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Lost In Blue Review

DS Review by John Walker

26 October, 2005

It was Enid Blyton who had me fall in love with adventure. It’s easy to mock the crazed old loon, and indeed it’s necessary to look harshly upon her casual racism, but even though she wasn’t a particularly good wordsmith, she could sure as hell tell a story.

The Famous Five is the name that leaps first to most people’s minds, but for me the stand out stories were the short-lived tales of The Adventurous Four, and the ...Of Adventure books. Both The Adventurous Four, and The Valley Of Adventure, featured stories of children stranded in the wild, foraging to survive. There was something primal, a base response in my under-developed mind that made these stories vivid and romantic, such that I dreamed of being the survivor of a crashed plane in a lost valley, or washing up with a shipwreck onto the beach of a deserted island. Of course, these locations would be re-appropriated by my maturing imagination a few years later, this time with one more survivor to keep me company. And even today such a circumstance fulfils the role of "my happy place". Lost In Blue would thus seem just about the most perfect subject ever.

Everything begins with the inelegantly named Keith washing up onto a beach, after his boat sank in the storm. His life is put into your hands; the left one on the D-pad, the right asked to manage the buttons and the stylus. And brilliantly, there are no instructions. You just have to let instincts kick in. The top screen shows you Keith’s four stats, his overall HP, strength, and need for food and water, the bottom the action with Keith and his new temporary home. It quickly becomes obvious that you’re going to need those human basics - food, fresh water, and shelter, and you get to business exploring the area to finding out what you’ve got. It won’t take long before Keith stumbles upon Skye, a girl about his age (guessing they’re older teenagers). And then in an excruciatingly heavy-handed gameplay-force, he stumbles upon her glasses, thus rendering her near-blind. She’s now dependent upon you for all her movement.

Together now, you forage about until you find the cave that will represent your home for the duration of your stay. There’s hay to sleep on, there’s a place to store equipment, room for a fire, and places to cook food. However, if Skye wants to leave, she’s going to have to come out with you.

This does mean that Lost In Blue is the second game in the whole history of ever to feature a "Hold Hands" button - a feat only previously achieved by the unsurpassed wonder of Ico. However, where in Ico there is something heart-achingly beautiful about this small boy giving his all to help the defenceless, but much older ghost girl, in Lost In Blue it just feels misogynistic. Skye’s inability to move independently renders her Keith’s live-in servant. Her role is to cook, sew, and make baskets. Blyton would stand on her chair and applaud. Those of us who were born after1950 will shake our heads in disappointment.

'Lost In Blue' Screenshot 1

Meet Skye, your blinded live-in maid. Shouldn’t this game be in black and white?

There’s something very interesting about the mindset behind these development decisions. It cannot be ignored that being stranded on a deserted island with a single member of the opposite sex is something of a fantasy situation. Think The Blue Lagoon and carefully placed barrels. This is Nintendo, wholesome family entertainment, and so clearly Hold Hands is the raunchiest button on offer. But you can’t help but think that the sexual frisson has been taken reductio ad absurdum and rediscovered old-fashioned gender roles of Man Hunt and Woman Cook and Clean. Skye can’t climb onto a log without Keith valiantly scooping her up in his arms and gently placing her on top. Keith wouldn’t even think about cooking any of the fish he’s caught, and instead sits on the cave floor doing absolutely nothing when Skye is charged with preparing food. We’re hopefully now enlightened such that this all feels sinister.

These antiquated attitudes aside (and they never are), Lost In Blue is about surviving. And that’s fascinating. Think the mechanics of a Harvest Moon, but where harvesting carrots is a matter of life or death. In fact, micromanagement of your day is the key to staying alive, requiring that you get enough water, food, firewood, tools, supplies and sleep to keep going, all in the short time given to each day, each factor heavily dependent upon the other. They cannot sleep if they are hungry, or if there’s no fire to keep them warm, and they cannot explore if they are too tired, or too thirsty.

Food grows wild about the island, and is occasionally dug from the ground by pointless scratching with your stylus. Better use of the screen comes when fishing or hunting, using the primitive weapons you fashion from collected objects. A straight stick and a sharpened stone make a spear, which can be used to hunt fish in the stream. As the slippery devil flicks by, stab the stylus onto him to spear and collect. Traps can be built using Skye’s baskets, woven from bamboo you collect. Even furniture can be fashioned via a peculiar minigame involving drawing gestures on the screen. Water can be drank from the stream, and then later stored in a barrel in your cave. As things progress, your lives become more cosy, the cave more homely.

'Lost In Blue' Screenshot 2

Lighting fires is a frustrating faff of alternately pressing the shoulder buttons, then blowing on the mic. It seems to fail at its own whim.

Were Lost In Blue to actually give you the freedom it implies, it would be utterly joyous. A whole island to explore, taking a good game-day (a minute of real-time lasts an hour in-game) to travel from your cave to a far-flung edge, and the nest-building cosiness of survival. But deeply frustratingly, it’s very badly balanced. With an hour passing every minute, and a need to sleep about eight hours a night, each day passes in about quarter of an hour. In that time you need to hunt and gather meat and vegetables, prepare and eat two meals, gather firewood, source water, find salt and spices, make tools, gather raw materials for building, and at the same time do the same for Skye, who is so hopelessly co-dependent that she can’t even drink from the stream she’s stood next to without your holding her hand. Their appetites are astonishingly huge - eight fish can be eaten between them, along with coconuts, mushrooms, potato and some flavours and spices, and they’ll only satiate about 30 per cent of their daily hunger. Utterly insane.

There simply isn’t time. The motivation is to explore. The cave is on one side of the island, and mysterious greyed-out areas surround. Accessing them often involves rolling logs to make steps, climbing about, and jumping from place to place. But there are times when a task requires both of you, such as moving a particularly heavy rock blocking the path. This requires dragging Skye behind you, carrying her over every obstacle, and arranging the environment so that her feeble she’s-only-a-girl body can cope with the nigh-impossible task of climbing up a slope. This takes so much energy, requires so much raw food to be gathered and consumed, and awkward power-naps in the middle of fields, that it’s never anything but a horrible chore. What should be the most exciting part of the game is always a matter of life-threatening scraping through, in the least realistic manner imaginable.

The limited inventory is realistic, but frustrating. Because you’re required to gather quite so many supplies on a daily basis, the majority of the game is spent trudging back and forth between the cave and the nearest site for wood, coconuts, water or whatever materials are required. The unrealistic speed at which time passes renders what might be mindless tasks to fill the first hour of each game-day, into chores that mean you get late to bed. If you intend to explore anything of the place, it’s going to take two days of preparation, and even then you’ll most likely die if you try and spend the night away from the cave.

'Lost In Blue' Screenshot 3

Like a true gentleman, Keith helps Skye across the stepping stones. Complete the game, and you can even control Skye’s cooking! Gah.

If I were stuck on a beautiful deserted island, there would be days when I’d play in the sea. Or lie around in the sun. Or if I were there with a girl, convince her to strip off and run around with me, before we roly-polied down a hill together, and then somehow ended up kissing. Because it doesn’t take me seven hours to pick potatoes, cook and eat them. Let alone five of them and still be hungry.

Lost In Blue is not without charm, and not broken beyond redemption. In fact, it’s very complete. The freedom it offers is huge, and if you wanted to, you could just spend your days fishing and sleeping without complaint. If you want to run to the other side of the waterfall and hunt deer with your bow, then that’s possible. Or maybe you want to plod around the abandoned ruins picking radishes, dandelion and burdock, and dozing in the sunshine - that’s fine. Of course, you will end up dead if you spend too much time away from the cave, despite (ARRGGHHH!) there being another cave near all the interesting stuff, perfectly adequate for sleeping in with its own fresh water source. That they point blank refuse to recognise.

Now, I’ve not watched Lost, so I’ve no idea about all that Monster In The Woods stuff everyone bangs on about [Um, nor do we, really - Lost fan Ed]. I tried to watch it, but it was like a cross between the O.C. and Celebrity Love Island [Sacrilege! Right! Fired! - Ed], and my ears started bleeding. But still, it would have been interesting if Lost In Blue had eventually revealed some sort of massive-o-mystery, or similar. There’s some mumbled story about the island, but never quite the OH MY GOD WHAT IS THAT?!! excitement that could have been possible. Yes, it’s not that sort of game. But at the same time, it’s not really the sort of game it claims to be either.

So here’s the thing. It’s playable, and it’s delightfully novel. And for the first few times there’s almost something involving about spending an entire day preparing for the following day’s trip. This becomes somewhat less engaging the thirteenth time you have to do it, just because no straight sticks happen to fall near your cave. Having the commonsense to put movement on the D-pad is to be commended. Messing up the stylus/button combination is to be poo-pood. Back and forth and back and forth. And the painful sexism at the core might be enough to put some off completely. However, it still achieves that magical island feeling. That sense of creating security from the environment, of making home, of surviving, is enticing and exciting. But if only it would just give you the time to play it.

6/10

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Comments: 1-50 of 53 in total | next 50 »

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Razz
26/10/05 @ 11:32
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:D

Too short for you eh? Still a good game deserves a higher score tbh.
richardiox
26/10/05 @ 11:32
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After reading so much positive stuff about this in the forum I am left
/confused
UncleLou
26/10/05 @ 11:34
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And people say Christina Ricci has a high forehead!

Slightly disappointed, I was hoping it would be better. Expect complaints from Carlo (and the Professor?)!
Huntcjna
26/10/05 @ 11:36
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Djini aka Carlo is gonna maim you for marking down his beloved title, for what its worth I love it and it gets progressively better as you move along through it.
UncleLou
26/10/05 @ 11:41
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May I ask the people who have played it to comment whether they agree on the main negative point of the review, that it's a chore to keep them alive, and that you're constantly under pressure therefore? Because that's really putting me off. :/
Hog-lumps
26/10/05 @ 11:42
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inelegantly named Keith

Oi! Keith is a very nice name thankyou very much!

Okay perhaps Mr Harris and Mr Chegwin do tarnish the name somewhat......but inelegant?

\is offended

;P




asphaltcowboy
26/10/05 @ 11:42
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So, how does it rate compared to Another Code? Yes I know AC got 7 and this got 6, I was just wondering, if you really liked AC, are you going to like this too?
Razz
26/10/05 @ 11:45
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Was is it a chore keeping the people in Fahrenheit alive? No. And neither is it in this. :(

EDIT: LOL!
Edited 2 times, most recently on 26/10/05 @ 12:53
petal
26/10/05 @ 11:46
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UncleLou - I've played this loads, and it is a bit tedious for the first in-game 10 days or so, but things get a LOT easier after this! There is a degree of pressure, but it gets less as your cave becomes more equipped, and Skye manages to keep the fire going by herself, and get water for herself from the barrel.

petal
kangarootoo
26/10/05 @ 11:55
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"Was is it whore keeping the people in Fahrenheit alive?"

Huh?
Razz
26/10/05 @ 11:56
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^^^^ Fuinny typo! @:D

Corrected! LOL!
UncleLou
26/10/05 @ 12:00
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Move along, more disappointing fanboy-overrated junk, move along.

Hey, you're wrong here, this isn't the GTA:LCS thread. :p
absolutezero
26/10/05 @ 12:12
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gamerrankings is awful I don't pay any attention to gamespot or IGN reviews when they come out individually so why would I care about them all mashed togethor? I will wait for the EG review though.

To answer about if its worth buying if you like Another Code, I'd go with yes, its alot more action based and some of the stylus uses are pretty clever just like in AC. Still theres a high frustration factor running throughout the entire game, that is until you start making proper progress and things become fun.

Its kinda like playing a Cave Shoot em up, in that the first time you play you die instantly, then you put more effort in and you get further, and then further and further and so on. Same thing goes here, if you put the time and effort into building up your home then you can sally forth with a bag full of goodies and adventure all you like.

I also feel the need to point out that the main character in SOS The Final Escape was called Keith. I think it must be a disaster name. With Keith comes the end of the World!!
caligari
26/10/05 @ 12:15
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Sigh...Enid Blyton brings back memories of apple scrumping, grazed knees, sunday dinners and games of cowboys and Indians (with real GUNS...BLAMMO BLAMMO LITTLE JOHNNY!)...

Can I have some examples of her 'racism' please...or is it yet another sign of today's PC to the EXTREME society?



botherer
26/10/05 @ 12:17
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It does get easier to manage as things go along, yes. But it's not a pleasant journey to get to that point, and whether Skye's keeping the fire going or not, you still have to gather all the bloody wood all the time. The game would have easily got a 7 if the first half were more entertaining. But it isn't, and you can't mark it based on only one section - it's a holistic thing.

It's got a 6 - it's a fair score for a flawed but interesting game. This isn't a slamming by any stretch, and I fully understand people's affection for it - I think you can tell from the review I shared that affection, only to have it frustrated so very often.
BremXJones
26/10/05 @ 12:21
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" Skye manages to keep the fire going by herself, and get water for herself from the barrel. "

Wow. Feminism isn't dead.

KG
asphaltcowboy
26/10/05 @ 12:26
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cheers absolutezero!
absolutezero
26/10/05 @ 12:27
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So your saying that in modern Video Games every single female character must be like Lara Croft? Cos thats just like reality is'nt it.

Look Syke's character may be slightly out of date but thats not to say that its not realistic.

I'm a Zoology student, I do a fair amount of disections and field studies. When carrying out these things I still see girls flinching, squealing and generally being girls. Just because a game chooses to represent this side instead of the arse kicking vine swinging Amazonian side does not mean its sexist. Would the game be any different is the weak one was a guy and the adventurer was a girl? In my opinion no it would'nt. This is however a Japanese game, made most likely by men. You have to factor in Japan's entire social ladder which usually has women at the bottom and men at the top. There getting better but its still a bloody slow process.
botherer
26/10/05 @ 12:28
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caligari: First of all, I can't avoid mentioning that the more politically correct people are the better, surely? Or are you all in favour of people making offensive statements about other races, religions, sexes and cultures? What you're refering to is people's being stupid, not politically correct. It's a useful distinction.

Regarding Blyton's racism, I suggest you pick up any of her books, but pick up the original editions. In an excellent move, her books have been edited to remove the ignorant racism while changing nothing of the story.

A good example would be The Island Of Adventure. Jack and Lucy-Ann stay with Philip and Dinah at their mum's house, and they have a nasty black manservant, Jo-Jo, with his nasty fat black nose. Then much comments about how his black face looks sinister. And on and on. In the version on sale now, he's someone who works on the site called Jo. Nothing is lost.
Carlo
26/10/05 @ 12:30
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Hello all... Here's that comment you've all seemingly been waiting for: Mine.

The review is non-sence IMO. I know this game will not be for every singlt person in the world, and I figure maybe the reviewer just plain didn't like this game and doesn't like this genre.

This game is for me the best game they've made so far for the DS. The only fault I can give it is the controls are not prefect (especially at the start when so much food needs to be gathered).

I can only say that 'reviewers' who rate this low could not have played this game very long. I'm faced with a difficult decision. I can explain at lengh why virtually all the 'complaints' are crap, but many would be potentially 'spoiler'-ish.

the chief complaints seem to stem from:

1. 'sexist' gender-roles. Initially, it may appear to be that way, but later in the game, tables are turned so to speak. AND, the 'point' of this is division of tasks is purely to illustrate the dependancy BOTH central characters have with each other. Each can survive by themselves for a time, but ultimately, they need each other to succeed (so how is this ultimately sexist?). This is game mechanics!

2. 'Constant' attention for Skye. ABSOLUTE crap. As another poster said, it is like this initially, say the first 10 days (2~3 hours real-time?) of the game. By the time you get to day 40 (if your progression is similar to mine) you barely see Skye at all, only returning after a few days (3+ days!) to rest your bones, equip-up, move the plot along and update Skye on your 'progressions and discoveries' of the island and you're off again.

3. Comments like this: "Lighting fires is a frustrating faff of alternately pressing the shoulder buttons, then blowing on the mic. It seems to fail at its own whim." only displays the ineptitude of the player, not the system. It's a piece of piss to light a fire if you pay attention, and later on in the game it gets even easier when you apply some technology to it in-game.

Another comment "Or maybe you want to plod around the abandoned ruins picking radishes, dandelion and burdock" shows how it appears you 'reviewed' this game by reading rubbish from the internet forums and not by playing the game itself: The ruins is a different area entirely (CLUE: when you quick-save in the ruins, it'll actually call it the ruins, in your description, you appear to be in the plains).

Sorry John Walker, your review is *way* off the mark and appears to only show your pre-conceptions of a rushed 'review' of the first few moments of a fantasticly intriguing game. Anyone 'thinking' about this game should not hesitate to get it. If the game sounded good/interesting when you first heard about it and before these reviews came along, I would urge you to get it.

Sorry if this is harsh JW and a bit flame-ish, but it's frustrating to watch this excellent game pass by so many because the faith they have in EG's reviews. The last time this happened to me was when Ico got released and I tried to convince my friends this isn't just another adventure game.

PS: If anyone needs help, there is a 'spoilers' thread you can find me on...

UncleLou: Keeping them alive vital all the way through the game (it's the point of course!). The effort required however, falls off significantly soon after you make some key discoveries (Which I'll only spoil if you ask me) which happen quite early in the game. Given a few things, Skye is very independant, she just doesn't venture out by herself until (deleted - Spoilers).

PPS: Please excuse all the typos, I'm very busy today!
Edited 1 times, most recently on 26/10/05 @ 13:29
Day
26/10/05 @ 12:35
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Carlo, thread in forum bumped for puzzle 8
botherer
26/10/05 @ 12:37
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Hang on absolutezero, you begin stating that there's no sexism and that I'm wrong for criticising, and then you suggest that there's more likely to be sexism from Japan, which is slowly "getting better". Which is it?

The issue here is not that the girl is portrayed as more physically weak, or having feminine traits. It is that at the beginning of the game, the male character incapacitates the female character. It's a distinct power-moment, where HE robs HER of all power. She is rendered nothing but a maid at his hand, BY HIM.

There are a dozen other ways to have a similar structure in place in a less obviously oppressive way. Either of them could actually be blind from birth - a far more interesting premise. Or far better, neither of them incapacitated, and you can control either, each with their own abilities - adds a degree of puzzle, and removes the sinister atmosphere.

There's something distinct about the pattern and responses in Lost In Blue that I would have been at huge fault not to mention. It made me squirm with discomfort. I find it a little bothersome that it might not cause that for another.
Day
26/10/05 @ 12:44
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Crikes... and I thought he just accidentally trod on her glasses! ;)
Edited 1 times, most recently on 26/10/05 @ 13:40
Carlo
26/10/05 @ 12:44
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Brotherer, she is also portrayed as the smarter of the two, and the one that frequently needs to help Keith with more 'difficult' tasks he can't do on his own, tell him what to do (next), and is constantly 'served' by Keith who goes out and gets things for her at /her/ request that he do them.

She also mocks him and tells him his requests are too easy for her to do.

How is this a portrayal of his dominance over her?

I think you're being a bit blinkered!
Edited 1 times, most recently on 26/10/05 @ 13:41
absolutezero
26/10/05 @ 12:54
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Ok, what I was really trying to get at was what we see as sexist is'nt the same as what the Japanese view as sexist.

Having the girl be shy and mild mannered and her putting herself forward to the be the cook, to them thats basically just common sense. What I meant about them getting better is that, slowly women are gaining more power in higher up jobs, women in Japan never used to be able to get jobs like being a bank manager or a director, things are changing though, and entertainment will come to represent this. Just like it did in the UK.

Maybe its just me but if Keith had missed her glasses and Skye was at full strength from the beginning I still think she would have put herself forward to cook and stayed behind at cave.

To me the developers made the game that they wanted to make, which included looking after a girl. That may seem sexist to us, but then would it seem sexist to them? I doubt it and to honest I never felt off put at anytime through out the game.

I wanna see you review a Rumble Roses game, or even better Smackdown!!

"First of all, I can't avoid mentioning that the more politically correct people are the better, surely?"

Theres a limit to be honest, being to extreme in any direction is never ever a good thing, take a look at bible belt America for instance. If you become too PC then you'll forever be afraid of saying anything incase it offends.
Edited 1 times, most recently on 26/10/05 @ 13:53
Teeth
26/10/05 @ 12:57
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Ordered on the strength of Carlo's comment :D
Edited 1 times, most recently on 26/10/05 @ 13:54
BremXJones
26/10/05 @ 13:05
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"Would the game be any different is the weak one was a guy and the adventurer was a girl? "

Yeah - it would. Then it wouldn't be constantly reaffirming sexist stereotypes.

KG
Carlo
26/10/05 @ 13:13
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Well done Teeth... Notice how every person who actually took the 'risk' of buying this game loves it?

Except 'botherer' to some degree. Like I said, it's not going to be suitable to every gamer on the planet (no game is).
gamingdave
26/10/05 @ 13:16
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Just went to order this, and noticed on plays page it says "Dual Phase System - After clearing the game as the hero, the player can play as the heroine and gain a completely different gameplay experience"

So does that meen the reviewers over enthusiasm to bang on about sexist issues is complete rubbish? Its a game, does it matter which of the 2 characters is the weaker? I get the impression the reviewer didnt get very far in the game, and wasnt very good at it.
absolutezero
26/10/05 @ 13:16
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"Yeah - it would. Then it wouldn't be constantly reaffirming sexist stereotypes. "

When? Where? At what point?

Maybe I missed the part where Keith comes into the cave and says "Where's my Gaddamn clams?!?"

I don't know how well this sold in Japan but to me it kind of feels like a Harvest Moon game, so far I've never seen any complaints of sexism leveled at HM, even though you can pick a wife from 3 choices and your a male farmer and shes female and she makes food and everything. Im just guessing here but Survival Kids mos tlikely has alot of female fans, most of which don't see anything wrong with the game. So are you saying that your morally superior because your sickened by something that is'nt even there?

You also have to ask yourself why would the developers make it that way? What goals, if any does it achieve?

Take some other examples, just to back up that its not blatant sexism its just Japanses society at work. Phoenix Wright and Trauma Center. Phoenix Wright is a bloke, his assistant is female. The main Surgeon in Trauma Center is a guy his nurses are all female. Was anything said about sexism in any of those games? hhhhhhmmm no.
Edited 1 times, most recently on 26/10/05 @ 16:07
Feanor
26/10/05 @ 13:21
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"gamerrankings is awful"

A website which gives you links to almost every online review of a game and the game's average review score is awful? Good joke, mate.
botherer
26/10/05 @ 13:25
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Ok absolutezero, I'm not sure what to do if you're going to refer to Harvest Moon's offer of choosing a wife as "racism". I'm not convinced you're putting your all into this.

"To me the developers made the game that they wanted to make, which included looking after a girl. That may seem sexist to us, but then would it seem sexist to them?"

No. If it seems sexist, it's sexist.

It's very peculiar that you're arguing that people are "too PC", but want to defend prejudice because it's from a magical other culture.
Shrimp
26/10/05 @ 13:28
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I want to hear more about this Dual Phase System.

Surely if it exists then it pretty much nullifies the unpleasant sexism problem with the game?
absolutezero
26/10/05 @ 13:40
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I never once said anything about racism, is it sexist? Thats debateable, but does it take away from the experience? Not at all maybe the fact that most of the HM fanbase is female can say something aswell.

Like it or not, Japan is a different culture with a completely different set of morals and societal structure. Did you hear people screaming "racism" about Barret in FFVII? No neither did I. Enforcing our "enlightened" of the World upon a different culture is always going to bad right? Iraq? Right? If its something as terrible as the treatment of women at the hands on the Taliban then yes I see your point but not in a DS game where the player is a guy and you look after a girl.

Wait wait wait, what do you think about ICO then?


In theory gamerankings should be a valuble resource but so far in my experience all its ever used for is for people to say this game is rubbish, look gamerankings says it is. Thus making it a complete waste of time, most users don't even follow the links to read the whole reviews they just look at the scores and make a judgement.
krudster [mod]
26/10/05 @ 13:42
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Hmm, all getting a bit hot under the collar in here.

/opens window.
Grubsnicker
26/10/05 @ 13:47
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"..a cross between the O.C. and Celebrity Love Island" - you've already used that once this year; you're NOT ALLOWED to do so again. Tsk.
petal
26/10/05 @ 13:49
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The game could be interpreted as having a 'retro' feeling to the roles that are carried out by each gender, and it would have been nice if initally you decided whether you wanted to play as a male or female character (as Keith could have been rendered equally incapacitated if Skye had stepped on his glasses), but as a female player, it really doesn't bother me.

There are plenty of games out there that are vastly more sexist than this one - at least Skye carries out activities that are everyday things carried out by either gender, rather than the 'dance for me, baby' sterotype of women that many games have - after all, Skye made it to the island fully clothed. None of this makes this game 'right', but any game requires a suspension of disbelief, which is a common narrative theme. As Carlo said, the game also portrays Skye as the cleverer or the two - something that equally isn't necessarily accurate!

I don't think that this 'sexism' argument should overshadow what has been a very enjoyable game, for me at least.

Also, I don't think the reviewer played the game much, as later on there is a conversation between Skye and Keith that reveals their exact ages - the reviewer could only guesstimate at 'older teenagers'.

petal
Teeth
26/10/05 @ 14:17
#38
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Shrimp: "Surely if it exists then it pretty much nullifies the unpleasant sexism problem with the game?"

That depends - I suppose if you get to play the girl and all you get to do is sit in the cave, cook meals for the boy, wash the dishes, phone up your mates and gossip and watch neighbours then it might still be the horribly sexist piece of cultural propoganda disguised as a videogame that we all know it really is.
Shrimp
26/10/05 @ 14:23
#39
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Good point!
botherer
26/10/05 @ 14:29
#40
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"so far I've never seen any complaints of racism leveled at HM"

"I never once said anything about racism"

Um.

"Wait wait wait, what do you think about ICO then?"

Oh for the love of God, you've not even read the review. I give up.
caligari
26/10/05 @ 14:50
#41
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Come on guys...it feels a bit like everyone is mauling poor Botherer here.

It sounds a little trite, but we ARE all allowed our own opinions on games.

Ocarina of Time was and IS still hailed by most reviewers as the be all and end all of gaming...where as I'd rather suck the worms from a cat's backside (Lady and The Tramp styleeeee).

abigsmurf
26/10/05 @ 15:03
#42
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God will people stop saying it's sexist! She's in the game so you have companionship and someone to protect!

You could reverse the roles yes. But who wouldn't then get angry at the guy for being so useless leaving the girl to slave over him?you could make them both the same sex but then the makers leave themselves open for scores of Yuri or Yaoi doujins?

People look far too much into things which are simple and harmless
Carlo
26/10/05 @ 15:11
#43
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And more importantly, the game's REALLY good (in spite of the 'incomplete' review...)

So go get it! Play it, and enjoy it.

FFS!
absolutezero
26/10/05 @ 15:13
#44
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Sorry botherer, my bad about the racism thing, fixed it now. I got my 'ism confused as I was typing :p
Huntcjna
26/10/05 @ 15:15
#45
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You really have no excuse not to pick it up its only £19.99 at movietyme.com

http://www.movietyme.com/catalog/product_info.php?cPath=241&
products_id=29795&
Edited 1 times, most recently on 26/10/05 @ 16:12
botherer
26/10/05 @ 15:56
#46
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I do agree somewhat Carlo! It's a 6 game that's well worth checking out, especially at that price. So long as when buying it the person's aware it's a 6, and not a 9.

I really think a lot of people need to recalibrate their Out-Of-Ten-Ometers.
twinbee
26/10/05 @ 17:25
#47
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All the reviews have said the same thing really. But the people who have actually bought the game and played it for more than a few hours have absolutely loved it... and that's good enough for me. I'll go buy it when I find the money to.
Carlo
27/10/05 @ 08:12
#48
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Bengali... Are you saying that as a person who has actually played the game for a lengh of time, or baseing it on what you've been reading in 'reviews'?

Anyway, lets hear about some games that are better than LiB that are in the same genre.
GrayFox
27/10/05 @ 09:51
#49
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"This does mean that Lost In Blue is the second game in the whole history of ever to feature a "Hold Hands" button - a feat only previously achieved by the unsurpassed wonder of Ico."

Third, you could hold hands in second Metal Gear Solid.

Carlo, great teasing. You almost sold me DS and Lost in Blue. Very tempting. Oh, and how bad it would sound I noticed some time ago that EG reviews are for very casual gamers and never seem to pass the initial feeling the game gives.
botherer
28/10/05 @ 00:23
#50
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Carlo, could you name *another* game in this genre?

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