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Shox Review

PlayStation 2 Review by Kristan Reed

27 September, 2002

When was the last time you went to an arcade to play a game? I'd guess the answer was "ages ago" for most of us, for the simple reason that home games machines have become incredibly powerful, and there's no longer the aspirational value attached to going to a deafening smoky room chock full of cutting edge gaming cabinets.

'Shox' Screenshot jul02b

Don't like this one so much - can we have the other one back?

This death of the arcade is one thing, but perhaps the greater tragedy is the gradual loss of instant 'arcade action' gameplay, with ever more value placed on the more beardy, more cerebral, but often less fun world of the simulation.

And, if one genre has suffered in this respect perhaps more than any other then it's driving - and rally driving specifically. Not being of the petrol headed persuasion, the thought of tinkering with suspension settings and faffing with changing tyres fills me with an irrational dread. I. Just. Want. To. Play. The. Sodding. Game.

So, if there was ever a Rally game tailored specifically to tap into a gamers' arcade instincts, it's Shox. No faffing, no tweaking, no murderously dull technical detail, just mentally fast, in your face 60fps action that hooks you from the off.

As with every driving game, there's a ton of tracks and cars to unlock. But the system of unlocking new modes is far more forgiving, and accessible than many others in the genre. Ploughing through each of the five car classes relies on getting a good average placing - but rather than force you to play through each track in order, you can return later to certain tricky tracks and master them until you finally get a placing average good enough for you to win the trophy.

'Shox' Screenshot jul05b

He's popular, this one

With a greater emphasis on fun and the casual gamer - in typical EA style - the early tracks are quite easy, so almost anyone can jump straight into the game and get some semblance of success, rather than be forced to go through hoops to learn some anal control mechanics. To add to the sense of insanity, each track has three 'Shox' zones, which are essentially checkpoints that reward the player with medals (Gold, Silver, or Bronze) depending on how quickly you make it through. And as an added incentive, if you manage to score Gold in each zone, a screen warping Shockwave is triggered, which if you can ride adds wads of cash to your total.

With this in mind, initial impressions can be that Shox is the bimbo of Rally games, full of graphical gimmicks and slow motion show off moments, but it's justifiable. To pull off a great arcade game is to make sure of one basic thing - 60 frames per second - and Shox is without question one of, if not the smoothest, and fastest driving game yet seen on the PS2. Word has it that developers EA UK knocked this up in just eight months - and on the evidence in front of our eyes, this is one hell of an achievement, with a slick, assured look that is a world away from the bland, sterile look of nearly all PS2 racers to date (GT3 aside).

Ok, so Shox looks nice, granted, but look beyond the eye candy and the rewards are there. Progression from the second and third car classes sees Shox really beginning to display a pleasing amount of depth, while still retaining that classic One-More-Go arcade gameplay that keeps you up to 4.30 a.m with bleeding eyes.

Car Trouble

'Shox' Screenshot jul01b

A front view of this shiny car

As always with driving games, the car's the star, and attempting to tackle Shox with the wrong one can have frustrating consequences. But if you're really fed up, there are two ways out of your dilemma: either buy another one (if you've clocked up enough prize money), or gamble a much lesser stake in a short one on one race to the finish line. Buying a car is usually frustratingly out of reach, so gambling ends up being your most likely avenue of progression. Sadly, EA has, erm, shockingly misjudged this method, to the point that it can - in some cases - take 10 or more attempts to win the car - by which time you've spent almost as much as it cost to buy the damn thing outright, and suffered a fair bit of frustration into the bargain.

One of the more controversial elements of Shox that will also divide gamers is the handling. And guess what? Yes, it's pure arcade, which is to admit it's entirely unrealistic and any resemblance to real life is completely co-incidental - thank the lord. But despite what you may have read elsewhere, the differing surfaces (ice, gravel, sand, tarmac) do make a huge difference to the way your car controls. There is a palpable sense of relief when you make it through some of the later ice stages, and when bombing it through some of the bumpy Arid courses, the second you make it to a bit of tarmac gives you a rare section of traction sanity.

Another area where Shox can annoy is the computer AI. The drones don't seem to have any semblance of personality, and drive around all bunched up, meaning that one or two slip ups can result in going from first to sixth and back again in the space of half a lap. Shox only seems to really work as a game when you're good enough to take the lead and stay there, otherwise you'll be hurling the joypad across the room cursing the game's unforgiving nature.

Sounding off

'Shox' Screenshot jul04b

Ooh and here's one of its arse

One area EA UK made very little effort is the game's audio. The music is reduced to an indistinguishable rattle, while the engine noise blurs into a sound resembling a swarm of bees. The annoying yelps from the commentator as you enter and exit each Shox zone can get on your tits after a while too ("This Is IT!!!" and "Coooome ON!!" burn into your brain very quickly). Generic, pointless and lazy are three words that spring to mind here, but to be fair it doesn't detract from the game too much - the desire to progress overrides such quibbles.

On balance, EA has pulled out a product of genuine quality that with a little more work in a few basic areas would have been a must have title. As it is, it's more for casual gamers that want a post pub session on a title they can pick up and play and get stuck into.

Me? I enjoyed it immensely, but it frustrated just that little bit too much to ever be considered a classic. Shox is a typical EA game: great presentation, instant playability for the mass market, but one that serious gamers will be able to pick endless holes in.

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Comments: 1-43 of 43 in total

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Razz
27/09/02 @ 14:40
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7/10... not bad. Oh, and you should be sorry! Terrible Pun! :p
Super Stu
27/09/02 @ 14:52
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Generic, pointless and lazy are three words that spring to mind here

You can thank me for one of those ;)

From the review, doesn't quite sound like it merrited a 7/10. Perhaps 6. A try before you buy, even.
otto [mod]
27/09/02 @ 14:54
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So we're sticking with the scores then under new management? I predict dissent. Oh, & no alts. :( Though not sure how you can make comedy alts with those shots...
UncleLou
27/09/02 @ 15:01
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Hm...better wait for Burnout2 then, which looks bloody brilliant. Download the trailer and see for yourself. And as the first Burnout got 8/10 here, and the 2nd seems to be WAY better in every respect, this should be a no-brainer (if you like that sort of game, that is).
Nemesis
27/09/02 @ 15:04
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/drums fingers on desk/

Should I get this one.......

Mmmmmmmmmmmm
sickpuppysoftware
27/09/02 @ 15:06
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Oh well, wait for Burnout 2 then and rent this one.

Large bottle of vodka it is
Super Stu
27/09/02 @ 15:08
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Indeed. Burnout was immense fun. Simply waiting to see which version (PS2 or GC) of Burnout2 turns out to be the best before getting it.

Call me old fashioned, but I prefer being on tarmac anyway :)
UncleLou
27/09/02 @ 15:12
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I've seen video footage from Burnout2 (DVD in a magazine), not only the official trailer, and I tell you it's hard to believe it's a PS2 game. it really looks so terrific it's hard to believe it was made by the same guys who did Burnout. Could be one of the best looking games on the PS2. Must admit though that I also had fun with the NfS:HP2 demo, but will definitely get only one of those two (probably B2).
Super Stu
27/09/02 @ 15:15
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Ooo... does this mean they've dropped Renderware or that Renderware has been improved a lot?

That may have implications for GTA VC and GTA4, which is also Renderware based. Interesting.
binky
27/09/02 @ 15:20
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got a copy of Shox on my desk. tis very pick up and playable. muchos fun.

Not being a great fan of the PS2 graphics i must admit to being fairly stunned by the quality of eye candy in this one!

7/10 is pretty just imo
Nemesis
27/09/02 @ 15:20
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More details there Binky, looking for something to mess around on this weekend...
UncleLou
27/09/02 @ 15:26
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"does this mean they've dropped Renderware or that Renderware has been improved a lot"

Dunno, on the website (www.acclaim.com -> link to B2 website) they just write about an "updated engine" and then list 20 graphical features I don't understand, but the results speak for themselves. Download one of their "crashes of the week", (about 3MB), they're hilarious.
Edited 1 times, most recently on 27/09/02 @ 16:27
Super Stu
27/09/02 @ 15:40
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Blimey, are those PS2 vids? Smooth, innit. Looks tops, too.
Nemesis
27/09/02 @ 15:43
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Wicked crashes Lou, I sat here wincing...!
UncleLou
27/09/02 @ 15:47
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Must be unplayable if you ever had a car accident in RL (Real Life, not Rogue Leader).
The crashes were a bit disappointing in B1, but it looks as though they got it REALLY right this time...
Gestalt
27/09/02 @ 16:21
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A single level demo of Burnout 2 just showed up here this morning, and it looks really good. The graphics are much much better, and the crashes seem to be more over-the-top than I remember them being in the first game as well. Should be fun.
Nobby
27/09/02 @ 17:30
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I thought this was an xbox game while looking at those screenshots. Certainly looks better than most PS2 games.

I'll probably just wait for BO2 though, it looks far more fun.
jaa
27/09/02 @ 17:32
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Not being of the petrol headed persuasion

I'm not sure what that means but I must be one of those.

the thought of tinkering with suspension settings and faffing with changing tyres fills me with an irrational dread

The key word is "irrational".

and suffered a fair bit of frustration into the bargain

We've got another no-hard-games-for-me-please editor. And this doesn't even seem an hard game.

any resemblance to real life is completely co-incidental - thank the lord

Have you tried a real life rally car? And you didn't like it?!...

As it is, it’s more for casual gamers
Me? I enjoyed it immensely

You're a casual gamer?! RAUPEEEEER...


P. S.: just provoking... just provoking... :)

mal
27/09/02 @ 17:56
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Sounds like a 'pick it up once it goes platinum' one for me. While I can't stand having to tweak gear ratios and other crap before you win your first race, I do like to be able to choose my upgrades, for example, and I like a little bit of a challenge from the off.

I picked up Stunt GP the other day for 2.99. I'd heard it was flawed, but so far it seems good fun. I placed 3rd in the first race and failed the second - that's a pretty good carrot/stick combo for me.

Besides, if I ever want complete twitch-racing action with no semblance of realism, I've always got San Francisco Rush 2049. The only 3d racing game I've found where taking a corner too fast makes to drift out sideways as if you've got perfect 4wd, like in Pole Position of old. Oh, and it's fast.
Whizzo
27/09/02 @ 18:12
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This sounds like the sort of game that if it was 25 quid you wouldn't hesitate to pick it up, at full price the doubts start to creep in though.

Oh well having a quick browse in EB today with the empty Burnout 2 boxes on the shelf I think I'll keep the money in the wallet for that...
Mugwum [staff]
27/09/02 @ 19:27
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"So we're sticking with the scores then under new management? I predict dissent."

Scores are necessary for us, for lots of reasons I can't be bothered to go into on a Friday evening.

"Oh, & no alts. :( Though not sure how you can make comedy alts with those shots..."

This is because I was whipping it onto the web in five odd seconds before Kristan and I leapt into a cab to go see THQ in Leicester Square. Won't happen again sah.
Gestalt
27/09/02 @ 20:39
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I've yet to hear a good reason why scores are necessary. I still think the site should lose them - they just distract people from the actual text of the review and lead to pointless "how can you give this game a higher score than Halo" arguments. ;)
Nobby
27/09/02 @ 22:01
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Here we go again...
sam_spade
27/09/02 @ 22:10
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I still think the site should lose them - they just distract people from the actual text of the review and lead to pointless

They would still say you were wrong after reading the text. As we have discovered when it comes to certain games, people think their view is definitive.



Edited 2 times, most recently on 28/09/02 @ 00:22
binky
27/09/02 @ 23:16
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lol at gestalt stirring it up :)
Shinji [mod]
28/09/02 @ 13:43
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There's a difference between a "hard" game - which I enjoy immensely - and a "frustrating" game. I think Kristan was very deliberate about pointing that difference out. And arcadey-style games CAN last for ages - as far as I'm concerned, Ridge Racer Type 4 is still the best racer ever made, and I've spent countless hours playing it - despite the fact that it's an arcadey title which would probably be judged as "easier" than much of the competition by those who /don't/ make the definition between difficulty and frustration :)
binky
29/09/02 @ 15:54
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"Easy, arcade games are boring, do not last, and are simply not worth it in the long run. "

A matter of opinion. I used to LOVE the original crzy taxi. it wouldnt last for hours of gameplay, but i would ALWAYS put it on whenever i turned my dreamcast on for a quick blast.

Same as sega rally. that game lasted me for years.

arcadey type racing games arent supposed to be deep. they're supposed to be fun.
Slim
30/09/02 @ 06:43
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My god, 18 hyphens! Are these the new mixed bag? But the thing I've really got to disagree with: "is a typical EA game: great presentation, instant playability for the mass market, but one that serious gamers will be able to pick endless holes in"

Where on earth does that come from? EA has made a good number of games that appeal very much to the hardcore as well as casual player. SSX, Tricky, the entire Madden series, The Sims, Medal of Honour Frontline, FIFA, F1 2002, Earth and Beyond, SimCity, Battlefield 1942, Command & Conquor, Freedom force, Motor City Online, Ultima Online.

How exactly do those games fall under the 'instant gratification but full of holes' analysis of the 'typical ea game'?



Shinji [mod]
30/09/02 @ 09:32
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I think you should note that he said "typical" EA game. Check out their release schedules - these guys release so many games it's not funny, and it's a fair assessment to say that most of them are formulaic, have a certain level of instant fun attached but shockingly little depth. You've listed some exceptions - and, er, you've listed some stuff like FIFA which frankly is a prime example of this rule.
Super Stu
30/09/02 @ 09:57
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Slim

Where on earth does that come from? EA has made a good number of games that appeal very much to the hardcore as well as casual player. SSX, Tricky, the entire Madden series, The Sims, Medal of Honour Frontline, FIFA, F1 2002, Earth and Beyond, SimCity, Battlefield 1942, Command & Conquor, Freedom force, Motor City Online, Ultima Online.


- The Sims... they didn't write this, Maxis did
- Sim City... Maxis wrote this too
- C&C... Forget who programs this, Westwood is it?
- Ultima Online... Origin wrote it.

EA just happened to absorb all these damn developers, that's all. They make some decent games (SSX), but when it comes down to it, they're just the kings of Shovelware. Fortunately for EA, many of us remember who these developers were before they were assimilated, so we have an idea of which EA titles are shovelware, and which deserve some attention (Sim City 4).
gizmo
30/09/02 @ 13:50
#31
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Battlefield 1942 - Dice wrote this.

Rented burnout on xbox last night - well impressed, it passed me by at the time.

Renderware has had some significant tweaks, as I understand it, hence some of the improvements seen in vice city.
Slim
30/09/02 @ 16:00
#32
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Stu & Gizmo, EA are a publisher, do get a grip. I was arguing the comment that a typical game ea publishes is flashy looking but without depth.

Shinji: so Fifa's one, whats another? Enough against the ones I've listed to be typical? Come on, give me a list.

Super Stu
30/09/02 @ 16:06
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My god, an EA fan. I think the official term is "casual gamer".
Nemesis
30/09/02 @ 16:07
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/whisper/

Black and White.
ssuellid
30/09/02 @ 16:15
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Simpsons - any of them
Need For Speed,
Harry Potter,
Pirates,

Personally I consider "made" and "published" to be completely different anyway. Especially when you consider games can be published by more than one publisher - normally in different regions - and then republished on a budget label.
Edited 1 times, most recently on 30/09/02 @ 17:18
krudster [mod]
30/09/02 @ 16:16
#36
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Ok Slim, you want a list: here goes:

SSX
F1
Rumble Racing
Freekstyle
FIFA
Total Club Manager
TY (to be released)
Any Bond game EA has released ever
NBA Street
Harry Potter
Knockout Kings
Need For Speed 1-6
Simpsons Road Rage (although strictly speaking a Fox title)

I could go on...

The point is, EA makes games for the mass market. I've spent enough time with various EA marketing bods to have heard that from the horses mouth time and again. There's nothing intrinsically wrong with that, and that's not to say EA doesn't publish good, cutting edge product, as it patently does.

Shox is a mass market title, end of story, and my comment was meant to be a warning to the hardcore audience (i.e Eurogamer readers) that may not dig such a lightweight approach.
Edited 2 times, most recently on 30/09/02 @ 21:30
Slim
30/09/02 @ 17:39
#37
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I don't disagree that shox is an arcadey instant gratification title, I just think that branding EA as purely a shoveller of similar games is a bit unfair, given the quality stuff it's been throwing out of late. Sure, it's not in house dev stuff, but it's still EA published.

P.S. And what holes can you pick in SSX?! Go on, dare you!
Slim
30/09/02 @ 17:47
#38
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"Shox is a mass market title, end of story, and my comment was meant to be a warning to the hardcore audience (i.e Eurogamer readers)"

That's quite amusing given a thread not so long ago when a game was marked down as too hard for eurogamers non-hardcore readers :-)
krudster [mod]
30/09/02 @ 20:31
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SSX - hmm, can't really argue with that - other than that SSX Tricky was a blatant cash in release.
Slim
30/09/02 @ 23:02
#40
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Sure, it was a cash in, but that's not what we're talking about. SSX Tricky is even less the instant gratification game SSX, er, wasn't :-)
otto [mod]
01/10/02 @ 16:17
#41
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SSX Tricky was a blatant cash in release

On PS2 maybe. On Cube & Xbox I think we can be jolly glad we got it, no?

As for the hardcore/casual debate, not all EG readers are l33t hardcore types. Speaking personally, I tend towards the RPG/adventure/strategy games but I'm on for a good action/sports sim/racing game as long as it's not too hardcore - just straightforward arcadey fun, preferably fairly forgiving. So in that respect krudster's comments on Shox were just the sort of thing I wanted to know.
Nobby
01/10/02 @ 17:33
#42
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Where on earth does that come from? EA has made a good number of games that appeal very much to the hardcore as well as casual player. SSX, Tricky, the entire Madden series, The Sims, Medal of Honour Frontline, FIFA, F1 2002, Earth and Beyond, SimCity, Battlefield 1942, Command & Conquor, Freedom force, Motor City Online, Ultima Online.

Fifa? Please...
Homer Simpson
01/10/04 @ 21:25
#43
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Johnny, its not that I have any cheats for it but how do we know what your email addy is?

Comments: 1-43 of 43 in total

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