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Kirby: Canvas Curse Review

DS ntsc-us Import Review by John Walker

22 October, 2005

Pick up your DS. Hold it above your head. Walk outside. Go somewhere busy. Now shout: “I LOVE THIS LITTLE GUY!” Then go back home.

Kirby, I don’t know what the hell you are, but I love you. If you weren’t a pink ball with no discernable lips, I’d kiss you. As it stands, instead, I’ll endeavour to do all I can to keep you alive, against all costs, so long as my battery shall last.

Kirby: Canvas Curse works. Works. It’s… it’s so damn close to perfect it squeaks when you walk past it. Here’s the game for you: you have a pink ball, and you draw lines for it to roll along. There’s your game. Thank you please.

Where does it come from? Nowhere. Kirby has featured in a string of meh games, some quirky, some playable, some dire, never really carving out a niche for himself. Even the tedious Yoshi has some background, Mario’s phone number, and street recognition. But Kirby - he could walk into your local Tesco and no one would notice. That’s mostly because they’d think a Smartie had fallen on the floor, but the point remains. And yet here, with no warning or fanfare, he’s gone and appeared in the best platform game the DS has seen.

Much like Pac ‘n Roll, a vast amount of the enjoyment comes from utterly perfect control. In Pac, you pushed the ball in the direction you wanted it to roll, and it rolled in that direction. Simple, and perfect. Kirby does something better - it’s complicated and perfect. Not difficult, or fiddly, but more involved. Draw a line with your limited supply of ink, and Kirby will roll along it in the direction you drew. It’s kind of like a travelator, but you paint it. Tap Kirb, and he’ll get a burst of speed. Want him to stop? Draw a vertical line in front of him. Want him to fly into the air? Draw a ramp. Want him to turn 180, curling back on himself to collect all the stars arranged in a circle? Draw that path. And on and on, the only limit being the amount of ink available (rapidly refilling, and restricted to absolute perfection), and the talent with which you play.

'Kirby: Canvas Curse' Screenshot 1

Drawing a line like this only traps Kirby. Which can also rescue him. Or confuse him. Poor little guy. If he is a guy.

Enemies are many and varied, about a third of them offering you their own powers when squished. Tapping a baddie with your stylus will knock them temporarily unconscious, not destroyed until Kirby runs into them. Take out one with a special ability, and it will become your own, until you dump it for another. These are fairly traditional fare: fireball, super-fast wheel, heavy weight, that sort of thing. They’re never necessary for completing a level, but wise application of them will allow you to get at secret areas, bonus rooms, or more commonly, approach the level in a more inventive and imaginative way.

The tapping of enemies indicates an important aspect of Cursed Canvas. You aren’t playing as Kirby. You’re facilitating Kirby’s journey. While he can take out a baddie if he’s speed-bursting or in one of his augmented forms, that’s only because you crafted the situation such that he was able. You’re Kirby’s friend, omnipotent and kindly. You are his caring God, and you will paint his pathway to freedom.

Much as with bonuses, levels offer no real surprises. There are those with ice, those with fire, there are dark levels only temporarily lit, completely inevitable underwater sequences, all the familiar, perhaps even obligatory, environments a platform game will work its way through.

'Kirby: Canvas Curse' Screenshot 2

As you’d expect, there’s a spooky ghost level, because otherwise you get arrested by the platform game police.

But what makes each new design so entertaining and all-engrossing is a combination of two hugely important things; things that make Kirby: Cursed Canvas the DS game you must buy next:

1) Gravity. Sure, it’s not unusual to have decent gravity in a platformer now, but rarely does it feel so completely and utterly right as it does here. Because you’re controlling Kirby with the painted lines, jumping, climbing and falling are all dependent upon the ramps, paths and nets you place for him, and the positions that you paint them. Kirby’s a ball, so he’ll roll well enough, but when it’s all about going from the bottom to the top of the screen, his physics become crucial. And they never feel wrong. Loop him into the air, catch him, swoosh him to the left, propel him upward through the no-paint barrier and just catch him with enough momentum to reach the narrow platform. Hold him there, wait for the scrolling platform, and paint his journey onward. It’s everything gaming should be: it feels like being an awesomely powerful wizard, casting your painted spells with your stylus wand.

2) The speed. Surprisingly, the most enthralling aspect of Cursed Canvas is how slowly the game moves. At times, it’s absolutely sedate. Imagine playing a platform game that always remains challenging and interesting, but calms you as you play. It’s therapy. Cursed Canvas is about skill, rather than reflexes. It’s about crafting a journey through a gentle world, not hurtling from crumbling block to speeding cloud.

'Kirby: Canvas Curse' Screenshot 3

Action takes place on the bottom screen, with the top displaying the incredibly helpful map, useful for spotting hidden bonus rooms.

Those two in place, the rest is decoration on an already delicious cake. Levels aren’t completed by manic collection, but by reaching the other end. Haven’t found all the coins? Missed a bonus room? They’re for next time. This time you went this way, and that’s ok. And as you progress, bonus features are unlocked. There’s the Rainbow Run, which lets you play time trial and minimum ink-use interpretations of levels, as well as mini-games made available by completion of the inventive and daft boss levels. Then there’s a whole pile of silly but pleasant cosmetic additions, bought by the exchange of the coins you’ve discovered. These range from the pointless - extra tunes - to the aesthetic - different coloured paint - to the superb - extra mini-games.

Where Pac ‘n Roll went wrong in its design was to have hidden the best modes of play in the unlockable extras. Kirby is no such fool. The primary levels themselves are the reason to switch on, and keep switched on, and recharge and switch on some more. The bonuses are exactly that - snacks between meals.

It’s difficult to over-stress how wonderful it is to have a complicated and intricate platform game that’s so remarkably relaxing to play. It’s a rare treat, and very appreciated. Kirby: Cursed Canvas comes from nowhere, but deserves to go everywhere. It’s another absolute proof of the validity of the DS as a unique gaming platform, and sets a new challenge bar for relaxing platform gaming.

9/10

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Comments: 1-50 of 59 in total | next 50 »

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UncleLou
22/10/05 @ 09:59
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Nice, but why hide the review like that, beneath the yearly Pro Evo update? ;)

God, there's so much stuff I need to buy for the DS.
krudster [mod]
22/10/05 @ 10:00
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It just so happens Pro Evo is the most searched for game on Eurogamer, so it's a case of servicing one of the biggest reviews we'll run this year...
kflarsen
22/10/05 @ 10:07
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I must say, the DS is looking more tempting all the time. Rather unlike the PSP which just looks expensive.
timo180
22/10/05 @ 10:11
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When's it coming out over here then NoE?
FooAtari
22/10/05 @ 10:26
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Timo180, does it matter? Tronix and Videogames Plus are your freind. Tronix have really quick delivery and it still usually works out cheaper than buying online from a uk company :)
timo180
22/10/05 @ 10:28
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But if i buy an import copy (and others do too) games like this will not sell well in Europe and hence never get released.
FooAtari
22/10/05 @ 10:28
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Well Kirby is a little more expensive than most games. But still works out £27 via fedex world wide delivery, which also has delivery tracking and typically arrives within 2 or 3 days.
spazmo
22/10/05 @ 10:29
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It's out on Nov 25th. Same day as Mario Kart DS and Sonic Rush i believe. Although Sonic may have been moved forward a week?
asphaltcowboy
22/10/05 @ 10:30
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Import it - there's no multiplayer, so no incompatibility to worry about! In fact, why have you waited this long? It's brilliant! :D
pikemon
22/10/05 @ 10:34
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i'm so going to get this...
FooAtari
22/10/05 @ 10:38
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True timo, but I'm not prepared to wait if there is a big difference between here and there.
UncleLou
22/10/05 @ 10:59
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Just ordered this now, along with Phoenix Wright. NOE's own fault for delaying the games here for months, and months, and months.
caligari
22/10/05 @ 11:07
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Holy Monster Squad...how badly do I want a DS now?

Is it worth buying one in from Lik-Sang so I can get the console in a PRETTY COLOUR...

or should I just stick to a UK based company like Amazon (ohh, Pink and Blue...the choice is endless!).
Phattso
22/10/05 @ 11:31
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Been playing this game every single day since I imported it a few weeks back (£24 delivered from VG+). Absolutely stunning game, love it to bits.

/goes back to playing
Tomo
22/10/05 @ 11:32
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I'm afraid I hated this game :[
Derblington
22/10/05 @ 12:05
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I didn't like it much either - it's ok, but not great and gets pretty boring after 30 mins.

I'm waiting for the new Mario bros.
GuiltySpark
22/10/05 @ 12:19
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must ......resist...buying......ds......

anyway how long does this game last?

(sorry if someone already asked or if its in the review..if it is then i cant find it)
Lost_in_Darkness
22/10/05 @ 12:22
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this game rocks.
djchump
22/10/05 @ 12:30
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I've had this for a while and it is indeed great!
For me, Yoshi's Touch and Go was just a 2 level tech demo that was rushed out for the launch to show "what could be done" with a platform game using the touch screen.
Yoshi got boring pretty quickly as there was no real differences between the levels, no sense of progression and nothing to break up the different levels.

For me, Kirby showed what could be done when the developers have more time. The level progression is great, the different stages are all nicely, erm... different ;-)
The learning curve is good and there are some fun boss battle mini games at the end of stages (and the "long jump" mini game after the intermediate levels, which is great fun) to break up the flow and keep the novelty up.

All in all, if you liked the idea of Yoshi Touch and Go but got bored of it, try Kirby out and I think you'll be very pleasantly surprised at just how good it is!
knif3r
22/10/05 @ 13:51
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asphaltcowboy: "Import it - there's no multiplayer, so no incompatibility to worry about! In fact, why have you waited this long? It's brilliant! :D "

asphalt, are you saying that imported DS games don't work for multiplayer on UK DS's?

I want to get a DS, and importing games looks like a great option but I'm concerned about wireless compatibility....anyone care to dish out some knowledge?
FooAtari
22/10/05 @ 15:48
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knif3r - I'm pretty sure there are no compatibility issues at all.
Artemis_Matsas
22/10/05 @ 16:09
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Wow! Kirby sounds niiice!!!
My only concern is that how does a 33 year old, 6 foot five, 240 pounds guy is going to buy this from a store without public ridicule and suspicious looks from everyone in the store...
And i thought buying Nintendogs was tough :P
Edited 1 times, most recently on 22/10/05 @ 17:06
UncleLou
22/10/05 @ 16:18
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I am 33 and 6 foot six, so I ordered it. :p

ProfessorLesser
22/10/05 @ 16:38
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Stores are for n00bs.

Long live the intarweb.
RobTheBuilder
22/10/05 @ 16:39
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Oh for crying out loud.

My DS "to buy" list is already about 8 games...

THIS is why I havent bought a PSP, I cant afford one with all these good DS games!
Toonster
22/10/05 @ 17:12
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'anyway how long does this game last?'

Well so far, I've put about 40 hours into this game. I have only one more medal to catch, which I have to win from beating that drawing mini-game which gets damn hard!!

My only concern is... when the next Kirby game for DS comes out (if there is one), will it have a new concept?
RobTheBuilder
22/10/05 @ 17:25
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Knif3r:

The DS's run any game from any country, however; if the developer changes the muliplayer between territories they may not be inter compatible.

If you play single cart, it will always work. But US:Japan multicart may not work, depending on the game.

For online games I am led to believe they will all be fully intercompatible.
SirScratchalot
22/10/05 @ 18:05
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@image caption 1
Actually, drawing a loop gives kirby a speed dash and throws him out the other end. Otherwise I agree with the well worded review.
22/10/05 @ 18:05
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Hope I'm not looking at this the wrong way but how many 'levels' does this game have?

Could the levels/amount of content in this game be realistically compared to Super Mario World or Yoshi's Island?
SuperGamerMatt
22/10/05 @ 19:32
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Is there anything wrong about this game?
Reading that review, I can't remember if anything bad was said about this game. By the time I got to the conclusion I though EG were going to give this a 10.
Oh and I would also like to know how many levels there are.
RandolphScott
22/10/05 @ 21:40
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Yeah. You can't gush like that and award a 9. This could be the killer app I've been waiting for.
Artemis_Matsas
22/10/05 @ 21:57
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Heheee ordered it 2 :P
botherer
22/10/05 @ 22:54
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"My only concern is that how does a 33 year old, 6 foot five, 240 pounds guy is going to buy this from a store without public ridicule and suspicious looks from everyone in the store... "

I like the idea of groups of adults hanging around outside videogame stores, asking passing kids if they'll go in and buy them a Kirby game.

And yes, dippies, you can gush and give a 9. 9/10! That's like: almost as good as something can get. Man - complaining that a game gets "only" 90%. You young people and your modern demanding ways. 10 would require something more, something groundbreaking and gaming-world-changing. Cursed Canvas doesn't do that - it's just utterly bloody brilliant.

I meant to mention that hideous Yoshi demo they accidentally released as a full-price game. But then I got all distracted by game characters visiting supermarkets. I'd just got back from Jewel Osco when I wrote it, buying 30 packets of flavoured sachets of oatmeal. You know how it is.
Genji
23/10/05 @ 01:36
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"While I was playing this I couldn't stop the nagging thought there were other, better games I could be playing."

And when you were writing that, did you have the nagging thought that there were other, better things that you could be doing?

"Reading that review, I can't remember if anything bad was said about this game. By the time I got to the conclusion I though EG were going to give this a 10."

A 10 is only awarded to groundbreaking games with a large degree of innovat... oh, wait.
Edited 1 times, most recently on 23/10/05 @ 02:35
smelly
23/10/05 @ 09:49
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Ive owned this on import for ages. Got it in july on import from america!?!?

It truely is the best game i've played in YEARS.

IMHO no game is ever truely worth 10/10.. but this comes pretty close! (if only it had multiplayer).
smelly
23/10/05 @ 09:49
#36
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Ive owned this on import for ages. Got it in july on import from america!?!?

It truely is the best game i've played in YEARS.

IMHO no game is ever truely worth 10/10.. but this comes pretty close! (if only it had multiplayer).
Xerx3s
23/10/05 @ 09:55
#37
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Kirby would suck pro evo up.

Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.
Kirby > Pro Evo.

Got the idea? ^_^
Machiavel
23/10/05 @ 11:12
#38
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Mmm, Kirby is beautiful and lovingly designed with lots of extras. However, it is (once the appreciation wears off) just another platform game, with perhaps noting that the dark and underwater levels are more frustrating than most (or at least to my dodgy skills). Strangely I did prefer Yoshi Touch & Go, despite its ridiculous lack of depth or variety.
smelly
23/10/05 @ 11:19
#39
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"Eurogamer explained why they hid Kirby's review arent you ever satisfied, it is because Pro is much mre popular. They are the only website that come to explain whatever they have done."


But maybe it'd be more popular if it were bigged up better?

It's a MAJOR shame that some people are going to miss out on quite possibly (imo) the best game in years (probably because it's "kiddy" and it's pink).
disc
23/10/05 @ 12:14
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I tried it for a bit, completed a bunch of levels and 3 boss-levels. Never took a liking to it, was too much of a hassle just to move about.

The gameplay felt too chaotic but at the same time sterile as with all games using that stylus. Back to Phoenix Wright and Ouendan for me. It was just that, a cute platformer doing platforming in a different way.
bloodflowers
23/10/05 @ 17:29
#41
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Things like this, Castlevania, and Meteos are why I bought a DS instead of a PSP. If I want to play PS2 games, I'll use my PS2 thanks.
RandolphScott
23/10/05 @ 17:55
#42
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Quick turn this thread into a PSP vs DS thread!

Woohoo
RandolphScott
23/10/05 @ 19:15
#43
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Did you realise I was being ironic?
caligari
23/10/05 @ 19:43
#44
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Like Alanis Morissette?
AOFanboi
23/10/05 @ 20:49
#45
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Bought this ages agon on import, which is good because then I have been able to save up cash for buyong other import titles hitting shops here in Norway these days, like Phoenix Wright: Ace Attorney, or Trauma Center: Under the Knife.

(Jack Thompson, please be informed that not all games are violent. go play Phoenix Wright, it should be right up his alley since he's a lawyer.)
djchump
23/10/05 @ 21:25
#46
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lol - only thing ironic about Alanis Morissette is that her song "Ironic" doesn't actually have any irony in, which is pretty f###ing ironic really :-)

http://en.wikipedia.org/wiki/Ironic_(song)
smelly
23/10/05 @ 22:45
#47
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yeah.. well done quoting a comedian i cant remember name of:


>Is there any other kirby games that are good.

No.. They're all crap.. Apart from this one.. which is fooking ace!
caligari
24/10/05 @ 00:54
#48
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Hey AOFanboi, where abouts in Norway are you?!
Psi
24/10/05 @ 06:49
#49
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aw ffs! there is too many good games for the ds! and i have to wait for the maz kart pack before i get one! boo hoo!
Xerx3s
24/10/05 @ 07:53
#50
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"Eurogamer explained why they hid Kirby's review arent you ever satisfied, it is because Pro is much mre popular. They are the only website that come to explain whatever they have done."

Sigh. Does the idea of a joke come to mind? No? ow. EG can do whatever they want, its their right. If the mayority feels that yet another incarnation of a football game is better than kirby, then thats their loss imo.

Fact: Kirby is still in the top 3 boxes, PES5 is already down on the section that noone reads ^_^.

Kirby 4 the win:)

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