Phantasy Star Online: Episode I & II Review
Review - Tom goes online with the Cube. Phinally.
Version tested: GameCube
According to messrs Nintendo, Infogrames and Sega, this is the first online game for a next-gen console in Europe! Well, that's just plain bollocks, isn't it? Xbox Live has been kicking around since the end of November, the PS2 has had online games to some degree for ages (like Tony Hawk), and wasn't the Dreamcast supposedly next-gen anyway? Let's not get bogged down by semantics, you might well say, but hey, we're not the ones who wrote the silly press release.
So what is special about Phantasy Star Online: Episode I & II, apart from the crap name, the distinction of being the first online Cube game, and a dynasty of old-school turn-based RPGs?
Up and under

You'd think Nintendo would want something mainstream and accessible for its first online game. Tellingly, PSO is exactly the opposite. Fortunately, it makes up for it by being bizarrely addictive when played by more than a lone player, and it gets this aspect of the game right most of the time. However, it also makes plenty of mistakes. Cripes - three paragraphs in and we're already bouncing back and forth like war propaganda. We knew this would happen.
The game is, at its simplest, a hackandslashy science fiction RPG played by one-to-four players, in which the protagonists - colonials looking for a new home in the stars - are seeking to find out why the planet Ragol and an early settlement has been ripped to shreds by a big explosion, and where all the people have gone. The game is played out on and below the surface of the planet as a band of adventurers fight wave after wave of plodding enemies in pseudo-real-time, collecting money and upgrades in their wake and from crates scattered by the explosion.
The original Dreamcast game (including the version 2 upgrade) is there in full, and the "Episode II" element (you can see how it gets confusing) adds a raft of new content in the same game engine. It can be played offline by one player, by two-to-four in split-screen mode, or online by a single player co-operating with up to three others in a party. Sadly, you can't have people on your end make up the numbers in split-screen - an annoying restriction, but with a very tightly controlled serial/key/password system governing the online element, and a monthly subscription fee, you can sort of understand why.
Off and on

Instead of splitting the game up into single and multiplayer chunks, you simply play through the same levels and have more enemies to face depending on the numbers. In each case, you have to set up a character to start with, choosing from one of three classes and four sub-classes each, which all differ in their abilities. To quickly run through each one; Hunters are proficient with bladed weapons; Rangers specialise in projectile weaponry; and Forces are sort of wizardlike, with various spells which make up for their physical weakness. However in PSO, these are called "Techniques", and use TP instead of MP. Semantics again.
The Episode I element comprises four main areas: the Forest (with slashy humanoid "Booma" enemies, wolves and little yellow penguin-looking bastards), the Caves (with sharks and Nova dragons), the Mines and the Ruins. We lost interest in the latter stage enemies long ago and can't remember their names. Of the four sections, the Forest is easily our favourite, with its reasonable learning curve, increasingly cool battles (big, gorilla look-alikes turn up eventually at four times the size of a Booma) and one of the best bosses in the game - a big red dragon. However, none of them varies much from the hackandslash principles, and ultimately the gameplay is mainly about collecting items and doing whatever's needed to open the next door (almost universally by one of two activities; killing all the enemies in one area or just finding a switch nearby). Any variation in gameplay can be found in the enemies you face and the kit you acquire. OK, you can download quests from Pioneer 2 (and the Sega servers), which flesh out the story a little more, but they all take place in the same levels.
The act of walking around and clobbering people is admittedly quite fun. The lightsaber-wielding Hunters get the best of it, and the combat is based around a measured three-tap system (tap - downward stroke - tap - horizontal stroke - tap - uppercut). As you go on, you gradually accumulate better weapons from the crates you find and shops you visit back on your mothership, the Pioneer 2, and Techniques from special disks which are strewn around the same locations. Weapons, techniques and items can all be bound to the various face buttons on the controller through a complicated menu system, and eventually your little Mag - a sort of shoulder-mounted Tamagotchi who must be fed items regularly - will learn how to pull off massively powerful techniques which are best employed against bosses.
One to four

But playing the game on your own can be pretty tedious. It takes a long time and a lot of battles to level up your character to boss-beating status, and as you start out you'll often find yourself dying regularly or running out of Monomate (cough, health potion) and retreating to Pioneer 2 to tool up again. And of course this style of hack, slash, die, rinse, repeat only really appeals to a particular brand of gamer, and I'm not really one of them. Shove in a social context though and I'll happily play Diablo II until the early hours, and that's where PSO really excels - in that close-knit, team co-op guise. Get a few friends together and play online and it's amazing. You share experience by contributing to the death of the same enemy; thus you can help build up lesser players by having them dart in and smack an enemy once before you finish it off. You can fight over the loot. You can work through a level in a couple of little groups. You can even chat away happily - with the appropriate keyboard peripheral. And to a certain extent, the game is also fun in split-screen mode. To a certain extent.
Beyond that extent, we have the communal map overlay, which obscures a lot of the playing area despite some vague attempt at translucency, the absolutely ridiculous pop-up even in two-player (we used the term "Daytona-level pop-up" recently, but we're going to switch to "PSO GC-level pop-up"), and a camera which at times just does not want to show you the game. It's OK in single player with a big screen to peer at, but in little split-screen boxes you'll find that getting backed up by monsters often means you're left with screen clutter and big, fat, indecipherable graphics pulsating against the camera like a bloody ultrasound scan. "Where's the enemy? I don't see it." It's even worse in boss battles, particularly with dragons, because it only wants to look at their heads, meaning you get stomped because you can't see where you are. Honestly, Sega, did you even test this?
Down and down

Eek, we almost commenced the downward spiral towards the verdict you've already glanced at. But before we do, let's stick with what we do like about PSO, because for all its flaws (and it's taking a lot of typing to fit them all in), it does have some serious merit. To reiterate what's gone before, it's very addictive in multiplayer over the Internet, and for some, as a whole. The reward structure is great, with irregular level-ups interwoven with new weapons, new armour, new Mag levels and new enemies. However, the graphics have lost some of their sheen, so it's no longer a visual reward, but more of that later.
Still on the friendly tack though, the online setup and network attached seem to be in pretty good nick. We've tried the game using both broadband and modem adapters (although Nintendo's PR company was only allocated ten of the former for the entire UK press so we had to buy one), and set up is logical, albeit occasionally a bit confusing. Anybody with a smattering of network skills will be able to set either up. For broadband, we had to set a manual IP address because PSO refused to talk to our DHCP server, but that's about it.
As for lag, we didn't spot any, except a reasonable amount via modem, and the download pod in the City area came furnished with the promised NiGHTS GBA port. Handy, and a good reason to invest in the GBA-to-GC connector, although you'll have to finish the mini-game specific quests first.
Money, money, money

That said, you can't be expected to invest in every Cube peripheral under the sun, and that's what PSO seems to want you to do. You'll need a broadband or modem adapter to play it with other people at all, and that's £35, and then there's the keyboard peripheral from Datel or whoever, which is another £20. These are almost obligatory in order to gain much from the title - using the on-screen keyboard is horrible, and the Cube will only talk to the Internet using a standard, 'Nintendo-made-this' peripheral. Sorry. So that's £55 on top of the cost of the game.
To take advantage of the downloadable GBA games, that's another £7 or so for the cable, and since the game uses 28 blocks of your memory card, you're probably going to need another one of those (no reasonably longstanding Cube owner is going to have 28 blocks free on their main memory card, however poor the software situation has been). So you're looking at a big, big investment for a game which will only probably return it - and has rather insultingly been available on another system for several years. The only reason you can't play it on those any more (with all the peripherals you bought then) is that Sega turned the servers off - oh, and now they want £5.99 / €8.99 a month after a 30-day preview period for you to continue doing so.
What are they offering to justify this besides an ageing RPG? A smattering of new content (a few levels, bosses, weapons and so on), broadband support and a split-screen option - all things which should have been in "version 2". And they're still peddling those "you must walk to this specific two-metre-squared area to spawn baddies which, when dispatched, will unlock the doors you can't figure out" situations. Bad Sega, bad!
Final Phantasy: Please

Aaaand we've been waiting to go on about the graphics, so indulge us; characters look like paper chain men with textures pasted onto them, and don't really do anything other than run like podgy charity workers dressed up as bears during the 24th mile of the marathon, occasionally halting to swing their swords or whathaveyou, animals move slowly and without much variation, and sometimes get caught jerking against the scenery, the collision detection is awful, and the environmental effects consist of little jets of water sprinkling out of octagonal pipes (which, without the water, we wouldn't be able to identify) and bubbling lava. The environments are even starting to look shabby now, with the exception of the new Beach area in Episode II, which looks rather splendid as you can see in the screenshots.
Phantasy Star Online has been kicking around for a long time now, and with each successive "update", Sega seems keen to endorse the snappy new slogan we dreamt up for it: Yesterday's Technology Tomorrow. This one is admittedly better value for money than the rather uninspired "version 2" Dreamcast release, but for a game which has seen as much development as this to suffer from fundamental flaws and dodgy design decisions in so many areas is bizarre.
Sega fans should rush out and buy it for the new content, ignoring every single word we say as the blinkers slowly unwind to obscure life outside Ragol, and die-hard fans of the genre will probably go for it - and more power to them, but they will want one of those keyboard pads too, unless they plan to stick with four stock phrases and a few smileys for the rest of eternity. Meanwhile, PSO virgins will find the package unwieldy and confusing to start with, and the online element a bit inaccessible. It's worth persevering with if you've got a regular group to play with online, but otherwise it just plain is not. Not any more. Too complicated for most humans, and it's going to be a lot more cost-effective on Xbox anyway, hence the score.
6 / 10
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Comments (125) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Why?
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and I bet there's no flipping pop-up or slowdown!
You be surprised, unless Sega have updated it since the Japanesse version.
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Z-button people! I know it's small, I know it's clumsy but please try the buttons before moaning...
Besides you CAN bind your Monomates to the X-button and keep A and B for attacks. (Even smarter put items under you R-set).
Note for the doubters; get your hands on Shining Soul (GBA) which if you like it, is the exact equivalent of Phantasy Star Offline. If you don't like Shining Soul steer clear of PSO. If you do like it, I'll be seeing you on EU/Arcturus3-1.
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As it is, it's fun to be constantly leveling together with some friends. But that's it...
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Besides, Shining Soul was receiving scores of 5 and 6 and I heard nobody complain about them. Just compare Shining Soul with Phantasy Star Online. It even has the four player option AND the limited ability to do some kind of summon next to being nearly identical.
PSO is a limited game which isn't pushing any boundaries. That DOES NOT mean it's no fun. Quit getting off on scores. Sheesh.
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Your argument that it hasn't changed much since the dreamcast release is valid, the graphics are pretty poor in terms of polygons and textures, and the pop-up does suck..
..however, the item popup is there on purpose, it speeds up the internet games a bit, you see it only updates the 'room' your in, and the items which are within your sight meaning even on the dreamcasts 33.6 modem you can play it without any lag. which is also why badguys always 'fade out' and 'fade in/pop out' and why they always stand still when inactive rather than 'roam' by default.
they could of taken it out, but then the broadband people would have a big advantage (being able to see dropped items from a mile off)
but despite this i think PSO is still one of the most beautiful games, it might be carved out of a limited number of polygons but everything is so stylized and 'cool', just look at the weapons, you pick one up, equip it and think to yourself "wahey - this is wicked" only to constantly notice that "that high level geezer" has an even better looking weapon!
(why did that sound dirty?)
its a very magical game and when ripped apart, yes, it isnt perfect, but its far greater than the sum of its parts and for many this will be there only chance to see ragnol before it vanishs forever.
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The hunter's licence is supposedly extra on top of xbox live isn't it?
"but in the Cube's case you're buying an adapter for one game. There are no other online games and we haven't the foggiest when the next one will turn up..."
Buying console hardware for initially a single game is hardly a new thing now is it.
"Plus you won't need another memory card, or any other bits and bobs,"
I bet plenty of gc owners didn't need another memory card either, its a shame sega or nintendo haven't done a gc to usb adaptor for keyboards like ms have supposedly done for the xbox especially since that also has the voice chat stuff as well.
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As a former virgin, erm, I mean newbie
Finding fun people to play with, more likely people who have picked up a keyboard, is no problem and obviously adds to the fun of the game.
The cost was a factor, and still is, but for the kind of useage that this game is getting I don't regret it.
Pirotic, thanks for the explanation on the pop up, et al.
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Smart guy. He "finished" PSO and everything... LOL
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Is that a promise? Can I have it in writing?
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As far as my conscience goes, you, a kid by the age of 5, could very well be lying (I don't have online, buh-uh), so I'd never give ou anything. Not only that, but when called a cheater (which you are, with online or not) you promise to, and I quote "fuck you all". Unless you are a 20 year old, blond busty and sexy female, I think I'll pass the chance of having sex with you though. Sorry.
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-That just about sums it up nicely. Funny how these things work out.
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/sulks
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Jetzt suche ich actionrplay codes für Meseta und Levelgain (PAL-Version)
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btheis@bresnan.net
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Skyler0151@hotmail.com
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"We're saturated with cheats, sir."
Zzzzappppp!
/horrible whining noises
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Thanks to give us codes, both for US and UK Versions !! I really thanks you for the UK version. Since my chara, JENNY (HuNewearl, Lv 153, Lavis Cannon +5 (0%, 40%, 30%, 40%), Celestial Armor 4 Slots (God Ability, Hero Ability, Super Resist and Metal Body), Chao Mag (Lv 200), been killed and my save corrumpted... I'll never play online again, since no protection codes will be founded.
Sorry for mistakes, I'm french. Thanks again for thoses great codes !!
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QUOTE >>
EU Codes:
with the combined effort of MY$TIKAL, DuPzOr and dopeman we have made the eu lv200 code:
ERRT-JTJP-3VZYB
EV0T-FEFG-TZH8D
kill rappy to get lv200
Armor Shop for EU version: MY$TIKAL, DuPzOr and dopeman
NW1E-Y5JE-P1D36
5HCR-AU8M-N6RRW
C763-UJ5W-KV0NZ
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The codes does works !! They are for Lv200, and Rare Armor Shop only for EU Version !
The Lv200 code is a bit strange :
You should start to Episode 2, find a Rappy, kill him fast !! And tadam, you're Level 200 !! All others enemies will hit you far away, and you'll hit them with 0 dmg !
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I'm Jenny, Lv 200, HuNewearl, and I cry in Episode 2 in Ultimate !!!!
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You know, this topic will no close because there's AR codes here !
If someone doesn't like cheaters'hackers etc, simply clic on Ignore Poster, or leave this topic !
We're free to cheat like we want, we've bought the game (56 €) !!
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PSOCHEATS.COM THEY HAVE CODES
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Before the crash of my Memory Card, I was playing a Multi Mode, and my Lv200 char (Inada Celstice, HuMar), was in Temp Character (Slot B). While the play, the console have crash (with a nice PUUUUUUUUUUU). Restarting the play, I've found my char, with no Meseta, no items, no mag, no weapons, no armors, no slots, nothing. Only the char.
Now, he's :
Lv 200
Hp : 50 / 200
Tp : 990 / 1200
Exp : 0
Next Level -9894
ATP : 45
DFP : 4
MST : 880
ATA : 9
EVP : 60
LCK : 0
AAAAAAARGH ! Can someone find the Save On Another Memory Card code fastly please ? Both US and UK, this way, everyone will be happy.
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1. you have to have the 1975 edition agito
2. you have to take it to a tekker that is standing near the deposit room on the quest "seek my master"
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the whole purpose of rare items is so that when you eventually find/earn one you're chuffed for the rest of the day, and while your egos may tell you that being lvl1 sucks - infact being lvl1 is probably the most fun - i got to lvl 100-odd without a single cheat and if anything it just gets more boring - easier to kill, harder to find a party and you end up playing with cheaters rather than other players of an equal skill.
atleast when your low-level your playing with good honest folk and can enjoy the game much more.
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Oh wait try asking some people on this site it's worth a try http://www.ragol.co.uk/forums/forumdisplay.php?s =&daysprune=&f=7
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Ok now that, thats done can somebody that uses this forum for cheats tell me if codes are being made for the EU version, I am quite interested.
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On the positive side half of the codes work
are there any others
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Version 1.0 Codes US
Online Mode Offline
UCAA-0FT7-PER23
FAQP-W5R9-D1PQ4
0J9X-TDDC-9HAC8
BX2W-QQFT-5C6ET
CXKH-ZFMD-X6UHY
55R3-E6J3-WT8RR
9GWX-HA6M-73BFC
123M-3NDA-433HN
JZ25-FQPT-GM453
Load "Heat Sword" Quest Enemy In "Battle Training", "Claiming A Stake" And "Magnetude of Metal"
XTHP-N61E-ZYDVW
KM5H-08GM-CCPU2
AA4Y-U911-J6Z6W
FGW9-E97K-28CYE
D5EP-QYYY-8X556
BVD5-1V61-C1AXZ
T5EV-NA7U-X97UW
JEQ3-E2G6-RJ9HM
UHFW-C8P0-MXTYE
PK4M-1A5M-GRVFK
JYBW-41HJ-B6X5E
B1CV-9EMQ-VXC1V
MNMM-HZGV-DRF2G
Load "Heat Sword" Quest Enemy In Battle Mode Forest
RXJU-URG1-T830X
VP0J-YM23-GREY5
60GE-U589-E5MZF
0BZ0-HAKY-YTFPD
T5KV-BE8R-9QF4M
Walk Through Walls - Both Eps (P2 Only)
JRWU-K39B-21KK3
KK93-TG7A-HD7P5
HFW8-YTGU-0RJUY
8NJE-A18Y-K91Y2
DYRT-XF6W-ANK0T
U0EU-KQ64-GWGH9
G26J-YVN3-7UUU1
Walk Through Walls For Lobby 06YW-J5UQ-DPE4Q
MB0G-A5NR-7EPZ7
V8XU-KV6J-0TAU1
Walk Through Walls - Pioneer 2
UCQ4-8ZCB-Q8RT7
94HD-7PT3-G5TM7
V8XU-KV6J-0TAU1
Walk Through Walls All But Levels
B8ZJ-FUKZ-9X9AX
Z39M-HAXU-759C7
M629-1T3E-2V29C
MB0G-A5NR-7EPZ7
V8XU-KV6J-0TAU1
EMQA-HJWN-G9DJP
XA2M-4MKU-NKQD7
1R7A-9G2R-CQJC3
3BEV-VQKG-J30FC
Z8WQ-F0ZB-AZH9F
80CP-T9X5-8VP2Y
WPYE-CY0W-YX6BW
DP4X-2GCF-BMQH0
AZ6J-7G7E-N3RFH
BCY7-7ZNB-GT6AF
8QVK-H4QD-EFWW2
WDA2-1H1C-XP30Q
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Pso cheating is worse, why should I play a game for months
just to have someone with a super character come over and laugh
at me. That isn't fair.
But if people want to cheat that is fine. They can get bored really quickly because they have the best weapon in the game in ten seconds flat.
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ni!
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Obviously you're determined to help the community though.
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lol
and one more thing: How can i check which version i have got???
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