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James Pond: Codename Robocod Review

DS Review by John Walker

16 August, 2006

It seems that everyone I know played James Pond: Codename Robocod in 1991. My sister remembers it. People at my poker game all remembered it. My friend Hannah happily peeped on the phone last night as an old memory was stirred. I've a 100% success rate in my unofficial James Pond: Codename Robocod awareness studies. So you can see why canny folks keep releasing it over and over again.

The odd thing is, anyone who remembers it clearly also recalls something else: it wasn't really all that good. It's much like the thankfully fading craze for releasing every half-baked children's show from the late '70s and early '80s, people buying them in a frenzy of nostalgic light-headedness, only to discover what a bunch of old arse they always were.

And as such, childhood memories of Robocod should not be trusted, as this remarkably loyal port demonstrates. Not loyal in the sense of recreating the exact same original game - this is in fact a port of 2003's slightly altered GBA version - but faithfully maintaining the same banality.

In case you're someone who might ruin my 100% recognition rate, Robocod was an early '90s platform game sequel to James Pond: Underwater Agent. It featured, and indeed features, a cartoon fish secret agent, who is charged with rescuing all of St. Claus' elves from the evil Dr. Maybe, who's trying to ruin Christmas by taking control of the North Pole central toy factory. Ho-hum. The platforming mechanic is predicated upon Pond's ability to stretch his robotic torso, and then cling on to the underside of platforms. Beyond this he simply runs and jumps at extreme speeds, and tucks up in his metal suit in a Mario-esque down-arrow attack for squishing bads. Or “meanies”, as the manual insists.

'James Pond: Codename Robocod' Screenshot 1

There's a car for James to drive. And booze for him to drink? VIDEOGAMES ARE DESTROYING OUR SOCIETY AGAIN!

The trouble is, the game then fails to do anything with that. Levels are not increasingly taxing challenges to be solved with Pond's set of abilities - they're sprawling, aimless scenes lacking in purpose. Run past the elves to “free” them, and then exit. Repeat until bored.

Every level is smothered in items to pick up. But it's only pick up, not collect. This is about high score generation. There are occasional ankhs offering extra lives, and the dubious advantage of some bonus items such as brief invincibility or an umbrella for floating slowly downward (which you almost never need to do), but beyond these the myriad rest offer nothing beyond score. There's no reward for collecting every item in a level, or for reaching certain score levels... With one exception: collect enough bells and you'll open a bonus level, in which you can collect more items for more points. But this only ever feels a hollow aim. It's never interesting enough, or intricately challenging enough, to make the score feel something worth having achieved.

Of course, it's currently 2006, calendar fans. So what does Robocod uniquely offer to the DS? Not a great deal. The graphics, shrunk down and presented on a flood-lit DS Lite look bright and cheery, for 2D cartoons. But the backgrounds and foregrounds are almost impossible to tell apart at times, with, ridiculously, platform shapes used as background decoration... You can do the maths.

'James Pond: Codename Robocod' Screenshot 2

This should ring some nostalgia bells. Remember climbing all the way to the to of the castle? To discover there was nothing there? Yeah.

The sound is horrific, the music lasting about two levels before I gladly quit and started over again, just so I could turn off the hateful noise. However, one nice improvement is the implementation of the second screen. It displays current targets and remaining health, or a map of the level, which is reasonably helpful. And the screens can be switched over, such that the main game screen appears on the bottom. Which means... oh dear.

Yes, there's been an attempt to implement touch screen controls. A nice gesture, certainly, but completely appalling. It seems to choose jump or stretch at its whim, and will abandon all notion of moving left or right at any critical moment. It's no surprise that the game defaults to the top screen. There's nothing wrong with the d-pad and buttons, as New Super Mario Bros. so wonderfully demonstrates, so you might as well stick with them.

And that brings us to our final nail: New Super Mario Bros. Robocod is a relic from the past that cannot hold a drip of dirty wax from an old burnt out candle to Mario's sublime latest. The complete lack of inspiration (beyond a 15 year-old titular pun) pales to translucence in comparison.

It's pretty much impossible to hate the game. You'd have to have some peculiar vendetta with aquatic robots - perhaps they killed your mum - and I'd venture that's not going to be a majority of players. But it's similarly implausible that anybody could find the energy to demonstrate any love for it. It's mediocrity, leaning lazily toward being poor. It passes idle time, and it's not offensive or faulty. But such faint-to-falling-unconscious praise is damnation indeed.

5/10

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Comments: 1-50 of 59 in total | next 50 »

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cyacomini
16/08/06 @ 08:17
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First :)

I want to see Alex Kidd in Miracle World....even though it was only 8bit, it was still miles better than this old tosh.
Carlo
16/08/06 @ 08:18
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I skipped this game when it came out the first time around (too).
Blerk
16/08/06 @ 08:19
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It was crap in the 90s, it'll be crap now. Crap!
IAmBatman
16/08/06 @ 08:19
#4
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Elves? Have the penguins gone?
Doobie
16/08/06 @ 08:22
#5
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I was never too keen on this game back then either, so won't be rushing out to buy it now.
Zomoniac
16/08/06 @ 08:25
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I would like to point out some rather glaring arse-ups in this review:

Firstly, it's been out for the best part of a year, so when it was actually a relevant new release, NSMB was not in any way a competitor.

Secondly, the original was ace.

And thirdly, if you remember the original so well as to dismiss it so much, how come you are seemingly oblivious to the fact that a) they've completely messed about with the music, b) changed the layouts of all the levels and c) completely done away with penguins and brought in elves? They've taken a great game and completely messed it up, and that's why it's crap, not because it was in '91, because it wasn't.
boabg
16/08/06 @ 08:25
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It was a great game in the 90s. Played it on the DS and it's bollocks. Different levels and different music. They didn't even get the music to loop properly.

edit: ^^ what he says.

I got it out the swapsies thread about 8 months ago.
Edited 1 times, most recently on 16/08/06 @ 09:26
kalel [mod]
16/08/06 @ 08:25
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I really liked it at the time, it had a really strong atmospheare. I dunno how long I could play it now for though.
el_pollo_diablo
16/08/06 @ 08:31
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I want Zool!
Kafeen
16/08/06 @ 08:35
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Elves? Have the penguins gone?

The original game was sponsered by Penguin (the chocolate biscuits), they probably aren't sponsering this version so they were all removed.

Just my guess.
Blerk
16/08/06 @ 08:39
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I want Zool!

Wash your mouth out, young man!
myiagros
16/08/06 @ 08:48
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did anyone here ever play the Thames Water edition of James Pond??

i played it at school (about 10 years ago), it was one of those semi educational games, but awsome all the same.
Edited 1 times, most recently on 16/08/06 @ 10:00
fergal_oc
16/08/06 @ 08:50
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Alex Kid seems like a good bet for Xbox Live Arcade to me.
PearOfAnguish
16/08/06 @ 09:03
#14
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My favourite thing about this game is that PC Format once unwittingly gave away the full version on a cover disc when it first came out on PC.
secombe
16/08/06 @ 09:12
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Why not re-release some truely great games if they feel the need. Quackshot for example? Psycho Fox?

In my opinion both pinnacles of their respective 'bit-age'.

Or maybe something like World of Illusion, at least there is scope to include some interesting dual screen/touch screen support into that.
dbeamish
16/08/06 @ 09:20
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good lord this franchise was shite 15 years ago and its not aged well!
Dark_Stranger
16/08/06 @ 09:33
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What next? Wonderboy? arrrr fond memories.

.
Edited 1 times, most recently on 16/08/06 @ 12:48
Carlo
16/08/06 @ 09:35
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Wonderboy would have been better IMO.
smelly
16/08/06 @ 09:37
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I remember years back pc-format put a one level demo of this on their floppy coverdisk. What they didnt realise is that if you entered the cheat code in, you could access the entire game!

Whoops!

Stupid_Fat_Hobbit
16/08/06 @ 09:41
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Yep, crap then, crap now.

Aquatic Games, on the other hand.... hours of amusement I had.
abigsmurf
16/08/06 @ 09:44
#21
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I loved James Pond Robocod. I remember the creative cheat system...

Shame they don't convert the third one. It was a sonic rip off but it was a GOOD sonic rip off
theodg
16/08/06 @ 09:53
#22
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They should do the 3rd James Pond game. That was the best Mario clone on the Mega Drive
Doobie
16/08/06 @ 09:54
#23
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Alfred Chicken would have been pretty good. Better than JP at least...
Ignatius_Cheese
16/08/06 @ 10:15
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I loved the jelly levels in Robocod... Tee hee
DDevil
16/08/06 @ 10:29
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I've got the Amiga version's music stuck in my head now :-(

Dum-de-dum-dum du-du-du-dum du-du-du-dum de-dum-te-dum.
chupachups
16/08/06 @ 10:38
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"It was crap in the 90s, it'll be crap now. Crap!"

I totally disagree, I thought Robocod was great at the time, and I seem to remember it got pretty good reviews too. I didn't like the first James Pond, but Robocod was wonderful!

It had wonderful artwork too. Unfortunately the GBA/DS version has messed up the artwork by using the wrong sprites on the wrong levels.

Mind you, I got this game legally for free along with tens of thousands of other people because PC Format accidentally gave it away on their cover disk. They were meant to give away just a demo of the first two levels but they actually included the whole game. The other levels were locked but the locks were removed if you used the famous unlocking cheat built into the game.
Edited 1 times, most recently on 16/08/06 @ 11:39
Mr_Brown
16/08/06 @ 10:46
#27
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As a kid in the early ninties on the mega drive this game was awesome. But now, I don't have time for it. Still bring back memories.
smelly
16/08/06 @ 10:54
#28
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Isnt Robocod the name for "James Pond 2" anyhows?
Zero Beat
16/08/06 @ 11:11
#29
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Changing the music to Robocod's just wrong dude!
Emilia'sHorse
16/08/06 @ 11:16
#30
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If this were released on XBLA it would cost about £5 and probably be worth 5/10. On DS at probably full price it's not worth 2/10.
Besides the James pond series is one of my least fondly remembered Amiga series....How about Putty, now that was great.
Edited 2 times, most recently on 16/08/06 @ 12:17
OnlyMe
16/08/06 @ 11:23
#31
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James Pond 2 and 3 was great on the Amiga. I've only tried the GBA version, but I it's pretty much the same story; messed up levels, messed up music and no penguins.

And James Pond 3: Operation Starfish was actually pretty original. A lot more of a puzzle than a pure platformer.

And how the hell does anyone compare this with Sonic? I just don't see the similarity, not in Zool, not in Robocod and not in Superfrog. I just can't see it at all. Besides, Sonic lacks something that these games don't. Playability. Sonic is not a platformer, it's a goddamn horizontal racing game.
tedster11
16/08/06 @ 11:44
#32
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I used to love the Jelly level, the car and the plane but no doubt like you say if i were to give it another bash i'd be very, very bored...

(like you say Ignatius_Cheese! posted before i read...)
Edited 1 times, most recently on 16/08/06 @ 12:46
chupachups
16/08/06 @ 12:56
#33
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"They got rid of the penguins! How dare they! And this game was ace, but it sounds like it would be better to buy the original along with a master sytem off ebay if anyone wants to play it again."

The Mega Drive version is probably a better bet, that had the proper 16-bit game on it. I think it was the first ever British Sega game too.
Retroid [mod]
16/08/06 @ 14:10
#34
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I'm impressed with the publisher's necromancy skills.

That is all.
tenma
16/08/06 @ 14:27
#35
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It featured, and indeed features, a cartoon fish secret agent

Oh, that's what he was? I could never figure it out!
Markusdragon
16/08/06 @ 14:27
#36
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The odd thing is, anyone who remembers it clearly also recalls something else: it wasn't really all that good.
BLASPHEMY.
boabg
16/08/06 @ 14:32
#37
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It featured, and indeed features, a cartoon fish secret agent

Oh, that's what he was? I could never figure it out!


It's called............wait for it......

JAMES POND: ROBOCOD FFS! :)
tenma
16/08/06 @ 14:40
#38
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JAMES POND: ROBOCOD FFS! :)

Yeah, but he looks nothing of the sort! And maybe it's because I skipped the intro but I never figured out the correlation between fish and elasticity.
Bill Door
16/08/06 @ 16:07
#39
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Great back in the day on the Megadrive. I distincted remember it getting a load of 90+ scores too.

Ten seconds of googling show mean machines gave it 95% :)
botherer
16/08/06 @ 16:13
#40
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No, it really wasn't very good back then!

It was this: average.

People's memories are this: rubbish.

Try to remember how young you were when you thought it so wonderful, and then take a look at the music you thought was AMAZING then too.
Zero Beat
16/08/06 @ 16:17
#41
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You mean, CAR-VUP WAS TERRIBLE TOO?!?

Actually, it was.
Zero Beat
16/08/06 @ 16:20
#42
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But, but, the character design doesn't make me want to hurt people like Cars' and the devil thing made a cool noise before appearing.

DING-DANG-DONG!
smelly
16/08/06 @ 17:19
#43
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>How about Putty, now that was great.


Putty sucked balls.
smelly
16/08/06 @ 17:20
#44
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If you want good old amiga games - "bills tomato game" is the best of the bunch.

As it has tomatoes in it, and it was made by bill.
cawley1
16/08/06 @ 17:52
#45
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Yes guys, stop talking shit - Robocop, in the words of uber-god Julian Rignall is;

'the best platform game yet seen on the Megadrive. Yes - even better than Sonic and Mickey Mouse'

So it must be great on the DS, I for one cannot wait for the Wii version.

:-)))
tenma
16/08/06 @ 18:21
#46
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the best platform game yet seen on the Megadrive. Yes - even better than Sonic and Mickey Mouse

Oh jeez, what were those kids smoking back then...
Magic_Thighs
16/08/06 @ 18:24
#47
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Try to remember how young you were when you thought it so wonderful, and then take a look at the music you thought was AMAZING then too.

I was 16, thought it was pretty good. Just played it on emu, still think its pretty good.
chupachups
16/08/06 @ 18:26
#48
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"I was 16, thought it was pretty good. Just played it on emu, still think its pretty good."

Exactly, this is not a bad game.

Maybe not everyone likes it, but it's totally wrong to have this "everyone should admit it's rubbish" attitude because it's just not true.
yagisencho
16/08/06 @ 18:50
#49
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Ocean Eurotrash. I didn't even give it the time of day when it was originally released on the Amiga. With contemporaries like Mario World on the Super Famicom and Sonic the Hedgehog on Megadrive, this warmed-over, me-too attempt at a platform game just didn't light my fire.
Rev. Stuart Campbell
16/08/06 @ 21:45
#50
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I hated the Amiga version, but this is really good fun and John's just a big stupid wrong-head. I mean, he doesn't even like Magnetica, for goodness' sake!

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