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In Memoriam Review

PC Review by Kristan Reed

12 January, 2004

In these risk averse times of mass market videogaming, the best we can generally look forward to in terms of innovation is a new engine or more accurately, more powerful technology. The sort that enables developers to basically show off and up the wow factor with more convincing physics, better AI and prettier graphics. It feels like progress of sorts, and the novelty of seeing our favourite gaming styles dressed up in new clothes is perpetually exciting... but it's a quick fix that hides the sad reality that originality is way down the list of priorities. The truth is, sadly, most popular genres have been lacking in genuinely new ideas for half a decade or more - which is why a game like In Memoriam stands out all the more.

Dial Google for murder

'In Memoriam' Screenshot 1

Released to zero fanfare a couple of months back via the increasingly impressive Ubisoft stable, In Memoriam is an online-only murder investigation adventure-puzzler that has you on the trail of a mysterious history obsessed serial killer that calls himself "The Phoenix", and it's ultimately your task to unravel the mystery and track him down.

All you have to go on is a mysterious CD-ROM that The Phoenix has mailed to the CEO of news network SKL, following the disappearance of Jack Lorski - the journalist investigating the murders. The game, if that's an appropriate term, involves solving a series of challenges or 'initiations' set up by The Phoenix, who wants recognition for his "Great Work".

In Memoriam commences as it means to go on - as if you're not playing a game at all, but actually working towards finding a murderer that wants to reel you in. All the way through the atmosphere is disturbing, with obscure unsettling sounds and otherworldly morphing animations providing the gateway to each set of initiations. Clicking on one of a handful of challenges takes you through to a static screen - some of which are logic puzzles (of varying degrees of difficulty) that can be solved there and then, and others which might reveal clues to a missing answer that must be tracked down via your Google search engine skills.

24 hour clue delivery

'In Memoriam' Screenshot 2

Having created an "account" at the beginning, you're then sent numerous emails that are often crucial to the successful completion of any given task. Fellow SKL staff are also researching into the murders and following up on clues, and their suggestions of websites on a given subject may be the only way to find an answer - unless you happen to know the exact search string in the first place. For example, fairly early on you uncover a girl's name, and it become fairly obvious from then on to type any words and clues you receive into Google and see what come up. Sadly, since the game has been on sale, many adventure sites' forums have become clogged with "how do you do X?" and these often push the real results down the pecking order, as well as providing a jarring desire to cheat and take the shortcut. A flaw in the concept methinks.

It doesn't especially help, either, when some of the clues are so hopelessly obscure that you could waste literally hours trawling through irrelevant nonsense thinking it's the real deal. You know what Google's like. As is often the case, the helpful email doesn't turn up until the next day, and it's more than a little frustrating to see some essential clue provided after you've already painstakingly solved something. For some reason it doesn't feel more satisfying to know that you've done it all by yourself, but annoying that it took so long for the game to help out - as you know full well that the next time you get hopelessly stuck (and you will, all the time), the next clue is going to take an age to arrive.

Square peg

'In Memoriam' Screenshot 3

In Memoriam is undoubtedly at its best when the clues and puzzles are logical. It feels a wonderfully realised concept to have to keep checking your email inbox, surf for a mixture of real and bogus websites and piece together everything bit by bit. But the more the game relies of historical events and nigh on impossible feats of manual dexterity, it becomes a soul destroying farce that is nigh on impossible to progress in. Some of the mini-games are no more than pointless Flash efforts - one terrible example midway through being like hell's mini golf, while another tedious effort has you trying to get a box into a hole (why?) via elasticated ropes that you can hang onto various points. But the worst of the lot has to be a keyboard based nightmare that tasks you with pushing specific letters into the corners of the screen. Anyone who has played this will know how much I now despise the letter "I".

However, there are a few absolutely superb puzzles as well, notably the ones that have you recreating a chopped up movie file, or a creepy song, or the numerous shape challenges that are generally exceptionally well designed. And aside from the masterful sense of achievement/relief that comes from getting through these tasks, the thing that keeps you coming back for more is the knowledge that The Phoenix will show you a little more FMV footage from Jack Lorski's video diary, or maybe some of his own sick voyeuristic shots.

As a concept, it's one of the most fantastically well thought out pieces of game design I've ever seen. At its heart it's fairly simple, containing no more than functional visuals and a succession of logic tests, but combined with the use of websites, search engines and email it's using technology in a way that no-one, to my knowledge, has ever attempted in an adventure game before. It's a totally different type of gaming experience, and on that basis alone makes it something worth investigating.

Groundbreaking

The truth is, though, for all the truly excellent ideas packed into In Memoriam, some of the challenges are seemingly just tough for the sake of it - and judging by the adventure forums people are all getting stuck on the same things. There's nothing inherently wrong with making things challenging - after all this is a murder investigation - but developer Lexis runs the risk of its audience giving up well before the end, or at the very least cheating (although some of the most heinous challenges are impossible to skip). But now someone has come up with the idea, the way is clear for an entire investigative sub genre to emerge out of this. Imagine a Hannibal-style murder hunt game for example, or one devised by a popular novelist.

As an admirer of the adventure since its genesis back in the early 80s, it's heart warming to see its progression into something genuinely new, rather than clinging onto past text and point 'n' click glories. It's by no means the finished article in terms of being a well rounded and consistently enjoyable experience, and could arguably have done with a little less reliance on obscure historical references, but when it works, it's excellent and marks a crucial watershed in the history of narrative based videogaming. More of it please.

7/10

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Comments: 1-23 of 23 in total

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ssuellid
12/01/04 @ 09:21
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Sounds quite different, shame the search for information can only get worse.

UncleLou was interested in this one?
UncleLou
12/01/04 @ 09:40
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Yes, I was interested in this one - I've tried the demo since then, and didn't think it was too bad, but a little too obscure for my taste. It might have been the demo's fault, but it wasn't very easy to find out what I had to do next. The fact that I got the message "not in the demo" almost evrytime I clicked on something didn't help either.

It took me a moment before I found out that the strange e-mails I received the next day weren't spam. ;-)

It really is a very interesting concept, but I am pretty sure I'd get horribly stuck and probably would never finish it, so I'll steer clear for the time being.

Very nice to see an EG review of this, btw!
BravoGolf
12/01/04 @ 09:53
#3
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Fantastic game, similar to concept above, but all online: http://www.randomhouse.com/doubleday/davinci/index-ctc.html
pjmaybe
12/01/04 @ 10:02
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Crikey, I remember games like this coming out on the PC AEONS ago...amazing that this genre's been revived...

Peej
otto [mod]
12/01/04 @ 10:09
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Yeah, excellent to see a review of a game like this! Definitely one for me, this one.
blablabla
12/01/04 @ 10:39
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Add me to the list, I'm a huge fan of this kind of game. It doesn't look like the idea has been completely cracked just yet but it's good to see a nudge in the right direction.
Aretak
12/01/04 @ 11:19
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Wow... another decent title from Ubisoft... is the world spinning backwards or something?
CyberClaw
12/01/04 @ 11:20
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Similar to the AI and Matrix Revolutions promotion games. Remmember those? Basicly they were an online version of something like this, but it mostly required a team effort. There were many teams trying to solve the game and they helped each other using ofrums, etc.
Also the game wasn't solved yet. It took it's time. Some things would only appear at a certain time, so it had a timed logic into it. For example, you could very well solve everything there was to solve that day, and the game was solved for now. But the next day, one page would change, or a new BIO would be hadded somewhere or a new link. This ensured the game had a timed pace and lasted until the movie was released. :)
mingster
12/01/04 @ 11:25
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Hmm this has been done before...
There was a subscription based game of which i forget the name that involved online, email, fax and even your mobile where it texted you back clues.
Also in the runup to AI by steven speilberg the online whodunnit thing was the same as this too with a large fan base actively solving clues together and having to find out passwords to login to secret sites by solving obscure clues.
blablabla
12/01/04 @ 11:38
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Maybe do that but use google as the basis so you have all of the real, unrelated websites but simply filter out all other sites with references to the game? That way you're only left with the clue sites and real, unrelated ones?
CyberClaw
12/01/04 @ 11:38
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http://www.goggle.com/ has a bear hunting flash game where you hit the bear and... get crushed in pop-us
Midnight Raven
12/01/04 @ 11:47
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Mingster, was that the one game where youīd have to uncover a conspiracy or something of the sort, and you didnīt know if any of the info you got was real spam or game-related info?I seem to remember something like that... I guess it had to be cancelled because some people were becoming too involved in it and couldnīt really tell fact from fiction anymore.

Then again, maybe Iīm just imagining this entirely. :\
mingster
12/01/04 @ 11:54
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Midnight Raven - yeah that sounds like the one.
wonder what hapened to it?
Edited 1 times, most recently on 12/01/04 @ 11:54
Royal Fool
12/01/04 @ 12:30
#14
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I've finished this one. Nice game, some rather good moments too. A bit too short, though... check if you can grab this one from the bargain bin. It's definitely good, though, no question about that.

It reminds of that EA subscription-based game, Majestic... didn't it get cancelled two months in or something?

BravoGolf mentions that Da Vinci Code game, but I can point to an even better one: www.thestone.net
kingmob
12/01/04 @ 13:50
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I think Majestic was canned due to September 11.
Royal Fool
12/01/04 @ 15:29
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I think Majestic was canned due to September 11.

Really? Any idea why?
riz23
12/01/04 @ 16:18
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As far as I am aware Majestic was cancelled in the states because A) People did get a little freaked out by receiving mails and faxes saying their movements were being watched and so on, and B) The novelty wore off and it wasn't worth keeping the thing running. It never was released in Europe due to all sorts of complications with localisation and the plethora of mobile phone networks and the such-like in Europe. A seminal idea though, and one which this 'In Memoriam' seems to be continuing. Naturally, it will fail at retail. *sigh*
honeykrak
12/01/04 @ 17:38
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I was going to say its only Ģ15 on amazon (was when I bought it towards the end of December) but it seems to be Ģ22.50 now. Strange.

Midnight Raven
12/01/04 @ 19:04
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Yeah, thatīs the game I meant... Majestic. Interesting concept, that one.
Martin
12/01/04 @ 21:48
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God damn it all to hell. I've been planning exactly a game like this for the past month. 8(

Since I'm a one man show I'd have it play out on the web, via fake news sites, fake Google searches and fake webmail interfaces. Hopefully I'd be able to add in video and sound clips.

Crap on a stick, I need to get my ass in gear when I think of something new.

Oh well, I can always give it a try anyhow although I won't be the first one to do it. 8/
mustardkid
13/01/04 @ 12:36
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sounds good .... kind of reminds me of that 8-bit vera cruz game ages ago ...but online.....obviously
BremXJones
16/01/04 @ 00:27
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As far as I know, Majestic was mainly canned because it just wasn't selling and was in fact more than a little bit rubbish.

In Memoriam, while far from perfect, is a much better take at this sort of thing than anything I've seen anyone previously manage. If you've any interest in New Things in PC games, it's worth picking up.

KG
Celeborn
06/03/04 @ 18:24
#23
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Just a quick comment since I'm playing through atm: to avoid the whole problem of adventure sites and walkthroughs giving out answers etc.; right from the start, any google search I do starts with

-memoriam -walkthrough

This way you do hit the site your supposed to, yet avoid any spoilers.

Comments: 1-23 of 23 in total

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