Grand Theft Auto: San Andreas Review
The biggest game ever. In oh so many ways.
Version tested: PlayStation 2
Order yours now from Simply Games.
At a time like this when you've got a game with such massive expectations heaped upon it, it's almost futile trying to offer anything but the most positive comments you can possibly come up with. With Grand Theft Auto: San Andreas, where we've been fed more pre-release information and preview opportunities than just about any game in history, it seemed impossible that the game couldn't be anything other than absolute mind blowing genius. Everything we'd seen, read and heard spelt out that this was a title so far ahead of the sorry pretenders that there simply could be no other game out there worth playing. The game of the generation. The game to end all games. Technically advanced, bigger, better, even more controversial. But you all know how it works. They would say that wouldn't they? The first commandment in the law of games is 'Thou shalt hype'.
Back in the hood

But it was not always like this. GTA III slipped out to zero fanfare, and worried PR types pleaded with journalists to not mention the violent aspects of the game, lest the British tabloids pick up on it and demand to have this 'sick filth' banned (only three years late, eh?). Even Vice City emerged a healthy shade of pink, with a mere handful of screenshots to tease us with in the run up to release. The same deal with Manhunt. And then suddenly Rockstar decided to go from one extreme to the other, literally bombarding our mail box with new shots, exhaustive documents going into meticulous detail about the various new features that have been shoehorned into the game. Then followed three preview events, but yet not one opportunity to wrestle the joypad off them; and no opportunity to review the game until the finished boxed copy was finally delivered just three days ago. It was akin to a starving man being forced to watch a culinary dish being prepared, cooked, tasted and savoured in front of him. "Look, smell, but don't taste. We'll give it to you when we're good and ready." Oh the agony.
Somehow we preferred the enigmatic media blackout of old. Leave the surprises to be discovered. Let the word of mouth spread the game's gospel. That's how the last two worked; did Rockstar really need to go to such lengths to effectively spoil a lot of the game's surprises? The game could have hit the shelves today with zero advertising and no reviews and still sold out. It's that type of game. The less we know about it, the more we want to find out what's in there. The pre-release media splurge was a novelty; we thirsted for every morsel to begin with. Of course we did. Everyone did. Towards the end of the campaign, though, we actually couldn't believe quite how much Rockstar was prepared to spill and we politely declined to attend the final preview event for fear of spoiling it for ourselves, never mind everyone else. The very charm of the GTA games was the element of surprise; the exploration factor. Ringing your mates up excitedly reporting on your progress and all the craziness you've come across. Comparing notes. Playing through San Andreas did reveal a few surprises, nevertheless. It's that sort of game. You could write an entire book on the game and still only find yourself skimming over certain elements of it.
Big is better

But we're not here to exhaustively run through the myriad of things you can do in the game, but more whether they're actually fun and whether the game's really what it's cracked up to be. The first thing that cannot be overstated is that Rockstar really weren't making it up when they said it was a big game. It positively redefines the concept of what constitutes an epic game. There is absolutely no question that San Andreas is in the region of twice as big as previous GTAs. Maybe even three times, depending on what lengths you'll go to. To even work your way through half of the missions alone would take more time than it would normally take to finish two average sized action-adventures. In value for money terms it's hard to imagine another game like it.
Pile on the extras and it's almost too much to comprehend. Pimping missions, Trucking, Driving school, Ammu-Nation challenges, Dating, Territory occupations, and more join the usual distractions on offer such as Taxi driving, Vigilante, Ambulance, Fire fighting and the ongoing quest to find hidden items; in San Andreas' case they're not as prevalent as you'd expect, but seek and you shall find.
As veterans of previous campaigns it's easy to come to hasty conclusions about San Andreas. Your expectations really don't help. What we perhaps expected was more of the same. Much more of the same, with tweaks, technical improvements and the benefit of an entirely contrasting set of scenarios, characters and, naturally for a game set in 1992, the soundtrack. What you don't expect or even particularly acknowledge at the time is how the game lurches dramatically in different directions, often throwing you completely off balance into the bargain, and not always in a positive sense.
From the streets

You start out, of course, in Los Santos as Carl Johnson - a twentysomething former Grove Street gang member returning to a less than enthusiastic welcome after five years in Liberty City exile. Soon it becomes apparent the game's much less of a clichéd GTA; it's about a low-down bum working his way up the crime tree, and far more focused on the ins and outs of gang culture, the relationships between the 'family' and restoring the gang pride of old. Soon, of course, stamping your authority on the immediate vicinity and taking out frustrations on the rival Ballas gang becomes the priority.
Ruling Los Santos proves to be an early highlight, and immediately sets the game apart from the other GTAs by virtue of its focus on dialogue, narrative and constantly going that extra mile to set the scene - not just via the between-mission cut-scenes, but through regular colourful exchanges as you're driving, and all manner of banter during each mission. As a cinematic experience it goes to inordinate lengths to get things right, with a quite staggering attention to detail providing endless opportunities to truly immerse the player in a convincing environment where every character, every pedestrian feels as part of the day to day life as you are. Check out the huge roll call for the pedestrian voice actors to see the crazy lengths Rockstar has gone to make sure the ambience of the environment matches up to the quality on show elsewhere.
Once again the voice acting and radio stations are simply incomparable to any other game out there. If anything, the musical variety is even greater than before, drawing on a greater diversity of genres, ramping up the DJ humour to almost genius levels of parody and providing an excellent template for the game that no other game has yet to come anywhere near close to matching. Even after 40, 50 hours, you're still hearing fragments of dialogue, spoof adverts and songs that you've somehow never heard. It's the sort of thing you'd be happy to pay money for on its own; that it's such a throwaway part of the game just goes to show how far Rockstar is willing to run with this excellent concept. Sure, the music won't always be to your taste, but somehow in the context of what you're doing it all fits, so you don't mind while the truly cringeworthy "All My Exes Live In Texas" or "Queen Of Hearts" play for the third time that evening, or, if you do, flicking to another of the ten stations is but a mere D-pad nudge away.
Pulp interaction

And as if the pedestrian voices and DJ scripts aren't enough, you get hit by the likes of Samuel L Jackson and Chris Penn making you realise just how good and how compelling gaming narrative can be when you're prepared to hire the right talent for the right price. The constant swearing might not be to everyone's taste, but when you've got a Rockstar game about hardcore gangsters, what does the audience really expect? In truth, some of it does veer a little into the realms of shock for the sake of it, and the way certain characters flit in and out of the storyline doesn't always make for a coherent, logical plotline, but for the most part they're enjoyable, amusing, and energetic, and a lesson to many publishers as to not only use as a plot device, but for pure entertainment and reward for the efforts you've put into playing some often intensely challenging missions.
Perhaps when we say challenging, we mean fascist, as it has to be said that certain areas of San Andreas will have even the most committed fan tearing their hair out to move on from. It's a series complaint, really, that has yet to be addressed. The odd tough mission here and there is fine, too - so long as the player doesn't have to play more than about 10 times. After that, the whole thing becomes a chore and you just want to give up. Worse still is the fact that some of the toughest missions in the entire game are held up as immovable barriers - parts of a linear obstacle course that must be overcome before anything else can move on.
Naming and shaming the countryside segment in particular, more or less all of these missions must be completed in order, and culminate in two particularly nasty point-to-point races one after the other; both set on twisting parthways on the side of a hill. The AI is fairly gentle, if truth be told, but actually not plummeting down into a ravine or into a stream proves a lot harder than many of you will have patience for. What adds to the growing frustration at the point of failure is the realisation that you'll not only have to drive back to the mission start, but if you've wiped out your car, finding another one of similar spec suddenly proves impossible without driving back into Los Santos. While Rockstar intermittently aids players with a 'Trip Skip' feature to avoid constantly replaying earlier sections of a mission, it's less useful than you think, given that most of the time you've lost all your weapons through dying, or, worse, you've got to spend several minutes getting back to the mission start. It's during this second portion of the game in the countryside that you really start wishing Rockstar could simply offer a mission-retry option. To not include such an option gives rise to enormous resentment, boredom, frustration and injury to inanimate objects. No-one really wants to waste so much time when playing a videogame, but Rockstar positively revels in forcing you to go though hoops to do the simplest things.
Falling down

It's somewhat fortunate then that after only ten missions of cross-country tedium you're back in the somewhat more familiar surrounding of San Fierro. Without wishing to drop any spoilers, the game really starts to go back to its roots, feeling much more like GTA III in structure and purpose after the fairly radical opening two sections. With its undulating terrain and the types of mission you'll have to perform, San Andreas marks itself out as very much an ever-changing game - a game that's almost impossible to judge prematurely because you never quite know where it's going to go next. Sometimes, though, even when you're admiring the brilliance on show, there are some terrifyingly badly designed missions to rile you up again. A special mention has to go out to the sadistic souls that designed the Zero remote control/shooting missions, which were neither fun nor playable in the traditional sense, unless you delight in having to learn entirely new and unwieldy control systems for things that have been more than adequately represented in other games.
Sometimes, though, the faults in San Andreas come down to pure technical issues. While it's true that the visuals are an improvement on Vice City, with far better animation and detail levels, the issue of sluggish frame rate regularly reared its ugly head in the middle of an intense battle or - in particular - fast driving in congested areas. It may well be pushing the PS2 for all its worth, but it comes at quite a heavy price and Xbox and PC owners will be looking forward to seeing such problems eliminated when their respective versions emerge next year - assuming Rockstar 'surprises' us with an Xbox announcement in the coming months, anyway. The age-old issue of targeting still hasn't been solved satisfactorily; although it's a massive improvement over previous versions, the auto-lock constantly fails to engage a nearby target, causing the player to suddenly be twisted 45 degrees away from their intended target for reasons we still can't work out.
Ten million? Easy.

That said, some of the new additional effects are superb, and the layer of polish addresses many of the concerns over what is underneath quite creaking technology at this point. Just leaving the joypad alone for 30 seconds or so is worth it, just to admire the view as pedestrians go about their business and the camera pans appreciatively - with a huge amount of crime kicking off at all times, rather worryingly...
Pulling it all together, there's no sense in glossing over San Andreas' flaws. There's a sense that some gamers are happy with more, whatever that extra content actually turns out to be. In this case, much of San Andreas' 'more' is padding that frankly we could have done without. The countryside section, for example, was a mistake. Some of the missions elsewhere are simply ill-conceived, and in extreme cases just bar players' progress entirely. The decision to relentlessly persist in forcing players to backtrack often across vast sections of land in order to restart a mission is unquestionably bad game design that punishes the player for arbitrary reasons. Combining these issues with some flawed missions takes the shine off an otherwise amazing package, and, for us at least, means it stops short of being the complete package that was promised.
All round it's still an incredible achievement for Rockstar, and it deserves all the success it's sure to get from this release; but like a band at the peak of its powers that releases an ambitious double album with 30 songs on it, less often turns out to be more. There may be some classic moments on it, but you have to wade through the self-indulgent bits first, and for all San Andreas' pomp and ambition it's not a Be Here Now, but it's almost certainly Rockstar's White Album. Ultimately, if I had a penny for every time someone asked this week 'what score are you going to give San Andreas then?' I'd probably have almost ten pence. Probably nearer 9.9.
9 / 10
Tom's perspective...
Blah. Blah blah blah. Blah di blah di blah di blah. It's all irrelevant. Rockstar's already won. You've already bought it. You're sitting at work knowing there's a copy on your doormat, or perhaps you're glancing excitedly at a plastic bag on the edge of your desk, the DVD-case-shaped contours beaming like the sun-kissed curves of the woman of your dreams. Or, lest we exclude, rippling like the abs of a great hulk of a man. It's ready to pleasure you in every conceivable way.
Said and done

And when you turn it on it certainly feels like Rockstar has conceived of more than ever before. The narrative is engrossing, the characters believable and well-acted - as Kristan rightly notes, not just in the expected confines of the cut sequences, but also on the streets, in the cars, as you dash around covering your Triad gang boss or talk to your pals on a mobile phone as you tear up Los Santos with a gaggle of gun-toting police bearing down on your back-bumper and motorcycle cops hanging off the bonnet. And there's so much else to do beyond the Final Fantasy-dwarfing depth of the single-player story missions. It touches every base, wraps its fingers around them and squeezes every last drop. It's the biggest, most extraordinary developmental accomplishment this industry has ever seen.
So much stands out. Being chased through back-alleys of Los Santos on a motorbike, jiggling your low-rider's suspension with the right analogue stick in time to a hip-hop beat, sneaking into a mansion and knifing guards, racing BMX bikes down the side of a mountain, pinpointing the gas tank on an SUV as enemies spray bullets at you and blowing them all to hell with a single bullet, the first time you get to wield a pair of machineguns at once, flying crop-dusting planes, jack-knifing a flaming lorry into oncoming traffic and leaping out just as it explodes, taking over the gangland street by street, blowing bloody doors off with satchel charges, rendezvousing with familiar faces. Not all is scripted. So many of the things you'll remember about San Andreas most fondly will be of your own design.
And that's to say nothing of the humour. Cluckin' Bell restaurants with their "F***-a-doodle-doos", leading blind men into fire-fights, demented wannabe rappers, comedy allusions to a certain controversial Grand Theft Also you might recall we didn't like, Samuel L Jackson on a bong, "We'll s*** on you from such a height you'll think God himself has crapped on you," virtually every radio advert in the entire game (we've a particularly fond recollection of the ex-army exterminators - "What the hell is that?" "That's my son!" "Looks like Vietcong to me!"); you needn't worry about spoilers. It's almost impossible to be hyperbolic about its merits. There's just so much of everything.
Roll your own

The much-trailed changes largely come off without a hitch, too. The RPG-style elements - bodybuilding, watching your weight, swimming, targeting, etc. etc. - they don't interfere, they just improve, albeit some more than others. One of our biggest concerns was that we'd spend so much time trying to keep CJ healthy that we'd feel like NHS nurses with shotguns. In actual fact, restaurants and burger bars are just a cheap and easy health top-up, and you needn't worry too much about beefing up beyond what's sensible; you'd have to make an effort. And besides, going to the gym isn't just worthwhile for health reasons; it'll teach you new moves, improve your speed and stamina and all sorts. Much is like this - and the stats influence the world around you and its reaction to you. Literally nobody will see and hear everything this game has to offer.
It's not perfect though. Admittedly we had no right to expect that, but it is still a little grating to find ourselves fighting against the camera (particularly while driving) and the targeting system after railing against both and hearing tell this year of how neither would be a problem. And the technical limitations of the PlayStation 2 do frustrate, at least until you come to anticipate them. The game tops out at 30 frames per second, and spends an awful lot of time stooped far lower, while anybody whose PS2 hasn't come out of shrink-wrap this week is going to see the close-up hi-res textures drawing a couple of seconds late from time to time, and there's also a case for complaining about the pop-up. Granted, it's hardly on a par with DRIV3R's utterly contemptible failings in this regard, but there are one or two occasions when a thin but immovable wall springs out of nowhere to block your path as you lurch across a car park in pursuit of a shortcut.
Then there's the question of pacing, frivolity, and difficulty spikes. The story moves on quite swiftly, and sometimes leaves clever ideas under-exploited. Capturing gang territories was proving quite entertaining, then all of a sudden we were booted out of Los Santos and had no chance of building up that side of the game. That's one example. There are weaker elements like the already-chided countryside section that splits Los Santos and San Fierro, and some of the side missions like the trucking and taking out drug couriers drag you all over the map - which takes an inordinate amount of time - for relatively insignificant benefits. And, it has to be said, completing the arduous advanced driving school only to receive a minor stat top-up was almost as frustrating as failing the same mission over and over.
Grandiose
But while it's true that when totted up San Andreas has more faults than the average game, that's only because it has so much more of everything else. We can't stress enough how much fun there is to be had in this game. Everywhere you look. Whether it's jumps (which become more prominent in San Fierro), spraypainting tags, burgling people, dating, or just ripping the city to shreds and fending off waves of cops, SWAT, choppers, National Guard, army, feds and everybody else. One of GTA's perennial strengths has been its endgame - the fact that you're never finished, and even when you technically are you can always still have fun and find new things to do, listen to, or what-have-you. With San Andreas, that's more true than ever, and it's going to take you even longer than ever before to get there. It's no exaggeration to say that you could be still be playing this when the next GTA game comes out, even if it takes Rockstar another two years to finish.
It's not perfect then, but so much of it is so good that you won't care. Sure, you'll curse it until you're blue in the face, your coffee table's upended and your girlfriend's left you, and you may well switch off the PlayStation 2 in disgust from time to time. But you'll always come back, because there'll always be something else, some other fun you could be having with it instead. Whether it's better than GTA III or even Vice City is hard to say. But it's a moot point. It's still essential, even if it doesn't always pack the same amount of fun per square mile, and it's hard to imagine any other game besides the next Grand Theft Auto topping its overarching achievements. You were right to buy it. But then that was never in any doubt, was it?
Order yours now from Simply Games.
9 / 10
You may also like...
-
Happy Action Theater Review
-
Mass Effect 3 Demo: The First 20 Minutes
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Why Devs Owe You Nothing
-
Face-Off: Final Fantasy 13-2
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Retrospective: Star Wars Episode I Racer
-
Tim Schafer: publishers aren't evil
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Metal Gear Solid 3D demo on eShop this week
-
Lollipop Chainsaw screenshots show off custom costumes
-
Game of the Week: Catherine
-
Ridge Racer Unbounded delayed by four weeks
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Alan Wake's American Nightmare gameplay
-
FIFA Street footage pits France vs. Germany
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Kingdoms of Amalur: Reckoning Review
-
Face-Off: The Darkness 2
-
No plans for Journey PlayStation Vita version
-
The Darkness 2 Review









Comments (131) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Top Tip... Set up some cushions on a nearby chair or sofa... then, when you're suitably enraged, you can fling your controller into this waiting landing pad with the full force of your rage, and save yourself a few quid.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes. Yes, that's exactly what I thought when I was playing GTA:VC - However, the combination of my rage and the fact that the controller was still tethered to the PS2 when I threw it meant that I narrowly missed my sofa and hit the wall just above it...
Suddenly Tommy Vercetti could only walk in circles...
Comment below viewing threshold Show
Anyone who's already played care to comment on the 16:9 mode? Does it still stretch the bitmaps in a nasty way, or have they fixed that since Vice City?
Comment below viewing threshold Show
too bad, here it isn't available yet, not even the preorders arived yet at any of my friends house. Tomorrow they say, thats what we get for living in the middle of mountains!!!
I really can't wait to play this!!!
Comment below viewing threshold Show
Sony does have rival/bigger games than Halo, and they know when to release them as well. Halo this Halo that, GTA will sell just as many for sure. I doubt I'll play it though, not my style
Comment below viewing threshold Show
(Spelling pedant: parthways
Comment below viewing threshold Show
Comment below viewing threshold Show
No matter; GTA's really not my thang.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
A strange review sort of almost trying to put across that it's too damned frustrating to be fun, but from sheer scale alone deserves a 9...
Er, OK - As Tom said though, doesn't matter - we're all sat here with a copy in our bags or sitting in our PS2s at home - and if the chart next week doesn't reflect this, then I really will be incredibly shocked.
Peej
Comment below viewing threshold Show
I actually stayed up all last night playing this, incidentally.
Comment below viewing threshold Show
Blerk: all bitmaps get stretched when in 16:9, just like before.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds a lot like The Smashing Pumpkins double album Mellon Collie and the Infinite Sadness, except more was more in that case.
I think when I was younger (I'm 26 now) I would put up with games that wasted my time without being so worried about it. But now when I'm in an unneccesary, time-wasting part of a game I always start thinking - there must be something more fun or productive I could be doing instead of this. I still got enraged sometimes by how difficult the missions in Midnight Club 2 were, but because that game let you restart any level in two seconds I persevered and managed to get to 100% complete. I never would have bothered doing that if restarting wasn't very quick and easy to do.
And I would imagine that games that waste your time unnecessarily must be far more annoying for games reviewers who have deadlines to meet and reviews to write.
Comment below viewing threshold Show
Good stuff guys. I particularly liked the way you broke it down into 2 opinions. That is a really helpful device when reading game reviews.
Now. If only Simply Games had delivered today I could be playing this already!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
I am almost tempted to buy a PS2 for this but nothing is worth that much devotion...apart from upgrading my PC more and more and more and more until it runs a small african country.
Good review too.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Now THAT'S a good call Kristan. I managed about 2 hours on this and couldn't even begin to feel qualified enough to say "it's the best game ever" or "it's a pile of cash-in shite" - there's simply way too much in there to snap-review it - so when did you guys get your review copies if it's not too rude a question?
Peej
Comment below viewing threshold Show
Argh! Arse biscuits!
The 'taxi' to take you back to the start of the missions in VC was almost entirely useless. What's the point of being taken directly to the start of a mission if you've just died and have lost your good car, all your weapons, your bullet-proof vest, etc.? You ended up buggering off to get all that stuff again anyway. I never used it.
Comment below viewing threshold Show
Comment below viewing threshold Show
/Waits for xbox version
/Still hasn't finished vice city
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Again, the taxi showed up in VC in front of the hospital OR the police station. It had a huge pink arrow on top of it, hard to miss.
Comment below viewing threshold Show
Now THAT'S why the Xbox is plainly superior to the PS2... those little plugs near the ends of the cables neatly pop free, allowing the hurled controller to sail perfectly towards its landing zone...
Comment below viewing threshold Show
Turns out he has a business card with a Future Publishing logo on it.
Comment below viewing threshold Show
Same here, that way you end up with a stupid amount of weapons. And you're next to the garage where you hopefully stashed a decent mode of transport.
What really got me in Vice City was the difficulty level in one car race towards the end which I tried about 50 times. What a pain in the arse.
Comment below viewing threshold Show
I'm disappointed to hear about the difficulty spikes and the endless trawling around. Shame they've binned the post-arrest/death taxis because they were a great idea that only needed tweaking so you could stop off at the nearest Ammu-nation on your way to the mission. Or alternatively, why not have the cabbie sell you stuff?
Comment below viewing threshold Show
Comment below viewing threshold Show
Sure the PS2 version is out now but I think I can wait for the new version next year. Still, ask me again in a week... d
Comment below viewing threshold Show
Comment below viewing threshold Show
Did I host that, I completely forgot about that, I am surprised it is still working.
Comment below viewing threshold Show
Either way, it's still going in the PS2 when I get home. Trust Amazon, folks, that's all I can say....
Comment below viewing threshold Show
A couple of Q's for anyone who has played this - the screenshots show roads and pavement less populated than in GTA3/VC- is this really a driver/getaway ghost town experience? And also, has the cop/wanted system changed / made more detailed - a few screens ive seen have shown "police arriving" countdowns and I was wondering if that was normal or some mission specific section?
BTW, roll on GTA: Sherwood Forest
word has it it'll have h05r35 in it...
Comment below viewing threshold Show
29-Oct-04 16:23:50 I do hope your son is over 18 anyway, Sid.
No he's nearly 10.
Comment below viewing threshold Show
Otherwise you know what might happen - impressionable youth, and all that.
He'll be out there trying to knock over lamposts with his BMX in no time.
Comment below viewing threshold Show
Sit down for a mo with something heavy to shoot vehicles with and you can still pile 'em up at a junction though, which is nice.
Peej
Comment below viewing threshold Show
I mean I don't really expect Havok or anything but its not the same old everybody dies and falls down the same way is it?
Comment below viewing threshold Show
It's fine if you're happy with losing all your weapons etc, but for those that like to reload in their saved game to keep them, you're never going to see a Trip Skip (this being the presumed replacement/compromise for the absence of Taxis to pick you up after being Wasted etc).
Comment below viewing threshold Show
Or or you all too busy performing hit and runs on innocent lamp posts with your BMXs?
Comment below viewing threshold Show
At least I'll get something done this weekend & our lass will still be talking to me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Well done - I feel strangely closer to buying it now than after the unconditionally adulatory IGN review.
Good job!
/heads off to see if it's arrived in his country yet...
Comment below viewing threshold Show
You must be very proud!
Comment below viewing threshold Show
Comment below viewing threshold Show
I think it's pretty obvious that the online will ROCK. That the online would ROCK is beyond doubt. It was a given that, online, Halo 2 would ROCK.
But then, how many people loved the first one because of how much it ROCKED online?
Exactly.
Comment below viewing threshold Show
Comment below viewing threshold Show
I blame Animal Crossing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Perhaps this should be the last GTA game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
First when I popped the game in and watched through the intro and all that I just thought 'Why the hell does this game look so bad compared to all my other PS2 games?'.
Why is the game so dark, why doesn't the brightness feature fix it at all, why do I have to risk permanent eye blindness during the day (Yes, I tried tweaking the TV settings, it helps a bit but the game is still hurting my eyes) and why is there no 60Hz mode?
Come on Rockstar. I was expecting this to be a bit more polished effort than this.
The gameplay is ace so far, though.
Comment below viewing threshold Show
Had an old one B4 Xbox and it was pretty wheezy (as is the big black yankee tub'o'lard).
The HDD issue doesn't bother me but fancy buying this (GTA:SA) and ICO so reckon the the new form factor is the one to go for. (Tesco has this and GTA:SA for £130 and not sure I can hold out!).
Comment below viewing threshold Show
Comment below viewing threshold Show
It's dead quiet, since it doesn't have a fan. The only moving parts are the two motors in the DVD drive.
Comment below viewing threshold Show
Comment below viewing threshold Show
Naaa...
/imports a copy of Mario Kart DD instead
Comment below viewing threshold Show
Comment below viewing threshold Show
Got it a couple of days ago, it's a good game like all GTAs but it sure feels old. The graphics look dated and the gameplay overall feels a bit tired, kinda 'I've been there before' sort of thing.
It's still GTA, so it is a good game but a 9 is way too much for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
the colours are arse.
its like lookin at gta3 thru tinted specs.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
GTA: SA - 98.2%
Halo 2 - 97.0%
Half-Life 2 - 97.0%
Ratchet & Clank 3 - 97.2%
Comment below viewing threshold Show
OG Loc = One heck of a funny character, rivals Fernando and Lazlow in my honest opinion. =)
Comment below viewing threshold Show
A nice solid 8 IMHO
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Heh, what tards?
/pats "ignore unregistered users" button
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
heh, now I remember why some posts don't make sense x)
Comment below viewing threshold Show
So have they sorted out the targeting?
Comment below viewing threshold Show
Please tell me there's a 'vigilante' mode...I just feel like I'm on the wrong side in that game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
ahwell pro evo saves the day...........4 now
p.s killzone sucks honestly (a big dissappointment)
Comment below viewing threshold Show
The "Just Business" mission is fucking torture, I'm going out for a romantic meal now and all I can think of is finishing this damn mission.
Should be interesting, must remember not to call wife CJ.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I've got so many fond memories of the previous games - they are the perfect solution to a rainy day.
Anyway, after making myself the quickest meal in history I load it up and...hmm.
doesnt seem any different...oh...oh thats cool. within minutes a whole load of things become apparent. Its a huge game, theres loads to do, and wow it looks like its gonna be fun.
I played this game all afternoon and night yesterday and intend to continue that trend today (although I am meant to be cooking a sunday roast!).
The control system is fucking retarded, but I'll forgive rockstar for that because it always feels like its my fault at the moment.
I've seen a few major bugs so far though - there was a car driving underneath the road, with just its roof sticking out - which was bizarre. when it got stuck in traffic it blew up. I found it funny, but perhaps its not as polished as it could be. How long would it take to fully test this game before release??? I'll let them off I think.
It is flawed, but I don't care, I'm really enjoying it at the moment, and two-player missions?? can't wait.
Anyway, thats my bit for today.
I'm off to have breakfast and start playing.
Comment below viewing threshold Show
it took me three days to get finished with the first lot of missions on the first island, just moved onto the second and ....it works out to be about 1 hour per percent of the game completed.
so roughly...its gonna take you about 50 hours to complete... the missions, then another 50 to do everything else. then ofcourse you could get fat and run around naked and do the game again..its so fugging good !
Comment below viewing threshold Show
Just asking...
Comment below viewing threshold Show
Comment below viewing threshold Show
I have a sneaking suspicion that there is a long, long way to go, though, and I can't really play during the week.
Love the territory system. Hate the animation driven menus.
If you've been judging this game based on "a couple of hours", then holy shit, you have the attention span of a carrot. a man-day of play in, I'm STILL waiting for new features to open up.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Worried that I'll have to shell out for that slate they call the PStwo since I picked my PS2 up months before the UK release. I'm surprised it's lasted this long.
Comment below viewing threshold Show
Anyways... will this topic reach 200?
Comment below viewing threshold Show
I was going to download crap off the internet onto CD and sell it as "Internet Volume 1,2,3,4..." etc. - for people who didnt have a modem!!
Comment below viewing threshold Show
In the meantime, my SA activity started last night in a fury of uncertainty as the graphics reeked of PSone and the camera kept spinning around in front of my face. I like neat changes to a game series like this, but taking away the first-person view with the right analogue was annoying and all that black-talk is just wrong.
I, like most of us socialites, will progress slowly as we continue our real life and thread SA in around it. Don't know if I can be arsed though. Maybe I’ll sell it and wait for the Xbox version so the better graphics will enhance my gaming and make my life more complete. Like a king.
Comment below viewing threshold Show
I spent an hour riding around on a Sanchez last night and when I looked at the map I had travelled about 1/3 rd of the way from the mountain to the river by Los Santos.
Too much to look at, too much to do, shit... shit... overload! Pleasure overload!
Meh.
Comment below viewing threshold Show
Talking of good, 'they' should add, like, the Ghostbusters into a GTA title, thus making it easy to go around bustin' ghosts and riding around in a converted ambulance, sirens blaring.
Still, I'm curious about the 'No Fly Zone' near the north of the map. SA's very own Area 51? This makes me think that Mulder and Scully will be in the game and I can pretend to be them.
Comment below viewing threshold Show
Landon – Thieves, Pretentious Pillocks and Miserable bastards
Madchester – Twats, Drunkards and Twats
Glasgee – Subtitles, Drunkards and Fights
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, that'd be Doom 3 then.
Comment below viewing threshold Show
As the game opens up and more thing become available to do, it just seems overwhelming. It's not so much that I don't have time to play it, I don't have time to begin to start to get in to it, to concentrate on it.
F*ck!
Sorry. But it's annoying.
Comment below viewing threshold Show
Comment below viewing threshold Show
I hope you're happy you made fun of my short comings!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Think of it like the geeky chick at school. Take her specs off and she's really fit and stuff, proving the big titted, blonde 'popular' one is just boring and rubbish.
Comment below viewing threshold Show
It should really say: 'Error, bitch. Can't yo nigger word mamma ho disc, fool'
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
my name is niko lewis
Comment below viewing threshold Show
Comment below viewing threshold Show
17-Jan-05 19:14:20
my name is niko
This man can predict the future!
Comment below viewing threshold Show
mirc mırc eski mirc kameralı mirc irc komutları mirc indir kameralı mirc sohbet mirc indir mırc indir mirc mırc mirc yükle mirc download islami sohbet dini sohbet islami site islami chat kelebek kelebek script kelebekscript kelebek.gen.tr kelebek.com kameralı mirc indir kameralı mirc kameralı sohbet chat chat yap chat sohbet chatsohbet çet çet sohbet çet yap sohbet kanalları izmir sohbet kanalları sohbet odaları aşk sohbet odaları chat odaları soru cevap sevgili sevgili bul arkadaş arkadaş ara arkadaş bul arkadaşlık bedava sohbet arkadaşlık sitesi arkadaşlık siteleri partner erkek arkadaş bayan arkadaş oto araba mp3 astroloji zoydak nedir cep telefonları gazete marifetname bedava domain ücretsiz domain bayii parça kontör bayiliği bayii radyo dinle