Justice League Heroes Review
Moore or less?
Version tested: Xbox
It's hard to imagine just what it is exactly that comics have to do in order to become culturally esteemed. Despite a Pulitzer Prize for Art Spiegleman's Maus, the story of his father's survival of Auschwitz that brims with tears and sad importance; despite the consistently back-breaking and astonishing prose of Alan Moore's twenty years of output From Hell to Watchmen; despite the tender, broken honesty of Steven Seagal's wrestle with Superman in It's a Bird, or the sub cultural incisiveness of our own Kieron Gillen's Phonogram (we have to be nice about that one else, if the opening chapters are anything to go by, he'd rape us with magic) they're still ranked lower than blue cheese on the leaderboard of humanity's creative output. Being several places higher than videogames probably isn't much comfort.
But then, in Justice League Heroes, a comic book made videogame, as you flick a buckling dumper truck onto your upturned palm and launch it into the facial circuitry of a rebellious robot lunging not three metres away without even laddering your lycra, you have to ask: who gives a flying hulk. It's quickly clear that superhero comics, fired in the crucible of boyhood dreams of catching speeding bullets, fearlessly fighting crime, panning X-ray vision across crowds of girls and enjoying super human strength and simpering fans can still etch excitement across the highest of brow. Indeed, it's this visceral joy that Justice League Heroes so successfully marries with the similarly basic but instinctive gameplay of the arcade hack and slasher.

Aquaman. He's rubbish. 'Oooh! Say that again and I'll get some wet on you!'
Developer Snowblind Studios became famous for Baldur's Gate: Dark Alliance and it's this experience creating mostly mindless-but-enjoyable hack and slash dungeon crawlers that underpins this game. The mash-up works fantastically; the superhero repapering lending the formula a freshness and urgency missing from its cloak and dagger dressed orc cousins. The Justice League, for the uninitiated, is DC's superhero supergroup (made up of Superman, Batman, Green Lantern, Wonder Woman, Martian Manhunter, Zatanna and The Flash). Formed in the 1960s but recently made popular through Cartoon Network's reimagining, this game shares the same scriptwriter, Dwayne McDuffle, as the animated series, and the look of Superman and Batrman et al has been retained even if the voice actors have been changed.
For comic book nerds the developer has worked hard to chisel a coherent and pleasing universe that will satisfy those who are eager to see whether they RUINED EVERYTHING by giving Killer Frost underpants one shade too light or INEXPLICABLY misspelling the Green Lantern's mother's maiden name. For everybody else, the DC locales of Metropolis, Gorilla City and the Justice League's Watchtower are pleasing, if unremarkable, backgrounds about which you can sock some criminals in the face.
You'll have chance to play as each of the seven core JLH team members although, for the first half of the game, there's no choice as to who you play as at any one time. Levels are attempted by hero pairings, the AI taking reasonable control of your partner in single-player mode with the brilliant co-op mode allowing you and a friend to work together. Your moves are broken down into core elements of physical attacks, special attacks, blocking and jumping. The latter two are self-explanatory although, notably, double tapping jump makes flying heroes erm... fly. Each character enjoys a normal and powerful standard attack - combinations of which can be happily strung together to make quick work of the relentless shower of enemies - but it's the special moves that really disguise the wonder-women from the super-men.

There's no friendly fire so you can't make Superman fight Batman, sadly. Although it's obvious who would win.
Initially each hero has access to three special powers, which are activated via a special menu. Abilities and gadgets attributable to each mythology (such as Superman's heat vision, Batman's bat swarm or Zatanna's firebolt) are kept here and these signature moves colour the game where it might have started to become stale. Even if, broadly speaking, each special move falls comfortably into classic ranged/close category of attacks, having recognisable names and animations for these moves is surprisingly satisfying - especially when set against the abstract inventions of traditional hack and slash gametypes. Orbs are collected from downed enemies and these accrue to give the player points to spend on upgrading abilities, increasing individual stats or unlocking new moves. This RPG-esque customisation is fairly by the book but it lends the game a depth that takes it one step the right way away from one-dimensional arcade gaming.
Levels are designed linearly and the player's mission remit never varies much beyond beating up everybody in sight until the party reaches the final boss, occasionally rescuing a few stranded civilians on the way. Brilliantly, environmental furniture can be thrown all over the place by stronger characters and this ensures you scan each scene for useful debris to turn into a weapon. Checkpoints save automatically and, as the game employs the lens flare of our day - regenerating health when not engaged with an enemy - when it does offer a challenge, it feels neither unassailable nor unfair.
Justice League Heroes is neither particularly clever nor particularly beautiful. Instead it's relentlessly videogamey - distilling most of the clichés that onlookers might hold about both comics and videogames. But low culture can often be more brilliant, enticing, exciting, and fun than its loftier-minded contemporaries. Justice League Heroes is one such title, clothing aged, and unsubtle form in resplendent function, good humour, and a world populated by a set of timeless, glittering comic book characters. All of which presents a package that makes a mockery of recent high profile superhero titles that never come close to being this super or, indeed, heroic.
7 / 10
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Comments (45) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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That's fine, but I don't see the relevance to this review of an unrelated x360 game. Cant you keep your PS3 bashing to the forum threads instead of cluttering up the review threads? cheers
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(Sorry couldn't resist.)
So are they saying Superman beats out Batman?
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(Sorry couldn't resist.)
Don't get me wrong, a little 'trolling' now and then is all fine and dandy. But I've found I've grown a little weary of the ‘better than (insert trolled game name here)’ style of trolling - a little imagination goes a long way! ;0)
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1. I'm no gfx whore by a long way, but at first glance I thought this was on PSP.
2. Anyone who writes "So, better then X then" has no cock, fact.
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Also, though Batman is blatantly a better character with far more personality and better villains, Superman would clearly win, given that he's basically God, and all Batman has is that grappling hook thing and a sarky butler. Sorry.
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Bet you wouldn't say that to his face!
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Surely that depends if batman had access to Kryptonite or not?
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Lol. Man, simply pointing my own insult back at me is Superweak and you know it
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"Err, Adam...leaving aside the fact that you're once again attempting to Blah blah blopity blah bloopity blip, ect"
Actually, that was pretty funny.
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Actually, that was pretty funny. "
HEY! That's not cool, man. I'm getting victimised here.
It was actually kind of funny...I mean, you're still blatantly an obsessive moron with serious issues, Adam, and I still maintain that 7 is not higher than 7, but you kind of made me laugh whilst simultaneously insulting me. I suppose you get some credit for that.
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Are you creating new user ID's every day to ask about the Zelda review?
Or are there just a lot of people waiting for the review?
/looks in silence at his own Tingle tattoo on his left arm...
Let's hope it's today...
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Can you at least give us an estimated time that you have been playing?
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\falls to knees
\looks at the heavens
NOOOOOOOOOOOOOOOOOO!
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That doesn't matter though, I also read reviews of games for platforms I don't have...
Because I enjoy reading it, that's why I want to see the review...
Oh and trust me...the absynth thing, not advisable...
EDIT: Grammatical mess
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/hears Zelda music in head...
@AoE like AS says cos I want to read it... I know I won't be playing it till next year but want to read about it now!
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I don't ignore anyone. And I never try to reason with AoE, I just use him as a source of amusement
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"HEY! That's not cool, man. I'm getting victimised here.
Sorry dude, I call them as I see them
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So how long then now? It's like the PS3 launch all over again.
Your review could determine whether I bother getting a Wii. As great as the other packages sound, I can always actually go out and play sports, like, for real. But running around a field killing things is not an option according to the police
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And I might have to pick them game up, almost as good as GoW apparently.
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Can't wait to get that OOT feeling all over again...
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Unfair to the developers?! You think they'll cry when they read this?
I always thought they were heartless bastards just in it for the money, bless 'em.
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No, that's the publishers.
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Oh please. The gratitude is in £50 smackers, they're not running charities. And for what it's worth, I bought Psychonauts which is one of the few genuine labour of loves.
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