Magna Carta: Tears of Blood Review

Cry me a river.

Version tested: PlayStation 2

The Magna Carta, that historically crucial legal document that bound the power of an English Monarch by law so that today the Queen can’t just wee down your chimney or execute left-handed people willy-nilly, was signed off in 1215. To say that this, its namesake videogame, appears also to have been created 791 years ago would be a mostly unfair joke; but one just funny and true enough to make it worthwhile. After all, its developers live in Korea and that’s far enough away that they can’t punch us or anything.

Magna Carta Tears of Blood is an attempt to make something the rest of the world used to do before they mostly decided the whole idea was probably a pretty bad one and moved on. Maybe Softmax is just playing software top-trumps with Japan? Whatever - although this aims for Final Fantasy VIII, it mostly ends up just hitting the fan.

That’s not to say it’s not effective in its superficial imitation. The game opens as prettily and cut-scene-heavily as you might expect, but the flickering cracks between the jaggy polygonal walls and the awkwardly proportioned characters belie the difference in development budgets. Put it this way: Square-Enix could probably clear third world debt instead of making FFXIII; Softmax probably couldn't clear a credit card.

'Magna Carta: Tears of Blood' Screenshot believe

You just gotta believe!

Still, a fleeting glance at the stationary game suggest a well-crafted and skilfully animated world. But, like so much with the game, when you move from the snapshot of form to the interactive reel of function, everything falls hopelessly apart. For example, the camera constantly locks its view, so navigating even the most uncomplicated hallway is a Herculean task of spatial displacement. Likewise the world is littered with doors that can’t be opened and paths that can’t be taken as the game shepherds you from narrative event to narrative event through its invisible corridors.

Those events fall within a story framework that promises much but delivers little. The plot centres on the tensions that arise when a native population is forced to live alongside settling colonists, a setting one might hope would give rise to themes of racism and prejudice in biting and incisive social commentary. Sadly, this is a videogame so all that potential is bundled into a sack, filled with bricks and dropped into the dark abyss in exchange for the usual meta-demon and icy-hearted queen antagonists.

The plot jumps with sub-Tarantino inelegance; never bothering to tie its loose ends tidily, or really make any real cohesive sense at all. Indeed, many of the micro dialogue sections seem to work against the macro narrative flow with you carrying out actions that are almost in direct contrast to what your team needs you to do. The classic RPG narrative trick of making your characters fight a key boss enemy far too strong for you in order to trigger a key introductory cut-scene are bizarrely undermined as you nearly pull off an overwhelming victory before your characters cry: "Quick! Run! They’re too strong for us!"

'Magna Carta: Tears of Blood' Screenshot man

This would make things better if she weren't so prematurely grey and PROBABLY A MAN TOO.

Random battles are predictably ubiquitous (the dash/detect move supposedly intended to reduce their frequency doesn’t really work) and, in contrast to Grandia 3’s breathtaking and innovative battle system, in Magna Carta your heart resignedly sags with each new encounter. This is not a subjective assessment - there are key, quantifiable reasons that the battle system is terrible. Positively, the game allows you free control over your three characters in the battlefield so it’s not just a simple menu war. This is coupled with a Shadow Hearts-style Simon-says button sequencing to trigger attacks and, on monitor, this sounds like a successful engagement of two ideas, but its ensuing marriage is broken by the decision to give your whole party just one battle gauge to determine when they get to attack.

Subsequently, when it fills, you’re only allowed to pick one solitary action from just one of your three characters. Additionally, the gauge doesn’t fill up while you’re anything other than stationary, spoiling what could have been a wonderfully fast and furious mechanic. When you finally get to attack you must press three buttons in quick succession - fail to do so and the process starts over; time it perfectly and your character duly spends a few seconds charging up the attack. This time delay was supposedly meant to add weight and tension to fights but, in reality, it just makes you pissed off and bored that it’s taking half an hour to kill three stupid beetles. This is further spoiled by an overly complicated and imbalanced chi system and the ever-spiteful camera that frequently positions your characters at the top of the screen at the start of fights so you have to run around searching for the enemies (all the while your attack gauge isn't moving because you are).

Outside of these adventurous tweaks to the formula the game slips into more traditionalist furrows. Your character has delightfully long smooth legs, sky silhouetting flowing hair, inviting wide eyes and gracefully pert breasts. But, he’s also a boy. Gender confusion is about as inventive as the character design gets and the conservative expression extends elsewhere. The game is keen on that most useless of RPG inventions, the appraisal, whereby many items you collect will have to be evaluated by a fortune-teller (why?) before you can use them a la Final fantasy XI. At save points you can give your colleagues ‘presents’ to make them respect you more and up your leadership ranking. This supposedly increases their affiliation with you as a leader and quickens your ATB gauge during battles but the benefits are marginal.

'Magna Carta: Tears of Blood' Screenshot person

This is precisely the kind of person we aspire to never be or associate with.

We’re bored of criticising games post-Dragon Quest VIII for having rubbish voice acting but Magna Carta deserves a mention not simply because here your ears will recoil far more violently than they have for a while, but also because the voice actors frequently misplace intonation and pile on over dramatisation by speaking really, really slowly adding to the already overly drawn out, tortoise-paced ambiance.

The Magna Carta aimed to limit the power of the king. Of RPGs with overblown production values, galaxy-wide spider-web narratives, protagonists of indistinct sex and abundantly irritating characterisation, Final Fantasy is still King and this chartered framework does absolutely nothing to impinge its power.

4 / 10

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Comments (23) Latest comment 6 years ago

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  • Genji #1 6 years ago

  • Dizzy #2 6 years ago

    "Of RPGs with overblown production values, galaxy-wide spider-web narratives, protagonists of indistinct sex and abundantly irritating characterisation, Final Fantasy is still King "

    In the land of the blind....

    :)
  • drumbaby #3 6 years ago

    ...the one eyed trouser snake is king?
  • Blerk #4 6 years ago

    Ouch! Probably the most scathing review of this that I've read.
  • Megapocalypse #5 6 years ago

    A bit of a harsh review imo. While all the problems mentioned are there, they seem to have been exagerated a little here.

    And there are no random battles! All enemies are on the screen for you to see if you walk around in Detect mode like the game tells you to. And as for battles being complex/unballanced its simply not true. I've seen it mentioned in other reviews, but I can only come to the conclusion that all the reviewers are just rubish at the game. Battles are for the most part easy, and the chi system works well if you bother to learn how it works (in the same way you have to learn how any rpgs battle system works to be master it).
  • Dizzy #6 6 years ago

    >And there are no random battles! All enemies are on the screen for you to see

    Errr.. welcome to 1990. Are there still games with invisible enemies?
  • Megapocalypse #7 6 years ago

    Haven't played one like that for a while so I guess they are (thankfully) disappearing. But 'random battles' was the term that the reviewer used. Which simply isn't true.
  • Milbe #8 6 years ago

    Played this game. Battle system is just not good. Get Grandia III for a proper fight...
  • Zero_ #9 6 years ago

    I for one, welcome out 4urogamer.net overlords.
  • gaijin #10 6 years ago

    "The classic RPG narrative trick of making your characters fight a key boss enemy far too strong for you in order to trigger a key introductory cut-scene are bizarrely undermined as you nearly pull off an overwhelming victory before your characters cry: "Quick! Run! They’re too strong for us!"

    to be fair, if I had tuppence for every time this has happened to me in other games i'd have... well enough for a Refreshers lolly, anyway.

  • absolutezero #11 6 years ago

    Just buy the artbooks instead. They'll bring alot more joy than the game ever will.
  • tenma #12 6 years ago

  • Feanor #13 6 years ago

    Dizzy, FFX which came out in Europe in 2002 had random battles.
  • Blerk #14 6 years ago

    Loads of games still have random battles. In the JRPG field it's more unusual for the not to have them, even today.
  • lemonfist #15 6 years ago

    Biggest tits in an RPG ever?
  • Blerk #16 6 years ago

    Check out the yellow lady on the US box art! :-)
  • Chim_chimma_nee! #17 6 years ago

    The character designer, Hyung tae kim has a couple of excellent artbooks for these games, (Oxide 2x) i highly recommend them, even if this game is poor.
  • Domstercool #18 6 years ago

    Ouch, deserves a bit higher than that, but down to the person I guess.
    Edited by 1 at 27/03/06 @ 17:12
  • tengu #19 6 years ago

    Don't think I'll bother with this one, too many other RPGs to play in the coming months. It's sad that pap looking efforts like this can get a European release, yet really great efforts like Shadow Hearts 3 and the awesome Wild Arms Alter Code F can't.

    Oh well, roll on Kingdom Hearts 2 and FFXII, two great looking RPGs you CAN be sure we'll get, despite how much Squenix loathe Europe.
  • ekko #20 6 years ago

    Does Magna Carta mean nothing to you? Did she die in vain?
  • space_ace #21 6 years ago

    more importantly, do they bounce?
  • TheJanitor #22 6 years ago

    this game is good. dragon quest 8 is utter crap, crap crap crap.
  • Steve_Ince #23 6 years ago

    "...and pile on over dramatisation by speaking really, really slowly adding to the already overly drawn out, tortoise-paced ambiance."

    This is probably done in order to match the timing of the original animation and lipsynching. The alternative is to record normally and have long pauses at the end of each sentence while you wait for the timing to trigger the next line, which is how it was in FFX.

    Time an money needs to be spent on thinking beyond just the language of the original version and make the timing of scenes fit to each localised version. I'm convinced that many games that are said to have bad translation or bad acting are really suffering from mis-matched timing or an attempt to address this through artificial means during recording.