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Gun Review

Xbox Review by Kristan Reed

10 November, 2005

One of the only ways a developer can cut loose and buy themselves a sliver of creative freedom in these franchise-obsessed times is to make itself so bankable that the billion dollar, risk-averse publisher can't say no. After seven multi-million-selling Tony Hawk games on every platform in existence, you can't say Neversoft hasn't paid its dues to Activision; a pet project like Gun was well overdue. Evidently there are only a finite number of extreme sports titles a developer can stand making before it creatively self-combusts.

The surprising - and refreshing thing is that Activision has the confidence in its sole new IP to release it right in the maelstrom of the so-called Holiday season. Can a sharp-edged GTA-style Wild West shooter really cut it with the big names and become the one new brand to emerge in this increasingly creatively saccharine era? We hoped so, at least.

Set in the harsh, unforgiving, lawless American West in 1890, it's a place where you trust no-one. A place where the preacher's a murderer, the lawmen are more corrupt than the criminals and even the women have the capacity to grow really unnerving facial hair on demand. Against that rather unsavoury backdrop, you play Colton White, on a mission for truth and revenge; that is, the truth of who your 'father' really is, and vengeance for his untimely death.

Gun-based fun

'Gun' Screenshot chance

He didn't stand a chance.

After the brief and seamless tutorial with Ned, your Pa, where you're taught the control basics, Gun quickly settles into a groove that lasts all the way to the end of this 10-hour gun-slinging adventure, and it's a groove we're all comfortable and familiar with. Following a resolutely linear story arc (but with a plethora of optional side missions), Gun has you hightailing around the desert wilderness on horseback in search of one hirsute bad guy after another, engaging in slo-mo gunplay, dabbling in a bit of stealth-lite and generally capping an extraordinary number of hairy-faced goons along the way to the inevitable boss.

As with just about every shooter these days, bullet-time combat sits at the heart of Gun's incessant encounters. With a limit stock of 'focus' (or whatever they're calling it this week) you get the opportunity to slow down time for a few seconds, at which point the view automatically zooms in. Whether you're on foot on horseback, the principle is identical, and just as easy to pull off. The slowing of time allows you to easily pick off the procession of goons with your pistol in alarmingly straightforward fashion. What makes it especially easy is the automatic target lock, which lets you flick between targets (their relative direction indicated with red arrows on the side of the screen) with the left stick. Regardless of your shooting skills or aiming ability, as soon as you activate bullet time, your enemies really don't stand a chance as you're able to clear an entire screen's worth in a matter of seconds.

And if, for whatever reason, you've failed to wipe them out and have run out of slo-mo juice, using the scattershot approach in their approximate direction normally does the trick. Aiming isn't really something Gun's that fussy about - something that's evident from the first shooting tutorial, when shooting quail out of the sky requires little more than aiming nearby. With this in mind, replenishing your bullet time meter isn't that taxing, either. A few accidental headshots should charge it back up, meaning you'll then have a few more seconds of slo-mo action to wipe out any stragglers. And so on.

The land of plenty ammo

'Gun' Screenshot adam

We kept expecting Adam and the Ants to show up.

But, given that you're only able to 'focus' with the pistol, that means you must make do with boring old real-time combat when it comes to the rifle, shotgun, melee and projectile weapons. The truth is, though, that ammo is so plentiful that the remainder of your arsenal only comes into play sporadically - like, for example, when you need to snipe a bunch of goons from distance. It's odd that we hardly used the bow weapon in the entire game (except when it specifically recommended we did so), but the fact is you're far more effective in combat using the pistol that anything else.

In tandem with Neversoft's generous approach to the gunplay is its health system, which has you guzzling whiskey to keep those gushing wounds at bay (logical, as ever). A stock of the stuff is almost always available upon your person (and a quick tap of 'up' on the dpad replenishes the health bar), and thoughtful enemies tend to leave it lying around if ever you're in trouble. Again, you’re rarely in danger.

Inevitably, you will cop it from time to time, despite the relative ease of the Wild West mayhem going on all around you. But, incredibly, you're let off the hook there as well, with Neversoft checkpointing level progress to a surprisingly generous extent. So, instead of replaying each mission from the beginning like most games of this ilk, Gun only requires players to backtrack maybe a few seconds - and with full health into the bargain. It certainly keeps the frustration factor down, for sure, but as a result you'll burn through the game faster than you might expect. Within a matter of a few hours you'll have ripped through most of the main story missions, and with it most of the excitement and enjoyment you were hoping for.

Too accessible?

'Gun' Screenshot tap

Tap Y, blamablam, tap right, kabooom, tap left, boof! Winnah!

It's a fine line that Gun treads: one of trying not to frustrate the gamer; making sure they're not forced to repeatedly jump through the same hoops over and over (read: GTA and its infuriating backtracking hell), and reasoning that if they've proved their worth on one section of a level that they shouldn't have to do so again and again. We admire that principle to an extent; no-one appreciates this emphasis on the fun factor more than we do - it's a hellish experience having to replay the same unreasonably tough level 30 times because you're on deadline and need to see the rest of the game. But having said that, Gun arguably takes it too far in the other direction, making 90 per cent of its missions just way way too easy for their own good; many are over before you've even had a chance to admire what's going on. It burns brightly, but far too briefly.

Eventually - as we did - you'll reach a bit of a brick wall. Having breezed through unchallenged, you'll suddenly meet one particular nemesis that's impossible to beat - no matter how many head shots you can deliver in slo-mo. And you know what the solution is? Play the side missions and increase your stats 'dramatically', just as the game keeps pleading you to do.

A bit like True Crime's approach to these matters, you find yourself charging off on Whinny (our name, not theirs) to the nearest Wanted poster, or maybe engaging in a few Lawman, Pony Express or Rescue missions. They're all much of a muchness; like mini versions of the story missions, only even less challenging. Most take little more than a couple of minutes to solve - in some cases seconds - and leave you with a slightly befuddled expression. For example, some literally involve riding to a point on a map in a time limit, or shooting or subduing one guy.

First timer

'Gun' Screenshot rear

A familiar horse rear-end view of the proceedings.

Even the more challenging side missions involve small encounters that you'll blitz on your first go. In an hour you could easily romp through ten or more of them, increasing your Gun, Health, Horse and other stats in the process - stats which eventually make the difference between success and failure when you're up against the game's über-bosses. You'll also be able to earn money, too, allowing you to buy all manner of weapon, ammo and health upgrades that, again, make the combat that much easier.

After a few hours of side-mission boredom, the realisation sets in that not only are they really quite pointless, but that the supposedly vast open world is much smaller than you thought it was initially. At the start, the sprawling rocky vistas give the impression of a truly wild west, where exploration will gain you insight and hidden encounters. But, in truth, apart from being able to mine some gold, do a spot of herding, play a few gambling mini-games or some stealth-lite hunting, there's not much to be gained from poking around. There are only two small towns to explore (and when we say small, we mean small), and a few encampments here and there, but that's it.

And while the horse riding is vastly more controllable (though much less realistic) than the sludgy Shadow of the Colossus, there's simply not the same sense of stunned awe and wonder as you're galloping through the desert plains. It's probably a strange thing to say, but it almost feels too real, too familiar; you won't lose yourself in immersion just exploring it. It's a fine representation of the Wild West, though; technically it's superb. The deserted wasteland grandeur is spot-on, the ramshackle towns just as seedy and soiled as they should be, and the characters looks as hard-bitten and mean-spirited as you could hope for. Artistically it's not far off being brilliant; Neversoft deserves credit for what it's achieved, but it doesn't quite transcend out of being merely a Wild West sandbox. It does have its moments, though - for example delightful visual touches abound; the dust kicked up the galloping horses, and the overall standard of the animation is worthy of acclaim - particularly the horses.

The good, the bad and the ugly

'Gun' Screenshot clint

Clint would have said something wry at this point.

It's not consistently brilliant, though, and needs some extra polish here and there. The character design is a little samey and generic, though, and overall the attention to detail isn't quite up there with the very best. Elsewhere, the cut-scene animation is quite superb, with excellent gesturing and lip synching, but as soon as you dip into the numerous side missions the engine descends into a world of inappropriate arm waving that make them all feel like the bolted on filler that they are. Much of Gun feels like unfulfilled potential, which is a shame as we had very high hopes.

The main storyline's well worth seeing through, which might have something to do with the efforts of "Hollywood screenwriter" Randall Jahnson, not to mention some reasonable performances from the C-list voice cast (Thomas Jane, Kris Kristofferson, Tom Skerritt, Brad Dourif et al). Okay, so it's not exactly breaking the boundaries of unexpected narrative twists (and there's a BIG one near the end), but it spins a perpetually uncomfortable (and relentlessly gory and uncompromisingly violent) yarn that pulls some of your earlier antics into sharp focus at a time when you're questioning your motives. Suffice to say, everyone's a bit of a backstabbing panto villain at some time or other, and thus it becomes quite satisfying to be able to shoot them repeatedly in the face in slow motion when they double-cross you.

It's just a bit of a shame that working through the story seems like such a perfunctory exercise for the most part. With the notable exception of the last few bosses, Gun seems more than happy to let players off the hook. Such a lack of challenge might go down well with the masses looking for a game that makes them feel like a Wild West hero, but for those of us schooled in games that make us sweat a little for our fun, Gun can feel embarrassingly straightforward for the most part. The strange part about all of this is that Neversoft is hardly renowned for making easy games - just ask any Tony Hawk fan how 'easy' those games are, and then reflect on the contradictory approach that Gun offers. We can't work that out at all.

More a fistful of change, then

Given its relatively slim lifespan, Gun fits snugly into that 'must rent' category. Having completed it, finished nearly all of the sub missions and unlocked all the numerous weapons and upgrades in two concerted sessions, you'll certainly feel entertained, but there's precious little incentive to go back and replay. It's one of those games where you've pretty much seen most of what it has to offer within the first couple of hours. You'll enjoy the gunplay, you'll probably be numbed by the slo-mo gunplay repetition, and then see it through anyway because it's all quite undemanding fun with a decent story. On horseback. Just don't expect Gun to change the world. It really is just True Crime in the Wild West...

7/10

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Comments: 1-41 of 41 in total

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Eldritch
10/11/05 @ 15:15
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Kostabi
10/11/05 @ 15:16
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If I had an Xbox I'd buy this in a flash, simply because the world needs more Wild West themed games. It really is a shame more developers don't pillage that era.
krudster [mod]
10/11/05 @ 15:25
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Remember it's on PC and PS2, too.
Eldritch
10/11/05 @ 15:26
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No, it's a medical condition. You know, when it just never gets soft.
Blerk
10/11/05 @ 15:29
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It really is just True Crime in the Wild West...

Ouch! Way to put me off, man!
Feanor
10/11/05 @ 15:32
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Woo, I predicted a 7 without reading a word of the review. I like this game. :)

They had the lead producer of this game on TV and OMG he was such a redneck. You expect game developers to be a bit more urbane, but this guy started the interview by saying he'd only give up his handgun when someone prized it out of his cold, dead hands. Yee-haw.
Edited 1 times, most recently on 10/11/05 @ 15:42
Bertie [staff]
10/11/05 @ 15:34
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No, it's a medical condition. You know, when it just never gets soft.

:D

"Guys, lets get out of this business: I hear videogames are up and coming.."

/groan
OnlyMe
10/11/05 @ 15:38
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yeah, saying it's True Crime in the Wild West isn't exactly a complement. True Crime doesn't deserve a 7/10.

Anyway, I saw this grade coming. It's a typical EG grade. The game is good, but not a classic. Above average. Probably the only site where 7/10 is good, and not just average.

And we need more western themed games. I don't know, but when will there be a SUPERB western themed game? It's about time we get something other than just "almost, but not quite" western games. This doesn't seem to be it, but it's a good start that developers actually care to do them. The medieval theme is overused, time to give the wild west some love.
krudster [mod]
10/11/05 @ 15:41
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Wow, nice to see people actually agreeing that 7 is, you know, a decent score!
UncleLou
10/11/05 @ 15:42
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Did you have a chance to try the PC version, Kristan?
Eldritch
10/11/05 @ 15:42
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"Guys, lets get out of this business: I hear videogames are up and coming.."

I like that sort of innuendo. Diablo has an item called "Staff of Onan", and I'm still waiting for that sort of content in racing games. What about "Jordan's Full Throttle". "Do you want me to shift your stick?"

That reminds me: What's the difference between Dwight Yorke and Israel?
krudster [mod]
10/11/05 @ 15:44
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No PC version to test, I'm afraid, but it's a console game all over.
Stickman
10/11/05 @ 16:06
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/fears comment about pulling out of Jordan may be ahead.
smelly
10/11/05 @ 16:11
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>If I had an Xbox I'd buy this in a flash

Erm.. it's on ps2/cube/pc too...

it's on ALL formats!!!
Kiigan
10/11/05 @ 16:29
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I'm a big fan of westerns. But this looks really shit.

Now I'm off to look up the meaning of "hirsute".
OnlyMe
10/11/05 @ 16:39
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I loved Red Dead Revolver...
Speedwolf
10/11/05 @ 16:49
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Myb t's bcs f yr trrbl vwl cntrl.
DaveT
10/11/05 @ 16:49
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"If I had an Xbox I'd buy this in a flash, simply because the world needs more Wild West themed games. It really is a shame more developers don't pillage that era."

Don't say that. They said that about the WWII era, annd look where that's got us...
Eldritch
10/11/05 @ 16:53
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/secretly nudges stickman
Ceatlan
10/11/05 @ 16:56
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Sounds like just the sort of game I like these days. Not too difficult, not too long, atmospheric and fun. (Especially if it stops me from throwing my PSP out the window after the 100th time trying an f'in mission).

Oh my god I've turned into casual gamer guy :-/
Derblington
10/11/05 @ 16:58
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Krudster, does it make any difference if you play it on a harder difficulty level or does it not give you the choice?
krudster [mod]
10/11/05 @ 17:30
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There are several difficulty levels. I played it on the good old fashioned 'Normal', as anyone would first time over.
Derblington
10/11/05 @ 17:57
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That's cool. Would you be able to try a harder one if you get 5 mins to spare?
Kostabi
10/11/05 @ 17:59
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"Don't say that. They said that about the WWII era, annd look where that's got us..."

Yeah, but it would be nice to have a new era to milk and give the poor virtual WWII veterans some respite.

Huzzah, I didn't realise this was out on all formats.
zErOb_cOOl
10/11/05 @ 18:12
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Blerk:
"It really is just True Crime in the Wild West... "


Thank god its not just me who thought True Crime was rubbish. Its just GTA on rails!

Anyway, I had higher expectations for this game. Ah well. Resi4 is keepin me busy ATM.
Artemus
10/11/05 @ 18:15
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Sounds like a budget-me-do!
OnlyMe
10/11/05 @ 18:21
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zerob: Well, I'm not so sure he said True Crime was rubbish. While agree on that, it seems like this game is a lot better than True Crime was. 7/10 is a good score.
smelly
10/11/05 @ 19:49
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Sounds to me that people are looking at score without readign review, seeing "7" and passing it off as crap "or not as good as they thought it'd be - so they wont bother".

It's a number.. it's not totally judgemental.. some reviewers have given it 8..

The review is in the words...

Personally i've read the words on both here and ign.. and will be getting it for the cube when it comes out... (cough) if only to support 3rd party people who make cube games (cough).
Inquisitor [mod]
10/11/05 @ 20:40
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There really isn't much point in adding in decimals or %'s because in the end its the words in the review that matter. Also it would make reviewing (adding the score) the game harder.
L0cky
10/11/05 @ 21:39
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So a fair amount of first Xbox 360 titles will also be Xbox titles... that's really ploughing the possibilities of the next gen era and taking advantage of a new frontier in gaming!

Same games, slightly better graphics etc.... no wonder there's so many jaded gamers out there.
smelly
11/11/05 @ 08:05
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Why dont eurogamer use a scoring system in 0.5 i,e 0, 0.5, 1.0 1,5. It works on 1up.com


Why not score everything out of 10000. Then if one game gets 895.94, and another gets 896.12, its clear to see that the second one is superior.

*sigh*

I just wish people would review games like people review movies - to get rid of all this fanboy scoring nonsense once and for all. Something like :


* Not Worth CD written on
* Crap
* Okay If you like that kind of thing
* Great.. And if you like the genre a must buy
* Absolute must buy for everyone


Reading this review, this game seems to me to fall into the "Great.. and if you like the genre a must buy" category.. Pretty much the same as halo.

Whereas Resident four would be an "absolute must buy for everyone". etc etc.

Keep it simple, shut up the fanboy kids.
OnlyMe
11/11/05 @ 08:31
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That kind of grading is the exact same thing. Instead of looking at numbers, you look at some conclusive words - what's the difference? In fact, you described 1-5 point system, which isn't that far off from 1-10.

Besides, some people (like me) enjoy checking scores, but haven't the patience to read every review there is. I usually just need to check out what kind of game it is, what to expect and then look at the score. The less I know about the actual game the better - that way I'm more certain to make up my own mind instead of having some review in my subcounsciousness while playing.
Ceatlan
11/11/05 @ 09:05
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I find score number useful in only one way really, I check the score first and if its less than 7 I don't even bother reading the review as I don't have enough spare time to waste on games that aren't good. If its 7 or more and a genre I like then I'll read the review, if its and 8 or 9 for a genre I don't generally like then I'll read the review, if the game is a genre I've never liked then I won't bother reading it unless it gets a 9 or a 10 just in case I'm missing something stunning.

(Smelly RE4 is not a game for everyone, I didn't like it at all when I played it round a friends. I don't dispute its a stunning game, but no game is ever a game that everybody wants to own.)
smelly
11/11/05 @ 09:06
#34
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In fact, you described 1-5 point system, which isn't that far off from 1-10.

Well 1-10 is the same as having 1-5 but with halfs isnt it? Do we REALLY need that much of a level of accuracy? And dont get me started on the % scheme.. If yer rating on 1-10 with .1 accuracy, how is one game .1 better than another?

Absolute nonsense. I agree there should be a quick summary score at the bottom to see if its worth bothering with.. I use these for film reviews.

But the games industry has just gone stupid, to a point where people will argue saying HOW DARE magazine X give game A 92%, magzine Y only gave it 90%, which is fair, as game B got 91% and in my opinion it's better than game A.

Rediculous.
bloodflowers
11/11/05 @ 09:35
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"Same games, slightly better graphics etc.... no wonder there's so many jaded gamers out there."

Sorry - was someone actually expecting more? I think we need to slightly alter the above statement however, to:

'Same games, more polygons etc.... BUT NOW THEY'RE IN HIGH DEF OMFGBBLASLBBQWTF!!!!1111'

High definition TV appears to be all about selling people new hardware. Sell me a console that can do games at my current resolution at full speed before trying to shovel me this bollocks. Note the 360 comes bundled with ghetto-AV cable, or component. That's the majority of gamers (still) needing to buy a TV cable on day one.

That being said, I'm buying a 360 when they start appearing on shelves (post Xmas I guess), because I want to play new online games with my friends.

As for Gun/western games - I agree, why doesn't someone make one that's really -good-? I'll rent this, RDR was ok, but felt like MTV, Darkwatch was quite good and great online -if- you could find any players. I still play Iron Horse to this day (look it up on www.klov.com) ;-)

Xerx3s
11/11/05 @ 11:15
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"But the games industry has just gone stupid, to a point where people will argue saying HOW DARE magazine X give game A 92%, magzine Y only gave it 90%, which is fair, as game B got 91% and in my opinion it's better than game A. "

Spoton.

"Rediculous."

Also spoton. ^_^
Teeth
11/11/05 @ 14:46
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Anyone who spells 'ridiculous' with a fucking E deserves to be shot in the stomach and dropped out of a helicopter onto a freezing mountaintop.
oerhört
11/11/05 @ 16:12
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Problem with this and Red Dead Revolver seems to me to be a lack of humour. Say what you will about LucasArts' Outlaws, but the cut-scenes beat everything I've seen of RDR, and prolly this one too. Will check it out, though. Seven sounds good to me.
Dagdriver
11/11/05 @ 20:00
#39
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Personally I have come to a point where the setting of a game counts at least as much as graphics abilities, sound and gameplay.

Having played computer / video games for more than 20 years, I can no longer stand games with alien and/or "hell" themes - no matter how great and innovative reviews claim them to be. I want something I can relate to.

Therefore just for being a western game (a sorely overlooked genre IMHO) will almost make it a must buy for me. Ah, the days of playing Outlaws, for me still THE 1st. person shooter ábove all.....
kangarootoo
11/11/05 @ 23:09
#40
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@Teeth
"Anyone who spells 'ridiculous' with a fucking E deserves to be shot in the stomach and dropped out of a helicopter onto a freezing mountaintop."

I've never actually asked you this, but did you get locked into a library overnight once when you were a kid or something? I'd swear your pedant for correct language usage has something dark and fearsome at its heart ;)
BremXJones
12/11/05 @ 17:58
#41
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UncleLou: Re: PC Version, I have. Very similar. In fact, even easier due to the mouse aim. The ability to skip between people AND get headshots with a little flick of the wrist does stress that.

I'd give it a 7/10 too.

KG

Comments: 1-41 of 41 in total

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