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James Bond 007: Everything or Nothing Review

PlayStation 2 GameCube Xbox Review by Tom Bramwell

3 March, 2004

If nothing else, EA's latest Bond outing proves that there are some very brave marketing people working in Redwood Shores - creatively lobotomised marketing people, perhaps, but brave nonetheless - because following a couple of half-hearted 007 adventures since the turn of the century, the indomitable publisher has finally realised what everybody else already knows: that it will never produce a better Bond game than Rare's GoldenEye.

Fortunately for EA, big screen Bond has also been in decline since it took over the license (actually, GoldenEye itself was the last 007 caper this writer remembers truly enjoying) and given the state of Die Another Day, with its invisible cars, pointless CIA ladies and Korean planetary lasers, it should come as little surprise to learn that instead of scrapping the doubtlessly expensive license completely, EA has simply gone after a much easier target - the Bond films themselves.

From Redwood With Love

'James Bond 007: Everything or Nothing' Screenshot 1

From the narrative structure and production values to the gadgetry and gorgeous gals throwing themselves at its protagonist, Everything or Nothing is a James Bond film in all but name. It doesn't even start like a conventional computer game - instead it takes you past a roaring MGM lion and deposits you in the shoes of a covert Bond as he prepares to disrupt an arms exchange, gradually introducing you to the third-person shoot-'em-up mechanics via on-screen prompts, before climaxing in suitably pyrotechnic fashion a couple of minutes later and diving into a computer generated title sequence - complete with its own theme song, breasts carved out of silk veils and phallic gun symbols all over the shop. DA-DA! Durrr. DA-DA! Durrr.

Thenceforth the 'movie' script dictates the sort of game you get to play, with various different engines and derivative elements called into action where necessary. Say Bond needs to shoot his way through a crowd - just throw in some Kill.switch peep-and-shoot-'em-up mechanics. Bond needs to catch up with a speeding train? Grab Need For Speed off the shelf. Bond needs to sneak to the front carriage and disable the weapon systems? Look to Splinter Cell. Bond needs to escape before the train explodes? Do something in a helicopter. Later on you'll go cliff-jumping, get involved in a few punch-ups, drive around an open-plan city for a while, race motorbikes at Extreme-G velocities whilst trying to blow up a lorry, sign up for a three-lap off-road race, and of course drive the odd tank through a procession of destructible environments and highly flammable adversaries.

In gameplay terms, EA has clearly decided not to bother innovating, preferring instead to concentrate on what it's good at: glitzy cut sequences, big name voice actors and the fruits of production facilities that no other publisher can offer. As such Bond himself is an almost perfect digital expression of Pierce Brosnan, who also lends his vocal talents to the role, and the rest of cast is a mixture of familiar characters - Judi Dench as M, John Cleese as Q, Richard Kiel as Jaws - and familiar names - Willem Dafoe as the bad guy, Shannon Elizabeth as the Bond girl, and musician Mya as theme songstress and bit part Bond ally. EA even signed Japanese actress and model Misaki Ito as Q's assistant, and elevated her to the front of the box in the Far East in an effort to break into the Japanese top ten. It worked.

Thunderbollocks!

'James Bond 007: Everything or Nothing' Screenshot 2

Indeed, for a while the new Bond Of All Trades approach works just as well. Throughout the prologue and right up to the end of the Virtual Reality tutorial I was convinced this was going to be fun. It's predominantly a third-person action game, and given the vast range of options - peeping round corners to headshot enemies, sneaking up and choking guards, punching henchmen, rappelling off the side of buildings, using thermal imaging in the dark, etc - it has the potential to be really entertaining. Missions sometimes even have interesting or opportunistic sub-objectives, like taking out a radar dish, or offer a choice of paths or vehicles. It also has what EA calls "Bond Moments" - little pangs of intuition that allow our hero to spot potentially advantageous level gimmicks and exploit them to his advantage; using a chandelier to crush some guards, for example, pausing to massage a young lady during a nightclub break-in, or taking advantage of a particularly outrageous shortcut during a car chase.

Sadly though despite some fine visuals and the occasional entertaining level, EON quickly falls victim to EA's over-ambition. The developer has too many pans on the boil and the result is that most of the game types suffer from niggling flaws. Third-person sections suffer under the auspices of a severely dodgy camera, and an auto-targeting/peep-and-shoot system too choosy about its prey, further hamstrung by a fine-tuning control for headshots that needs a fine-tuning control. The motorbikes meanwhile are just crap. They look like they ought to be fun, tearing around and over jumps at high speed, flames and rockets flung out of every crevice, but they're too prone to over-steer, and thanks to frequent time limits the whole experience is rather like threading a needle with boxing gloves - right down to starting over every time you miss an opening.

As for the car chases, so often a total failure in previous outings (including the dedicated 007 Racing), not even regular use of the Need For Speed Underground engine can save them - they're crude, inconsistent and often tedious, gadgets like smokescreens and rocket launchers notwithstanding. A "smash the limo" mission is pretty typical - forcing you to back off every time you damage your enemy so you can't just mash it into a corner and Carmageddon it to death - and then there are issues like having to stand in a particular position to enter a vehicle, or getting caught on the edge of a ramp because the game engine can't comprehend overlapping pixels.

The game also seems to be labouring under the common misconception that having to memorise increasingly lengthy gameplay sequences in order to make progress constitutes a difficulty curve, aptly demonstrated by one extremely shiny NFSU-inspired New Orleans section. Having raced through the easy opening scenes for the umpteenth time, and realising that outrunning my enemies before being torn to shreds by rockets was virtually impossible, the only way I found I could make progress was to sneak my Aston Martin Vanquish into rocket range of stationary AI vehicles, squeeze off a few rounds and then hastily withdraw, repeating this right the way through the city and onto my destination. In other words, the car chases gradually degenerate from an initially soulless but unobjectionable arcade experience into the vehicular equivalent of that sniper level in Medal of Honour: Allied Assault...

You Only Live A Few Hundred Times

'James Bond 007: Everything or Nothing' Screenshot 3

EON's flaws even conspire to obscure its best moments. A tanker chase on a bridge renders road and motorists a mere blur as Bond tears along at phenomenal speeds, only for the eventual pay-off to prove frantic and predictable as Q encourages Bond to take out the tanker's tyres, while henchmen wait to take pot shots every time he's knocked back towards them for his troubles. The third-person sections aren't safe either - inventory use is fiddly, potentially cool gadgets are either too clunky (like the remote control spider mines) or worn down through repetition (like the remote control laser/car toy), enemies are like time bombs on conveyor belts, waiting to explode out of the next spawn point, often unseen, or impossible to shoot because you're in peep-and-shoot mode and they've crept beyond the arc of your auto-target, and death is all too frequent.

In fact, after a certain point, cheap forms of death and having to start huge levels again right from the start are inevitabilities, whether you're in a car, sneaking through a Bayou mansion, or jumping off a cliff to try and rescue a plummeting heroine. The latter example actually broke my heart. After his girl is thrown off a cliff, Bond dives after her and has to slide left and right across banks of air to dodge rocks and platforms, occasionally shooting enemies below and often edging into clear air right at the last moment, all the while the stunning shoreline below races up to meet him at an alarming rate. It's probably the most exotic looking, groundbreaking and adrenalin stirring level in the whole game, but there's no clue as to how you can improve your chances of catching the wayward Ms. Elizabeth, and when I finally did manage it I had no idea how or why - an experience that epitomises all of the game's problems.

In the end I get the impression EA's designers don't know how games actually work any more. For me the carrot isn't the next cut sequence or Bond in-joke, it's whether I like what I'm doing with the pad in my hand. But after a while the only reason to continue playing this is to see what Willem Dafoe cooks up next, whether they can really justify hauling Jaws out of retirement, and whether Bond can actually get off with both Shannon Elizabeth and Misaki Ito. It's window dressing as a substitute for gameplay - there are actually three famous ladies involved who don't really serve any purpose whatsoever. Heidi Klum is just a plot device, Misaki Ito is a marketing tool, and Mya presumably got her cameo on the proviso she penned the game's rather boring theme song.

For Your Eyes Only

'James Bond 007: Everything or Nothing' Screenshot 4

That said, as window dressing goes, EA puts on a fine display. Carriages rock along the tracks during an early train level, the ground visibly racing past beneath the mesh floor, and hanging cables and unsecured machinery wobbling this way and that with each clomp of a sleeper; whenever the game goes outside you're guaranteed a sprawling vista of fields, cliffs, oceans forests in every direction, intricately constructed temple ruins, old mineshafts and dazzling lighting effects; and the developer does a very good job for the most part of disguising gameplay gimmicks like spots of cover, rappel points and Bond moment triggers so that EON requires some degree of observation skills to play.

But even motion captured protagonists and painstakingly accurate models of Shannon Elizabeth and co. can't fill the gameplay void, and despite the lofty production values even the dialogue-driven cut sequences fail to evoke any emotion. Women seem to kiss Bond for no obvious reason - and by once again failing to deliver believable tonsil tennis surely EA proves that no amount of money can buy you love (not believable love, anyway). Even the dialogue is forced. Jokes about past bad guys like Max Zorin (Christopher Walken in A View To A Kill) ought to be funny, but don't really connect, and the score/save screens and "MI6 Interludes" don't exactly nurture a feeling of continuity. (And setting them all in that Highlands retreat from the start of The World Is Not Enough means we don't get any exotic facilities like that lopsided warship in Golden Gun's Hong Kong harbour. For shame.)

Still, if the goal was to produce something on a par with the current crop of Bond films, then EA has done a much better job than ever before. The narrative is disjointed and unremarkable and characters are seldom developed, but it certainly has all the hallmarks, from turncoats to mouthy villains and overly elaborate death plans, and fans of recognisable action sequences and gadgetry for the sake of it will probably lap it up. Despite my various misgivings it's also easy and palatable enough to persevere and finish, and if you pick it up for an hour or so every night you'll probably stave off some of the frustration our necessarily protracted sessions unfortunately induced.

The Dropping Framerates

'James Bond 007: Everything or Nothing' Screenshot 5

In terms of which version is "best", I can only comment on the PS2 and Xbox incarnations as EA didn't send us a Cube review copy, but it's pretty much the usual trade-off - Xbox looks better and doesn't exhibit much slowdown, but PS2 has the Dual Shock, which I've always preferred to the Controller S. Your mileage may vary. Oh, and the Xbox version will slide smoothly into widescreen right from the get-go if you have the Dashboard toggle set up correctly - the PS2 version does have a widescreen mode, but starts you off in 4:3 and for reasons unknown won't let you switch to 16:9 for games already in progress, even if you reset the game and load your progress from a save file...

All three versions offer the same amount of replay value for the dedicated double-oh agent, including a co-operative multiplayer mode with its own levels, but the endless pursuit of a "perfect" score and the concept artwork at the end of the road isn't worth the bother and regular cases of death-by-design-quirk, while the co-op mode feels rushed and misses out on the PS2 Online features found in its American counterpart. Xbox Live is of course completely off the menu due to EA's continued spat with Microsoft.

A Licence to Kill

Overall James Bond 007: Everything or Nothing represents progress, and proves that the abysmal Nightfire was a genuine blip rather than a sign of things to come, but the more discerning gamer will still come away nonplussed. EA is sometimes guilty of trying to polish its way out of a hole in order to hit a ship date or justify a license, but here it's as if it started with the polish and laminated fact sheets and worried about the game once the script was in the can. It's a new approach to licensed games, a sort of component project wrapped up in silk and platinum, and if given the right development resources in the future and a few more creative types at the controls, it could bode well for EA's next few Bond games. It hasn't got there yet though, and judging by EA's apparent desire to exploit the GoldenEye name in its next project, I probably won't get my wish. Still, never say never, eh?

6/10

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Comments: 1-50 of 89 in total | next 50 »

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Blerk
03/03/04 @ 09:07
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Eat that, you doubters!

I love you, Tom - really!

/hugs Tom
Bill Door
03/03/04 @ 09:07
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I enjoyed playing it over the weekend (good fun whilst drunk) but would have to agree with the comments about the dodgy camera angle. Especially annoying when trying to shoot the rappel gun.
Mugwum [staff]
03/03/04 @ 09:09
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I wouldn't hug me yet, I'm still pretty unwell :-)
UncleLou
03/03/04 @ 09:12
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Wait! We need to swap insurance details!

Hey, made me smile, that one. :-)
Blerk
03/03/04 @ 09:15
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Not quite the 'mega-smash' the American sites would have you believe though, no?

Come on chicken - stop hiding behind the 'Blerk Basher' moniker. Who are you really?
Juninho
03/03/04 @ 09:19
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I'm surprised Bond as a brand is still so popular to be honest.

The last film was absolutely awful, pathetic.

bionutz
03/03/04 @ 09:19
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DAmn! I really hoped this would be better...
mugwump
03/03/04 @ 09:22
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Spot on Mugsy baby!
UncleLou
03/03/04 @ 09:22
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/tears Blerk Basher mask from face

It's me, Blerk, it was me all along!* Mwuahahahaha!

/bashes Blerk
/dons "generic unregistered user" mask


*might actually not be true
squaylor
03/03/04 @ 09:24
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Misaki Ito. yum.
Sko
03/03/04 @ 09:25
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I'd have probably gone with "Smell my finger", but then again, I'm rather base.
Blerk
03/03/04 @ 09:53
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Blerk does this mean you take EG as gospel then?

Of course! Doesn't everyone? :-)
Mugwum [staff]
03/03/04 @ 10:02
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"What was wrong with Nightfire? I have it on my Gamecube, have played the first three levels, and I like it."

Gee, you sound like a fucking authority on it! :-)
Tiger_Walts
03/03/04 @ 10:02
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"Hush now and eat my finger."

Heidi Klum is ape shocker!

She must have Orang-Utang arms to get her hand behind his head but keep the limb itself out of shot!
Mugwum [staff]
03/03/04 @ 10:03
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"Add one point to the score if you don't have a grudge against EA, add another point if you're not prejudice against licensed games."

He's onto us! Burn the files! The FILES!
Zero Beat
03/03/04 @ 10:05
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Add four points if you 'wonted da motrbaks innit!'
pjmaybe
03/03/04 @ 10:06
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"I am Blerk Basher, bow down to me!"

Arsebags. Unregistered users, honestly.

Good review Tom. Welcome back...but just keep those damned lurgies to yourself!

Peej
Killerbee
03/03/04 @ 10:13
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FFS, not this argument all over again.

It's quite clearly an average game. Not a bad game, but not a great game. Pretty much the same story as every other Bond title since Rare's Goldeneye.

If you like it – that's fine. Play it, enjoy it and be happy.

If you don't like it, don't play it, save your £40 for something else.

Simple, no?

/passes down judgment from atop the mountain of moral superiority.

:)
Dougs
03/03/04 @ 10:56
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Well said Killerbee. Seems like I'm reading the same thread ALL over again.

If I see it cheap (yeah right), I might get it. Otherwise BGE is working out OK for me at the moment.
Xinch
03/03/04 @ 11:01
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Blerk - knew you would be hanging on this.
Blerk
03/03/04 @ 11:09
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It is the same thread over n' over again, yes. But only because people seem to think that I have something against EA/Bond/games-in-general and can't seem to accept that I played the game and thought it was a load of old rat's knackers.
pjmaybe
03/03/04 @ 11:17
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Truth is, Blerk, it's easier for these tards to claim that we're being elitist, and only playing obscure japanese releases as opposed to pap like this. That way they can cling to some semblance of superiority. It's like the music industry equivalent of pretending to like Muse when really your music collection consists largely of old Spice Girls/Sonia/Reynolds Girls CDs...

Bless 'em!

Peej
binky
03/03/04 @ 11:18
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good review as ever Tom. Above average score, cant argue with that. And Kudos for mentioning the widescreen thing, i was rather impressed when it booted up straight away in WS mode I wish all games did this :(


Can we copy and paste yesterdays comments in here yet?
renzo
03/03/04 @ 11:20
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My opinion is better than yours.
Xinch
03/03/04 @ 11:24
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Muse? yeah. Why don't we talk about them for a bit instead of retreading the same conversation?

//remembers

o yeh.
IronGiant
03/03/04 @ 11:40
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Old Spice Girls? did they wear that aftershave? ;)
mugwump
03/03/04 @ 12:10
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Ah just shut up Ansatsu :P

That is all.
Vibrating Donkey
03/03/04 @ 12:11
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What was wrong with Nightfire? I have it on my Gamecube, have played the first three levels
Hey, so did I, then I couldn't take it any longer.
pjmaybe
03/03/04 @ 12:15
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"Ah, Peej, calling people names. Bless.

The point was that, despite your and others' use of exaggeration to dismiss EA (EON may not be an amazing game, but is clearly not 'pap' either), it's possible that those who review games 'professionally' - and I use that term in its loosest possible sense - may be losing focus on what makes a successful game.

But hey, name calling works too. "

Sure does...!

Of course, if you love it that much you could actually bother to try telling people why instead of just sitting there talking bollocks...!

Peej

Bill Door
03/03/04 @ 12:15
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Successful on what terms? Being a good game or selling truckloads? Successful for EA means selling lots of copies and making lots of money. I'm not sure successful for gamers means the same thing.
binky
03/03/04 @ 12:23
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OOOOHHHHHHHHHH SSSSSSSHHHHHHHHHHHUUUUUUUUTTTTTTTTTTTTT UUUUUUUPPPPPPPPPPPPPPPPPPPPPPPPP


JEEBUS!
sam_spade
03/03/04 @ 12:25
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I'm really enjoying this at the moment. And I thought the Zorin gag was funny "We played bridge together, he lost." The variety propels it along nicely. It looks good and I haven't really had any trouble with the controls. And most of all I'm finding it fun. The only problem is that the difficulty seems a bit high.

Bring on the flames!
pjmaybe
03/03/04 @ 12:25
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Ahh Mr Monkey, we've been expecting you....

Peej
kdsh7
03/03/04 @ 12:26
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Does successful always mean 'good'? That's the problem with EA games - they're generally 'alright' games with amazing production values, whereas the games reviwers revere tend to be the amazing games despite humble production values. Fair enough I say. You have to acclaim the best otherwise what's the point? Are EA games the best? No. Not by a long shot.

I did pick up EON yesterday, and I was bowled over by the presentation and the graphics. The game was pretty fun too. It's earned it's 6/10.
DaM
03/03/04 @ 13:10
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If I was EA i would keep milking every franchise with piss-poor incarnations as long as suckers keep buying them - why bother spending dosh on something novel and innovative, when they can get virtually any old tripe to No 1 in the charts. They are a business after all...
robo_1
03/03/04 @ 13:16
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"Add one point to the score if you don't have a grudge against EA, add another point if you're not prejudice against licensed games."

Add another if you know how to use a basic games controller.

Most, if not all the faults in that review, pointed to personal taste. How the hell is using the Bond spider clunky FFS? The inventory offers both quick selection and menu selection, again, how can this possibly be described as fiddly?

The aiming system offers lock on, which with a simple flick of the analogue stick; will switch to the next target. The manual aim is there to score headshots where possible, and is a neat addition, and not intended to be the only way to play the game.

To each of course their own, but much of this review seemed to be languishing in it's own cyinicism, rather than trying to offer any sort of objective view of the game. No attempt of any sort was made to actually describe the play mechanic, without drowning the precious few facts you've shared about the game with vitriolic prose.

You chose to play the New Orleans chase section of the game, with some bizarre shoot and sneak method. If you used the weapons and gadgets in a different manner, you could have easily stormed the level. Marking the game down because you chose to play this part of the game in such an odd way, as opposed to trying fresh tactics is bizarre, and flat out unfair. Again, you chose to ignore the acid slick gadget for smashing up the limo, and then make a big issue out of how silly this part of the game is. You do however, totally fail to mention the fast paced Rally race level, and the innovative truck stealing section. If you manage to drive the truck to the destination in time, you can store the Vanquish inside the truck, for use in the next level.

It's little touches like this, and the Platinum challenges, which make the game shine.

Some people obviously don't enjoy this game, and that's fine. Each to their own etc. However, I do object to a game I've personally enjoyed being reviewed in a manner which seems to care more about firing off critical quips, than actually giving people enough facts about the game to make up their own mind.

Your final, "discerning gamers" section is both patronising, elitist and pointless. Your review awards the game a 6. Fair enough, but slyly calling people who have enjoyed the game more, "DE ST00PID CASULZ" is to be quite honest, rather sad.
Edited 2 times, most recently on 03/03/04 @ 14:08
Sid Nice
03/03/04 @ 14:05
#37
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I was looking forward to this game, especially with the reviews it received over the pond. Another game which has received high acclaim is Ninja Gaiden, I hope those US reviews are more accurate on that game than they are on EON?
pjmaybe
03/03/04 @ 14:20
#38
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Ansatsu, if that chip on your shoulder gets any bigger, pass the ketchup, there's a good chap.

Peej
Tweakmonkey
03/03/04 @ 14:23
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Two questions before this gets any nastier:

a) does anyone remember James Pond on Megadrive?
b) does Shannon Elizabeth get her kit off in EON?
pjmaybe
03/03/04 @ 14:27
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A) Yes - James Pond II - Robocod was a classic
B) Course she doesn't but if you ask the developers very nicely they'll let you see her wireframe.

Peej
Mugwum [staff]
03/03/04 @ 14:29
#41
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"Most, if not all the faults in that review, pointed to personal taste."

Yeeees, funny that.

"How the hell is using the Bond spider clunky FFS?"

Because I found the reactions of the spider to be laboured and that it tends to stick on occasion. Plus, despite having all those legs it can't actually strafe, which is a bit silly.

"The inventory offers both quick selection and menu selection, again, how can this possibly be described as fiddly?"

Well it's all relative isn't it? I've seen better inventory systems, and I'm sure they could have come up with something a bit more intuitive. I felt like I was being forced to clunk around to do simple things.

"The aiming system offers lock on, which with a simple flick of the analogue stick; will switch to the next target."

I know. My point was that it doesn't behave like that all the time. At the beginning of the Bayou mansion mission, for example, sometimes I would try to take out the two guys in the hall with my gun, and the sniper up above, but after taking one shot at the sniper, the lock on would refuse to lock onto him again - even when he was sitting right in the middle of my view - until I literally went up there via the rappel.

"The manual aim is there to score headshots where possible, and is a neat addition, and not intended to be the only way to play the game."

No, but the way it adjusts itself is unintuitive. You want to be able to point the dot where the guy's head is going to appear, not to have to adjust it while he's behind cover and you can't see him. If you do point it where he's going to appear, it just matches his body movement and squirms off-target when he does pop up. Kill.switch did it much better from memory.

"To each of course their own, but much of this review seemed to be languishing in it's own cyinicism, rather than trying to offer any sort of objective view of the game."

I'm not keen on getting drawn into the objectivity/subjectivity debate again, but I will say this: There is no more important issue than whether the game is worth buying, and I don't understand how you assess something like that objectively when it comes to a complex experience like a videogame.

"No attempt of any sort was made to actually describe the play mechanic, without drowning the precious few facts you've shared about the game with vitriolic prose.

The only thing the game did that I hadn't personally seen done before - the cliff-jumping bit - was described in detail. Otherwise I likened things to the games they were clearly derived from. Going over play mechanics in agonising detail is only worth it in specialised cases - would this review have been any better in your view if I explained that you crouch with L2 and shoot your gun with R1?

"You chose to play the New Orleans chase section of the game, with some bizarre shoot and sneak method. If you used the weapons and gadgets in a different manner, you could have easily stormed the level. Marking the game down because you chose to play this part of the game in such an odd way, as opposed to trying fresh tactics is bizarre, and flat out unfair."

Again it all comes back to my experience playing it, doesn't it? I wasn't playing some special reviewer version with no graphics or manual or anything - I just kept going at the mission until I found a technique that worked. In any event, marking a game down because it's incapable of teaching the player how the developers want him to play it seems entirely fair to me.

"Again, you chose to ignore the acid slick gadget for smashing up the limo, and then make a big issue out of how silly this part of the game is."

I'm a guy with a pad in my hand trying to play the game. I didn't set out to "play it the wrong way," I just set out to play it, and then related my experience. If you'd rather read a regurgitated press release or player's guide then I can suggest a few other sites you might like to read. They generally sit on the fence right up to the whopping score at the end.

"You do however, totally fail to mention the fast paced Rally race level"

I did mention the race briefly, but since it was a wholly boring experience anyway and virtually impossible to lose for anybody with even a basic mastery of racing game controls (I think I was in first place from pretty much the third corner?), I didn't waste any time elaborating.

"and the section where you have to steal a truck, and if you manage to get to the destination in time, you can store the Vanquish inside the truck, for use in the next level"

You can't mention every minute detail or nobody will read it. That one made it into my notes, but I decided it wasn't worth mentioning in the final text of the review. I did however point out that some levels can be played multiple ways or offer different modes of transportation, etc, which pretty much covers it.

"It's little touches like this, and the Platinum challenges, which make the game shine."

I just lost interest in pursuing the platinum stuff because I was so regularly beaten out of contention by a quirk of the design. The reason GoldenEye worked so well in this regard and various other games do is that they don't have the sort of daft technical issues that EON suffers from.

"Some people obviously don't enjoy this game, and that's fine. Each to their own etc. However, I do object to a game I've personally enjoyed being reviewed in a manner which seems to care more about firing off critical quips, than actually giving people enough facts about the game to make up their own mind."

Actually I generally write a fairly boring stock text and then add the critical quips later. I'm no fan of stupid elaborate metaphors for the sake of it, and I never try and shape my opinion in words so it can match some pathetic pun (well, I do in What's New, but that's an irreverent weekly column, not a review).

As for giving people enough facts about the game to make up their own mind - I explained how the game was structured, which bits worked in my opinion and which bits didn't, and elaborated in detail on some of the best and worst things I experienced. That's how reviews generally work on EG, and I can see you're going to be continually disappointed if you come here expecting something else.
pjmaybe
03/03/04 @ 14:34
#42
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Post of the thread Mugs...

Can I carry on tard baiting now?

Cheers.

Peej
squaylor
03/03/04 @ 14:43
#43
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...and that's the end of that chapter

/tosses scarf over shoulder
krudster [mod]
03/03/04 @ 14:45
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Difference of opinion - shock!

How nice of people to spend their working day pulling our reviews to shreds. Nothing changes, then!

But, big up to the Mugs for fighting his corner. One day people might understand that the concept of a review is to present an informative opinion, and that it might not tally with your own. Surely that's part of the fun?
sam_spade
03/03/04 @ 14:49
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"Well it's all relative isn't it? I've seen better inventory systems, and I'm sure they could have come up with something a bit more intuitive. I felt like I was being forced to clunk around to do simple things."

Sorry Mugs, could you explain how it works on the PS2, the Xbox version just allows you to press left on the D-pad and the game freezes and you can shift around the inventory or you can press up for weapons cycle or down for the gadgets cycle.
Killerbee
03/03/04 @ 15:00
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/round of applause to Mugwum

:)
pjmaybe
03/03/04 @ 15:03
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It served its purpose cheers, Spunkers but hey, thanks for looking out for it...:)

How does the tagline for those new Peugeot 307 ads go?

Peej
Edited 1 times, most recently on 03/03/04 @ 15:04
pjmaybe
03/03/04 @ 15:17
#48
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Nearly, but not quite right...

Guess again..

Peej
Mugwum [staff]
03/03/04 @ 15:19
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"Sorry Mugs, could you explain how it works on the PS2, the Xbox version just allows you to press left on the D-pad and the game freezes and you can shift around the inventory or you can press up for weapons cycle or down for the gadgets cycle."

Yeah, it's the same, and I didn't much like it. I don't know what I would have preferred exactly, but then I'm a player rather than a developer. All I can say is I honestly found it a bit fiddly, which is hardly Holocaust denial in the grand scheme of commentary.

On the subject of the "freeze the game" bit though, I'm still not sure I was overly happy with the way the Bond moments worked. I can appreciate the difficulty in implementing something like that in a game based around an auto-targeting system - you either have a special way of looking for triggers, or you run the risk of players just hammering L1 on every screen to sniff out the triggers without trying - but in the end being able to walk into a room, bring up the freeze screen and see your options highlighted didn't seem entirely optimal. Surely Bond moments ought to require Bond-like instincts?

Probably just me though I guess...
sam_spade
03/03/04 @ 15:59
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It's better than Nightfire's system of a cutscene to show you where you should be shooting.

It was just from the original text I thought you had a complicated system on the PS2.

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