Dead to Rights 2 Review
Full of marrowbone jelly. And guns.
Version tested: PlayStation 2
Sit.
Dogs. They are a bouncy, fluffy joy. They are fiercely loyal, loving, and would follow a human through fire to their own certain destruction, tails wagging as the flames engulfed them, a big doggy smile in their heart knowing that they'd drift off to canine Hades with the man they love. That's dogs. Faithful, friendly, thick. And l'animaux juste in games these days, if sales of femme-friendly pastel dual-screen devices is anything to go by. Man's best friend.
But, a Nintendog has his gaming flaws. Yes, he's got gargantuan fawnlike eyes that melt your very heart, but will he attack the testicles on demand of a John in the nearby boudoir? Alas no. I give you that he performs darling little tricks that captivate and astound with their childlike exuberance. But will he fetch you weapons on nearby corpses? Again no.
Well, your dog in Dead To Rights II will. He's a slavering, spitting, bedentured killing machine; a terrifying indestructible automaton, full of loathing and anger, and foaming with eagerness to please daddy by ripping out some bad guys' throats. Now that's a dog. And he's yours to control. Crime's worst enemy.
Now, there's nothing especially novel in GameLand about having a familiar, a helper-drone that accompanies your character and does housekeeping jobs for you, and even parries a few minor assaults. In fact, it's quite common fare. Yet, in this case, your lovably murderous Alsatian friend feels a bit good. Perhaps it's the nature of the special bond between Mutt and Man, perhaps it's the fact that he's just ruthless, violent, deadly but still mine; whichever, it's great to have him doing battle alongside.

Dog and testicles: best of friends?
And it's like this for much of the game; limited but well-integrated dynamics, borrowed from all over, which manage by an unexpected twist of fate to be significantly enjoyable for a few hours. There isn't, to be fair, much of a game at all. The opening tutorials take about five minutes to watch, and that's all one will ever need to play the game, and then it's faster, scary dog, kill, kill.
There are fragments of stuff from better games nicked from all over. In addition to the furry satanic agent of drool, there are the bullet time sequences from Max Payne, some rather familiar and quite funky slow-mo death dives, weapon-stealing and sneaky-uppy-grabby Metal Gear plays, cowardly-but-effective human shield tactics and all the usual paraphernalia one expects to intrude into one's thoughtspace during a third-person deadfest.
And yet, and yet, and yet. Although there isn't much of a game, and although what's there is forms a crib-sheet of "stuff we liked and nicked from better third-person shooters", the way these dynamics are bundled, packaged and pushed out offers a brief, but registerable period of fun.
The story, as is sadly and expectedly the norm, is pretty car-crash, washing wretchedly but thankfully briefly over you. After what is a pretty solid and exciting opening movie, a chum and gainful seamstress of the nethers calls you, and tells you that some bust is going down at some brothel or somesuch and some people are selling some stuff to some other people and I have to do something to someone or something. I don't remember the specifics, but then, you don't really care and neither do I.

I wish I could fly right up to the sky but I ca.. Oh, I can.
The voice acting is terrible during these scenes, but the brevity of the exchanges allows one to filter them out without undue long-term damage to the more fragile corridors of the brain.
In keeping with the game's minimalist development, there isn't really much more story than that, just as the gameplay is what-you-see-is-all-you-get. So, if you're expecting a deep philosophical study into the relationship between society and those who live outside it, then, well, stop it. You'll only be upset. What you've got is (a) turn up at a scene, (b) kill to death with guns and bombs and dog, and (c) sod off. Which, given the well-integrated controls, is great for a few hours, but absolutely no more than that.
The sound is a major weakness. We have here an example of where the game designers have been so lazy with the music, I wonder whether they believe all of their players to be either aurally-comatose monkeys or so focused on their in-depth, next-generation conceptual objet-de-joue, that we won't notice that the music all sound like 6-second loops of bad midi files. Well, I noticed. And my lobes were twitching, and not in a good way.
The visual flair of this outing is noticeably parochial too. Boxy, smeary and eminently forgettable. It's all a bit ugly, and nobody's taken the time to put some thought into design. We've all seen "grotty neon whores in alley with graffitied drug toilet" many times before; this game has no intention of having a look of its own. Quite possibly the designers would think I'm getting ideas above my station for even expecting a studio to want to make their game look even a little bit different or memorable. It is, after all, mainly a game about biting testicles.

I'm not ill-at-ease with my sexuality, I just don't like men touching me, okay?
Disappointing as they are, though, the poor acting, story, graphics and sound don't condemn this game to low-digit wretchedness, as you might reasonably expect. And that's because, for the tiniest of moments, it manages to snatch victory from the jaws of defeat.
Dead To Rights II is a classic example of a game that isn't any good yet manages to be enjoyably passable for long enough that you might come away with the mildly mistaken impression that it's actually good. If not that, at least you might get the genuine impression that you really did enjoy it, right up until you realise that that's all you're getting and boredom sets in.
The elements that contribute to the general feeling of fun emerge solely from the solid way that the different control elements have been moulded into a gestalt, a gestalt that has adopted a pet dog, taught it to kill, and unleashed it in an enclosed space close to the meat. It's certainly not the graphics, music, story or voice acting.
Whether this fun is ultimately enough rather depends on how you stumble across it; It's in no way worth full price for the two to three hours of frantic fun that will ensue before ennui takes hold. But for a way to waste an afternoon, perhaps with a chum, this game could do a lot worse than end up nestling mid way down your rental queue.
Good boy.
6 / 10
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Comments (27) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Martin
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groan.... terrible meyer based punnage
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/hides
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Someone...anyone..do you have some ideas (except Gamespy, IGN, 1UP and others I cant trust single word)? Thx
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You see, if I wanted to know what a reviewer thought of a game, I'd read the review, not the score.
If I wanted to judge a site's reviews, I'd look at its reviews, not its scores.
Make meaningless value judgments from an entirely decontextualised number, if it makes you happy.
Martin
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I don’t want to compare score of games in different genres. Genji and DTR 2 were simply tip of iceberg for me in their own genres. It’s ok for me if you think that DTR 2 6/10 but I have simply different opinion. First DTR was absolutely average action flick with few solid ideas, which didn’t work, as they should. DTR 2 is mindless action with dated visuals and boring gameplay - for me.
I can’t simply trust your opinions as much as I could during last few years. That is all.
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Note, I did say you'd be mistaken for believing the game is good, because it's manifestly not. Yet, it is fun, for the best part of three hours.
As a rental title, it'll do.
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no, you can trust the opinions - you just can't trust that they'll mirror your own. And funnily enough that's not what the site's there to do.
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You mean, a site that happens to agree with everything you think?
Why don't you set-up your own site, write some reviews, then read that. You could even have a comments section where you congratulate yourself for having such good taste.
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Can I say for the record, just so I don't ever have to say it again, and so I can get all my grumpiness out in one go. Reading posts by people complaining about review scores and "non news items" is about the most boring thing I can do in my life. If you don't like the way things are done at EG pleeeeease bugger off and read something else, or at the very least stick a cork in it and leave those of us who find the site entertaining to read and discuss in piece. Its really not that important when put in a greater context. I read the site for info and entertainment. I don't read many other sites. I don't care if the news is late, 'cos its not like real world news (such as the threat of nuclear war). Its just bloody games after all. I read the reviews for entertainment first and info second. I almost always play games before I buy them.
Phewwww, I can breath in now.
EDIT: Wow, proper rant. You won't often get that sort of incoherent shite from me, so treasure it
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Still a tiny little lamb, by the standards of your Tom, Kieron or John.
Martin
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Replace the model with a dog however, and constantly giving command goed from chore to fun and mindless agression becomes what not only expected, but desired in this particular case. A comepetnet baseline is achieved for that by programmers today, they can do a dog, next they might do a smart dog. Then again, if this means a game of the Due South tv series then it might be best to pass. Then after a few more years them programmers may be allowed to start doing people. Chavs and such first, primated, slowly moving up that particular branch of evolution unti eventually they find themselves able to do humans in a way that'll make sure game discs that've been a constant supply of frustration won't be used as frisbees for the pets to play with.
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Yes I can. I'm usually searching for authors who have roughly same tastes and opinions as I have. If I find such reviewer (through reading his/her reviews, previews etc.), then I tent to trust him to some extent. I found such reviewers there on Eurogamer some time ago.
But during time either mine, or theirs opinions/tastes evolved and changed. And now I simply disagree with too many reviews/scores there on Eurogamer in last few months. That is all.
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Thats seems fine to me, but your original post seemed very much to be suggesting that EG is at fault for having differing tastes to you. Misuse of the word trust perhaps?
There is great line in an early scene in the film Leon, where Tony says Leon should check the case he has brought him to see whether it is exactly what he needs, Leon says "I trust you" whereupon Tony informs him "one thing has nothing to do with the other".
In this case you can trust EG to be objective and impartial. You can't necessarily "trust" them to share your tastes in games. That is hardly reason to criticise them is it?
p.s. That Leon quote may be wholey irrelevant, but I like it so thats good enough for me.
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;p
Martin
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Yes, that's exactly what I meant.
That's seems fine to me, but your original post seemed very much to be suggesting that EG is at fault for having differing tastes to you. Misuse of the word trust perhaps?
I didn't mean EG blame for what they thing about any game. Sometimes it’s difficult for me to find proper words for what I mean. I'm not from England/GB and my English is nowhere near to perfect.
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OK, didn't realise english wasn't your first language (which is a compliment, as its very good). I'm always just a bit quick to jump on people that knock down the guys that write the reviews here because they don't agree with the opinion. Confusion cleared, so we're all friends again
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Sure thing