Half-Life 2 Review
Moves the goalposts. With a gravity gun.
Version tested: PC
Order yours now from Simply Games.
It's 8.19am on November 16th 2004.
The rising vapour from a half consumed cup of tea forms into an upside down Y in a circle, or at least that's what it looks like from the perspective of someone who's been up since 5.30 AM getting everything ready. Steam has just finished its file validation process for Half-Life 2; the tedious, heinous, torturous delays and drip feed of information is almost over. Six long years. Six years since we finished the first wondrous, eternally memorable game. A time before Xbox, Game Boy Advance, PS2, Dreamcast. A time when Voodoo 2 was king. A time before Eurogamer was even a foetus.
We check the forum to while away the minutes. Predictably it's awash with eager, like-minded souls, posting their progress with the validation (or lack of). We weren't told about this! Why can't it just work? Why the inexorable torture? We own the game, let us play it dammit! 18%. More postings. 29%... Nggggggh... 59%... 82%... A long pause. What's going on? We don't get to see anymore. Before the magic numbers up to 100 can appear, we're presented with a black screen. Uh oh. Not of death, thankfully. Of life. Half-Life. 2.
Route Kanal surgery

At this point the Internet is quite possibly melting as hundreds of thousands of devotees all around the world simultaneously stress Valve's servers to breaking point. We haven't seen the likes of it. It's truly a momentous, agonising wait as we cross fingers and toes that Valve hasn't screwed up and underestimated demand; we were fearful, but like something approaching the Space Shuttle launches of our youth over two decades past, we have lift off.
But not everyone has such a smooth, seamless ride. As we rocket into the stratosphere we can just about make out the crimson faces of those left behind, venting furious, jealous, indignant anger at Valve for managing to mess up their dream journey, furious that even retail boxed copies fail to authenticate. It's a moot point, and a discussion that's still raging.
But after the roar of take off, a serene silence gives way. The G-Man looms large and loud and it takes somewhere in the region of two seconds to realise what all the fuss is about. Another stylish intro. A quickening of pulse, a shallowing of breath. A downtrodden yet magisterial air as another commuter journey begins. An atmosphere to savour. An oppressive beginning that gives a small taster of what we're about to experience; a world we have been trying hard to imagine for months, years. Blocking it out of our minds, trying not to spoil it for ourselves, yet filling time and column inches with games barely even worthy of the name, rushed out into the market only to let us down and chip away at our eternally optimistic resolve. Valve's approach was different. Valve's purpose was to take things forward whatever it took, however much it cost, and seemingly no matter how many people it pissed off along the way. And now the future is here.
Dr Freeman I presume

If Half-Life 2 achieves one single thing, it's to put into sharp focus how far gaming has come, and more specifically how far behind some of its competitors in the FPS genre really are. Some doubted that the Source engine could match the technical brilliance elsewhere, but it has not only surpassed anyone else's achievements, it has done so without forcing people to invest in ludicrously expensive hardware. Reports persist from amazed gamers with mid-range set ups that have been blown away by how well the game runs on their systems. That Half Life 2 looks more convincing, more understated, more realistic, more interactive and definitely more stylish than its peers yet manages it with far lower overheads is not only an impressive feat, but commercially a masterstroke. Not letting a fair chunk of your loyal customer base play the game because your content delivery system can't cope, however, isn't - although some would argue that the fact that a hacked version of the game didn't appear until day of release meant that the ends were worth the means. To an extent we'd have to agree; how much more money was earned as a result of slowing down the hackers we'll never know; but a hunch says it's a lot.
But we don't want to get bogged down in the relative merits of Steam, the shoddy packaging of the boxed version or any of the periphery issues that have clouded this momentous launch (the forum's choked with enough vitriolic bile to melt Gabe Newell's face as it is). We're here to talk about the game. And what a game. 14 chapters, 18 or more hours (skill/approach dependent) of almost relentless, fat free entertainment that's the gaming equivalent of watching several blockbuster action movies back to back. If this game isn't worth the asking price, we don't know what is.
Sometimes we like to utter a few sentences on the back story to give you a flavour of what to expect, but Valve being Valve has elected to keep things as enigmatic as possible. It's not possible to know this by just playing the game (and there's no manual anyway), but apparently the game takes place 15 years after the Black Mesa incident. No one knows (or even hints) what has happened in the intervening years, or why you're on your way to City 17, or what role you're supposed to perform once you get there. Suffice to say it's a grand city under an oppressive police state rule, with scary looking Tazer wielding-grunts (known as the Combine) armed to the teeth should anyone step out of line. It's part Big Brother, part Matrix with Eastern European architecture lending the setting an impossibly beautiful backdrop almost totally at odds with the climate of fear that perpetually pervades the environment.
A man of few words

Although this is 'the future' we're dealing with, it's a more realistic vision of the future, blending the more pleasing elements of the architecture of past with the cold sky scraping steel monoliths of the future. This isn't A.N.Other Blade Runner rip off, with neon skylines and hover vehicles. It's something distinctly fresh, and believable, all rendered with craft, life, logic and intelligence. If the devil is in the detail, then Half-Life 2 is Satan in a party hat, kicking back with a beer and engaging his fiendish accomplices in a toast to the future. Cheers.
The moment you start wandering the game's first locations a feeling of arriving somewhere special kicks in and barely lets go until the credits roll 13 chapters later. As if to deliver a cheeky nod about being in a new playground, Valve even drops one in the game's opening location, almost entirely pointlessly, other than to remind us all that's what this is all about. It's not about re-inventing the wheel, but pimping up that wheel with spinning hubcaps, bass boxes, neon strips and gadgets that would humble even Bond himself.
But Freeman is no double-O. If anything, he's the most personality-free zone in the history of gaming. Once again he never speaks, you never see him (not even so much as a reflection) yet everyone greets him like the ultimate living legend. Not bad for a "man of few words". If he ever uttered a thing our hearts would probably stop with the shock, but somehow the game gets away with pulling the same silent narrative trick of the original, engaging you this time with characters of far greater emotional depth than any FPS has dared to venture. All of this comes, as the original pioneered so successfully, from a combination of scripted set pieces that you watch silently unfold and various events that kick off with your arrival. By necessity and by design it's another story-lead on-rails shooter, and can only stray outside of those barriers to a minimal extent. To some this may come as a slight disappointment when it transpires that there is generally only one way to solve whatever your current dilemma is, but where Half-Life 2 succeeds beyond any doubt is in its ability to consistently and repeatedly create richly diverse and believable environments that enrapture the play experience with a suspension of disbelief that makes the thrill ride just as enjoyable as we expected to be.
Just like any game there are high points and low points, but when you bask in the warm glow of completion there are so many high points to recall it seems almost pointlessly pig-headed to find serious fault with what you've just experienced. If you can seriously come away from Half-Life 2 disappointed, then ask yourself which first-person shooter is better, and why? For the vast majority of us, the overwhelming emotion will be the pure joy of having experienced something that sets new high marks in so many areas as to reaffirm your belief in the ability of game developers to push things forward.
No Phantom Menace

It's probably fair to note that, with the exception of The Chronicles Of Riddick, no other game connected to the FPS genre released in recent years has done more than make things prettier. Even Doom III and its magnificent later levels were essentially a retread. Far Cry had the right idea with its approach to freedom (and arguably leads the way in that respect), but it lacked style, and the atmosphere failed to engage. The important point to make is that Valve hasn't just spent the last five or so years making a pretty sequel. On so many levels Half-Life 2 nails just about everything you could want from a sequel; the best things we can think of it that it still feels like Half-Life. It stays true to the essence of Half-Life, while at the same time improving on most of the various components that made the original such a landmark gaming experience. Before we launch into a breakdown of what we mean by that, the overriding point is that it's fun all the way through. Regardless of what we think of the art style, or the storyline or the weapons, or the physics or the myriad of issues surrounding the game, it's the most intensely enjoyable assault on the senses we've played this year. Probably ever. At the moment, it doesn't get any better than this.
One of the things that made Half-Life stand out was the narrative technique, not to mention the outstanding voice work and subtlety coherent journey, that gave the gamer only as much information as they needed to get to the next part of the game - tricking the gamer into believing they had to escape impending disaster, and then slowly unravelling a hugely entertaining conspiracy. This time around it's not quite so limited with the player often tasked with traversing vast distances, taking in hugely varied terrain and locations as opposed to keeping the player tethered to a base of operations. But while it's true that a relatively small part of Half-Life 2 takes place within the central core of City 17, the sense of variety and freshness is extremely welcome. In terms of the actual story, it's probably even less clear as to why you're there or what you're ultimately supposed to be doing than before. Along the way it takes in familiar themes of escape, rescue, betrayal, revenge and, of course, redemption.
On the surface there's nothing inherently unique or special about the story - how many times have we seen those narrative themes used? Probably in every single game at some stage, in truth. But yet the incredibly lifelike detail and unparalleled attention to detail in the facial and body animation bring the characters to life like no game has ever even come close to doing. Six years ago there were a handful of facial models, bags of imagination and some great voice work; now we've got a huge cast list who all have plenty to say (with impressively accurate dynamic lip synching) and do so with such an impressive array of visible emotions that infuse the game with a head-turning credibility that will change the way people view games forever. The narrative possibilities within gaming are still in their infancy, but Valve is most definitely leading the charge with technology that takes a gigantic leap forward in making games that barely even look like games anymore.
The emotion engine

In terms of the way the rest of the game looks, it's hard to even begin to emote how impressive it is. On an admittedly unnecessarily large screen, the visual spectacle is almost too much to take in. It took this reviewer far longer to finish the game than most other people, it seems, but you can blame a lot of that tardiness on the amount of time spent picking up a perpetually flopping jaw from the floor. And the beefier the kit, the bigger the screen, the more deliciously exquisite the scene becomes. But regardless of screen size it can't be overemphasised how spectacular the whole thing looks, with a physical presence to the environment that's no longer restricted by the box-like level designs of old; a majestically constructed environment that above or below ground, inside or out, hits new heights of artistic excellence that make every potentially mundane step of your journey an eye-popping feast to savour.
And this physicality we spoke of extends so much further than mere eye candy. For the first time the promise of advanced physics actually means more than watching a barrel roll down some stairs or an unconvincing rag doll animation. For the first time it's truly part of the experience, and it's all the better for it. [Potential spoiler alert: If you don't want to read about a new weapon in the game then skip to the next paragraph.] It's a new toy in a new playground, where the toy is the Gravity Gun and the playground is what you see. If you haven't seen any of the numerous official videos doing the rounds over the past 18 months then essentially it gives Freeman the incredibly useful ability to pick up and throw inanimate objects otherwise too heavy to haul around, namely barrels, radiators, furniture, saw blades and even bombs. At first this appears to be a means to floor opponents in a slightly more impressive fashion than just shooting them, but soon it becomes an essential part of getting around levels, allowing you to negotiate deadly environmental hazards that you might not necessarily want to walk over without constructing something first.
Mercifully, the puzzle element of the game is but the tiniest fraction of the overall picture, and when it does arrive serves as a bit of a breather from the often relentless combat you find yourself engaged in. Only on the fourth chapter does the puzzling stand a chance of holding players up for long (and dear god did it hold this reviewer up, as the forumites will acknowledge), with at least three occasions where having your wits about you is every bit as important as your aim. Once or twice thereafter your brain is called into action, but for the majority is action all the way, with only the merest sliver of platforming negotiation necessary, you'll be relieved to hear.
Combat rocks

So what of the combat and its partner in crime, AI? Well, it's fair to say that we enjoyed it immensely, being pitched perfectly in terms of difficulty (on Normal) neither being too easy or too troublesome that it becomes a quicksave fest. Some elite players out there have reported they found it easy, but this is coming from the type of people that perform headshot kills in CS while asleep, so don't listen too much to them. Mortals will delight in the AI for the most part - while it's true that most of the time enemies show rather too much of themselves to be truly convincing adversaries, there's a fair amount of ducking, dodging and outmanoeuvring to light up the scene and make even the most tame encounters into something never less than enjoyable. Frankly we'll never ever tire of hearing the ZX Spectrum load noises that emit from the Combine's masked bodies as they shuffle loose the mortal coil.
Other nasties abound, naturally, with only the dreaded Head Crabs and their shag buddies returning for a second bow, but without giving anything away or wishing to spoil the surprise, they really do never let you down. If there's one tiny criticism it's that there aren't actually all that many different enemies and that you've seen virtually all there is to see on the weapons/enemy front by the time you're halfway through. Personally we'd have thought a gradual, consistent, yet varied introduction of new things to fight and new things to fight them with would have been a good plan, but then, having said that, just when you think things can't get any more insane Valve go and spring a few things on you towards the climax just to make you realise that you're in one hell of a battle...
Anticitizen four

In terms of buddy AI, much has been improved upon, but it's still a little two-dimensional at times. Barney's role from the original has been vastly elevated since his generic security guard position last time out, but the willing army of helpers who greet Freeman with a hero's welcome periodically in the latter stages of the game are all too happy to cop a bullet in the name of freedom. Rather than merely being a bunch of generic resistance fighters, though, with the same faces, each one looks unique in its own right and in a style not dissimilar to Call Of Duty will help out in firefights, with one of the four-strong squad performing ammo replenishment duties and another doling out medipacks, although all of them prove to be ultimately dispensable. Slightly uselessly you can 'command' them in the loosest sense of the word, being able to direct them to head to a point determined by your sight reticule. But apart from perhaps shielding them from the line of fire there appears to be no reason to do anything other than let them follow you around in the hope that they might take out one or two Combine soldiers. To be fair, not many people would have wanted HL2 to be Rainbow Six anyway (although a squad shooter in the HL universe would be an amazing prospect), but it would have been interesting if the straight up all action shooting emphasis could have morphed into a few missions requiring a more careful, stealthy approach. There is a world to save, after all; you'd think the resistance would want to be a more careful bunch than to just wade in and cop bullets just like that, but like lemmings they drop dead time after time. It's possibly the only thing in the entire game that chips away at the suspension of disbelief. Shame.
However, one of the more remarkable things about Half-Life 2 is that even after all these years when the genre's effectively been 'done to death' (or so it seemed), Valve has still managed to supplement the consistently excellent combat with a satisfying selection of original ideas that although largely borrowed from the first game still don't feel tired. Of the new weapons, the Gravity Gun is almost unlimited in the amount of fun you can have with it, while the Combine Assault rifle and its hugely entertaining alt-fire is most definitely the traditional firearm of choice - possibly one the best weapons ever to feature in a videogame with its almost instant reload and wonderfully powerful feel. Could Valve have put more new weapons in? Yes, without a doubt. It's a mystery given how long the game is that more isn't added to your bulging arsenal, but we're only saying this upon reflection. At the time it's not really an issue; what you have is certainly more than enough, and very little of what you carry around with you isn't vital at some stage. Even the raggedy-arsed pistol has its uses thanks to the ability to spit out a surprising amount of bullets in no time with an epileptic trigger finger.
Vocally speaking

As you'd expect from Valve, the sound effects and general ambient audio is probably the best there is. Apart from the ongoing issues many users are experiencing with stuttering audio (something Valve has acknowledged and is working on fixing) the main characters don't quite have the vocal charm of the original, but still hit the mark, while the immensely atmospheric radio chatter and occasional snatches of conversation from both buddy AI and enemy patrols lend HL2 the kind of atmosphere we've been craving from so many games, yet appear to be beyond the capabilities of most developers.
With the level of filmic ambition and quality lavished upon the game, it's inevitable that certain eternally unimpressed people will be going all out to tediously pick apart various elements in an attempt to take something away from Valve's achievements - and yes, looked upon under a microscope you'll start to see the little elements that could have been improved. For some, it's merely a question of gameplay preference with some expressing tiredness for scripted FPS after years of being saturated in them. For others it's technical odds and sods that still remind you you're 'only' playing a videogame; the somewhat forgiving AI, the lemming-like buddy AI, the continued use of scripted, restrictive environments, the slightly irksome physics puzzles.
Yes, Half-Life 2 is not the perfect game. No game is, especially one that tries to take on the ambitious task of simulating elements of the real world, but once you take Half-Life 2 in the context of what it is and what it excels in, as opposed to what you thought it might be or could be, then it's startlingly clear that we're dealing with the game of the year. Never before has a game shouted 'ten out of ten' to us from the opening seconds to the last, and if this is a sign of what's to come in the next generation, then we're not likely to be changing our hobbies any time soon. If there's another game out there capable of evoking such consistently bewildering and dizzying excitement then we're not aware of it.
10 / 10
Rob's take on Life

It's a rare game that can survive its own hype. By the time the familiar Valve logo appeared, we were already exhausted. A year - no, a year and a half - of non-stop rumours, and reports, and accusations, and recriminations, and Gabe Newell's soundbites on every website in the world.
It felt like we'd run a marathon with this game already, gone ten rounds with it in the ring. The game itself, it seemed, no matter how good, would just be the punctuation at the end of the world's longest and most tedious sentence. Whether it was a full stop, an exclamation mark, or a question mark (or, if this was to be anything like Halo 2, a semi-colon hanging in space with no sign of the sentence being completed any time soon - but I digress) wouldn't really matter. We'd remember the botched launch, the hacking, the lawsuits and all the ranting about Steam for longer than the game itself. History would repeat itself.
We're not here to talk about that. We're here to talk about the game. It's just hard to talk about the game without talking about the hype, about the delays, about all the things that have hammered Half-Life 2 into our consciousness in a bad way for the past year and a half.
It's just as well, then, that somehow that all evaporated in the seconds between the Valve logo going away and the first menu screen appearing. In the background, City 17, rendered in real-time, with birds flying, troopers walking the streets, and telegraph wires swaying gently in the breeze. In the foreground, it just says HALF-LIFE. It's here. It's on our screens. Despite ourselves, there's a tingle of anticipation, like a virginal first date. We've seen the pictures on the Internet, we've talked about it for years, but tonight is the night. We pray that Half-Life 2 doesn't have a headache. Or an STD.

After a cryptic and spine-tingling introduction from the G-Man, we start on a train. This is familiar ground, but yet unfamiliar - Valve, it transpires, is toying with our assumptions. The train ride lasts seconds, and then we're dumped in a cavernous railway station; the iconic Half-Life train section is in here, all right, but you won't see it for many hours yet, and when you do you'll appreciate it all the more.
What strikes us first about Half-Life 2?
Strangely, it's not the graphics. The graphics are stunning from the outset, certainly, but Valve keeps its powder dry, treating us to more and more sumptuous vistas as the game progresses. Little details like dust motes in the light which streams through high windows and rippled reflections off polished floor tiles might catch your eye, but they seem so natural that only a graphics fetishist will stop to stare. You feel almost guilty about this; those effects probably took ages to program and design, but you wander through them, simply accepting them as being one of the myriad ways in which Valve's world is brought to life. There's a truth about beautiful graphics here; the best special effects are the ones the audience doesn't notice.
No, what strikes us first is the characters. The faces, to be precise. The bearded, fatherly face of Dr Breen beaming down from a huge screen in the railway station, lecturing the oppressed people of the city on the masterplan of their alien "benefactors", each phrase accompanied by a finely judged expression, an utterly realistic inclination of the head or motion of the hands. The resigned expressions of the passengers who shuffle through the station, who look up to observe you as you approach and then slump back down again as you depart. The cheerful visage of the first ally you'll encounter, Barney - remember him? - as he talks, smiles, winks, and runs the gamut of facial expressions from laughter to terror.

They all seem real. They all move like real people; they can walk sideways, and backwards, without looking like ice skaters. They turn to face you when they talk, they look back at you over their shoulders as they walk ahead of you. Their faces express their emotions more clearly than any dialogue ever could. There is a moment, later in the game, where you join a firefight in a warehouse and clear out the attacking troops. The drawn, pale faces of your fellow fighters, who have been defending this location for hours, their numbers thinning with every wave of enemies, rob your victory of any jubilance. You walk over to the injured man they are attending, and they look up at you, wordlessly. It's a moment of revelation. Games can do this. They can use the most subtle storytelling tricks in the Hollywood book without having to drop into letterboxed cut-scenes, and then they can invent some of their own that go far beyond what any director has ever imagined.
After your early encounter with Barney, you wander the streets and buildings of City 17; soak up the atmosphere of the place, such as it is. Then it all kicks off; there is a headlong race through a tenement, a rooftop chase, a heart-pounding opener to the action of the game as you run, without HEV suit or weapons, from a veritable army of pursuers. You'll have your suit soon, and we challenge you not to shiver when the Half-Life music plays as you don it, and from here on, the action doesn't let up. Nearly twenty hours of finely balanced action, in fact - not too many weapons, but certainly not too few. Not too many different enemy types, but certainly not too few. Puzzles which are surprisingly intuitive and genuinely fun to complete. Characters - both friend and foe - that act and move realistically. Vehicles that tread the fine line between being too solid to be fun, and too loose to be controllable, and come out feeling just about right.
The puzzles are worth a mention in their own right; Half-Life 2 has, after all, got the most impressive physics ever seen in a videogame, and it's not afraid to flaunt them. You can lift, throw and push just about anything in the game; so can your opponents, although disappointingly they don't use this ability as often as you might like, which can make their AI seem disappointing. Certainly, the game cheats a little; it sets up opportunities for you to drop heavy things on the heads of opponents with unabashed glee, but then again, that doesn't stop it being insanely satisfying when you run into a room and evaluate the situation in time to knock out just the right supports and take out your enemies in a sea of explosive barrels, falling logs, or collapsing floors. The puzzles, meanwhile, are less a matter of lateral thinking, and more a matter of remembering that this game world performs like the real world; play with relative weight and buoyancy and you'll have the solution to most problems in your hands.

With twenty hours of gameplay, variety is the spice of life. There are sections on foot and sections in vehicles, certainly, but it doesn't stop there. Valve has heard of genres, but it doesn't hold with the concept. Why should Half-Life 2 be pigeonholed as a science-fiction FPS game? Leaving aside the vehicle sections entirely, the game hops effortlessly between genres, touching upon almost the entire set of FPS varieties which have emerged in recent years, and proving itself the master of each and every one. The lone gunman science-fiction sections are present and correct, of course; but the game is equally capable of doing a fantastic job of the horror genre with a set of headcrab-zombie filled levels in a desolate village filled only with the howls of the victims and the raving of an insane priest, or of showing up the entire Call of the Men with Medals of Honoured Duty of Valor genre with a stunning set of levels where you lead a combat squad around a war-torn city. Why stop there, though? Valve didn't; they invent whole new gameplay sections that no other game has ever done. We challenge anyone to resist the urge to howl "Fly, my pretties!" in the assault on the prison complex (for reasons which we'll leave it up to you to discover), while cackling with glee at the weapon handed into your disposal - and the havoc it wreaks on the most basic concepts of FPS gameplay - in the climactic final sections of the game is practically mandatory.
Half-Life 2 is everything that Valve promised, and then some. Certainly, it is buggy; we experienced altogether too many crash bugs for our liking (although Kristan and the unusually silent Tom report no such issues), and graphical and sound corruption was an issue. The load delays are also disappointing, after Half-Life got this all so fundamentally right; but these are minor flaws. Crashes to the desktop merely gave us a chance to tell someone else on the Internet how amazing the game is, grab another coffee and perform some RSI-reducing exercises on our painful wrists. Not that we're suggesting they're a useful feature, but in any other game they would have given us fits of rage. Half-Life 2 is like digital Ecstasy; it can stand on your feet and elbow you in the ribs, but you'll still smile like an idiot and give it a hug.
Standing back and looking at it after having finished the game, there are just too many memorable moments to mention, and far too many of them would be spoilers anyway. Suffice it to say that Half-Life 2 has astonished us from start to finish. Valve has done to the FPS genre what restaurants in Chinatown do to ducks; shredded it, smothered it in a delicious sauce of their own devising, and served it up in a way which you simply couldn't have imagined when looking at them in the pond. The storytelling and character development is subtle and sublime, the gameplay varied, tense and exciting, the graphics stunning beyond belief. The best FPS game ever made? Oh yes, oh yes indeed. While the rest of the world is still scrabbling to catch up with the original Half-Life in many ways, Valve have just moved the goalposts again - and changed all the rules of the game in the process.
Order yours now from Simply Games.
10 / 10
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Comments (207) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Of course it's better than Halo 2!
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Yours is sooo much better!
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Reason I ask is because Doom3 runs a bit iffy on my system. Is this more/less intensive?
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Good review though. As someone who didn't "get" half life 1 I'm looking forward to this.
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Took 4 hours to write, 24 hours to play.
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9/10 for me so far. Last 3-4 chapters may change my mind to a 10 you think?
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1.2GHz processor
256MB RAM
32MB, DirectX 7 compatible graphics card
4.5GB hard disk space
Internet connection required.
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Took 4 hours to write, 24 hours to play."
Oh yeh, when it started back with the bit about the hype. But it is a very good review. I like it when i can tell you enjoyed it rather than putting out a load of bollocks that sounds like marketing soundbites, that can be found on other sites
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Superb and agreed on the ten. But I'd have given the delivery and validation process a resounding '0' just from my own personal experience though of course that's just me and a few others...
Peej
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Ah ha! Spelling mistake!
Could this not turn into one of those idiotic "oh you gave it 10 out of 10" threads, that was extremely tiresome.
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Aside from Half Life 2 and ICO, what other games got a 10 on EG?
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Jesus! Twice as long as it took me to complete
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WAS THERE EVER ANY OTHER SCORE!???
Best game ever. Everything about it is well done.
You can tell that the whole game, apart from being amazing, is just 'well built'.
Hence, the system specs are so darn impressive. Makes D3 look like the pile of **** that it is. Sloppy.
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Wow, you were really bombing through it. I played it on hard, since I usually find single-player FPS games too easy, and it took me about 18 hours to finish. Kristan is rubbish at games, admittedly, but the concept that someone shaved six hours off MY time without really missing a lot of the scenery on the way is tough to credit
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Super smash bros melee and Metroid Prime i think?
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Well according to Doug Lomabrdi, it is running well and fine on the xbox, what i heard is that far away gemetry that would not appear on the low-res TV as compared to PCs are being filtered out for smooth running.
However, expect the same physics, lower-res textures and probably 30 frames per second at most.
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I rated Wind Waker a 10 but that was a second opinion review so it doesn't count.
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Aside from Half Life 2 and ICO, what other games got a 10 on EG?
Metroid Prime.
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Oh ho ho.
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ICO
Soul Calibur 2
Metroid Prime
Deus Ex
A good quality list of games there. One thing I do like about EG is you don't flaunt that 10/10 very often, so when you do, you know it's special...
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Halo 2 SP vehicle sections are way beyong what HL2 offers. HL2 is really a pretty killer FPS game, but on PC farcry still does a lot of stuff better. Super game? Yes... best FPS... not IMHO. A 9/10. A nice combination of best-of in the FPS genre.
Tha AI is very scriped as well. While cool, it just doesn't offer the same dynamism as H2 (as an example). HL1 pioneered AI, and now has fallen a bit behind some of the competition.
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Quotes from the reviews:
"Other nasties abound, naturally, with only the dreaded Head Crabs and their shag buddies..."
> lol
"but then, having said that, just when you think things can't get any more insane Valve go and spring a few things on you towards the climax just to make you realise that you're in one hell of a battle..."
> I can't wait to play the later chapters.
"Of the new weapons, the Gravity Gun is almost unlimited in the amount of fun you can have with it..."
> That gun is unbelievable. And the tutorial when you're first introduced to the gun is brilliant too
"Never before has a game shouted 'ten out of ten' to us from the opening seconds to the last, and if this is a sign of what's to come in the next generation, then we're not likely to be changing our hobbies any time soon"
> Definetely a TEN.
"but yet unfamiliar - Valve, it transpires, is toying with our assumptions. The train ride lasts seconds, and then we're dumped in a cavernous railway station"
I was expecting to be on that train for longer. I spent 1 hour in the train station.
"Valve has done to the FPS genre what restaurants in Chinatown do to ducks; shredded it, smothered it in a delicious sauce of their own devising, and served it up in a way which you simply couldn't have imagined when looking at them in the pond."
lol
Should I utter the words "Half Life 3".
PS: What's that sound. The sound of other FPS developers shitting myselves to catch up. Perhaps the good people at Valve will license you the engine...
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I'm in no hurry, the first run through is always the one you remember in future years. I'd like to drag out my first time as much as I can ( matron ).
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athlon 1.3ghz
768mb pc-133
9500pro
SB Audigy
Should i even bother? Or just hold my head and sob like a baby???
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All we need now is mugs and we're sorted!
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Oh ho ho.
I'm really rubbing my hands at the prospect of that review, and preparing moron-proof flame-resistant gloves to put out the fires that the inevitable slag-off session is going to cause among PS2 fanboys.
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Valve spent alot of the time working on the new engine and the physics, didn't they? Therefore there is no reason why we might see Half Life 3 in the very near future, using the brilliant engine they have now developed...
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Problems with Steam don't affect the game itself. If I was reviewing a movie, I wouldn't knock marks off because the cinema fucked up my ticket booking.
(Also worth pointing out that I didn't actually experience any problems with Steam. We review based on our experience of the game, not based on our experience of, er, internet forums.)
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It ran FarCry well, but suffered with Doom 3 :/
Anyone here got HL2 running on a laptop?
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That was just an accidental typo, though. It should have received 1/10.
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Processor Athlon Xp 2400
Memory: 512Mb DDR
Runs smooth with decent settings.
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Same again for me. Do a couple of expansions packs with this engine and spend years developing, planning and tuning a sequal. I just hope I don't have to wait that long for another game of this quality, although I expect I will.
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my heart stopped at 82%.
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We've made it clear the game isn't perfect, and a 10 should never be an interpretation of the game being perfect (otherwise no game would ever be worthy of it). Personally I do consider it to be revolutionary in several ways.
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I've been led to believe that the 1.4ghz Pentium M is equivalent to a 2.6ghz (ish) desktop PC, so here's hoping =]
I read on the PlanetHalflife forums that people with 1.2ghz machines with 256mb ram and Geforce Ti200's are running the game fine on lower settings; if this is the truth then Valve deserve a Nobel
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Haven't seen it myself but have spoken to people who've played it. General opinion was 'mehhh, it's ok'....it does look nicer but it's not a BIG leap (water effects were mentioned however as 'beautiful').
One advantage I gather is that you *can* begin playing from any chapter in the game.
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exactly the exalting gushy jism that has been spewing forth from my mouth to all my chums who foolishly handt got it yet or hadnt taken time off work to play it
This game had to have a 10 as it is waaay better the halo 2 single player which got a 9. (which i also have completed and didnt enjoy as much)
Also it's just simply worth the score. Spot on reviews chaps, nice one. Well I'm off to burn down the Gamespot offices catch you later!
PS. Maybe its cos i have a gig of ram but i had no sound stuttery problems at all times bar when the game autosaved.
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vaguley dissapointed as i was hoping (against all odds
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Hey! Oi! Over here!
10/10 okay? Now go play some of it with 3 of your mates... its fantabulous... Now... How can I play Half-Life 2...
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No game yet plays or even looks like a Pixar film but Hal-Life 2 is certainly one of the closest yet.
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I did, it isn't. In single-player it's dire. In multi-player it's 'not quite as dire'. Quite how it managed to get 10/10 I'll never know. Mentioning it in the same breath as Half Life and its ilk seems almost blasphemous.
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Yeah, I keep trying to build steps and houses out of the bits I find lying around
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/curses the mouse lag
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/dons flame reTARDant jacket...
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This game is shit compared to halo 2!"
ROFL funniest thing I've read all year
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So what EXACTLY was wrong with it at least be specific with what was wrong?
"Mentioning it in the same breath as Half Life and its ilk seems almost blasphemous"
They are not MEANT to be compared i mean a party game versus an intelligent FPS. But they have one thing in common and it is FUN!
Oooops off topic.... still thinking of how to play Half-Life 2...
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At least back up your claim with hardcore evidence or lesser 'reasons' for those claims instead of stating your opinion as a fact...
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And finally, it runs almost perfectly on my £650 PC, bought over a year ago. (That was when I thought HL2, Doom3, Far Cry and Rome Total War were about to come out!)
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If auto-aim is used and a control scheme similar to Halo 2's it should be fine... the PS2 conversion proved that Half Life can work on consoles and from what I have heard Half Life 2 uses the same control scheme as the original. The question is when is it out? I want to play HL 2 now ....
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Whilst Halo2 gives you more of the same, Half-Life2 gives you reminders of the past. Then it moves on. Stuff like the recharge sounds, HL1 characters, fonts, colours. It's somehow managed to capture the feeling of HL1 without falling into a boring routine. It's very very well done and I love it so far. Best game I've played in a long long time.
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Shurely shome mishtake?
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Unlike Doom 3, which was abysmal; I'm wondering if Doom 3 is doing something my gfx card just didn't like at all (probably just the fact that it only has 64mb onboard is the biggest issue).
But thanks for the promising words concerning HL2 performance, sounds like I should be good to go on even medium settings, which will be fine for me
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"10 out of 10? What a joke!
This game is shit compared to halo 2!"
I can only assume that you are a Xbox fan with a crappy PC setup unable to run Half Life 2 and you are sat there in a fit of jealously. However if you have actually played Half Life 2, which I doubt from your stupid comments. Personally I don't see why Half Life 2 and Halo 2 should be compared, apart from the fact that many people compare every new game to Halo Anyway Halo 2 from what I can gather is a brilliant, brilliant multiplayer game with a not so decent "short" single player mode. Half Life 2 is all about single player, although today there are reports of a multiplayer HL2 aspect. Half Life 2 shows the future of gaming, the ingame physics have never, never been done to that extent before and help to create a whole new gameplay experience, the graphics are stunning and the overall gameplay will blow you away. It is fun from start to finish, unlike Halo 1 and Halo 2, which I believe has repetitive parts?
I don't even know why I'm comparing the two, they shouldn't even be compared to each other. Half Life 2 gets 10 because it deserves it, nuff said.
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This game is shit compared to halo 2!"
Someone let the baby out of the pram.
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"Is anyone else amused how on earth the spoogetastic Gamespot managed to give this 9.2 and yet Halo 2 9.4?"
/Removes Gamespot from favourites list. They obviously haven't got a clue or their rating system is f*****
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And I honestly think that's what's going wrong here - you don't get it. The game doesn't come straight out and say "here's what's happened" in dialogue, it doesn't present you with a handy JRPG style plot in text boxes, and therefore you feel that it doesn't have a story.
Speaking as someone who mostly plays games for their storylines.... I loved Half-Life 2's approach. It requires you to engage your brain, to find out for yourself what's going on, and to draw conclusions from evidence. Throwaway comments gain massive significance as you work out what's been going on; listening to snatches of dialogue in Breen's broadcasts, reading pieces of newspaper stuck to walls, drawing conclusions as the state of the world around you is revealed.
It's a rich, fascinating world, and one in which I hope Valve tell a hell of a lot more stories. The lack of anyone to hold your hand and point out the story bits to you shouldn't stop you from being able to appreciate that. Stories don't have to be in your face; remember that a picture tells a thousand words, and wonder to yourself how many words can be conveyed by an interactive game world.
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I banned myself from reading anyone's review before writing mine, but had to chuckle at GS' review, particularly as it whines on about the story or lack of. Surely anyone who played and enjoyed and understood the original would have *expected* the same approach, and that's what we got, right here. I love the mystery and enigma. I personally can't wait for the inevitable expansions that gradually fill in what happened to Barney and Alyx while you were off gallivanting...
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Shurely shome mishtake?"
Reviews done by different people so cannot be directly compared. Still though Halo 2's single player is lacking somehow, it's multiplayer more than makes up for it so it is still a superb game that can be preferred by some.
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Meh? Meh? Meeeeeeeeeeeeeehhhhhh...
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And the whispers of HL2MP?
stuff of dreams.
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They made their complaints pretty much clearly and justified their 9.2 though i expected higher. But Krudster CS Source is dated, just the original CS with fancier graphics which is unexciting and is a bit dated compared to Halo 2's multiplayer which has an overwhelming number of modes and possibilities
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Erm they do if you can't play the thing........
I appreciate you guys never had any problems and are taking the package as game only but I had the same issues when you reviewed Far Cry, the map creation package wasn't included in the scoring even though it's a part of the game for many..........Bit uneven, not saying it's not a great game, because it is, but with all the hassle and the fact that it's not that great, it's not a ten.
In my opinion off course
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You know, some would say that they weren't getting a complete game due to that and that it dampens the experience etc.........
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Perhaps then your scoring system needs work as you gave it the 'perfect' (According to Eurogamer scoring) score..........
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Meh? Meh? Meeeeeeeeeeeeeehhhhhh...
What has multiplayer (or the lack thereof) to do with a score? Sorry, but that has to be the silliest thing I've heard in a long time. Do you also downrate MMORGPs because they have no single-player part?
Meh indeed.
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Once again good work EG!
I've been taking my time (as I tend to with these kind of games) messing about and just generaly site seeing (that is when they leave you alone!) and I've just got the G-Gun and been having fun with saw blades and the like so i think my progress will slow even more as my playing about goes up.
I haven't as yet really replayed any of the bits and that's my only concern really, not sure how well some of the sections will stand up to repeated play. But still, what a game!
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Unfortunately for us, often the most vocal comment posters are the online gamers who slaughter us if we don't write an entire thesis on this often minor part of the game. Argh indeed.
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Jesus, I'm making excuses for Gamespot......
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/waits for xbox version.
Bungie should be given the task of converting this!
You know it makes sense!
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I mean, do I miss something here or am I the only one that actually NOT plays a game through in one session? I mean. Hey.. I play a few hours, then I go an do something else (*cough*), maybe another hour and a half afterwards or maybe just tomorrow or tomorrow not, or... Know what I mean? No way to have just a romotely exact number of hours at the end.
I mean, ok. You guys that do it for a living. Maybe. But the rest of us? Or as I said - is it just me that seems to be not THAT addicted to games.
PS: I love EG for giving ICO a 10. And yes, HL2 deserves a 10 too, as far as I can tell after ... uhhm... SOME hours of play.
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I was intending to put this off until after the Christmas rush, but with Doom 3 recently completed maybe I'll think again...
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I did, it isn't. In single-player it's dire. In multi-player it's 'not quite as dire'. Quite how it managed to get 10/10 I'll never know. Mentioning it in the same breath as Half Life and its ilk seems almost blasphemous.
Super Smash Bros is the greatest thing to hit any console, multiplayer-wise. Unlike Tekken and the like, it is only based on skill; no button-masher ever beat an experienced smasher. It's probably the deepest fighter ever created, and it's still a very accessible game for newcomers. Of course, the frantic multiplayer experience that is Smash might not appeal to all gamers. Still, one of the few deserving 10/10 games ever.
Concerning the comparison Half Life 2 vs. Halo 2, I think the scores reflect the fact that people expect less of a console fps, hence the discrepancy in the scores. If Halo 2 was released on the PC, it would probably get a 6 or 7/10.
I am a little disappointed that Half Life 2 got such high marks, considering its lack of innovation, but I guess the genre has reached its peak. I'm looking forward to Vampire: Bloodlines now, and I hope the minimum specs will match those of HL2 so I won't have to upgrade my comp.
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And yes, it is better than Halo 2, or any other FPS for that matter.
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compared to the rest of the fps games over the last few years this game is edison, einstein and the write bros. in pure game form.
and admittedly it hasnt innovated massively, but where it hasn't innovated, it has evolved.
I'm very disapointed with halo 2 single player in retrospect. But i still love playing it with my chums, I really really look forward to HL2 deathmatch as HL dm was one of my first ever multiplayer games! and ti was good.
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Hmm yeah.. I was quite bombing through it
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I did, it isn't. In single-player it's dire. In multi-player it's 'not quite as dire'. Quite how it managed to get 10/10 I'll never know. Mentioning it in the same breath as Half Life and its ilk seems almost blasphemous.
Super Smash Bros is the greatest thing to hit any console, multiplayer-wise. Unlike Tekken and the like, it is only based on skill; no button-masher ever beat an experienced smasher. It's probably the deepest fighter ever created, and it's still a very accessible game for newcomers. Of course, the frantic multiplayer experience that is Smash might not appeal to all gamers. Still, one of the few deserving 10/10 games ever."
Have to say I agree with Blerk, the gotta collect em all thing leaves me cold........
Edit -Not too mention the rather insipid fighting
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Luckily I find myself in the position where (a) my flatmate has bought himself a new PC just recently (some might blame Google: Images for the corruption of the old hard drive....), and (b) some careful eBaying saw a Crystal Xbox 'with extras' become the new thing to break a foot on in my living room.
All I need now is a P45 tomorrow afternoon and I might have enough free time to catch up with you all. And thats where too many hours holding a purple controller gets you (and now I've forgotten if I'm talking about my GameCube or Google ...)
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See, I just don't get this. I lost count of the number of times that Half-Life 2 did something, or more importantly, allowed ME to do something, which I've never been able to do before in a videogame. And then people say it isn't innovative... I just don't understand what on earth these people WANT from the game. I suspect that until we get a game which extends a pair of silky smooth lips from the bottom of the keyboard and gently fellates the user while playing, some people will continue to whine about the lack of innovation...
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not very good then i guess
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If the amazing facial/body language animation system is Al Pacino, then HL2 is your loacal primary school christmas production...
I would personally rate the game 10/10 also.
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Tbh, I've very very surprised that I enjoyed Halo2 a lot more (on the great levels that is - Halo2 is not without its own flaws of course
And before the PC l33t start getting on their high horses I've been PC gaming as long as it has been possible, and am happily a PC *&* console gamer. Its all taste people, HL2 may be YOUR best game ever, but it ain't mine by a margin. In fact, much like someone said earlier, I personally prefer the combat, exploration and AI of Far Cry.
I DO love it though...
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Still this is only two peoples opinions.
As for the Half Life 2 Halo 2 thing. CAN WE JUST SHUT UP ABOUT IT? SOME PEOPLE LIKE HALF LIFE, SOME PEOPLE LIKE HALO, SOME LIKE BOTH, SOME LIKE NEITHER! CAN WE STOP PISSING ON EACH OTHER FOR GOD'S SAKE?
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Everything else is incredible, but AI is a very limiting factor.
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A 10 shows that a game is really really special, despite its flaws. San Andreas was special, but its noticable flaws were a little too much for it to get a 10. Doom 3 was special, but it didn't do anything new to the genre: mearly updated Doom to this generation of machines. Half Life 2 is special, but its flaws are too minor to take away from the overall brilliance of the game.
No, 10 doesn't mean a perfect game, and no, it doesn't mean everyone will love it the same and agree, but then peoples tastes are different. And playings games on a console and on a PC are different: and some have a preference: showing why some feel Halo 2 is better, and some Half Life 2. Thats a fact of life, and a fact of game reviews
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Yeeeeuuucccchhh!!!!
Cheesiest review intro. Ever.
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HL2 has so much going on in there it's impossible to list everything I love about this game.
I'm up to Nova Prospekt and some of the firefights I've been in are amazing. This definately deserves the title of game of the year.
Like it or not HL2 has raised the bar for others to follow.
As for those who rush through the game, as Swiss Tony would say "Playing Half Life 2 is like making love to a beautiful woman, you take your time, you enjoy the view, you make sure your weapon is fully loaded and make sure your magazine never goes dry".
Excellent review EG !
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The problem I have isn't with Half Life 2, I think the genre has pretty much grown as much as it can in terms of playability (although the anti-grav gun is an interesting little gadget). I'm just tired of playing a game, and then three hours later feeling like I've played it a thousand times before. Maybe I'm just tired of gaming, I keep buying games now and then and instead of playing them through I play some of the old classics instead
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Actually, it's three o'clock here. Thanks for the reminder though, I really need to get to bed now.
On topic : I think Half Life 2 looks great!
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"Half Life 2 shits and pisses all over Halo 2, and that is a fact. "
I bought Half Life 2 and yet strangley I don't suddenly think Halo2 is crap - Could it be...yes! I think it is! I AM CAPABLE OF LIKING 2 TOTALLY SEPERATE GAMES!! How can this be possible, it's a miracle I tell you!!
On a more serious note, the texture glitches you get on Halo 2 are thrown into perspective by the installation issues (I had to download the whole thing twice before it would get past level 2!) and audio problems you get on Half-Life 2. On the plus it runs INCREDIBLY well on my 1.7gig Athlon...
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More of a metaphor really.
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my brother asked me how much i paid for my new gfx card?
can i install it in other games ?
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tend to agree. big letdown. i had hoped that valve would set new standards in that department as well. "
I also agree. Half Life # 1's A.I. was revolutionary for 1998 (?). It took a B movie style story and told it with brilliant pacing, and the game's innovation was its sophisticated A.I. and how it brought firefights to life.
Half Life 2 seems to have a better story with equally impressive pacing, but its A.I. is pretty unimpressive in the battles. But its innovation comes from physics-based interactivity, and the way they integrate that into the well woven story.
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Apply that argument to every game every made then, regardless of quality...I mean, they're ALL meant to be fun, yes?
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is anyone else addicted to using the zoom on peoples when theyre telling you stuff - i cant help it, i have to reload cos ive been looking at the facial animation or clothing textures and not paying attention to what they are saying.
anyone else notice the homage to unreal?
i also like to think that the melons are a cheeky dig at metal gear solid2's "revolutionary" physics engine
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I was chuckling away to myself wanting the madman to be called Neil
I'm sure it was a tip of the hat by Valve!
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Oh yeah, differing opinions are a terrible thing and should be stamped out immediately.
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i had none, and my favorite part of the game is the sound! it's amazing!
anyone else stopped and looked at the birds flying?
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Blerk:"I did, it isn't. In single-player it's dire. In multi-player it's 'not quite as dire'."
I spent a few HUNDRED hours playing SSBM. It is PERFECT gameplay wise. In the beginning, I was exactly the same opinion as you are, Blerky - but I changed my mind when I saw a few movies that showed other people playing it.
The most accessible and deeper fight system at the same time. Plus, you can play it for five minutes and then go away - perfect for those without too much time (like me).
"Have to say I agree with Blerk, the gotta collect em all thing leaves me cold......"
You really do not have to collect them. They add nothing, they are there just for fun and nothing else.
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Gah ... there is a distinction between having a valid opinion and whining about what is minor detail when placed in the context of the broader picture.
now feel free to sum my opinion up at its crudest level then use it against me ...... again.
@rdexter sorry to hear about yr sound probs, i do get a stutter but only when the game saves during a dialogue bit ... bummer
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corridor. lights go out sequetially bringing the darkness ever closer. one of the first "oh god what now" bits from the original unreal
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Eurogamer team.. I salute you!
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@Blerk Buy a PC you noob!
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I love Halo 2 - but agree with all your neg comments - and will no doubt love HL2 as well.
To be honest I think both these games show what a dog Doom 3 was really...
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XBOX, H2
PC, HL2
PS2, GTA:SA and Singstar Party
Dammit... I wrote so much but it got chopped because I put a Chevron in the post!
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I hear you. D3 had great atmosphere and very creepy but I couldn't get over the fact that all demons spawn in the same place each time - made it easy to pull out the chainsaw and wait for them to run onto it the next time.
Hell was easily the best level for me - but maybe I should have upped the skill level...
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hl2 is the promise of quake, fulfilled. it didn't come out of nowhere, it's just evolution
i had so much excitement with hl2, as with the hype before quake in '96
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HL2, to be fair does not revolutionize anything. although what it does is very very (very) good, thier is nothing truly new here.
and multiplayer? EG seems to just rank it high because its counter-strike source, but what about the fact that it is just a remake of an old multiplayer game? what about the fact that no new player can ever get into CS:source, simply because they will last no more than 5 seconds?
i hate to say this, but IMO H2's multiplayer wins handsdown. the amount of stats that can be viewed on bungie.net (something EG disregarded) is untouchable, and when you consider that anyone can pick up the pad and play (even a year from now) it stops newer people from being left-out (unlike CS).
then thier is the missing plot (as step back from the original) and the AI (a step back from the original is in it delivers nothing new, and is not even better than the AI in H2).
but why i'm i not suprised? The first thing i noticed about this site is how PC-driven they are (from reviewers to members).
this may be due to the high amount of mature gamers here, who play PC more than consoles. but right from the start, it was written in stone that EG would give HL2 a 10, not becaused it deserved it (it deserves a 9), but becuase they have been so hyped about this game (as much as they tried to hide it).
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There's also a distinction between absolutely loving a game to bits (while still being able to see and point out its faults), and 'whining'.
That seems to be the broader picture you're apparently choosing not to see.
Feel free to see that however you like.
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Be in touch...
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What he said, cept at Maybe Towers. In fact even the mighty GTA has been passed up all week for HL2. That's testament in itself from me as A) I usually hate FPS and B) I love GTA to bits.
Peej
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Amen. One game mixes up the scenarios, changes pace and locale like a well directed film. The other attempts to scare the bejesus out of you from beginning to end, and even if it only 'nearly' succeeds, that's no mean feat for the time it lasts and its narrow mandate.
Comparing the two is almost like saying you were expecting one to be like the other, when to me they were so NOT going to be anything alike. I'd be genuinely surprised if anyone ever thought DOOM 3 was going to be anything more than a superbly polished corridor shooter designed to scare. Likewise I'd be surprised if anyone expected HL2 not to build on the superb legacy of the first game.
There's been ample preview footage of both games for the end results to hold no surprises, other than how well both games succeeded in achieving their aims...Which I think they both did. I loved DOOM 3, but not for the reasons I'm loving HL2.
And vice versa.
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Agree with the review. Personally I would'nt compare Halo2 and HL2
The only problem I have with HL2 and it is minor but the loading times really break up the flow at points
SPOILER.................................
Like the hover boat section where your pelting along dodging mines shooting those Combine copters then bam loading.
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Youngs?
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and theres a distinction between pointing out the faults and exagerating them ..... is the AI really a "big letdown"??
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Yeah, Krud will fill you in with my e-mail - get in touch. Are you in Norwich? How's life in the operating theatre?
Don't really want to turn this public forum into a private message. So take it easy, enjoy your new game, and be in touch.
I've enjoyed my first visit to Eurogamer! Met up with 2 old friends!
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Once again Eurogamer makes Gamespot, IGN and Gamespy look like amateur websites run by kiddos.
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Some people, often the same people who still love the game despite having criticisms to make, happen to think so, yes. Imho it's not in line with the rest of the game's excellence. Pardon me for voicing that bit of heresy on a public forum and all.
Clearly, you think having that particular opinion is somehow 'exaggeration'. The same way, I guess, anyone happily overlooking fault X with quality game Y thinks the very mention of said fault is 'exaggeration'. Fine. Hopefully you won't leap on everyone's dissent with quite the same thoroughness though.
I don't know, such opinions about a game's faults to me are just that, opinions- and trying to police them is a futile exercise at the best of times. Stranger than that though is suggesting that anyone who's not in line with your opinions must be somehow petty, not capable of enjoying the game in the correct spirit, or perhaps even exaggerating.
Ah well. Only an another opinion I guess.
Edit:
If it's any consolation, this is my usual reaction to any post HL#1's shooter's A.I. and isn't reserved for HL2 in an attempt to be sensationalist or contraversial.
RTCW, AvsP 2, Far Cry, DOOM 3....you name it. The advances in everything other than A.I. in fps games has been pretty radical.
Maybe there's other A.I. jaded gamers like me out there too?
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Anyways, I'm pleased to say my trusty radeon 9700 pro and middling athlon 2400 have served me well through this latest generation. Last year I was having doubts but then when Far Cry came along (from like out of nowhere!) it gave me hope. Despite the naysayers, I loved Doom3 for it's spiffing gfx and for giving me the heebee-jeebees, but as with consensus here, HL2 takes the whole packet of biscuits. By my reckoning I'm about half way through, and it's just oozing molten fabulousness. The gravity gun makes me feel like a JEDI!!! (if that's not a ringing endorsement - what is?)
Despite this, still very much looking forward to and Halo 2 and particularly GTA:SA when they inevitably find their way onto the PC next year.
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Same here. I'm pleasantly surprised how I can STILL play the big games at 1024x768, max detail (albeit no AA/AF) at decent framerates. When I have to move down to 800x600 only only then will I consider upgrading.
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So, my disappointment with something that you can accept/rationalise away somehow matches someone having suicidal tendencies?
Do you normally react to people's differing opinions with this level of melodrama?
By the way, I can't seem to recall saying that I've ever played Deus Ex 2. But I'm guessing that its A.I. was even worse than HL2's for you to mention it?
Edit:
The only thing that's actively stopping my enjoyment of the game (and it isn't the A.I.) is the way HL2 gives me motion sickness. It's weird, I can play most fps games on PC for hours before anything even remotely approaching it begins, but with HL2 all it takes is about 40 minutes to an hour, and I'm nearly fit to blow chunks. Then for 40 odd minutes after I don't feel it's wise to go near it.
The only other games that do this to me are fps games on console (except the 2 Killzone demos funnily enough) and I remember Serious Sam on PC did before it was patched (they 'cured' the lateral movement).
It's either the driving/ boat bits that are doing it, or that realistic body roll movement when you use the crowbar. It can't be normal movement as far as I can see, because there's no visible view-bob.
I know another couple of people that also get it from HL2, but not as quickly as I am...I'm hoping I develop a tolerance for it, and soon.
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Speaking of the high marks awarded to SSBM and MK
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Well, I beg to differ - Smash Bros focuses on pure gameplay value, and the game would be just as good if it was based on another license. However, I think that someone who dislikes the Nintendo characters would be less inclined to love the wonders of Smash Bros.
Sorry about the off-topic posts
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What am I talking about, why the blue snake like creature that spears the combine soldier while gordon and eli's daughter trudge through the sewers of course. It appears in one of the promo videos.
What gives with that. Why was it removed from the game (if it was ever really part of it!
I should also say that while the game is good (while it lasts), it feels as though 50% of it is missing! The ending makes zero sense at all. This seems to be a trend in recent so called AAA titles. Halo 2 does exactly the same thing (yes I finished that on heroic in about 8 hours too! And guess what no ending or even a vague ending except you start to realise your playing noah's ark (anyone who finishes halo 2 will get what I mean if they are bright enough)
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My 9700 pro only just managed it, tbh - and it's probably why your mobile graphics chip is struggling.
EDIT: By all accounts, your system might be OK for HL2 - it seems to be less demanding but still "ferkin' lervly"..
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When I was most engrossed in this game, everytime I would have a break for 30 minutes or so, I could not cthink about anything other than HL2 and had to go straight back to it and play.
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Stalker is looking like great fun, I can't wait for that.
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heh heh heh ..... have patience.
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And to be honest, the game looks good no matter what graphical settings you use. Awesome.
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I can only say it's undoubtedly one of the most amazing games I've played in recent years; I'm enjoying it immensely. I haven't gotten very far yet as I had to get grips on the controls a bit - considering I hadn't played an FPS in so long. Still, what I've seen up till now is nothing short of incredible.
What I find most exceptional is how the game manages to strike such a perfect balance between plain old shoot-to-kill, puzzles, arcade-style sections and whatnot. Difficulty is spot on as well for me, even on normal it's challenging enough to be fun yet easy enough as not to be frustrating (but again, I'm no shooter specialist so some may indeed rush right through even on hard)
A big thumbs up for Valve!
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I had to drag my fucking PC to an internet cafe to get the game unlocked!! 2 hours and the thing was still only 50% through decripting 4gigs worth of game data! its a total fucking con. Half life 2 maybe good but noone is buying this piece of shit because the greedy fucks at Valve have fucked the game by making login on stream and unlock it!
Don't believe me well look at www.game.uk.com, its number 7!!
I hope VUgames now fucks Valve over cos this is a fucking joke, pay £30 for a game you can't play and you don't even get a fucking manual!
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Oh maybe this game does suck because I heard some chump on a website had to take his computer to an internet cafe to get it working, wow it must be a pile of shit.
please, thats not our problem.
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You could only dream of games like Halo2 a few years ago.
Hl2 is still untouchable IMO.
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1.33 ghz Athlon
512 Mb RAM
Geforce 3 ti200
So you reckon it plays well then? If anyone else can confirm a decent frame rate/good visuals on these specs, I might just be forced to buy it!
Mapster.
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Cheers mate, looks like I might just have to pick this up. I did of course love the first one, and was beginning to feel a bit, well, kind of "left out". Your words of comfort mean I shall have to visit the games shop, credit card in hand and pick this up. I'll also post here how the game runs for others that have low spec machines to have a peek at.
Oh no! Just remembered Metroid Prime 2 is out this week aswell, I am gonna be so broke
But at least I'll be happy!
Mapster.
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right click half life 2 icon from steam and click on launch options and add this
-heapsize (half of system RAM in MB)
I've got 1gb of ram so for me it's -heapsize 512000
Or try
In the HL2 cfg folder make a text document.
Then rename it to autoexec.cfg
Then add cl_smooth 0
You can also add the following to the autoexec.cfg too:
cl_forcepreload 1
sv_forcepreload 1
Worked like a charm for me - the stuttering disappeared and framerates improved noticeably. Seems like it forces more of the sounds to cache in your RAM rather than streaming from the HD.
Hope that's helpful to some of you other monkeys without Alienware machines 8)
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consequently it has completely blown me away, i didnt have any problems with steam even witha 56k modem, i've never been so stunned by a game, the loading times are an ideal moment to go and either
a. reboil the kettle
b. drink my now cold tea
c. light a cigarette, before i promptly put it down and let it burn to nothing AGAIN!
d. nip to the toilet
e. wipe the drool from my chin
Best game i have ever played, well worth every single second of waiting!
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If you remove the improved online and tweaked graphics from Halo 2, I guess you're left with Halo 1.297 recurring?
Let's just remove everything from a game that helps make it good, or better, and see what we're left with, right?
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Undying story is as good as HL story...
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I wanted to shoot things, not fling them around the place.
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HL2, the good:
Nice graphics, good sound (when it's not stuttering), clever physics implementation, strong art design, expressive NPCs and good NPC charcterisation, deep story, some good puzzles.
HL2, the bad:
Levels too linear (HL1 often had hub based design, HL2 = beeline to end), very average A.I., limited NPC interaction, often feels too scripted, vehicle-bits feel like 'padding', game takes too long to really get going (Nova Prospekt for me), some physics puzzles seem too contrived, abysmal load times.
I preferred the first HL game by far. I also enjoyed DOOM 3 quite a bit more than HL2.
Let's hope someone takes the Source engine and marries it to decent A.I. and improves NPC interaction a little. HL2's expressive automatons got stale pretty quickly for me.
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I didnt like HL single player as my PC was a mid system unit and it felt ok but only ok. This one blowed me away. Its teh first and only game that actually made me think before entering a room and that to me is the sign of an atmospheric game - how many people wanted more of the game at the end? Thats how Valve leave you - wanting more.
Counterstrike was great also and just needs some of the new maps to get built up and for people to start skinning again to make it complete. Would love to see also AI bot supported on CS:S to make a co-op game. Now that could be fun...
But for me this is 10/10 and money well spent...