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Sniper Elite Review

Xbox PC PlayStation 2 Review by Kristan Reed

23 January, 2006

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When you've got 497,593 World War II games to compete against, it's hard to get anyone's attention, never mind a genre-fatigued reviewer currently unphased by the gurgling death of his nine-millionth fictional Nazi. And when they're buried under a mountain of games that would make Roman Abramovich's pile of cash seem trifling by comparison, it's even more of a task. But! As luck would have it, just when we thought we'd cleared the backlog of unreviewed titles Rebellion's Sniper Elite crawled from the wreckage, its hand stretched out in a last desperate act pleading for one last chance. "I've just won an award!" it sobbed. "I won the TIGA Game of the Year. I'm good! You'll like me!"

In the midst of the now-traditional two-month long videogame release famine, even previously ignored World War II games deserve a chance, especially British-developed ones that have just won unexpected recognition from their fellow developers.

And having chipped through all 28 taxing sniper-based missions, we can see why. It's different. It's doesn't follow the same path as all the other me-too fodder, and delights in giving you the chance to play it as gung-ho or as carefully as you want. We like that.

A chilly old war

'Sniper Elite' Screenshot 1

Man, getting rid of the tanks on this level made us want to cry.

The story, though, is typically ridiculous in a way that contrives to fashion a US protagonist, despite it actually focusing on the Russian-German conflict. Basically, we're asked to suspend our disbelief in supposing that right at the end of the Second World War, a crack US OSS sniper has disguised himself as a German to stop those darned Ruskies getting their hands on their nuclear secrets - the kind of advanced weaponry that could tip the balance of world power unfavourably in their direction.

Aside from the somewhat wooly premise, Sniper Elite quickly develops into the kind of covert, slow burn, pick-'em-off-one-by-one experience that gets under your skin the more you play it. Harking back to the best bits of the seminal Hidden & Dangerous, it encourages a more careful, more considered approach that many run-and-gunners might initially find a bit jarring. Placing you in the confines of largely deserted, ruined urban environments, you play the lone hero sent in to disrupt, destroy, eliminate and rescue by whatever means necessary. But once you start ticking off semi-linear objectives and engaging in fairly familiar third person combat, you might be forgiven for thinking 'so far, so familiar', and leave it at that.

The main difference between Sniper Elite and the army of other me-too shooters out there is the need for a heightened degree of tactical awareness. Given that (for virtually the entire game) it's just you against a determined and deadly massed enemy this isn't a game that allows you to get very far by simply charging in and spraying bullets around for fun - at least not unless you want to strip away the spirit and point of the game and play it on easy. But let's be clear: despite the title, Sniper Elite is not a game that forces you to be a sharpshooter all the time; it'd be interminably dull if that were the case. In fact, if you want to simply play it as a traditional third-person shooter, you can. But if taking your time and clearing enemies silently and with surgical precision like a deadly assassin is the role you want to fill, you can do that too.

Crosshair traffic

'Sniper Elite' Screenshot 2

One feature we loved about the game was persistent corpses. All shooters should have them.

Although you could legitimately argue that practically every shooter features a sniper rifle at some stage, the fact that it's such an integral focus here allows Rebellion to zone in on the art of sniping in a way that few games have bothered to do. For example, the effects of wind and gravity play a key part in the aiming process, meaning it's not simply a case of lining up the crosshair anymore. The further a target us away from you, the more you have to aim above the target to compensate, and the same applies if a crosswind is likely to steer the bullet away from its intended target. In addition you have to pay attention to your heart rate and stance: if you've been running around, your pulse will be racing and hence your aim will wobble accordingly. Crouching or lying down, catching your breath and using the 'empty lung' technique helps enormously just as you're about send a bullet flying a few hundred metres towards its unsuspecting target. It's a game that really makes you think about how you go about shooting, rather than simply lining up the crosshairs.

But far from getting beardy about the subject, it's a game that's not afraid to make it an exciting spectacle, and just as Max Payne and others delight in showing you a 'bullet cam' when you've lined up a particularly sweet shot, Sniper Elite does the same, to delightfully grisly effect, displaying the full gory results on impact and rewarding players with score multipliers for skillful and unlikely feats of sharp shooting.

Delivering a steady aim, though, is only half the story, and as you'd expect, the life of a sniper depends as much on their ability to remain out of sight. In accordance, the game gives you no end of opportunities to pick off victims unseen through the broken walls of innumerable shattered buildings, peepholes through twisted wreckage, abandoned machinegun nests as well as deadly vantage points - but also doesn't hesitate in returning the favour with interest when it wants to. With such excellent cover for the canny AI to lurk among as well, you'd be completely bamboozled if the game didn't give you some clue as to where the enemy was firing from, so there are a few obvious concessions to realism in the name of fun. Chief of these is the ability to see an approximate 'cone of sound' on your compass, so if bullets happen to fizz past your ears, you'll be able to tell instantly where it came from even without the advantage of surround sound.

Erase and rewind

'Sniper Elite' Screenshot 3

Um, I think he can see you.

Needless to say, flesh wounds are an occupational hazard, but patching yourself up isn't quite as free and easy as other games, with even the easiest settings forcing you to be frugal with supplies and search every body for leftover medikits or bandages - not to mention do everything possible to avoid enemy fire in the first place. Admittedly you do get a convenient supply drop at the start of every mission, but it's never one of those games to overload you and make it too easy. You really will fear for your life at every turn, and as such this heightens the sense of satisfaction when you get things right, and serves as a crushing blow when things screw up. Thankfully, Sniper Elite doesn't overdo it in the save-game department either, and the limited number of quicksaves per level also prevents the game turning into a stop-start affair and feels more sensibly managed than merely checkpointing as well, though it does force you into nervously gambling on your ability to make headway ("just round this next corner. Blam. Oh dammit"). As it stands, there's a nice balance between being able to make steady progress and still giving the game a much-needed feeling of tension that games like this thrive on.

As we touched on earlier, in terms of what you actually do in the game, it's pretty standard run of the mill stuff. You know, take out this cluster of enemies, destroy that installation, sneak undetected past those guards, rescue so-and-so. You know the drill. Sniper Elite's recent TIGA award certainly wasn't won on the basis of the startling originality of its premise, but what it does do that's refreshing is give the player more choice than is typical. Choice over the order in which they tackle many of the level's objectives, choice of route, choice of fighting style. It might not strike you initially, but there's much more to this game than meets the eye, and it's a shame that this aspect wasn't pushed more heavily before the game slipped out unnoticed.

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Comments: 1-36 of 36 in total

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Xerx3s
23/01/06 @ 08:17
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First! \0/
Psi
23/01/06 @ 08:20
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/me aims the scope on Xerx3s head
Triggerhappytel
23/01/06 @ 08:36
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Saw this bandying about a couple of months ago for £20, decided not to get it largely because I knew very little about it. I might go back & check it out though, I think it's time to take advantage of Game's 10 day return policy, perhaps ;)
glo
23/01/06 @ 08:58
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I picked this up due to good word of mouth and low price when it first came out. A very enjoyable game, with some good enemy AI (as stated in the review better than most who make a big deal about how good their, usually non-existent, AI is.

Some great set pieces and some stealthly gameplay that doesn't frustrate like others I could mention (splinter cell series for a start). I would recommend anyone with a passing interest in this type of game giving it a try if you can pick it up at a reasonable price.

It certainly has a few problems, many of which are mentioned in the review, but none of them are sufficient to ruin a good game in my opinion.
marilena
23/01/06 @ 09:03
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Two page reviews? One of the things I liked about EG was the fact that articles always were on a single page, no matter how long.
EggyDeth
23/01/06 @ 09:05
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ouch.. whatever happened to Rebellion?
Rambaldi
23/01/06 @ 09:25
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How long did it take to review...sheesh man..I wish I had their problems!!
Stickman
23/01/06 @ 09:48
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If you've seen this knocking about on the shelves and thought, "meh, I suppose I might enjoy that", you'd be well advised to give this a try. It's pretty good fun for a while.

I would definitely buy it from GAME though, nudge-nudge, etc.
trevd72
23/01/06 @ 10:06
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i have had this for a while and only finished a couple of missions. It got lost in amongst the pre-xmas rush. It is good solid game. I will get round to playing it eventually as part of my new "will get through everything and will not buy anything else until I do" policy.

A friend borrowed it and he thought it was brill. re-told stories of his kills in great detail.

markypants
23/01/06 @ 10:36
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I agree with the review. This is a great game and it's a shame that it wasn't given the support of this site earlier!! Most people assumed it was a crap game due to the lack of reviews/hype etc. Hopefully it will get a sequel and the right kind of PR push that games of a lower standard get.

M
Zero_
23/01/06 @ 10:57
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2 page review!? For a war game!? Only to get 7!? I thought you were cool Eurogamer.
BlankOBlank!
23/01/06 @ 11:06
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Hmm, Tiga claim a Rebellion game is game of the year.

I'm saying nothing.

;)
captain-future
23/01/06 @ 11:28
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two pages? Holy Batman!
BraveArse
23/01/06 @ 11:53
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It really is a shame this didn't get the media and retail support it deserved. I was lucky enough to have a good few mates who bought it because i raved about it. The online mode was awesome even with just 2 players (real Enemy at The Gates stuff) and was a hoot with 8 in there. A real Chill'n'Kill game. You could hunker down in a hidey hole, comfortably take swig of beer and wait for your friends head to pop up somewhere. Alternatively if things were getting quiet you could actively go on the hunt for em. Another great touch was the dogtag, you had to weigh up whether the extra points for collecting your victim's dogtag was worth the risk of making yourself vulnerable

Loved it... as soon as i get a HD for my 360 i'll be playing it again.
Edited 2 times, most recently on 23/01/06 @ 11:55
feinry
23/01/06 @ 11:57
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i'll certainly go and check at a shop now. unfortunatelly, WW2 cools me down. Why didn't they pick another conflict? It's not as if we were short on that. Balkans war for example. I remember the news about snipers shooting at civilians... hum not a good context for a game though ^_^
Stickman
23/01/06 @ 12:05
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Bonus mini game - how many kid's heads can you pop like ripe melons.
lemonfist
23/01/06 @ 12:10
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It really is a great game that does the long range shoot-outs much better than any other game before. The AI is probably the best in an FPS/TPS since Halo.
urban
23/01/06 @ 12:50
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nice job :)
beep
23/01/06 @ 13:39
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2 page reviews followed by what, IGN style full page ads with "continue to review" links????

Not good, EG. Boo even.
Triggerhappytel
23/01/06 @ 13:40
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[I will get round to playing it eventually as part of my new "will get through everything and will not buy anything else until I do" policy.]

Boy, how many times have I said that?! At present, I think I've got about 6 games which I have barely touched, 2 or 3 which I got so far then gave up and another 2 games on pre-order (just received KotOR 2 in the post today, actually). I'll never get through them all...
Edited 2 times, most recently on 23/01/06 @ 13:44
asphaltcowboy
23/01/06 @ 13:45
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Looks cool!
Yazoo
23/01/06 @ 15:11
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2 pages... can we get a tick box in "Edit Profile" so it's on one? ;;
Lex
23/01/06 @ 16:33
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Despite having a Xbox 360 I still spent more time with this than any other game over the christmas holidays. It lacks the polish of some of the top releases but it comes up spades with the gameplay. Not to everyones taste but if you spend most of your time with online games looking for that perfect camping spot, this is for you.

Hoping that the critical acclaim for this game prompts Rebellion to give us a next-gen sequel.

Totally agree with the reviewers comments on the crappy plotline. Why can the player not just be a German sniper. Is it illegal to play the Germans in games?
Stickman
23/01/06 @ 19:38
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Why is anyone bothered by 2 page reviews? Serious question. I don't get it, and want to know what I'm missing.
ImGameCube
23/01/06 @ 21:23
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I hate two page review more than I hate two pages of comments afterwards...
Martin
23/01/06 @ 21:25
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"An assualt unit" -- what is that? :P
Killerbee
23/01/06 @ 21:26
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Why is anyone bothered by 2 page reviews? Serious question. I don't get it, and want to know what I'm missing.

We used to have 2 (or more) page reviews in the "olden" days of EG, but they were abandoned because (iirc) everyone - readers and EG staffers alike - generally felt the site was more readable if the whole review/article is on one page.

Personally, I still prefer keeping things to one page no matter how long the article is.

If I was being cynical I'd suggest this might be a ploy to earn a bit more advertising revenue by making two page impressions instead of one out of a single article... I hope I don't have to be cynical... :)

+1 request to keep the reviews to one page
Martin
23/01/06 @ 21:26
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I'm well-versed in using my mouse to click now so I don't mind two-page reviews, especially not if it ends up giving Tom and gang more money to spend on games. :)
BraveArse
23/01/06 @ 22:25
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Perhaps I should ask GamesTm and Edge to publish in scroll form... I mean turning paper pages is even more stressful than clicking a link...
urizen
23/01/06 @ 22:29
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/applauds

Great review and bang on with the score. Your summary of the AI in particular is true - I've replayed levels and had (fairly) different experiences each time.

No better gaming rush last year than my 400-odd metre head shot :)
spillz
24/01/06 @ 00:57
#31
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down with 2 page reviews. boo...

on the other hand, i can just understand the multipage comments section - they're a good reality check ("are you sure you want to keep reading this tripe")
Triggerhappytel
24/01/06 @ 08:34
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'Totally agree with the reviewers comments on the crappy plotline. Why can the player not just be a German sniper. Is it illegal to play the Germans in games?'

No, but that wouldn't have so much appeal to the US market, which is where every game wants to sell big.

It's a shame really, but it's becoming increasingly tough to find a game where the protagonist isn't American.
TedBaker
24/01/06 @ 09:28
#33
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Rebellion have found their niche market?

http://www.next-gen.biz/index.php?option=com_content&task=vi
ew&id=2110&Itemid=2
kangarootoo
24/01/06 @ 10:41
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@lex

"Why can the player not just be a German sniper. Is it illegal to play the Germans in games?"

Its not just about potentially playing a German character though is it. Given the game setting is WW2, you would actually be playing a Nazi soldier. Is that really a good idea do you think? I'm not sure it is.

That said, I fully agree the whole US soldier shooting Russian allies is a bit weird.

I will just try to see past all that bollox though and enjoy the game. A crap story can be ignored, a crap game cannot, so if the gameplay is good I'll be happy.
Lex
24/01/06 @ 12:08
#35
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"Its not just about potentially playing a German character though is it. Given the game setting is WW2, you would actually be playing a Nazi soldier."

Being allowed to play as a German sniper would not be saying that you agreed with nazi policy or be at risk of becoming a fascist. You would be playing a game that would be providing an insight to the battle for Berlin as it was between the Germans and the Russians. An area of the war that up until Call of Duty had been largely ignored. Every day people play Call of Duty online and someone has to play the German forces so are the developer's at fault for allowing this?

There is a plethora of games where it is dictated that you take a particular side. (usually American) and it would be cool (and in some cases educational) if you could play wargames and the like from both perpectives.
freddymercurystwin
27/02/06 @ 17:24
#36
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Bought this and played (some of) it. This has the worst graphics of any game I've played in the last 12 months, shocking!

Comments: 1-36 of 36 in total

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