Formula 1 Grand Prix Review
Wow, a PSP racing game!
Version tested: PSP
Fans of radio in the UK will probably be familiar with the concept of a "micro-sleep". According to the health warning played across the nation, it's the sensation of dozing off for a couple of seconds when you close your eyes; long enough, the radio-science-man said, to stray into oncoming traffic while driving and cause a nasty accident. It's something to do with a build-up of fatigue brought on staring at the horizon and rarely having to apply yourself to the situation. Micro-sleeps can kill. Or, when you happen to be playing F1 in a state of some weariness, can cause you to overshoot turns and lose pole position at Monza.
Granted, it took quite a build-up of fatigue before we did actually fall asleep playing F1 Grand Prix - but the fact that it happens feels like a good point to come in on because, for all its many features and seemingly sensible design decisions, this is never likely to keep you up at night. It lacks that vital spark.
First things first: while that is true, it's not because it's been dumbed down for the PSP. Although it has been dumbed down. F1 games usually give you pages and pages of tweaking options - and pages and pages of tutorials to understand each of the pages and pages of tweaks. F1 Grand Prix gives you three options: one for aggressive driving (less grip), one for defensive driving (more grip), and one in-between. There's also an option to have the game assist you with braking. It's very uncomplicated; clearly designed to be played on the go, as you'd expect.
But it doesn't overdo this too much. While it's easy to right yourself by jamming the accelerator and turning quickly to swivel more or less on the spot (get in a real pickle and you'll lose three seconds as it resets you to the track automatically), it won't turn you in for every corner like some of the PS2 games (particularly F1 2004, which seemed to think steering should be optional), and you soon have to learn the ins and outs of your chosen set-up's traction to stay on the tarmac. A big wide long right-hander, for example, can happily take full throttle, but try and do that sharp up-hill left turn on Suzuka by braking quickly then flooring it in the other direction and you'll just wind up spinning off into the gravel. That jam-the-gas-to-spin stuff can upset your direction as easily as righting it.

Ah, Monaco. Must be a bitch if you have to do a school run.
The actual trouble, though, is that it can't really escape what it's about, and the PSP can't be easily used to make what it is very exciting. F1 is about clever technical driving at very high speeds. F1 Grand Prix gets the sense of speed right, but that just undermines the sense of actual racing. These are bloody nippy cars. So nippy that half the time you're better off with the directional pad than the analogue nub for steering because the cars will squirrel around given half a chance - and the analogue nub poses no resistance, so it's like wrenching a joystick side to side. Because it all happens in a flash and you're not equipped with analogue acceleration or braking, you tend to just ram into other cars, and their tactics of trying to block you off inevitably just lead to collision. The act of racing nose-to-tail with other cars, which are rarely moving at the same speed as you thanks to the way the difficulty scale works, quickly becomes quite jarring. You just want to get clear of them.
At which point your eyes start to droop.
It makes us cross that this happens, but frankly we're not too sure who to direct that frustration toward. You can't really judge Traveller's Tales too harshly for the way this has turned out. It has to look like F1, so it aims for low-level PS2 in technical terms, and as a result it can't really look exciting the same way that stylistic games like WipEout can. The blocks of spectators look like low-resolution blocks of colour massed together, and even the more exotic-looking tracks like Shanghai and Monaco are rendered rather unexciting - presumably by the need to keep the total number of cars up. And of course it has to feel a bit like F1, so it can't use the nature of the driving model to keep your nerves jangling in the same way Ridge Racer can with its stupendous head-twirling power-slides.

The weather effects add a bit of spice, but no more than a microwave curry.
It's totally unsurprising. It flirts with an arcade mentality, but it flirts with all the conviction of a manic-depressive. It knows what it is.
It has all the right tracks, it has all the right drivers and liveries, it will probably let you download new ones for the 2006 season (if not data on a race-by-race basis), it has a trio of difficulty levels to work through, a few other cars to unlock, and Wi-Fi multiplayer. There's also a scenario mode, which asks you to perform racing miracles. For example, getting to the pits with failing brakes, or maintaining position on the last lap of Monaco as dark fog descends. Performing the early miracles is a bit like being Jesus with GOD mode on, but some of the later ones will keep you plugging away. It's a pity there aren't a few more of them, really, as we liked this side of the game.
Ultimately though, it's just an F1 game. And because the PSP has forced it to downsize some of its technical accuracy and pitch in at a lower visual standard, it's forced to rely on its racing model - and its racing model is a bit squirmy and lacks flair.

To keep you awake, the pit stops involve mashing the X button.
With so many racing games due out on PSP before the end of September (at last count, F1 is up against WipEout, Ridge Racer, TOCA 2, Colin McRae, WRC and Burnout Legends), we're being forced to ration our racing puns, but, if we must, it's hard to imagine this making it to the front row of the grid. Or even the second. If you want some F1 to send you to sleep, try the Sunday afternoon version on ITV. It's a lot cheaper, too.
6 / 10
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Comments (39) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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By the way off topic just boasting Jump superstars sold over 300,000 copies in JApan in a day. Must be a new record for the DS or PSP, that may never be broken.
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Dude cosidering that on each console, there's only about 3-4 games worth actually having, Lumines and Mercury do NOT look like they're lacking in the variety department.
Ahh fuck it. I think I just got caught up in a console war. Fuck this.
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Precisely why I'd like one; console gaming on the move.
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Precisely why I'd like one; console gaming on the move.
Might I add it's also worse, and the loading times are unbearable.
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clicks own *ignore poster* button
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At least he's consistent...
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...errr...
...fuck it! DS sucks!
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I think another problem with these PS2 to PSP ports is no matter how lovely the screen is (and it is stunningly lovely) its small. Some games need a big screen for you to see the detail, and be absorbed into the game world.
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I am a fan of F1. I'm not a /crazy/ fan, but I'll always watch it if I'm home at the time. This is more of a case of a motorsport that doesn't translate easily to fun arcade gaming.
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As for DS, I know it has got a better line up of games right now. Why? Because Nintendo is VERY good at making fun, giggle-inducing, simple, addictive games, but somehow you cannot envision an F1 game on the DS!
The developers have tried to capture F1 - guess who would be complaining if there were only six cars on the grid with spectacular landscaping? The review is a long succession of pointless, demoralizing nitpicking, so much so that the review finds the presenence of a full grid an annoyance! As for the tracks, you can see these tracks on 21 inch screens at 720p resoluition, at 60 FPS, with dynamic lighting and normal mapping, pushing 20 trillion polygons a second, and 256X anti-aliasing, every Sunday afternoon, and they look just as unremarkable and listless as they do in this game!
Then comes the dodgy-learning-curve complaint. Guess what, F1 cars ARE difficult to drive! If I sat down in one, I would be into the tyre wall as soon as the ignition is turned! What is wrong with that? Honestly.
Very, very unfair, biased review IMHO. If you want to get an F1 game reviewed, you'd do well to have somebody who has watched an F1 race at least once!
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The fact that the reviewer posted above in this comments section and noted that he is a fan of F-1 pretty much blows your argument, doesn't it?
Just another whiner.
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Saying that F355 was bloody hard with all the assistance switched off, and worth the effort of learning.
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Topping a sim with a dollop of fantasy, like the 1000 bhp Viper in GT4, just adds to the fun. You must have had fun working your way upto it! Such inclusions, however, don't mean GT$ is not a driving sim! There is an audience for racing sims (including me) and were we not able to play these games, we wouldn't buy them in the first place.
If you like your NFS Underground and are sore for lack of another sequel, don't take it out on the holy grail at least !
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Back to Nanostray for me.
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Rubbish. If you read my post im saying that a REAL simulation would not function well as a game as hardly anyone in the world would be able to play it to any decent standard. GT was/is a fun game. I never said I didnt like it, I do. But if I can drive these high spec powerfull machines in a virtual world as well as proffesional drivers in the real world I cant call it an accurate simulation. Not forgetting lack of a damage model and decent AI.
Of course theres a market place for racing games, and more sim like games can sit alongside arcade racers. But if these "games" are as hard to play as the real life cars are to drive then IMO they are pointless, as they would be unplayable.
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Of course you cannot accurately declare a sim to be, er, accurate, but at least you can have an idea that one game behaves more realistically than the other, and if the Civic you bought for 10 big ones in the game feels similar to drive to your real-life Civic, I think the game has done its job.
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"wasp, you are surely the worst poster ever. Every single thing you ever say I disagree with utterly. "
LOL. You imply that those two sentences are related.
Thats funny in subtle ways that I am sure you never intended.
And on the "Jesus with GOD mode on" line, that is a classic and one for your headstone Tom. Maybe you can copyright it ('cos I'll nick it and pretend I thought of it myself otherwise).
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And no test of the EIGHT player WiFi game either, which is surely a big reason for buying a PSP? Well, if you believe Sony it is anyway....
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Companies like Sony are allowed to be in debt, because they have a 10 yr plan. Amazon was in debt for about 6 years when it started, but that was all part of the deal and it is minting it now.
I forget the figures for how much M$ lost over the Xbox, but it was something in the range of 6 billion I think (that might be 6 million, but that doesn't seem anywhere near enough and I'm sure it was 6 something). I can't believe that loss surprised them, rather than being part of some 10 yr living room domination strategy.
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It cant be 6 billion, only 6 million
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Yep, I'm not saying it should be am overtake fest. In fact, going back to my supporting games, F1GP was amazing fun just slowly clawing in, or being clawed in by, another driver. 10th of a second here, half a second there... pit stops were crucial, back markers agonising. There isn’t any of that in F1 games today, the handling makes it so difficult to hit a repeatable lap rhythm.
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Spa, in 98, for those who care to remember, was a real madness - a lot of drivers crashed on the first lap, and it was carnage due to the amounts of rain coming down.
It had great realistic handling, if you turned the aids off, and the damage model was harsh and unforgiving - JUST LIKE A REAL F1 CAR!
It's always a sign of a good game, when you're almost all the way through a 50 lap race, and you're in the lead, you lose concentration for a second, miss your braking point and slam into the wall, taking off a wheel and ending your race - but you don't mind, as it was your own fault, and these things really happen!
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Well, if the race starts off without framing out, you might as well keep all the cars in the race until the end. You are going to get no benefit by dropping cars during a race unless you start off with a rubbish frame-rate and slowly move towards a good one as retirements occur. Unless of course, the AI becomes more advanced later on in the race when drivers retire... probably not worth the effort though.