybe the same reason that label wasnt applied to it six years ago? "

So is it "kiddy" and therefor (according to 99% of the people posting on here) not worht bothering with? Or "adult" (because of the swearing), so therefor (according to 99% of the people posting on here) worth getting? Or do people only go on about these kinda things when it's a game published on a nintnedo platform?
UncleLou
08/07/05 @ 14:30
#27
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Jaysus, smelly, every bloody thread.

So is it "kiddy" and therefor (according to 99% of the people posting on here) not worht bothering with?

Yes, if kiddy means ugly lowest common denominator mass-market design.

And would you please stop generalising the whole readership every single time? No, I am not overly keen on overly colourful, cute games, yes, I prefer mature games that treat me like the adult that I am. Ico, Half-Life, Rome, Silent Hill, to name just a few examples. No, Nintendo games don't appeal to me in the slightest. I just don't like the typical Nintendo design.

Not every game that's not a Nintnedo game is an immature, swear-word infested teenager dream-come true.
Wash
08/07/05 @ 14:31
#28
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"Well if they charge 40 quid for them.. yes it will!"

People who still pay £40 for games are mugs... so £30. Whereas no nint£ndo wont be asking £30 for it, but they wont be spending as much time upgrading the single player and adding comprehensive mp side to them either?

I meant it wasnt rendered a kiddie game all those years ago for the very reason it has swearing and other questionable content. Whether to purchase it or not is totally subjective of course.



Edited 1 times, most recently on 08/07/05 @ 15:33
DB2k
08/07/05 @ 14:38
#29
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coco hernandez - LOL
captain-future
08/07/05 @ 15:23
#30
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Hot chicks! Hot cars! Hot gameplay?.

I only buy games with FAST chicks, BEAUTIFUL cars and FANTASTIC gameplay.
allen
09/07/05 @ 00:49
#31
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"Demo on PS2 was average. Demo on Xbox was average. Game is average. No surprise there then."

Its less than average. I played the full version and its sooo SLOW. The speedometer clocks high but the cars feel like they are moving at a third of that speed. It got boring within 20 minutes due to the lack of speed. I gave it over an hour to see if it would get any better but it didn't.

Good review. :)
Flib
10/07/05 @ 14:26
#32
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dadrester: Flib? don't remember you...
Yeah, I was only there for a week; just finished uni and was there as a favour of Andrew P. Think it was last August IIRC.

I was there the same time as the school placement kid, he'd been there for the week before me.
spillz
11/07/05 @ 06:48
#33
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"collect 18 different "honeys" - all based on real-life models from the US import scene. "

missed opportunity for obvious mail order bride joke here.
zErOb_cOOl
11/07/05 @ 08:10
#34
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What the hell is so important/good about bloody Conker? Its all people have been going on about on this site for the last week.

Is it not just a platformer for kids? I really don't know, I'm asking seriously.
tpfkanep
11/07/05 @ 08:38
#35
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Are the ladies naked???
Furbs
11/07/05 @ 11:12
#36
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Pah! They've changed the front page graphic!
Bring back teh ( o ) ( o )
Midnight Raven
12/07/05 @ 10:35
#37
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All this talk about Conker can only mean one thing:

it´s summer, and game news/new releases are extremely slow.

Even slower that the percieved speed in this here racing game, apparently. ;)
natepro
07/08/09 @ 22:29
#38
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Feminism never died, you can even look on feminist hip-hop music - it's crazy!

"Winning" girlfriend isn't a good idea by the way.

Comments: 1-38 of 38 in total

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