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Soul Calibur II Review

PlayStation 2 GameCube Xbox
Review by Rob Fahey

26 September, 2003

The original Soul Calibur is, for the majority of the gaming public, probably the best beat 'em up they've never played. The sequel to the well-regarded PSone title Soul Edge, it remains to this day one of the most graphically stunning, finely balanced, accessible and engrossing fighting games ever created - but as fate would have it, Namco decided to release it exclusively on the Dreamcast, thus consigning it to being deservedly adored and championed by hardcore gamers, and almost entirely ignored by Joe Public.

Hoping that the same fate will not befall its sequel, Namco has decided to bring Soul Calibur II to every platform it could find - so if you go down to your friendly local retailer today, he'll be happy to furnish you with a version of the game for the GameCube, Xbox or PlayStation 2, whichever your poison may be. The differences between the versions are minor - but the real question is whether or not it can recapture the magic of the original? Is this worth developing a bad case of bleeding thumbs over? Does the soul still burn?

A Hero Seeks a Sword...

'Soul Calibur II' Screenshot 1

In case you've never played Soul Calibur, a brief run-down of how the game works is in order. This is a traditional enough 3D beat 'em up, complete with combos, throws, air juggles and all that guff - but everyone in it carries a bloody great sword (or other bladed or bludgeoning weapon of choice). It's not realistic in the slightest - those seeking Bushido Blade-style sword combat or breaking limbs and sprays of arterial blood will want to look elsewhere (like their local friendly psychiatrist, perhaps) - so as you chop away at your enemy, rather than filleting them up like a carcass in a butchershop, you're just knocking lumps off their health gauge. All very civilised, really.

So then, what set Soul Calibur apart from countless other beat 'em ups? On one level, it was the graphics; the visuals of the original Dreamcast game still look absolutely stunning, even now, and more impressive than the artwork was the animation, which gave every character a measure of graceful, flowing motion that you don't generally find outside the very best martial arts movies. On another level, it was the gameplay - which was not only supremely fast and dramatic, as you'd expect bladed combat between two people who really know their kung fu to be, but was also incredibly accessible for new players, while still containing enough subtlety to keep hardcore beat 'em up enthusiasts engrossed for months.

The sequel to the game, on first viewing, looks very similar to the Dreamcast original. Many of the characters from Soul Calibur return, and in some cases their moves are very similar - even down to using the same motion capture data for the animation, we suspect. Certainly, the game feels very familiar, and anyone who spent any time with Soul Calibur will have no difficulty getting to grips with their favourite characters in SCII. This isn't necessarily a bad thing; Namco has clearly realised that the basic gameplay of Soul Calibur wasn't broken, and opted not to fix it. What they have done, however, is added new layers to that gameplay in order to keep fans of the original engrossed without alienating new players.

A Tale of Souls and Swords

'Soul Calibur II' Screenshot 2

One new element, for example, is the weapon system in the game, with "Extra" modes that allow you to pick between different weapons for your character as well as choosing different costumes. Costumes just look pretty - weapons, however, actually make a slight difference to how the game plays, and while the default weapon for each character is arguably their most "balanced", unlocking new weapons does allow you to fine-tune the character to your favoured style of play. Of course, if you don't fancy having to learn playing styles for different weapons, you can just select Classic play modes which don't feature this functionality.

Another addition to the game is vastly overhauled quest mode, called Weapon Master, which forms the main single player element of the game. Compared with the wafer thin arcade modes on offer in other beat 'em ups (and also here, but only as one element of the game), this is practically an in-depth RPG - complete with a money system, an experience system, a branching path through the quest and a lengthy narrated plot. At each point in the plot you have to fight a battle under special circumstances - early examples being one where the wind pushes you off the edge of the arena, or where you have to land twenty hits on an opponent within twenty seconds.

These get gradually more difficult (and this is a beat 'em up that really does get tricky in places - even on Normal difficulty level there are few easy battles in SCII, and button bashing won't get you very far at all), but the difficulty curve is extremely well balanced and you'll find this mode to be a useful introduction to the subtleties of the game if nothing else. Plus, it's an extremely rewarding mode to play - not only does winning battles advance the story, but it unlocks new features in the main game, including new characters, costumes, weapons and "Museum" features (things like character martial arts exhibitions, production artwork, information about the various weapons and so on).

More Souls, Sir?

'Soul Calibur II' Screenshot 3

One element of Soul Calibur II, which has been the subject of significant discussion is the graphics, and we've seen quite a few people dismissively comment that they're no better than the Dreamcast version. There's a certain degree of rose tinted spectacles at work here - the Dreamcast version does still look fantastic, but placed side by side, the improvements of the new game are very obvious indeed. Background detail which was painted on in the original title is now fully rendered 3D, while the stages themselves are now incredibly detailed - witness some of the cobbled arenas where each cobble is an individual block rather than being drawn onto a texture, for example.

The fighters also look excellent, albeit rather different to how they looked in the original Soul Calibur - aside from the fact that they're all a few years older, they've also been given slightly less realistic, more anime-esque designs, which do admittedly take some getting used to. As you might expect, the animation is superb, right down to incidental detail like the hair and clothing flapping in the wind, or, in a move shamelessly copied from Dead or Alive, the supremely bouncy breasts. Yes, you heard me. It's a selling point, we suppose!

In terms of differences between the versions on the three platforms, Namco have actually done a remarkable job of keeping the graphical quality consistent without making the game feel like a lowest common denominator port. The PlayStation 2 version is certainly the weakest of the three versions graphically, but only to a trained eye, while the Xbox and GameCube versions look almost identical - and that's no bad thing, because even to an Xbox graphics whore, this is an incredibly good looking game, perhaps not quite on a par with Dead or Alive 3, but certainly in the same league.

Transcending History and the World...

'Soul Calibur II' Screenshot 4

Of course, the real difference between the three versions lies in the platform-exclusive combatants, which have been added to all three alongside the main line-up of fighters. The PS2 version features Heihachi from Tekken; the Xbox version features Todd McFarlane's creation, Spawn (McFarlane also designed another character, Necrid, which is present in all three versions, and looks a bit rubbish to be honest); and the GameCube version features Link, complete not only with sword, shield and girly tights, but also with bombs, arrows and boomerang. All three characters actually work remarkably well in the context of the game, and don't feel unbalanced or out of place when squaring up against Soul Calibur's main cast. Our personal favourite by far is Link, whose long range attacks are excellent for taking newcomers by surprise - and besides, his extra weapons include a squeaky mallet and a fishing net. Who could resist?

The fact that Namco has managed to integrate these three unusual characters into Soul Calibur II without it feeling artificial or unbalanced is a testament to the care which has gone into making this a balanced game. Certainly, the characters all have different strengths and weaknesses, but over countless hours of playing the game in Versus mode, we've yet to find any one character that we'd describe as being massively overpowered or massively underpowered. We have our personal favourites, certainly, but no battle in Soul Calibur II is decided before the first sword flashes in the arena.

For newcomers, that's a reassuring start - and this remains the absolute ideal game for casual fans of beat 'em ups, who don't want to spend hours learning combo moves in order to get the most out of their game. It's possible to do incredibly impressive things in Soul Calibur II right from the start - which isn't to say that the game rewards button bashing, but rather that it's so well animated and it flows so well that even chaining together basic attacks can be hugely rewarding. It also feels far more natural than the majority of 3D beat 'em ups, with the moves on the joypad all corresponding in a logical fashion to what's happening on screen, and excellent usage of the 3D movement rather than trying to shoehorn 2D gameplay mechanics into a 3D environment.

Burning Down The House

'Soul Calibur II' Screenshot 5

Soul Calibur II isn't without its faults, but thankfully they're quite minor. We noticed some quite annoying bugs in the PAL version of the game, such as the mislabelling of several weapons in the Weapons Gallery section of the Museum - a small problem, certainly, but one that makes it quite difficult to gauge the strengths of certain weapons. You'll also want to turn the English voice acting off as soon as possible - some characters are quite well done, but the excessively squeaky Xianghua, the incredibly fake sounding pseudo-English accent of Ivy and the downright diabolical Kilik were enough to have us giving thanks for the option to switch the voices back into Japanese, which is fundamentally a far better language for shouting death threats at people anyway.

Gaming purists will be pleased to find a 60Hz mode in the title, alongside widescreen and surround sound options (available in various flavours in all of the three versions), while CG fans might be interested to know that the stunning opening movie was nominated for a Best Of Show award at a prestigious graphics convention earlier this year. Those concerned about the longevity of a beat 'em up will be pleased to note that the Weapons Master section of the game is not only huge, but also almost infinitely replayable, while beating your best times in the arcade mode is also a surprisingly addictive pastime. Oh, and those who owned NTSC versions of the game might be interested to hear that the AI in the PAL version is significantly overhauled, and now presents far more of a challenge, even on Easy difficulty, than the pathetically easy AI opponents in the Japanese and American versions, with massively improved blocking, timing and counter-attacking skills.

The Soul Still Burns

For newcomers - people who didn't own a Dreamcast, or people who aren't massive fans of most beat 'em ups but can enjoy them on occasion - Soul Calibur II is a must-own, the absolute pinnacle of the casual fighting game. Hardcore beat 'em up gamers will have to make up their mind independently - everyone who's really into this genre has their own very personal ideas about what forms good gameplay, and Soul Calibur II might not conform to your ideas. The fact remains, however, that for the vast majority of the gaming world, this is quite easily the best 3D beat 'em up ever made.

10/10

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Comments: 1-50 of 99 in total | next 50 »

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TipTop
26/09/03 @ 14:14
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\o/

First for the umpteenth time today. Like the review.
brutal
26/09/03 @ 14:18
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xbox version for me then, just for the 5.1 support - can't think of any other decent reasons :)
Celeborn
26/09/03 @ 14:21
#3
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With the quite varying controllers for the consoles, I'd be interested to know which one felt better/more responsive/more natural for a beat-em-up like this?
Killerbee
26/09/03 @ 14:22
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Gosh, 10/10!?

or people who aren't massive fans of most beat 'em ups but can enjoy them on occasion - Soul Calibur II is a must-own

Well, that's me... and that's sort of why I haven't rushed out to get this asap... maybe I should get it... Cube version naturally...

/checks wallet/

Ah. Nooooooooo!

I will be putting this on my wish list for Xmas though. :)
Hicksy
26/09/03 @ 14:24
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10/10?!?!? erm... ok...

er..

n..

*speechless*
Load "$"
26/09/03 @ 14:28
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Wow a 10... With that sort of a recommendation I guess I better try it out.
Bzz
Zero Beat
26/09/03 @ 14:29
#7
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The PS2 has the best DPad and face buttons for the game by far. Not tried any of those pad converters myself so donno if it's worth mixing a PS2 pad with the other two versions of the game.
Blerk
26/09/03 @ 14:29
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I hate fighting games! 0/10! \o/
malloc
26/09/03 @ 14:31
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"in a move shamelessly copied from Dead or Alive, the supremely bouncy breasts."

Yeah baby, I spose it's pretty much a standard for beat-em-ups nowadays, thank goodness. :)

BTW how come Nintendo are publishing the Cube version whereas EA are publishing the PS2 and xbox versions?
Hicksy
26/09/03 @ 14:32
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all i can see is that it is a 10/10 purely within the context of fighting games because i cannot for the life of me see how this can be a 'as near as dammit perfect' game within the contexts of all game genres

*still in shock*
Zero Beat
26/09/03 @ 14:34
#11
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BTW how come Nintendo are publishing the Cube version whereas EA are publishing the PS2 and xbox versions?

With Link in the 'Cube version they couldn't have it any other way.
Tiitiz
26/09/03 @ 14:41
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Head to Head on IGN btw. IGN Insider though :/

Controls are a tie (odd), features tie, Sound Xbox , graphics Xbox, presentation GC, overall Xbox and GC runner-up

It really comes down to control and the extra character though I reckon. I know I didn't really like the Xbox Demo. How does the full game compare to what was offered on the demo?

mOth
26/09/03 @ 14:42
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I hate beat 'em ups but Soul Calibur on the DC was a classic...

*sigh*
Poor the DreamCast...

I think I'll get this!


Alastair
26/09/03 @ 14:45
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/Adds SCII to list alongside Ikaruga

Played the Cube demo and actually quite enjoyed it. :o)
Nemesis
26/09/03 @ 14:53
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SC was the killer app for the DC and well worth every penny. Spent WAY too long playing SC, so I can't wait to get home tonight.

Purchased : Xbox version.

Have they retained the snazzy Kata unlockables for all the characters? Used to love watching these, just to realise just how poor a player I was.

BradlayLaw
26/09/03 @ 14:53
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I've had this for about a month now, and I still can't be arsed to play it. I don't know why, as I loved SC. I think the practice mode is horrible and find myself drifting back to VF4:Evo most of the time.
Edited 1 times, most recently on 26/09/03 @ 15:55
Nemesis
26/09/03 @ 14:53
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..oh and nice review Shijisan!

10/10, my word.
Shinji [mod]
26/09/03 @ 14:58
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"all i can see is that it is a 10/10 purely within the context of fighting games"

Of course. That's the only sensible context to place this in - you can't really directly compare a fighting game with an RPG or an FPS game...
Shinji [mod]
26/09/03 @ 15:00
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Nem - yep, the Kata are still in there. Which is nice :)

"Not only is it not a perfect game, but it's not even the best fighter out there"

See, I say it *is* the best fighter out there. You say it isn't. This is called "opinion".

(But I'm still right and you're wrong, obviously ;) )
Nemesis
26/09/03 @ 15:01
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Yie Ar Kung-Fu

Have a word with yourself man. We've moved on a bit since then.
Nemesis
26/09/03 @ 15:03
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Nem - yep, the Kata are still in there. Which is nice :)

Nice one. Cheers bud.
Load "$"
26/09/03 @ 15:03
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Wow a 10 for Yie Ar Kung-Fu and Panza Kickboxing... With that sort of a recommendation I guess I better try it out.
Bzz
Khab
26/09/03 @ 15:04
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Oh buzz off, this is clearly the most enjoyable fighter for the current generation that manages to stay accessible to newcomers.

I should know, I've been playing it since march.

Oh, and t34 GC p4d R0XXXXXXXXXX0r5555! No, really, it works.
Rizo
26/09/03 @ 15:04
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I still rate DOA3 over this the flow of the combos and the throws just push it ahead
jaa
26/09/03 @ 15:05
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Not even with a 11/10 score I'd buy a beat 'em up. And bouncy breast are everywhere these days!



/looks surreptitiously to work colleague from Lisbon in Oporto's office just for the day...
speedjack
26/09/03 @ 15:09
#26
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Got mine - picked the Cube version - can't wait to get home !
Shinji [mod]
26/09/03 @ 15:11
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Actually yeah, it's worth mentioning that I really like the GC pad for this. Loads of thought went into how to make it work best with the weird button config, and it just plain works - it's really easy to cover the right buttons for all the main attacks, and I found it more comfortable than the Xbox pad by far. Some people seem a bit worried about the D-Pad, but I have to say that I played the whole way through using the analogue stick, because that's what the game seems to have been calibrated for. Even on the PS2, which has a decent D-Pad, I reverted to the analogue stick quickly enough. Makes sense really - it's a 3D beat 'em up, and analogue controllers are better for 3D games...
Load "$"
26/09/03 @ 15:12
#28
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Wow a 11/10 for Bouncy Lisbon Breasts... With that sort of a recommendation I guess I better try it out.
Bzz

Hicksy
26/09/03 @ 15:16
#29
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despite my shock, i still like the review and think i will give the game a spin once it drops from full price :)

i think this type of game always spins off a lot of contrasting opinions as it's a love/hate genre...
malloc
26/09/03 @ 15:18
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"Got mine - picked the Cube version - can't wait to get home !"

How did you manage to make that comment then? A man using a laptop and a wireless net connection whilst driving your car home from the shop comes to mind?
jaa
26/09/03 @ 15:25
#31
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AKA Rhythm - with that kind of logic, no game would ever get a 10.
Pac-man ate my wife
26/09/03 @ 15:33
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AKA Rhythm - surely 10/10 means 'best so far' not 'best ever' otherwise every game should be reviewed as a 1 in case a game comes along in years to come that is almost immeasurably better....
Blerk
26/09/03 @ 15:34
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10/10 doesn't necessarily mean that it's 'perfect, can never be bettered', it just means it's 'exceptional'.

What jaa said...
Nemesis
26/09/03 @ 15:35
#34
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At the MOMENT it's a 10/10.

Things move on.
mechamonkey
26/09/03 @ 15:36
#35
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10 / 10 for a rehash with no new or original features whatsoever. Tripe.

Its good , it's pretty but its so been there seen it sone that several years ago already.

Ive had this for a week and found the AI to be bugger all different from my JPN version and the game in gereral to be no different from the DC.


*goes off to read the Evo review again in disbelief*
Shinji [mod]
26/09/03 @ 15:44
#36
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"Jaa: That's kind of my point."

It's our editorial policy here that 10/10 means an absolutely exceptional game which is at the pinnacle of its genre, rather than implying some kind of pie-in-the-sky notion of "perfection" - which, of course, no game will ever achieve. Obviously if you have a different idea of what 10/10 means to ours, then it's pretty pointless arguing about scores, since we're working on different scales....

ST..
26/09/03 @ 15:44
#37
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Is it true they don't have proper CGI ending sequences in this? seems a tad lazy....
spuncken
26/09/03 @ 15:58
#38
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"It's our editorial policy here that 10/10 means an absolutely exceptional game which is at the pinnacle of its genre"

So how come HALO got an 8 then ;)

Anyway might pick this up to see if it deserves the perfect score though beat-em-ups aint exactly my thang.
FWB
26/09/03 @ 16:01
#39
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I've ordered this. It had better be good.
tiddles
26/09/03 @ 16:02
#40
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Does as much "agonising" and "soul-searching" go into a Eurogamer 10/10 as goes into an Edge 10? ;)
Shinji [mod]
26/09/03 @ 16:10
#41
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"Does as much "agonising" and "soul-searching" go into a Eurogamer 10/10 as goes into an Edge 10? ;)"

Well, I can't really comment on how much goes into an EDGE 10, although I know they like to talk about it a bit! However I can say that we don't give 10s lightly, and it's a score that I thought long and hard about and consulted with other members of the team over before the review went live. If it hadn't been for the fact that this was going to be such a high scoring review, it would have been finished a lot earlier - so yeah, we did take very special care with this game. Eurogamer hasn't given a lot of 10/10 scores in its history - I've been writing for the site for several years now (first freelance, then fulltime) and the only games that I ever recall scoring 10 were this, Wind Waker and Deus Ex...
ReGuRgIt8oR
26/09/03 @ 16:11
#42
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Nice review, brave score.

It's the score I'd like to give it but doubt I'd have been brave enough to if I were Shinji (just look at the flak).

All I can say is that it - IN MY OPINION -

it is without doubt the best fighting game out there and the best incarnation of the series.

I have owned many a beat em up but the three most played/most enjoyed were the 3 of the Soul Calibur series (by a long way).

I agree with Shinji in that you will already know if the "style" of fighting is not to your taste, if so, stay away, otherwise buy it. It's that simple.

Despite owning the Gamecube Jap version I'm struggling to resist buying this again :(
Merefield
26/09/03 @ 16:12
#43
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"It's our editorial policy here that 10/10 means an absolutely exceptional game which is at the pinnacle of its genre"

So how come HALO got an 8 then ;) "


READER REVIEW

Halo, XBox, Microsoft


Best FPS ever. Fabulous, 10/10


/END READER REVIEW


There!

Record Straight.
Cyhwuhx
26/09/03 @ 16:13
#44
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.::: For those still shaking their heads in disbelief; the GC pad works wonders. Because of the position of X,Y and A you can easily perform de dual-button combo's without having to hold the pad differently.

Just be sure to 'empty' the C-stick in the options; it can have shortcut's mapped to them.
WoodenSpoon
26/09/03 @ 16:13
#45
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Grr, was gonna get this today, but, for reasons out of my control i must go tomorrow :(
mOth
26/09/03 @ 16:21
#46
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...and the moral of the story?

Read the review and make your own mind up.

oh and post "bUt!!!11!! hAl0 onli get eght!!111!!" under *every* positive review.
Alastair
26/09/03 @ 16:23
#47
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/pedant
Super Smash Brothers Melee got 10/10

EDIT: So did Advance Wars
EDIT: So did Zelda:LttP
Edited 2 times, most recently on 26/09/03 @ 17:26
Shinji [mod]
26/09/03 @ 16:28
#48
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Alastair - yes, but I didn't review any of those :)
Scientist
26/09/03 @ 16:31
#49
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10/10- we're glad you liked it. The cheque's in the post guys;-)
Shinji [mod]
26/09/03 @ 16:39
#50
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"The cheque's in the post guys;-)"

Oh good! Try and get the address right this time though, eh? Old Mrs McGinty next door has been looking incredibly smug ever since you mis-addressed the cheque for the Zelda: Wind Waker 10/10, and I swear to god, if I see one more delivery van for expensive electronics arrive at her house....

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