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DS Roundup Review

DS Review by James Lyon

5 March, 2008

Page 3 of 5. <- Page 2Page 4 ->

Mega Man ZX Advent

  • Developer: Capcom
  • Publisher: Capcom

Attempting to make sense of the convoluted proliferation of Mega Man titles is enough to drive a man insane. Consequently, I won't be attempting that. Suffice to say this is the latest in a long line of robo-suited platformers that started on the NES with Mega Man and splintered down so many different paths, it's a wonder anyone can follow them all.

Certainly I marvel at anyone who does. Mega Man never appropriated the modern critical reputation that blessed other 2D throwback platformers, chiefly Castlevania. It's perhaps because the Mega Man universe isn't quite as appealing a place to visit, plagued by the kind of character bloat and lack of innovation that corrupted the purity of Sonic the Hedgehog.

Still, things are as polished as they're going to get in this sequel to Mega Man ZX. Two different characters are playable in separate plots using roughly the same locations. Grey and Ashe each stumble upon the Mega Man armour in a contrived story that finds them fighting against other Mega Men and all manner of large beasties. Those bosses set the scene for a traditional part of the series' history: defeat them and you earn their shape and powers, able to transform on-the-fly and use them as you see fit. You take advantage of these new powers to strategise new ways to defeat foes, and occasionally do a spot of backtracking to reach previously unreachable areas.

'DS Roundup' Screenshot 3

Couldn't even scrape a cameo in Super Smash Bros. Brawl. Times must be hard.

Backgrounds are detailed in some respects, but there's some poor design at work. Your character seems to lack grace in terms of control. More likely you don't suit the environment, which, despite the graphical Shonen Jump sheen, never feels coherently joyful to explore. It's also rather tough beyond Easy mode. Not for the fact that you can't break through any difficult part eventually - it's certainly not Contra 4 levels of hard - but that it contains the archaic notion of throwing you right back to your last saved game should you lose all your lives.

Now get this: you can activate various warp points throughout a level for yourself, but you can only warp in from a save point in the hub areas, not out. So if you want to save before a boss, you have to walk all the way back again, killing everything that just respawned on the level. Provided the door to the exit is reachable or unlocked in the first place, otherwise there's a whole lot of hoping and praying going on.

For some, they'll enjoy that old-school challenge, possibly even laugh at it when they think back to the original NES Mega Man games. It certainly doesn't belie its heritage. There's no denying, however, that the platforming feels a little tired and the constant blibbering of the characters is rather trite. And he still can't duck. You can pull a decent platformer out of here, but after interminable sequels we're all still waiting for Capcom to push the big blue Mega Man reset switch and do it all over again properly.

6/10

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Comments: 1-12 of 12 in total

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bushwod
05/03/08 @ 14:04
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what a decidedly average bunch of games.
robg
05/03/08 @ 14:06
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"Many's the nil-nil draw where I might as well have tossed a coin than go into a deciding shootout."

Probably quite an accurate simulation of penalties, then :)
Pac-man ate my wife
05/03/08 @ 14:12
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"what a decidedly average bunch of games."

Hence the round-up as opposed to featured review I'd guess.
Der_tolle_Emil
05/03/08 @ 14:15
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Too bad Mega Man ZX isn't as good as I was hoping it would be. There was a time when the traditional Mega Man games were really good :/
toythatkills
05/03/08 @ 14:20
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I'm missing the first few words of every review after page 2
Fitzmogwai
05/03/08 @ 14:27
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d have thought that there'd be layout problems on an EG page?
Edited 1 times, most recently on 05/03/08 @ 14:27
Ranger101
05/03/08 @ 14:33
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e too!

m missing letters from words.

ort this out EG!
Muddtallica
05/03/08 @ 14:45
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Goddamn, Capcom really need to do something to revitalise the Megaman series. How many times can they release almost literally the same game over and over again before they realise that the formula just isn't relevant any more? I know the whole industry is built on recycling IPs, but there needs to be evolution and adaptation as well; Megaman simply hasn't moved forward one centimetre in twenty years.

Also, looking at that Cooking Mama screenshot, I can't help but notice that Mama's surprisingly dolled up for a change. Nice. If she only had a nose, we'd be in business.
BooMMooB
05/03/08 @ 14:57
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Seems like there are long between the phantom hourglass's quality games on the DS. Too bad. I need to fill the void that Phantom Hourglass left me with.

jonsaan
05/03/08 @ 15:09
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Pro Evo is a crying shame on the DS. For shame Konami! Just port ISS 98 over ffs! NOW!
samaran
05/03/08 @ 16:19
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'And the irritating, unpredictable method of scoring or saving penalties by picking one of six boxes is still here. '

isn't that basically what penalties in all non-ISS64 games ever always come down to? it sounds like they've just streamlined it a bit.
Pac-man ate my wife
05/03/08 @ 22:43
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"Seems like there are long between the phantom hourglass's quality games on the DS. Too bad. I need to fill the void that Phantom Hourglass left me with."

Advance Wars? Final Fantasy?

Comments: 1-12 of 12 in total

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