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DS Roundup Review

DS Review by James Lyon

5 March, 2008

Page 4 of 5. <- Page 3Page 5 ->

Paint By DS

  • Developer: Etrain
  • Publisher: Mercury Games

One of the downsides of doing these roundup reviews is that I don't get to think of a witty intro headline to place on the front page. A blessing and a curse for all concerned, I suppose. Rest assured, though, had Paint By DS received the single review treatment, surely nothing more than 'Color Me Badd' would be succinctly appropriate in the circumstances.

The game is, as it freely admits, less of a paint package and more of a colouring-in game. You select from a number of famous landscapes and still-life paintings which have been drained of their colour and fill them in as best you can, trying to stay between the lines. Points are awarded for how accurately your effort matches the actual article. Beyond that, you're left to your own devices.

'DS Roundup' Screenshot 4

Show-off.

There's a choice of pencils, watercolour and oil paints to use for each canvas, the latter two of which require you to blend colours by dragging different ones onto a palette until you get the desired mix. You then slop it on as required, zooming in on the picture to work on the fine detail.

Here's the point of contention, though: to think that the DS's stylus and tiny screen are appropriate tools to imitate the brushstrokes of the past masters is plainly ridiculous. It can't do it. It can't match the strokes of a paintbrush with any sort of precision, nor can the screen's resolution do justice to the paintings on offer. Even my best-intentioned efforts (and, fair point, I'm rubbish at art) made it look like I'd scribbled over the page with a stubby crayon.

Granted, practice makes perfect. Then again, why would those with patience spend time getting creative in a package that is eminently too inept for its grand artistic ambitions? Even the best endeavour seems futile in the face of a clunky control system and a lack of strong visual feedback. To call it a relaxing piece of leisure software doesn't excuse it, either. It needn't be said that a piece of paper and a few paint pots will yield more satisfying and creative results than putting in the effort here.

4/10

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Comments: 1-12 of 12 in total

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bushwod
05/03/08 @ 14:04
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what a decidedly average bunch of games.
robg
05/03/08 @ 14:06
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"Many's the nil-nil draw where I might as well have tossed a coin than go into a deciding shootout."

Probably quite an accurate simulation of penalties, then :)
Pac-man ate my wife
05/03/08 @ 14:12
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"what a decidedly average bunch of games."

Hence the round-up as opposed to featured review I'd guess.
Der_tolle_Emil
05/03/08 @ 14:15
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Too bad Mega Man ZX isn't as good as I was hoping it would be. There was a time when the traditional Mega Man games were really good :/
toythatkills
05/03/08 @ 14:20
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I'm missing the first few words of every review after page 2
Fitzmogwai
05/03/08 @ 14:27
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d have thought that there'd be layout problems on an EG page?
Edited 1 times, most recently on 05/03/08 @ 14:27
Ranger101
05/03/08 @ 14:33
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e too!

m missing letters from words.

ort this out EG!
Muddtallica
05/03/08 @ 14:45
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Goddamn, Capcom really need to do something to revitalise the Megaman series. How many times can they release almost literally the same game over and over again before they realise that the formula just isn't relevant any more? I know the whole industry is built on recycling IPs, but there needs to be evolution and adaptation as well; Megaman simply hasn't moved forward one centimetre in twenty years.

Also, looking at that Cooking Mama screenshot, I can't help but notice that Mama's surprisingly dolled up for a change. Nice. If she only had a nose, we'd be in business.
BooMMooB
05/03/08 @ 14:57
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Seems like there are long between the phantom hourglass's quality games on the DS. Too bad. I need to fill the void that Phantom Hourglass left me with.

jonsaan
05/03/08 @ 15:09
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Pro Evo is a crying shame on the DS. For shame Konami! Just port ISS 98 over ffs! NOW!
samaran
05/03/08 @ 16:19
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'And the irritating, unpredictable method of scoring or saving penalties by picking one of six boxes is still here. '

isn't that basically what penalties in all non-ISS64 games ever always come down to? it sounds like they've just streamlined it a bit.
Pac-man ate my wife
05/03/08 @ 22:43
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"Seems like there are long between the phantom hourglass's quality games on the DS. Too bad. I need to fill the void that Phantom Hourglass left me with."

Advance Wars? Final Fantasy?

Comments: 1-12 of 12 in total

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