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Halo: Combat Evolved Review

PC Review by Kristan Reed

10 October, 2003

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Before the flame wars kick off again, I thought Halo was a great game, a true classic that deserves its lofty status as the Xbox's killer app. It still stands as the best console FPS and nearly two years on still looks ahead of its time with benchmark AI, great visuals, a credible sci-fi tale, great soundtrack, cracking multiplayer including the superb co-op mode. But it wasn't perfect.

Coveted

'Halo: Combat Evolved' Screenshot 1

The game starts off like a house on fire, with the Master Chief awoken from a cryogenic sleep to defend the The Pillar Of Autumn warship, which has come under attack from the aggressive Covenant race. Protecting the ship's female AI, Cortana, the Chief escapes with some marines and survives a crash landing alone on the beautiful orbital ring of Halo.

The opening sequences are among the best videogaming has to offer, with wave after wave of organised Covenant troops darting around hungry for your blood, displaying an incredibly convincing AI that underpins the entire game. Even your buddies prove to be useful allies, and it's very clear that Bungie deserves all the plaudits for creating an extremely involving battleground, and colouring it with an effective storyline, which for a sci-fi shooter is fairly rare as experienced FPS fans will wearily testify.

Where its very vocal detractors appear to take issue with Halo is the repetition; after a relatively short while it's easy to see that the game really is "30 seconds of fun, repeated over and over" as Bungie admitted at X03 last month. Essentially the game mechanic is: blow up a wave of enemies, restock ammo and health, move onto the next area and repeat. Whether this bothers you or not is another matter; it certainly didn't bother me, for the simple reason that the firefights are never boring, and thanks to the flexibility of AI they can vary dramatically from one game to the next.

Changing Rooms

'Halo: Combat Evolved' Screenshot 2

To be fair to Halo, to take issue with its repetition is nitpicking taken to the extreme; most shooters, and most games full stop tend to do employ similar methods to pad out their game, but very few have ever created a game world as believable as Halo's and few have the style, the class, and the AI to carry them through.

Arguably, the least entertaining sections of Halo involve indoor corridor-based missions. Not only do they look extremely samey (and bland compared to other areas), but, for example, the Library level is just plain tedious. At times it appears Bungie simply ran out of good ideas and many people take issue with this failure to keep up a consistent level of quality. Fine though - it's not perfect, but it's still a classic. And now it's on the PC, so a belated hurrah for that.

But PC owners are the most exacting audience around, and may take even greater issue with the fact that Gearbox has been rather too faithful with its conversion. Visually it is barely any different from the Xbox version, resolution aside, and although that means it's lost none of the excellent style of the original, it comes as a slight disappointment that it hasn't really been significantly enhanced in any area. Little areas that could have been touched up, like the grass textures, for example, are still flat, and in fact the extra resolution merely exposes the age of engine rather than improves it.

Heavy Hitter

'Halo: Combat Evolved' Screenshot 3

Keeping the visuals the same would be fine, were it not for the fact that it's a relative system hog, bafflingly. Anyone hoping to run this acceptably on the 'required' specs may as well go out and buy an Xbox. Microsoft is about to bundle Halo free with it any day now in any case. When the action gets hectic, it still managed to chug slightly at 1024x768 with a top-end GF4 and 512MB of RAM, so we can only imagine the fun and games a sub-1GHz PC will have trying to run it.

If you're a non Xbox owning PC gamer who's stubbornly held out for Halo, then by all means buy it. As a single player game it's 12 hours plus of intense action, and any FPS fan who hasn't played it yet is missing out, but make sure you've got the kit to run it. A demo is expected sometime soon, so you shouldn’t have long to wait to find out.

We suspect that most of you, however, are considering buying Halo for the online multiplayer alone. But forget any notion of co-op. Gearbox has alarmingly stripped it out of the game, claiming it would have required a significant rewrite to include it. Why it gives with one hand and takes away with the other is open to question, but you can bet your life that Halo 2 on Xbox will ship with online co-op play, so it's really a major blow that one of the best elements of the Xbox version is absent.

Too many chiefs spoil the broth

'Halo: Combat Evolved' Screenshot 4

If you can overcome that disappointment, then here's another one; the game only supports 16 players simultaneously - apparently thanks to the way the game was originally designed, and surely a huge blow to those hoping for some massive battles. On the plus side, there's an absolute wealth of options that frankly embarrass most other online FPSs. For a start, the four original free-for-all modes make an appearance with team-based equivalents; the standard Slayer (Deathmatch), King (of the hill), Oddball (hold onto the skull for X minutes), and Race/Rally (complete checkpoints over a number of laps), and the original team based mode, CTF.

In addition, Assault makes a welcome appearance, as well as Crazy King (the domination point keeps moving), and Juggernaut (destroy a more powerful player and grab his powers). On top of that, each mode comes in Standard or Classic modes, with the former essentially being a more harder/longer version of the other. If that doesn't keep you happy, you can also create your own unique game mode or edit existing ones to a staggering extent, allowing for all sorts of possibilities, such as one team having specific weapons/vehicles over the other, creating potentially limitless permutations of modes.

Map wise, there are 19 in total; all 13 from the original and six new ones; Danger Canyon, Death Island, Gephyrophobia (meaning 'fear of bridges'), Ice Fields, and Timberland. They're all very much in keeping with the style of the originals, apart from being at the larger end of the scale. Of the original maps, all were designed to be cosy affairs for up to eight players to cater for four-player split screen or System Link, although four of those can accommodate up to 16.

Gunslinging

'Halo: Combat Evolved' Screenshot 5

As expected, the new maps now offer gamers the chance to pilot some of the single player vehicles such as the Ghosts and Banshees, making for some interesting play dynamics that are just as much fun in practise as they sound, although I tended to get my arse kicked every time I attempted to actually use one. How useful they are in the long term is open to question at this early stage, with so many empty servers, but it's nice to have them there regardless.

What definitely adds to the package are the two new weapons. The deadly close combat Flamethrower, and the Fuel Rod gun, which is an energy weapon style rocket launcher style, and potentially even more devastating, allowing the player to fire over obstacles.

The bottom line is that for Halo veterans, online multiplayer is a massive draw. If you're already a committed fan then the chance to duke it out with 15 other players night after night is a huge bonus after all the hassle of system linkage or staring at a quarter of your TV in split-screen. For general FPS multiplayer fans, Halo offers nothing massively interesting that you haven't seen elsewhere, although the option to create your own modes could well elevate this into something rather more popular and important than it may have otherwise been. Single player-wise, if you haven't played it before, get it. If you have, then move on, there's really nothing new to see here - and before you ask, no, you can't save anywhere - the checkpoint system remains as in the original. Halo's still a classic, it's aged pretty well, the AI's still impressive, but the absence of co-op is a bitter blow, and the limited 16 player multiplayer support is annoying. A missed opportunity methinks.

8/10

Read our Scoring Policy

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Comments: 1-50 of 211 Next →

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Nemesis
10/10/03 @ 13:38
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1st!
Dirtbox
10/10/03 @ 13:39
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2nd! oh.
striker
10/10/03 @ 13:39
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lol
Lutz [mod]
10/10/03 @ 13:41
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Twat Nem!
BartonFink
10/10/03 @ 13:41
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ROFL
BartonFink
10/10/03 @ 13:42
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Bast
Lutz [mod]
10/10/03 @ 13:43
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Darn it, why didn't my comment appear?

EDIT: But it did Lutz you blind git. Come one, where's the review? Can't see at moment...
Edited 1 times, most recently on 10/10/03 @ 14:44
otto [mod]
10/10/03 @ 13:45
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lol excellent

so it scored 357?? o_O

edit - oh. 9. hmm.
Edited 1 times, most recently on 10/10/03 @ 14:56
Nemesis
10/10/03 @ 13:47
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How to give EG that Valve feeling...
Lutz [mod]
10/10/03 @ 13:49
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Otto knows all about Valve feelings from what I hear in his illness thread... :)
Shinji [mod]
10/10/03 @ 13:49
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We are seeking the assistance of the community in tracking down a hacker known as "nemesis" who appears to have hacked into EuroGamer and taken a number of valuable assets, including the link to our Halo review... We ask that people please avoid reading this review until we actually post the bloody thing, and report any information about this dodgy Nemesis geezer to helpeurogamer@eurogamer.net. Thanks!
Lutz [mod]
10/10/03 @ 13:53
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A 9!!! Who'd ahve thought it eh? From Kristian too...

Halo isn't a planet though Kristian... ;)
Edited 2 times, most recently on 10/10/03 @ 14:54
Razz
10/10/03 @ 13:55
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How did you hack it?? Hahaha! Nem! YOU ROCK!
Blerk
10/10/03 @ 13:58
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Kristan gave it 8, Lutz. Rob gave it 9. Chicken! ;-)
Mugwum [staff]
10/10/03 @ 13:58
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Lutz: if you look more closely (i.e. read the bloody thing) you'll spot that it's a double review.
Nemesis
10/10/03 @ 14:00
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I've got some maps too!

/pimps

Still. 9 eh.

Lutz [mod]
10/10/03 @ 14:00
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but you can bet your life that Halo 2 on Xbox will ship with online co-op play

Kristian, is this true? Or justa hunch mate?

If it's true I'm ordering 16 piars of 96 by 96 double padded curtains right now...
otto [mod]
10/10/03 @ 14:01
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Double review - so it is.

Can we have the title tags back in the pics please? They were great.
Lutz [mod]
10/10/03 @ 14:01
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Mugwum: Sorry mate. Did read, but I never read titles, hence I missed the "Robs second opinion."

Think I forgot the 8. Having a bad day. :(
Blerk
10/10/03 @ 14:02
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Lutz: also, it's Kristan, not Kristian. No second 'i'. Which doesn't mean that he's a cyclops.
smccafferty
10/10/03 @ 14:02
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Well fancy that a 9 :o)
well done.
Lutz [mod]
10/10/03 @ 14:03
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Blerk: Tellin ya mate having a seriously bad day here.

/hands out flowers to EG staff.

Sorry chaps.
TipTop
10/10/03 @ 14:04
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... 8 out of 10, one day EG will be big enough to say it made a mistake with the original XBox review :)

You know you wanted to give it a higher score!
UncleLou
10/10/03 @ 14:04
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lol, nice.

Now the only thing that annoys me is that the shops I've checked today insist on an October 24 release date here, while an online shop I really trust has received and is sending it to the costumers today.
Blerk
10/10/03 @ 14:05
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Very clever to make this a double-review and put Rob's "slightly more fanboi" review second - all the 'tards who don't bother to read the review will miss Kristan's '8' and only see the '9'. Look up to list to see who qualifies as a part-time 'tard! :-D
BartonFink
10/10/03 @ 14:07
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Ah get over it Blerk:)
Shinji [mod]
10/10/03 @ 14:08
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all the 'tards who don't bother to read the review will miss Kristan's '8' and only see the '9'

Hmm yeah. This happened with Wind Waker as well, I recall. We'll have to have a chat about how we format double reviews in future, since actually Kristan's is the main review here and mine is just a second opinion... Maybe both scores should go onto the last line of the piece, or something like that.
Nemesis
10/10/03 @ 14:08
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What are they using for the multiplayer front end chaps? Is it internal or bloody Gamespy? Just wondering from a Mac perspective.....

smccafferty
10/10/03 @ 14:09
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re: the tard comment...

Shame on me, i shall hang my head for quite some time.
..or perhaps not.

Good review(s).
Tiitiz
10/10/03 @ 14:09
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Really is my favourite game of all time. Gonna get the PC version for the multiplayer side of things :)

oh the flashlight looks crap compared to the Xbox version btw(well done gearbox)
BartonFink
10/10/03 @ 14:10
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A particular favorite from the review:
Keeping the visuals the same would be fine, were it not for the fact that it's a relative system hog, bafflingly. Anyone hoping to run this acceptably on the 'required' specs may as well go out and buy an Xbox. Microsoft is about to bundle Halo free with it any day now in any case. When the action gets hectic, it still managed to chug slightly at 1024x768 with a top-end GF4 and 512MB of RAM, so we can only imagine the fun and games a sub-1GHz PC will have trying to run it. /sniggers like a mad thing.
Blerk
10/10/03 @ 14:11
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Ah get over it Blerk:)

Secret fanboi admission:
I'd have given the Xbox version a 9 as well. I love it. Especially co-op. :-)
BartonFink
10/10/03 @ 14:11
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Nice review guys.

krudster [mod]
10/10/03 @ 14:13
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It's an 'internal bloody gamespy' mp front end, but very easy to use.
BartonFink
10/10/03 @ 14:13
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Secret fanboi admission:
I'd have given the Xbox version a 9 as well. I love it. Especially co-op. :-)

I thought you didn't have an Xbox Blerk :)
Blerk
10/10/03 @ 14:14
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I thought you didn't have an Xbox Blerk :)

I don't. One of my friends has one.
Lutz [mod]
10/10/03 @ 14:15
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/crosses fingers about online Halo 2 co-op mode
sickpuppysoftware
10/10/03 @ 14:16
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"oh the flashlight looks crap compared to the Xbox version btw(well done gearbox)"
The flashlight in the PC version looks crap compared to every PC game with a flashlight ever including platform games for years ago.
otto [mod]
10/10/03 @ 14:16
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Barton, that's quite interesting, actually. Given that the Xbox is itself more or less a sub 1ghz PC, I suppose this kind of demonstrates the validity behind the 'megahertz myth' that Macheads have been yapping on about for years - an ostensibly 'lower spec' machine that's been designed from the bottom up by one company can outperform a 'higher spec' non-integrated jobbie. *shrugs*
Lutz [mod]
10/10/03 @ 14:18
#40
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/loads shotgun...

OK, first tard on the scene is mine...
ekko
10/10/03 @ 14:18
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No mention that the second half of the game is just the first half backwards? That really annoyed me.

As for the multiplayer I've lost count how many times I've been spawn kiled without being able to do anything about it. I also don't find the weapons too balanced (although they are more so then other games) There are also a few too many tards stealing all the Warthogs but it would be unfair to blame the game for its tard players wouldn't it?

It does have it good points - using the mounted machine gun on the Warthog while someone else drives around puts a big grin on me. Also flipping a Warthog with a rocket launcher is fun.

They've had a lucky (or was it?) break that Half Life 2 is delayed but I think in a years time nobody will be playing this...
BartonFink
10/10/03 @ 14:18
#42
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What the f*ck are you rabbiting on about otto? :)

edit
After re-reading, get where you are coming from otto.
Edited 1 times, most recently on 10/10/03 @ 15:27
Tiitiz
10/10/03 @ 14:21
#43
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The flashlight in the PC version looks crap compared to every PC game with a flashlight ever including platform games for years ago

looks like it's stuck on your face like a thin bird turd on a window
Lutz [mod]
10/10/03 @ 14:21
#44
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I found all the weapon handy, except the Assault rifle for MP.

The back end of the game wasn't the first end of the game flipped round. Only one level was repeasted properly, Assault on the Control Room/Two Betrayls.

True, The Pilliar of Autumn and The Maw, and also Truth and Reconciliation and Keyes were similar, but they were actually different, and were rather set on "Similar" levels.

teh maps were different to a point.

I do know where you're coming from the Otto-san.
Nemesis
10/10/03 @ 14:22
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Internal. Thank God. Means we have a good chance of Mac/PC servers sharing. MOHAA interfaces with the Gamespy server lists, so it shouldn't be a problem.

What? G5 you say? One day.
BartonFink
10/10/03 @ 14:24
#46
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/loads pump action
!!BANG!!
Damn accidentally shot Lutz! /must remember to keep the safety on
Nem yer tard needs a vet.
Lutz [mod]
10/10/03 @ 14:25
#47
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/realises he was technically the first tard here...

Shit. Can't even complain about that Barton, good call.

/drops dead.
smccafferty
10/10/03 @ 14:28
#48
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*Runs by the horizon screaming at the top of his lungs "the xbox kicks pc's ass, oh yeahhhhhh !!!!!....."*
Edited 1 times, most recently on 10/10/03 @ 15:28
Lutz [mod]
10/10/03 @ 14:31
#49
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Got one!

/aims...

BANG!!!

/smccafferty drops down

OK boys, it's over.

So, back on topic...

I was curious as to how the Flame thrower and the Fuel Rod gun would work? How good are they? Examples?

And the two main glitches (Strafing in a ghost and the "stunning" plasma rifle) have they been fixed?
BartonFink
10/10/03 @ 14:31
#50
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*Runs by the horizon screaming at the top of his lungs "the xbox kicks pc's ass, oh yeahhhhhh !!!!!....."*
LOL

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