Colin McRae Rally 3 Review
Review - Kristan becomes Colin McRae, and starts shouting at Nicky Grist
Version tested: Xbox
When you've got a benchmark product, everyone tries to knock you off your pedestal, and Codemasters has certainly come in under heavy pressure in the past year with the likes of RalliSport Challenge and World Rally Championship (and soon Activision's Rally Fusion) all providing more than adequate alternatives. So with Colin McRae Rally 3 being Codie's first rally title on the next gen systems it has a big point to prove - namely that it still rules the genre.
Just be
Plenty of detail on the cars, but the tracks are a bit lacking
The emphasis this time around is that you get to 'be' the man himself, with the main crux of the game built around driving the 2002 Ford Focus RS WRC as Colin McRae in a championship season against 15 other competitors, who each drive their own authentically modelled car.
And it's authenticity that CMR prides itself on, with Colin McRae and (now ex) co-driver Nicky Grist both helping out in the development process to ensure that crucial elements such as the pace notes and the handling are as close to reality as possible. Of course, 99.9% of anyone playing this game will have no idea what a true Rally experience really feels like, so we'll have to take their word for it on that one.
It's certainly easy enough to admire the attention to detail lavished on the various cars within the game. Accordingly, the polygon count has risen to around the 14,000 mark, giving the developers room to really model every aspect of the car - even down to the interior - and it doesn't take more than a glance to see that the results are beautiful. The tangible difference between cars such as the Mitsubishi Lancer EVO 7, the Subaru Impreza WRX 44S, and the Citroen Xsara Kit Car, is certainly lost on most of us here at Eurogamer, but for the car fetishists among you, you'll be well catered for with plenty of hidden surprises to unlock too.
Just be good looking
It's no RalliSport when it comes to the landscape
With this in mind, it's a shame, then, that the same attention to detail doesn't appear to have been lavished on the tracks. From an eye candy point of view - on the Xbox - you'd certainly expect a whole lot more than CMR3 delivers. It's not that it's ugly, because it clearly isn't, but it suffers next to the highly underrated, and 'only on Xbox' (and, cough, PC) title RalliSport Challenge. Firstly, the problem of scenery pop up hasn't been entirely eradicated; certain bits of scenery such as the many trees that populate the trackside just look dated and cardboard cutout-esque. Jaggies are also rife, and the whole look of it is just plainly unsatisfying for a next gen product.
Frankly, side by side, RalliSport kicks CMR3's arse in the looks department, and in every area you could think of. We suspect it's a case of the product's PS2 state being a higher priority; an understandable commercial decision, but nonetheless its disappointing to see a machine as powerful as the Xbox not being pushed as hard as it can.
Before we move on from the visuals, CMR3 does have its saving graces - firstly the weather effects (rain and snow) are absolutely fantastic. The only problem is that the only way to see them is to play from the dashboard viewpoint - which makes keeping the car on the road an absolute lottery. It's a great effect that no one can use. And to round off, it's worth pointing out that after a few hours in the company of CMR3, you'll soon start to forget that it's not the best looking game out there, but become more enamoured with its numerous gameplay charms.
'Ard
Road surfaces are a pleasant surprise after miles of sludge
Gameplay modes are kept to a sensible, tried and tested minimum: there's the obligatory single race mode (which in effect trebles up as a time attack and practice mode). Single race supports up to four players split screen (only up to two on PS2), and gives players the choice of any (currently unlocked) tracks from eight countries (Japan, Spain, USA, Sweden, Finland, Greece, Australia and the UK).
Just one track from each country is available initially, with the exception of Australia, which has all six of its main tracks unlocked. Still, 13 tracks is more than enough to choose from in the game's early stages, and it's a nice touch that you can check out all the different locales before you have to endure the blood and sweat of the lengthy Championship mode.
Ominously, when you do get round to starting a season, the difficulty levels are 'Normal', 'Hard' and 'Very Hard'. It's almost an admission that there are no easy races in CMR3, so gamers who like to get straight into their racing games may want to think about the challenge that lies ahead.
Your first season as Colin sees you racing a fairly comprehensive set of races: across six countries, with seven races in each - six stages across two days, followed by a final one on one race set in a stadium. Each race has four checkpoints, and you are able to monitor how far off (or on) the pace you are as you progress through each race.
In true CMR style you can make small performance gains by optimising and adjusting just about any part of the car you could possibly want to - including brakes, chassis, suspension, gearbox, tyres, and steering. There really are a bewildering number of configurations that will affect the way your car performs out there on the track. You get the option of doing this before every race, although fortunately for those of us who'd rather not get our hands greasy, the game's defaults will get you by nicely, too.
Conditioning
Who or what is Sparco, then?
The real deciding factor on the driving experience is the driving conditions. These vary wildly depending on weather, time of day and, of course, your locale, but they can even change dramatically on any given track, with a sudden switch from tarmac to gravel all too easy to notice.
It's here that familiarity will help get you through each race, with plenty of evil sections capable of catching unprepared drivers out. But while initial forays may seem a little daunting when you're careering all over the track and diving off cliffs, once you've got the absolutely superb handling nailed, and start driving properly it all slots into place.
But if you do come a cropper, there are some superb damage effects to marvel at. The actual physical damage model isn't tremendously impressive (Burnout 2 certainly leads the field in this respect), but with so many areas of the car open to damage, the effects on the handling of the car can be severe - even to the point where your gearbox will mess up, you wheels will wobble, or even fall off. Bad driving is most definitely not rewarded, but it's fun seeing just how much carnage you can deliver on your car!
Playing on normal difficulty, the more experienced players will breeze through the first championship season in a couple of hours. It's certainly made easier by the fact that your competitors tend to mess up even more than you do, so you'll find that a steady stream of second or third places won't affect your charge to glory all that much. But what this first easy-ish season does do is unlock a ton of extras that enhance the game's pick up and play element.
Spare parts
Multiplayer keeps the polycount surprising high
To begin with this facet of the game is slightly limited in that the vast majority of the available tracks (and there are at least 56 in total) remain locked until you've played them in the Championship mode. Likewise, playing in this mode unlocks a variety of car parts (making it easier to control your car on certain tracks), and even better cars.
And with the excellent, and nippy split screen mode, the more cool extras you've unlocked, the more fun the game's 'arcade' charms become. It's just a shame Codies didn't include a mode that allows you to race against other CPU cars - as there's only so much fun you can get from racing alone. It would have added a whole new dimension to the game, and with all the competition out there, we can scarcely believe they overlooked this.
To sum up, Colin McRae Rally 3 has everything for the discerning driving fan. It's handling, damage system, and realistic feel is untouchable, without ever allowing it to get in the way of being a fun game. If it weren't for the lacklustre visuals, this would get an even more enthusiastic response - but if the looks don't bother you, then CMR3 is pretty much an essential purchase for Rally fans, and well worth checking out even if you're not.
8 / 10
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Comments (61) Latest comment 10 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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one page review (same size as the 2 page by the looks of it?) = good imo.
Anyway. after a long hard think, i dont reckon i shall get this, as i believe Rallisport fulfils my Rallying needs. still not tired of it.
good review. and early. Nice 1.
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What was the other Rally game on this months OXM demo disc? That truely was shite, tho I did have fun trying and suceeding in getting the wheel screeching sound going constantly for an entire lap.
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Thanks for all your support!
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All rally games seem to do this. I think its tradition, or something...
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Sorry, this isn't true. Having admittedly only played the demo, I found it much easier to keep the car on the track from the dashboard view than from the behind-the-car view, which I hate anyhow, in any game. It really is a matter of personal taste, and as much as I disliked the demo, I thought it had the best dashboard view ever.
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Just curious, but with most of the 2 page reviews, what was the percentage of people who clicked the first page, but not the second?
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I Haven't seen the stats for quite a while - but there was a pretty big drop-off from page 1 to page 2 (40% ish?) (and MASSIVE drop-off on features over 2 pages long).
This makes it easier for people to find the score too
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Based on what I could read, handling seems to be not as good as it was on CMR2, graphics (except the cars modellings and weather effects) are just average, the number of gameplay modes is way to low compared to other racing games.
But the biggest problem seems that, outside of UK, no one is really excited to play as Colin Mac Rae (now driving for Citroen by the way) and drive a Ford Focus. Too bad...
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He has dumped his co driver as well - and the game features him.
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What was wrong with it ???
Edit : Strange again, my post is back !
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What was wrong with it ???
Edit : Strange again, my post is back !
Nowt, it was probably just a cached page, once you hit refresh or reload the page it is all good, if that doesn't work press Ctrl+F5.
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I loved the dashboard view in the CMR demo too - although I don't use that view normally, I did find it a lot better than in most games. It's a shame the weather effects are confined just to that viewpoint though as a lot of people will never use it.
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You know that you can retry races on the easy mode? The only problem being that easy is a little *too* easy, for the first couple of tiers at least. And the game actually auto-saves after every race, so if you're feeling sneaky you can always reset the machine before you cross the finish line if you're playing on a higher difficulty level and really foul up a stage.
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"I'm still playing six months later now I've got some free time on my hands.
So Gestalt, what are you up to these days, if you don't mind me asking? (Other than playing games that is). Never heard what your plans were after EG.
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Think I'll try this for a more 'realistic' game (i.e. some decent car damage, windy roads etc)
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- handling (it's only good);
- the impossibility to save during a championship (I used the reset trick too but it does get annoying and it feels like cheating - probably because it is);
- the replays, especially when cars land after a jump (what a stiff suspension!) and the almost universal turn around the middle axis syndrome;
- the gear ratios (when you select short gear ratios apparently two identical gears are used for 4th and 5th).
Otherwise, it's excellent.
As for CMR 3, like binky, I don't think I'll get it. At least right now.
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As little as possible.
If you want to keep track of what I'm up to, I'm planning to have a little home page up on my ntlworld webspace in future with information, links, downloads 'n' stuff. There's nothing to see there at the moment though.
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Hey I like that, I like it a lot! What's that voice sampling? Good luck with the fiction btw, I'll be following that with interest.
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otto. was it u that wanted Doshin the Giant? I didnt realise it had been released, but i saw it on the shelf in HMV yesterday...
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It has been out for a while now, but it seems to have sneaked by the reviewers, which makes we wonder if it is any good.
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EDIT - The first version of my new homepage is now online, although most of the pages are still empty. I'll be filling in the blanks and adding some more sections over the next few weeks.
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lol
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lol, j/k, keep it coming
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- you're always doing the same things (raise ground, lower ground, get trees, create a flower,...) over and over again;
- Doshin is slooooowwwww. Villages are not that far apart and, even so, it's boring to travel between them;
- the map is almost useless: very small symbols and an arrow that's almost a triangle for representing Doshin, making it hard to figure out which way he's facing;
- some control issues. When near a group of villagers, it's hard to move without stepping on them. And you can't make Doshin turn without going for a little walk.
That's my (early) opinion. So far, this is clearly the weakest of the 3 Cube games I have.
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I second that.
The latest Colin does the work almost as good as RSC though. Sure it's quite diffrent, but in a good way. There it's more tactics then pure steering skills that matter. Anyone complaining about the visuals...must be nutters.
And screw the dashboard, the bonnet is where it is. Makes it a lot easier to actually get the angle YOU wan't in a corner.
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Nice classic layout there John. Not sure the front page sections should be swapped around though. Asymetric design is confusing. Use the same template for the "fiction" intro as you did for "music" and "information." I also suggest you add a fine black line, running from margin to margin, above the page footer.
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Well, I am nutters then. The landscapes look so dull, uninspired, sterile and lifeless, with 1996 style cutout trees and spectators and badly washed-out textures, that it's really hard to bear. The cars look great, but I don't see them anyhow when driving. Come on, this is 2002, this is the PS2, we have seen games like GT3 and Burnout2, there is no excuse for a game (with no other cars on the track!) to look that crappy. And don't tell me the physics engine has eaten up all the system resources!
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Well...you DO live in germany
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Well, maybe CMR3 pictures Sweden in photorealistic quality. I haven't been there for a couple of years, but the last time I was there it sure didn't look like you have got cutout trees everywhere. Some of you do look a little flat, though.
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I've never sent out any demos of my work, but I'll certainly give those labels a try when I've got a few more polished tracks ready.
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j/k
Seems the general consensus here is get Rallisport.