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Ninja Assault Review

PlayStation 2 Review by Kristan Reed

14 October, 2002

The good old light gun game has enjoyed something of resurgence this year with the likes of Vampire Night, End Game and Dino Stalker all helping to keep the RSI count high among twitch gamers everywhere.

And the prospect of another mindless blaster from Namco - the kings of the genre - was quite an appealing prospect given its heritage and track record over the years, and any excuse to plug in the G-Con 2 is always eagerly accepted, if only to prove that our arcade skills haven't deserted us.

A gun wielding Ninja?

'Ninja Assault' Screenshot 01b

Ninjas with glowing eyes - check

Ninjas and guns, though, don't sound like a particularly likely combination, do they? But suspend your disbelief for a moment, because you've been assigned the task of rescuing Princess Kuto from the clutches of 'evil warlord' Sikai-oh, who wants to get his grubby hands on the mythical Mach Gun, which - eek - has the power to enslave the world.

In true Namco style, there are not one, but two bodyguards, Gurun and Gunjo (handy for two player action, eh readers?), who have to save the Princess with their 'sharp shooting' ability (as opposed to something more logical, like their deadly Ninja skills).

So, spurious storyline aside, Ninja Assault is a straight up shooter that arcade gamers might be familiar with, seeing as it's a port of the game of the same name from a couple of years back. And again, in true Namco style, the PS2 version has been lavished with exclusive extras to tempt the punters, including new modes (Story and Jujistsu), a new female character to play as, multiple endings, and other hidden extras.

The game itself features the usual plethora of diabolical cut scenes and stilted Japlish voiceovers interspersing the actions, although somehow Namco has managed to excel itself this time around with truly some of the hammiest acting ever seen in a modern videogame.

Kill kill kill, death, kill

'Ninja Assault' Screenshot 02b

Peculiar dancing gnome people - check

Game wise, you hardly need to be reminded what is on the agenda here: shoot the bad guys before they shoot/stab/maim you. And, as usual you're given a massive number of enemies to shoot, and very little time to actually dispose of them, which inevitably means firing like a complete lunatic, waving around your gun as if your life depends upon it.

Ninja Assault sticks pretty much directly to the tried and tested formula: pop a cap in a few enemies, try and get the secret items, camera moves you onto the next area, more baddies, maybe a mini cut scene, and the inevitable end of level boss encounter.

Sadly, it's abundantly clear from the off that the game has been rather too faithfully ported from the arcade. The graphics, being of 2000 vintage, are woefully short of the standard that next gen console owners demand these days, with some of the worst examples of blurry texturing and old school character models we've seen on the PS2. At times it's so bad that you're left wondering if in fact this was a PSone title that had a last minute scrub up; how does seams, jaggies, and awful scenery grab you?

Another fairly unacceptable facet of Ninja Assault is the fact that on default settings (i.e. Normal difficulty, eight continues) that we managed to clear the Gurun story mode on our first go. Admittedly the continues were used (who doesn't?), but once you've played it through once, there's very little compulsion to see what terrible voice acting there is on the other two episodes. Unless you're feeling really masochistic.

Mini game in more ways than one

'Ninja Assault' Screenshot 03b

Big fuzzy boss - check

But fortunately that's not all there is to Ninja Assault. The Jujitsu mini game mode is excellent fun, with a series of fast paced challenges against the clock testing your reflexes to the limit. Although again, you'll have most probably polished them off in no time, leaving just the two player mode as the only long term fun offered. For £40, there really isn't enough gameplay to warrant this level of expenditure.

And to compound the misery, the age old issue of Wide Screen TV incompatibility rears its ugly head once again. It would be nice if one day we could play a gun game on a wide screen TV, or is that just wishful thinking? But hey, at least Namco has bothered including a 60Hz mode in the PAL conversion, which is one crumb of comfort. Maybe Namco could consider porting its arcade titles a little quicker too, as the technical leaps made since this originally appeared are all too apparent.

For real die hard fans of the genre, you might want to give it a try, as it's still a competent example of what this fast, furious genre can offer, but for the rest of us, it's perhaps better to consider renting it when you fancy a few hours of intense blasting.

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Comments: 1-21 of 21 in total

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Killerbee
14/10/02 @ 14:18
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Seem to be a lot of these type games recently. I've not been tempted by anything since Time Crisis: Project Titan on PS1, and that wasn't any better than the likes of Operation Wolf / Thunderbolt from way back.

It'd be nice to have some new ideas to liven the genre up a bit.
Khab
14/10/02 @ 14:24
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Aaaaaaaaaaaaaaaaaaaaah... FINALLY my ISP has gotten my connection working again, after three very, very, long days.

Sorry, just had to share. :)
otto [mod]
14/10/02 @ 14:27
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Three days downtime?!?

THE HORROR!
Nemesis
14/10/02 @ 14:29
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...and on a weekend too!
UncleLou
14/10/02 @ 14:31
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Is it just me, or is it much harder to have no Internet access for a few days than to have no TV available (for watching TV, not for playing console games). I really could rather abandon watching TV than using the internet.
statix101
14/10/02 @ 14:38
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i assume your wide screen incompatibility is down to it being a 100hz model?...as i have a Panasonic 32 wide screen (50hz) and it runs light gun games fine..unless theres a technical reason for that they cant get them to work with 100hz light gun games will have to be scrapped cus i'd imagine in a few years time all sets will be 100hz...
ssuellid
14/10/02 @ 14:47
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statix101 - Blaze sell lightguns that are compatable with 100Hz screens. My 50Hz Widescreen Panasonic did not work with Time Crisis on the PS1. Seems that lightguns work on some widescreen TVs and not others.

BTW this has been discussed before on the following thread: -

http://www.eurogamer.net/content/r_dinostalker_ps2

Tho the story is reported as a PC story if you search for Guncon.

Edit - Sony Australia sell the GunCon2 as widescreen compatable: -

http://au.playstation.com/ps2/hardware/gcon2.jhtml
Edited 2 times, most recently on 14/10/02 @ 15:55
Killerbee
14/10/02 @ 15:03
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Is it just me, or is it much harder to have no Internet access for a few days than to have no TV available (for watching TV, not for playing console games). I really could rather abandon watching TV than using the internet.

I agree on that one. It's amazing how quickly I've come to regard email as an essential means of communication, and the internet as a resource for news, information, entertainment etc etc.

And to think that prior to starting Uni in 1996 I'd never been on the web in my life... Does that make me a "newbie" still?
UncleLou
14/10/02 @ 15:10
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Does that make me a "newbie" still?

Of course!!! What the hell did you expect? What are 6 years in the slow-evolving, centuries old IT business? Nothing!

Well, to be honest, I did start using the Inrernet around that time, too.


eviltobz
14/10/02 @ 15:45
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Ninjas and guns, though, don’t sound like a particularly likely combination, do they?

as someone who has trained in ninjutsu and studied some of the history i would say yes. the main strength of the ninja villages in defeating samurai groups was their flexibility in using anything as a weapon. where the samurai trained to be come one with their sword and nothing else, the ninjas would work with anything, staff sword, rice flail etc, so as technology progresses the true ninja would adopt anything of use, particularly modern firearms.
Whizzo
14/10/02 @ 15:47
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I think a demo of this was on last month's OPSM2 mag disc, bleh! I know I played it with a pad but I can't imagine using a gun would make it any better, something best to avoid.
otto [mod]
14/10/02 @ 15:51
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OMG not only is eviltobz a real life wrestler he is also a trained ninja!!

note to self: always stay on the right side of eviltobz
Khab
14/10/02 @ 15:59
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Aye, 'tis hard being without the 'net. I'd rather give up broadcast TV for life (maybe if I could keep the Simpsons) than be without the net for a year... *shudder*.
As I sat watching TV last night, I noticed some cool stuff, and thought "I gotta check that out online" and started moving toward the power button before I remembered the tragedy.
eviltobz
14/10/02 @ 16:12
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:) for what its worth i only did ninjutsu for about a year. i called it quits when it took 3 days before i could breathe without being in pain after our instructor used me to demo 2 or 3 moves each of which included a strike to the chest. we only paid £1 for the year, so he took payment by being a little playful with the students :(

did learn a few nice... erm, nasty things tho. like how its very odd to have the inside of your ribcage grabbed and shaken around through the nice little entry point at the bottom of your neck :) or :...( not sure which.
Killerbee
14/10/02 @ 16:25
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its very odd to have the inside of your ribcage grabbed and shaken around through the nice little entry point at the bottom of your neck

*ulp*!
krudster [mod]
14/10/02 @ 16:25
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eviltobz - I bow to your superior Ninja ways. I'll continue to defend myself with 'parp power'.
krudster [mod]
14/10/02 @ 16:28
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As for widescreen probs - tried G-con 2 on both mine and my mate's widescreen - same problem. It looks as tho it is calibrated properly, but when you go to play the game it screws up and you can't hit anything. The TV (Toshiba 36inch, ZP18 - wonderful gaming TV, absolutely pin sharp) is 100hz, but I had it set to normal scan mode. I believe the original G-Con has the same problems.
eviltobz
14/10/02 @ 16:47
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krudster - i never learned to defend against parp power, so you may well win by default ;)

Killerbee - ulping during such experiences is probably just going to compound the problem.
otto [mod]
14/10/02 @ 16:51
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the inside of your ribcage grabbed and shaken around through the nice little entry point at the bottom of your neck

Warning: don't try this at home. I just did. On myself.

Ouch.
Killerbee
14/10/02 @ 16:57
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Killerbee - ulping during such experiences is probably just going to compound the problem.

*quiver*

/me runs and hides in locker in a MGS2-stylee

Edit: Damn! No locker! Filing cabinet will have to do!
Edited 1 times, most recently on 14/10/02 @ 17:59
eviltobz
14/10/02 @ 17:17
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lol @ otto :)

Killerbee, just cos i know such nasty things doesn't mean that i'm gonna do them to you. obviously thats just cos i haven't learnt how to transmit my hand to your throat over the internet yet, but i reckon you're safe for a while...

Comments: 1-21 of 21 in total

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