Need For Speed: Most Wanted Review
Kristan goes in hot pursuit.
Version tested: Xbox 360
No need to have a guilty conscience anymore: Need For Speed is back on form, and about time too.
For the past couple of years it's been tough to admit you like Need For Speed. It's been like associating yourself with the embarrassingly boozed-up mate who chants football songs, hugs random strangers and willingly sports an ironic haircut with no sense of irony.
We didn't really want to be seen in public with EA's driving franchise anymore.
When something you've cherished for so long veers so harrowingly off course, the only thing you can do is put on a brave face and hope it's "just a phase".
But when that "phase" went and sold about 20 times better than any of the previous NFS efforts, there was a clear and present danger that the franchise machine that is EA would just carry on making the same game a further 47 times. It all felt like the worst kind of dream, except with more 'Yo'.
So it came as something of a surprise to find that Most Wanted isn't the hideous abomination we feared it would be. No sir. It's easily a contender for the arcade driving game of the year.
Hotter than the sun
Drawing heavily from our all-time favourite NFS diversion, Hot Pursuit, EA has sent the rozzers after us again, and it's up to you to prove that you're not only the best driver the state has ever seen, but that your cajones are the size of space hoppers. In other words, Buster, you've got to cause as much abject mayhem, destruction and general chaos while giving the fuzz the slip. Easy.
Well, it would have been fairly straightforward if Mr Vest himself, Razor, hadn't gone and stuck a banana in your tail pipe and sabotaged your ride - winning it off you in the process.
Forced to work your way up the criminal Blacklist from the very bottom of the pile, the career premise is to defeat all 15 challengers, fill your 'rap' sheet, customise and buy new, faster wheels and eventually take on the smart-mouthed Justin Timberlake wannabe, win your ride back and shout "Have it!" in his stupid, surly face.
But doing so is a challenge that will test even the most hardened arcade racing gamer out there. Unlike, say, the Midnight Club series, you must overcome a great selection of races and challenges before you can even win the right to face-off against each Blacklist member. Presented with a familiar open-world environment, you can either drive around at your leisure to each race, or jump straight to them via the pleasingly slick menu system. With pretty much everything (such as maps and phone messages) accessible via the d-pad, you can access any of the currently available Race or Milestone challenges by simply hitting down.
Lap it up

Blazing a trail.
This takes you to the race menu, and from there it's a simple case of selecting one and roaring off down the track to inevitable glory. Well, not quite. In terms of race types, Most Wanted has plenty. As well as the familiar Circuit challenges, there's Lap Knockout (last place eliminated each lap), Drag (manual gear-shifting short, straight race), Sprint (point to point race), Tollbooth (time-limited checkpoint racing), and Speedtrap (accumulate the fastest speed through each). So far, so standard.
But on top of that (and here's where the fun bit resides), you must also complete a set number of Milestone challenges before you get to meet each Blacklist member. These are comprised of various law-breaking tasks, such as clocking up a specific speed trap infraction, trading paint with a specific number of cops, or perhaps merely evading the law post-chase within a time limit. As with the race challenges, there's no linear path to follow and it's up to you to select whichever takes your fancy at any given time.
Such is the nature of the scoring system of the milestone challenges that it's actually possible to find yourself knocking off several challenges at once. For example, should you manage to clock up several minutes on the run, you'll probably also have caused a ton of damage, traded paint with several cop cars, and made yourself into a valuable bounty. So long as you successfully evade the law by whatever means, all of your numerous infractions will help to not only tick off the various milestones you need to have reached, but also the bounty tally the game sets you.
Bounteous

Heading for a breakdown.
Having finished all the races required and met all the various milestones, you still might find you're lacking in the bounty tally - and Most Wanted also gives you a number of pre-arranged bounty areas to choose from, allowing you to be effectively dropped into a hot-spot so you can start causing trouble immediately. Even at the early stages, Most Wanted is definitely a game that requires a concerted effort on your part.
You won't mind making the effort, though, because the excellent structure means that you'll probably end up making progress even when you're idly engaging in some exploratory free-roaming. And even during races there's a chance the law will tear after you, meaning that when you complete your race you've got the added challenge of shaking them off.
Evading the law, of course, becomes the key focus of the game, and Most Wanted doesn't let you down in this regard. Although you can try and ram cars off the road, it's not all that easy to do. Sure, Nitrous certainly comes in handy when you need to make a clean getaway, but you can rarely burn off the cops that easily. With the filth haring after you from all angles, the last thing you want is to be boxed into a corner and busted, because not only does it cost you, but you risk having your car impounded. With so much to lose, Most Wanted allows you to ram into pre-determined scenery items known as 'Pursuit Breakers'. Marked on the mini-map as a red triangle, you can lure your unsuspecting lawmen into an explosive gas station or collapse a rickety tower on them - just in time to let you make a clean escape.
Chill out

Brooding sky.
Even then, you still have to lay low for a while, with other units likely to head for your last known location. Cunningly, though, Most Wanted offers up a number of spots to hide in on the mini-map, allowing you to speed up the 'cooldown' process into the bargain.
Borrowing from the GTA school of law-breaking, there are five degrees of pursuit - known as 'heat' in this case. At 1, you're probably faced with just one unconcerned cop, but by the time you reach 5 you're on the run from a bevy of SUVs and even state choppers. And the more times you evade the law, the more they'll be all over you like a rash when you do re-appear. With this degree of recognition likely to hamper your progress, you can go much further than GTA's Pay N' Spray, with body modifications more likely to fox the law than a simple re-spray.
With such a rich template of possibilities, Most Wanted becomes a thoroughly compelling prospect, forever testing your racing prowess and then following that up with increasingly insane chase sequences. Taking its cue from every Hollywood car-chase you've ever seen, the action's as fast and frenetic as you could possibly hope, constantly offering up one crazed set-piece after another. If you're not sending a lorry-load of enormous logs across the highway or flipping a patrol car into the air, then you're doing Duke of Hazzard jumps in slow motion at 164mph while scattering lamp-posts, boxes, and fire hydrants asunder.
Bang and blame

Go go go!
And yet, while all the attention is likely to be placed on the pursuits, the racing side of the game quietly goes about its business. Feeling like a more assured version of the Underground handling model, there's an initial tendency to feel like you're driving on bald tires. Holding corners is a bit of a joke, and wet or bumpy surfaces are a lottery. But as you spec each car up (by beating Blacklist members and unlocking new upgrades), and eventually buy (or win) the superior models (permed from Porsche, Lamborghini, Mazda, Ford, Mitsubishi, and BMW) the game becomes faster and even more of a rush to play. We're not sure that making the game less fun at the beginning is an especially smart idea, but at least the game gives you a tantalising glimpse of what's to come before you're forced to drive the rubbish cars.
Allied to a well-crafted progression system, the game ups the ante at sensible increments, never completely overwhelming you with ill-judged difficulty spikes that rob you of your resolve. The closest we came to being completely exasperated was when we found ourselves unwisely speccing up one of the earlier cars rather than buying a new one - suffice to say we then spent a long, laboured session having to earn cash in order to get the model that was capable of winning races. If we have one over-riding gripe with Most Wanted, it's that the game doesn't reward progress with new cars, and by leaving it up to the player there's a big risk of leaving them unable to make progress. Some clearer signposting or mandatory upgrades would have saved a lot of hassle here, but so long as you're clear on what cars to own it's a game you can make steady, satisfying progress in.
And with this progress comes not only faster, more intense gameplay, but extra chunks of the city to explore, and given that it's one of the most fantastically beautiful environments driving gaming has ever seen, that's a pretty decent incentive to get going. On the 360, at least, it's staggeringly beautiful at times, with a full dynamic lighting system able to change the mood and ambience of any given scene. Some of the sunset effects are truly stunning sights to behold, and even the merest glance at the game's sparking, effervescent brilliance is enough to make you aware you're looking at something that's a clear jump ahead of anything else we've seen in the genre. Finally stripped of the baby oil sheen that blighted the last two NFS titles, surface wetness actually looks right for once, as do the thunderous weather effects that rumble into life midway through a race. Needless to say, the cars themselves look just as impressive, bouncing off the delightful-looking scenery with the most incredible reflective effects. If only there wasn't the tendency for the screen to look like it's coated in Vaseline we'd be singing its praises even more. Sometimes clarity is preferable to feeling like you're losing your eyesight. And as one very small, minor gripe, the game does - on a few occasions - suffer from the odd pause. Odd, but noticeable.
Under my wheels

It's always Autumn.
Sonically we're torn between the utter brilliance of the roaring engines, screeching tyres and satisfying crash effects that scream past in full surround sound, and the characteristically awful soundtrack. Whether it's plumbing the depths of generic rock or club anthems, there's not one single tune that stands out as being anything other than utterly mediocre on repeat listening. We realise it's all a matter of taste and all that, but seriously, this is one game you'll want to create your own custom soundtrack for.
As far as the rest of the package goes, the news is good, too. Admittedly, the customisation side of the game isn't quite as deep as the Underground series, but it's forgivable in this context on the basis that those games were all about the street racing modding scene. Even so, you still get innumerable opportunities to spec your car up - just not to the mind-boggling brand-obsessed degree you could before (to us, that's a good thing, to be frank).
Elsewhere, even outside of the vast career mode there's an expansive Challenge Mode that essentially breaks down some of the best elements of the game into bite-sized chunks, while the presence of Quick Race always comes in handy if you fancy tackling a specific part of the proceedings. But for many, it's multiplayer where the real added value will apply, and Most Wanted's structure lends itself perfectly for a huge variety of both unranked and ranked online races. Essentially, all the race modes available in single-player are playable online for up to four players, (with four-player split-screen as well), with the usual ability to jump into quick play, or filter them in a custom match or create you own. Although you do, admittedly, still have to agree to EA's blessed T&Cs, the experiences we had were slick, lag-free and basically identical to any other non-EA Live experience. We won't ever have the time or talent to make the Blacklist 15 (the game's online leaderboard), but it's proving immensely popular already.
Unlike a lot of arcade racing games we've played over the years, Most Wanted is one of the few games that's destined to provide a lasting challenge, despite the inherent repetition at its core. Although it does tend to recycle a lot of its routes and tracks too, it's a game you'll enjoy exploring, and one that - if anything - grows in appeal with repeat play. Thanks to an excellent progression system, there's always something better, faster, more intense to enjoy around the corner, building the already frenzied action to the kind of climax that'll make your head spin. Building on the solid base provided by old and more recent Need For Speed titles, EA has finally created an arcade racing game that has the mass appeal its shareholders demand yet has enough substance to keep the hardcore happy too - and for 360 owners it's near enough an essential purchase.
8 / 10
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Comments (79) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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A.
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I bought this at the weekend and played it for half an hour and just thought it was all pants no trousers. Thought I would 10 day return it.
After reading all of the krud mans review, I've decided I obviously haven't given it any sort of a chance, and I agree with krudster when he says it's not wise of the developers to make the game not terribly fun at the beginning. I shall give it another few hours then.
Makes you feel your review was worthwhile after all, eh krudster?
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In other unrelated news, finally played HL2 on XB. Full left hander AND widescreen support. Plus a decent aiming mechanic, as mentioned by EG in the review. Well worth a look.
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Few niggles with frame rate but its worth a play for sure!
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Also, does anyone else find the city of Rockport too deserted to be comfortable?
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the question is do i trade in PDZ or hang on to that in the hope it will get better than the rubbish start (1hr in)
might rummage around at home for some old game trades to lessen the wallet's pain
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So many bloody pointless posts, get the feck out of my comments thread!
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Its totally different to PGR, they compliment each other, but you cant compare. When I just want "fun" I'll load this up. When I want something weighter I'll go over to PGR3. At the moment I'm playing this more than PGR, but only because I want to get back to where I was on the PC.
Anyone managed to do a "Fast and Furious" style drive under the logging trucks? Managed it at 90 degrees, but not driving parallel.
bengali, why do you have to take comments off at a totally different tangent all the time? Can you not post in a relevant one? It gets bumped in the "latest comments" anyway so people can see. And to be honest, EVERYONE'S opinion should be taken with a pinch of salt. Its common sense.
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Did you have a chance to compare it to any of the other versions ? Is it worth the extra tenner ?
*** Not trying to stir up any bad blood here, just curious ***
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Does anyone remember Porshce Unleashed? Doesn't it rock?
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"So many bloody pointless posts, get the feck out of my comments thread!"
I really hope that was sarcasm...
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Pass.
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Kristan, thanks
*edited 'cause I crossposted with Kristan*
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Edit: For those who haven't played: Please un-check the 'catch-up' option in the game, since that apparently reduces the elastic AI for a more realistic experience. Otherwise, you will throw down your mouse/pad within half an hour.
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I can read, but unfortunately the stench from the amount of shite I have to read in the comments threads lately is making my eyes water.....
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/definitely picking this up in next 2 days
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I can read, but unfortunately the stench from the amount of shite I have to read in the comments threads lately is making my eyes water....."
Now now ladies, we can work out arguments without namecalling.
"Muppet" is acceptable, though.
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Pass."
Then why bother posting? And why even bother reading the review?
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Because I like EG reviews? Because I enjoy posting?
EDIT: Actually, I think I'll just fill in until LeDillante gets here and complains about it getting an '8'
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If not, can someone with the retail/final version please try the demo also and campare ... that would really be appriciated
Reason for my question is that I tried the demo frm Marketplace and found it to have a really awfull and choppy framerate
Also, is the final game 30FPS or 60FPS ?
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Its not an oldschool NFS but I think I'll give it a try
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Is that meant to mean something? What an odd little comment.
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Ahem... yes I agree with that score. I got it for the 360 and bar some niggling framerate issues (especially after playing it on the Xbox which bizarrely runs faster and smoother), it's a really great game, not quite next-genish (although the graphics are lovely and jaggy-free) but it's tons of fun to play all the same!
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Maybe making no reference to graphics really is the way to go for next-gen reviews.
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Tried the demo on a 9600 Pro. Barely playable. And totally crap. In line with Driv3r.
3/10.
Feedback?"
Yes, I tied the demoon my 7800 GTX 512 meg, smooth as butter and looks to die for, great game.
8/10
...next...
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Once you buy parts for the cars you can alter aspects of the handling. You can even do this mid-race, altering such controls as ride-height or steering sensitivity from the pause meny. "
I dont agree. I think a game should pick you up from the first moment ( a good game anyway). And when you compare this to other racing games, its just infirior imo. Not because the cars are crap in the beginning, they are crap in the beginning in other games too.
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I find myself baning into scenery far too often due to the blurry and muddled graphics.
It's a shame because the game is quite fun, much thanks to the great sound.
Clearly the best NFS game in a long time and it fits in somewhere between PGR2/Forza and Burnout.
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might be wrong but i dont thinnk the review mentioned the slowdown that happens...also popup very occasionly - didnt expect to see that...
I agree about tunes tho... they were shit (with only the prodigy being the bearable one)
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Oh well beggers can't be choosers?
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I just gave PDZ one last shot after trying to get the controls bearable but I just can't get on with it.
It's a poor action and stealth game rather than commiting to one type, the controls are poor, graphics are poor, gameplay is generic.... this looks much more promising!
Kameo and PGR3 are still uber tho!
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I didn't play the final version, but was shocked to see the demo framerate to drop to about 15fps (360 VGA output, 1366x768 resolution).
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good luck!
i agree about the other two games - fantastic!
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still the rain looks nice
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"I didn't play the final version, but was shocked to see the demo framerate to drop to about 15fps (360 VGA output, 1366x768 resolution)."
On the framerate on 360, Its is quite good on 720p via the component. It not as fast on VGA for some reason. If playing VGA try 1024x768 in Widescreen format.
I suspect that the game is not optimised for non standard resoulution, and it trys to render at the native resolution rather then upscaling.
To my surprise it is by far my favorite game on the 360. And it feals much smother then the demo on my PC (7800 GTX with 3800x2 and 1.5mb)
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hello driving nirvana a la 360 pt 2
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So when are Rockstar going to start prepping for Midnight Club 4? MC series -still- the best arcade drive on consoles, without question.
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Interesting divide seen here on graphics. I think if we set aside the likes of PGR3, Forza and GT, which strive to be more realistic, and compare it to pure arcade racers like Burnout, MC, etc, this is one of the best looking of the lot since the graphics are highly stylised. That said, I have yet to see the likes of what Criterion have accomplished on PS2 and XBox on ANY platform. On my monitor BO4 looks virtually indistinguishable from a PC racer.
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I actually tried the demo on my Samsung 40" LCDTV in 720p via component... very choppy framerate !
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It's awesome, handling is good and let's not forget EA Canada is the one that made the best NFS evah: Porsche Unleashed.
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PDZ is back in the shop for some poor other fool to purchase
NFS:MW 360 is in the bag
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Oh, we are on an NFS forum - all I can say is that you can get it, but try to avoid the PS2 version - it looks and plays horrible. Otherwise, you can safely ditch Quake 4 for this.
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I'm thinking of buying it for my 360 on saturday, but it will all be in Japanese. I'm usually ok with Menu's but if theres loads of Mission objectives I might get a bit lost.
-Edit: didn't make much sense-
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Very pretty! Not PGR3 standard in sharpness, but there is a lot of detail and interactive scenery. Weather effect are stunning!
Not the best framerates, smooth when straightlining but a little chuggy on cornering (running at full HD res).
Reasonable but not great handling (admittedly had the poor starter cars), very arcady, like a miniature ridgeracer feel...
Seems like there is a lot of variety and the career / story mode looks a lot of fun... roll on tonight's session
Do I miss PDZ? Not one bloody bit!
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The big free-roaming environment is a key selling point for me, and so is the car customisation. Anyone who fancies a quick race against the pigs should get the 967Mb demo off Live.
I'll definitely buy it, once I convince myself that owning 2 racing games a scant fortnight into the launch is okay.
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NFS = Arcade blast
PGR = Sim (yeah and any GT/Forza/GTR/GP Legends fans can eat my shorts etc).
Buy it, and feel no guilt!
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Will try the demo of this though I think...
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Frame rate problems really do suck, tearing is pretty much normal, but it can really start to chug at times. And you know why this sucks so much? Because aside from those, this is a genuinely good game - I feel a mixture of stunned astonishment, and dirty guilt actually liking a title from EA. As a long term Midnight Club addict, the NFSU games just had nothing on them. This is the first time they've injected some soul into a street racer.
Hope they release another, and get the smoothness sorted. Little bit of work on the handling too, and it'll be up there with the best. The tarted up Mustang GT seems to be the way to go for maximum fun, built for unrelenting aggression.
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Definitely on the shopping list. I like the Underground games, too, but ultimately the handling model and increased difficulty put me off. Most Wanted is clearly based on the same handling model, but it's been refined enough.