Kirby: Canvas Curse Review
It turns out the stylus can paint a masterpiece.
Version tested: DS
Pick up your DS. Hold it above your head. Walk outside. Go somewhere busy. Now shout: “I LOVE THIS LITTLE GUY!” Then go back home.
Kirby, I don’t know what the hell you are, but I love you. If you weren’t a pink ball with no discernable lips, I’d kiss you. As it stands, instead, I’ll endeavour to do all I can to keep you alive, against all costs, so long as my battery shall last.
Kirby: Canvas Curse works. Works. It’s… it’s so damn close to perfect it squeaks when you walk past it. Here’s the game for you: you have a pink ball, and you draw lines for it to roll along. There’s your game. Thank you please.
Where does it come from? Nowhere. Kirby has featured in a string of meh games, some quirky, some playable, some dire, never really carving out a niche for himself. Even the tedious Yoshi has some background, Mario’s phone number, and street recognition. But Kirby - he could walk into your local Tesco and no one would notice. That’s mostly because they’d think a Smartie had fallen on the floor, but the point remains. And yet here, with no warning or fanfare, he’s gone and appeared in the best platform game the DS has seen.
Much like Pac ‘n Roll, a vast amount of the enjoyment comes from utterly perfect control. In Pac, you pushed the ball in the direction you wanted it to roll, and it rolled in that direction. Simple, and perfect. Kirby does something better - it’s complicated and perfect. Not difficult, or fiddly, but more involved. Draw a line with your limited supply of ink, and Kirby will roll along it in the direction you drew. It’s kind of like a travelator, but you paint it. Tap Kirb, and he’ll get a burst of speed. Want him to stop? Draw a vertical line in front of him. Want him to fly into the air? Draw a ramp. Want him to turn 180, curling back on himself to collect all the stars arranged in a circle? Draw that path. And on and on, the only limit being the amount of ink available (rapidly refilling, and restricted to absolute perfection), and the talent with which you play.

Drawing a line like this only traps Kirby. Which can also rescue him. Or confuse him. Poor little guy. If he is a guy.
Enemies are many and varied, about a third of them offering you their own powers when squished. Tapping a baddie with your stylus will knock them temporarily unconscious, not destroyed until Kirby runs into them. Take out one with a special ability, and it will become your own, until you dump it for another. These are fairly traditional fare: fireball, super-fast wheel, heavy weight, that sort of thing. They’re never necessary for completing a level, but wise application of them will allow you to get at secret areas, bonus rooms, or more commonly, approach the level in a more inventive and imaginative way.
The tapping of enemies indicates an important aspect of Cursed Canvas. You aren’t playing as Kirby. You’re facilitating Kirby’s journey. While he can take out a baddie if he’s speed-bursting or in one of his augmented forms, that’s only because you crafted the situation such that he was able. You’re Kirby’s friend, omnipotent and kindly. You are his caring God, and you will paint his pathway to freedom.
Much as with bonuses, levels offer no real surprises. There are those with ice, those with fire, there are dark levels only temporarily lit, completely inevitable underwater sequences, all the familiar, perhaps even obligatory, environments a platform game will work its way through.

As you’d expect, there’s a spooky ghost level, because otherwise you get arrested by the platform game police.
But what makes each new design so entertaining and all-engrossing is a combination of two hugely important things; things that make Kirby: Cursed Canvas the DS game you must buy next:
1) Gravity. Sure, it’s not unusual to have decent gravity in a platformer now, but rarely does it feel so completely and utterly right as it does here. Because you’re controlling Kirby with the painted lines, jumping, climbing and falling are all dependent upon the ramps, paths and nets you place for him, and the positions that you paint them. Kirby’s a ball, so he’ll roll well enough, but when it’s all about going from the bottom to the top of the screen, his physics become crucial. And they never feel wrong. Loop him into the air, catch him, swoosh him to the left, propel him upward through the no-paint barrier and just catch him with enough momentum to reach the narrow platform. Hold him there, wait for the scrolling platform, and paint his journey onward. It’s everything gaming should be: it feels like being an awesomely powerful wizard, casting your painted spells with your stylus wand.
2) The speed. Surprisingly, the most enthralling aspect of Cursed Canvas is how slowly the game moves. At times, it’s absolutely sedate. Imagine playing a platform game that always remains challenging and interesting, but calms you as you play. It’s therapy. Cursed Canvas is about skill, rather than reflexes. It’s about crafting a journey through a gentle world, not hurtling from crumbling block to speeding cloud.

Action takes place on the bottom screen, with the top displaying the incredibly helpful map, useful for spotting hidden bonus rooms.
Those two in place, the rest is decoration on an already delicious cake. Levels aren’t completed by manic collection, but by reaching the other end. Haven’t found all the coins? Missed a bonus room? They’re for next time. This time you went this way, and that’s ok. And as you progress, bonus features are unlocked. There’s the Rainbow Run, which lets you play time trial and minimum ink-use interpretations of levels, as well as mini-games made available by completion of the inventive and daft boss levels. Then there’s a whole pile of silly but pleasant cosmetic additions, bought by the exchange of the coins you’ve discovered. These range from the pointless - extra tunes - to the aesthetic - different coloured paint - to the superb - extra mini-games.
Where Pac ‘n Roll went wrong in its design was to have hidden the best modes of play in the unlockable extras. Kirby is no such fool. The primary levels themselves are the reason to switch on, and keep switched on, and recharge and switch on some more. The bonuses are exactly that - snacks between meals.
It’s difficult to over-stress how wonderful it is to have a complicated and intricate platform game that’s so remarkably relaxing to play. It’s a rare treat, and very appreciated. Kirby: Cursed Canvas comes from nowhere, but deserves to go everywhere. It’s another absolute proof of the validity of the DS as a unique gaming platform, and sets a new challenge bar for relaxing platform gaming.
9 / 10
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Comments (57) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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God, there's so much stuff I need to buy for the DS.
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Is it worth buying one in from Lik-Sang so I can get the console in a PRETTY COLOUR...
or should I just stick to a UK based company like Amazon (ohh, Pink and Blue...the choice is endless!).
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/goes back to playing
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I'm waiting for the new Mario bros.
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anyway how long does this game last?
(sorry if someone already asked or if its in the review..if it is then i cant find it)
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For me, Yoshi's Touch and Go was just a 2 level tech demo that was rushed out for the launch to show "what could be done" with a platform game using the touch screen.
Yoshi got boring pretty quickly as there was no real differences between the levels, no sense of progression and nothing to break up the different levels.
For me, Kirby showed what could be done when the developers have more time. The level progression is great, the different stages are all nicely, erm... different
The learning curve is good and there are some fun boss battle mini games at the end of stages (and the "long jump" mini game after the intermediate levels, which is great fun) to break up the flow and keep the novelty up.
All in all, if you liked the idea of Yoshi Touch and Go but got bored of it, try Kirby out and I think you'll be very pleasantly surprised at just how good it is!
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asphalt, are you saying that imported DS games don't work for multiplayer on UK DS's?
I want to get a DS, and importing games looks like a great option but I'm concerned about wireless compatibility....anyone care to dish out some knowledge?
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My only concern is that how does a 33 year old, 6 foot five, 240 pounds guy is going to buy this from a store without public ridicule and suspicious looks from everyone in the store...
And i thought buying Nintendogs was tough
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Long live the intarweb.
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My DS "to buy" list is already about 8 games...
THIS is why I havent bought a PSP, I cant afford one with all these good DS games!
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Well so far, I've put about 40 hours into this game. I have only one more medal to catch, which I have to win from beating that drawing mini-game which gets damn hard!!
My only concern is... when the next Kirby game for DS comes out (if there is one), will it have a new concept?
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The DS's run any game from any country, however; if the developer changes the muliplayer between territories they may not be inter compatible.
If you play single cart, it will always work. But US:Japan multicart may not work, depending on the game.
For online games I am led to believe they will all be fully intercompatible.
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Actually, drawing a loop gives kirby a speed dash and throws him out the other end. Otherwise I agree with the well worded review.
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Could the levels/amount of content in this game be realistically compared to Super Mario World or Yoshi's Island?
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I like the idea of groups of adults hanging around outside videogame stores, asking passing kids if they'll go in and buy them a Kirby game.
And yes, dippies, you can gush and give a 9. 9/10! That's like: almost as good as something can get. Man - complaining that a game gets "only" 90%. You young people and your modern demanding ways. 10 would require something more, something groundbreaking and gaming-world-changing. Cursed Canvas doesn't do that - it's just utterly bloody brilliant.
I meant to mention that hideous Yoshi demo they accidentally released as a full-price game. But then I got all distracted by game characters visiting supermarkets. I'd just got back from Jewel Osco when I wrote it, buying 30 packets of flavoured sachets of oatmeal. You know how it is.
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And when you were writing that, did you have the nagging thought that there were other, better things that you could be doing?
"Reading that review, I can't remember if anything bad was said about this game. By the time I got to the conclusion I though EG were going to give this a 10."
A 10 is only awarded to groundbreaking games with a large degree of innovat... oh, wait.
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It truely is the best game i've played in YEARS.
IMHO no game is ever truely worth 10/10.. but this comes pretty close! (if only it had multiplayer).
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It truely is the best game i've played in YEARS.
IMHO no game is ever truely worth 10/10.. but this comes pretty close! (if only it had multiplayer).
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Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Got the idea? ^_^
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But maybe it'd be more popular if it were bigged up better?
It's a MAJOR shame that some people are going to miss out on quite possibly (imo) the best game in years (probably because it's "kiddy" and it's pink).
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Woohoo
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(Jack Thompson, please be informed that not all games are violent. go play Phoenix Wright, it should be right up his alley since he's a lawyer.)
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http://en.wikipe dia.org/wiki/Ironic_(song)
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>Is there any other kirby games that are good.
No.. They're all crap.. Apart from this one.. which is fooking ace!
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Sigh. Does the idea of a joke come to mind? No? ow. EG can do whatever they want, its their right. If the mayority feels that yet another incarnation of a football game is better than kirby, then thats their loss imo.
Fact: Kirby is still in the top 3 boxes, PES5 is already down on the section that noone reads ^_^.
Kirby 4 the win
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if no game is worth 10/10 then why have the scale go up to 10? Your logic makes no sense to me. And it's spelled "truly"
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Uh. Take some chill pills, man. I'm wasting my time here, too. No need to take it personally. Peace.
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Well, actually, I was trying to make peace. No hard feelings, and all that. Sorry if I offended you.
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Aaaanyway, I have not played this, but it sounds promising.
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with Castlevania, Meteos and Advance Wars, this is one of the DS' finest.
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