Commodore 64 Direct-To-TV Review
We take a look at the best thing to happen to retro gaming in ages.
Version tested: Retro
It's an argument you're never going to win on an emotional level, but technically speaking the Commodore 64 was probably the best games machine of its generation. Not necessarily because it was the most powerful (we're quite sure the PC Engine probably claims that particular accolade), but more because of what it represented and what game developers did with it. Sure, we loved our Speccies to death in the early days and for a few years held dearly onto the belief that our rubber-keyed wonder had the better games.
Certainly in the early days Sir Clive's box did, thanks to the Stampers and Matthew Smiths of this world, but once programmers started sussing out how to extract the best from the beige block that was the Commodore 64, it soared to incredible heights that are still being celebrated twenty years on.
So, when a bunch of enthusiasts decided to pack the not inconsiderable innards of this celebrated home computer into the system's unofficial joystick of choice - the Competition Pro 5000 - and include in a bunch of great games into the bargain it hardly took a great leap of faith to predict how utterly irresistible this Commodore 64 'Direct To TV' (DTV) plug-and-play package would be for gamers brought up on this stuff. And so it proved. 40,000 units flew off US shelves on the first day of its US release last year, and the device even attracted the attention of national newspapers over here. Some of us here on Eurogamer don't give a flying SID chip about such matters, but forgive them for they are young and know not what they do. Others on the team are sufficiently old and crusty to have that pang of nostalgic excitement when you're re-introduced to your now-ancient childhood memories that - up until now - haven't been given a proper commercial and critical re-evaluation.
All retroed out?

But before we address whether this C64 DTV thing is actually any good (kind of a moot point in a review, dontcha think?), there's a crucial thing to address; most retro gaming is diabolical. There, we said it. We're not about to don rose-tinted spectacles and go on about how they don't-make-them-like-they-used-to and all that rubbish. We've played loads of retro stuff over the years via the emulation scene, especially when MAME was big news, not to mention the Classic NES Series and the various Namco, Midway and Atari compilations churned out over the years for commercial release. We're all retroed out to be honest, as with a few notable exceptions they're almost always massively disappointing illusion-shattering exercises. Some things are better off left in your mind's eye.
Yet even with all that prior retro training encouraging us to concentrate on the present, there was still that pang of inexplicable excitement about the C64 DTV device, partly because - in truth - it's one of the only old systems we still own and still dust off from time to time, and - yes - still get a lot of enjoyment from. There was a magic about it, simple as. Great games, fantastic controls, catchy tunes, and even some of the best visuals of the era. We were really keen to see how well the DTV performed.
Unwrapping it from its secure pyramid packaging, it was clear the attention to detail was exceptional, with a build quality and feel that is basically exactly how you'd want it to be, unlike virtually every other TV Games device we'd had the misfortune to come across (namely the awful Namco arcade ones which achieve the stunning accolade of having the worst joysticks ever). Curiously, the manufacturers of the device have gone for the leaf switch version of the Competition Pro, as opposed to the superior and more durable clicky Microswitched versions, which was a minor disappointment.
The blue screen of happiness

Installation involved nothing more than removing a battery plate from the bottom of the unit and inserting four AAs into it. After that, it's a case of plugging it into a spare composite video input, one phono audio input (this is mono we're dealing with, after all), and clicking the power on switch on the back of the unit. From there the unit boots as if it were a real life C64 with a disk drive, complete with blue screen and LOAD "*",8,1 appearing automatically. Anyone familiar with the introduction to Vice City will know what to expect, and up pops the 30-game menu complete with typically pumping SID music.
Except, hang on, are there really 30 games? Well, that's taking liberties, as four of the supposed 'games' are actually individual events culled from Epyx's World Games and California Games, yet Summer Games and Winter Games appear in full, while Archer Maclean's World Championship Karate (aka International Karate over here) appears in two flavours. Odd. We're not sure exactly what the selection criteria was, but don't for one second fool yourself into thinking this is some sort of 'best of' compilation. It's all been (presumably) fully licensed from the copyright holders, which would explain the heavy presence of Epyx titles (a very wise decision as it happens) and Britsoft's very own Hewson. Between them this pair make up the bulk of the games on show here, but that's no bad thing at all given how well some of these games have aged.
Top of our list of Hewson-published gems are undoubtedly the likes of Paradroid, Uridium (both moments of Andrew Braybrook genius - someone drag that man out of hiding for the love of god), Tower Toppler/Nebulus, and Cybernoid. But Hewson, we have a problem. These games were all designed (we believe) to adhere to the 50Hz PAL standard of the era, so porting them to the 60Hz NTSC system (which this US import adheres to) means an unavoidable 17 per cent speed increase that renders all of these games somewhat less playable than they were.
Speed demons

In fact, we dug out the C64 from under its subterranean hideout and set it up along with the gigantic disk drive (bigger than the new PS2, hilariously) to prove the point. A game like Cybernoid and Uridium takes a lot out of the player, with some quite brutal timing required, so suddenly playing them on fast-forward is something we weren't prepared for or expecting. If you missed out on them first time around you might not know what the fuss is about, but to be fair they were hard enough in the first place!
The same deal occurred with most of the games, actually. Winter Games, probably our all-time favourite 8-bit sports game, is radically quicker than we were used to, although in a good way. The deal seems to be that if they were US games in the first place, they actually work better in their native 60Hz mode, feeling slicker and more responsive, but if they were designed for the PAL audience you'll have to put up with adjusting to the timing issues that probably weren't considered when they were designed. Bummer.
As for the remainder of the games line-up, there are a few questionable inclusions which - to us at least - are filler material that have no place on a classic collection. The worst examples are some of embarrassingly dated early Epyx titles, notably Sword of Fargoal from 1983 which has graphics that would embarrass an Atari 2600 and pitifully antiquated gameplay. Pitstop and its sequel were great fun at the time but really show their age now; Cyberdyne Warrior is an uninspired-at-best 2D platform shooter; Championship Wrestling was largely derided at the time; Speedball is a brave port of an Amiga classic (and so realistically doesn't belong here as it wasn't designed for the platform); Super Cycle - like most racing games of the era - now looks pretty awful; all of which leaves us with a clutch of middling titles like Zynaps, Exolon, Firelord, World Championship Karate, Silicon Warrior, Jumpman Jr and Gateway to Asphai (the latter two of which even we'd never heard of - with a collection of over 400 of their friends). It pains us to say that even Impossible Mission 1 and 2 are out of their depth these days, but that's the reality. The C64 isn't short of classic games, but you wouldn't know it if this was your first taste of 8-bit delights.
Even better than the real thing?

Aside from the games for a moment, there are some notable improvements from a 'real' C64 within this unit. For a start load times are instant, and disk-based games such as Winter Games and Summer Games load their respective multiple events instantaneously (as opposed to the thirty seconds you used to have to wait even if you were lucky enough to have a decent disk drive). On the down side, games such as these that saved your scores automatically to disk cannot do so on this unit, which kind of spoils a lot of the incentives for playing such games.
Visually the picture is a dramatic improvement on the real C64 RF output, which tended to make the C64's graphics look a lot less impressive than they really were. We are a little baffled why S-video wasn't considered as an option as well, though, or even SCART. As good as the picture is, the use of the bottom-of-the-range composite output means our old friend dot crawl makes a comeback, although it�s hardly what you'd call a deal breaker.
In terms of the audio, the SID chip emulation is possibly the only thing that�s evidently not been fully emulated as well as it could have been. For those of you familiar with your C64 games, you'll notice a few sound effects issues which can be a little jarring although again nothing bad. It's just the little details which you notice and wish could have been addressed, but we'll let them pass.
All by myself

One thing that is slightly annoying, though, is the way the unit goes through the whole load-up sequence every single times you reset a game - and the issue of lack of simultaneous two-player support (with some sort of ability to plug in an extra C64 DTV unit into the other) is something that should be implemented for any future versions they might be planning; it would certainly open up a range of possibilities on the kind of games any future unit could support.
Also, after the initial buzz of playing some of these old classics (and the disappointment of the inclusion of some really terrible games too) you'll wish there was some means of being able to upload your own games. Whether it's economically feasible is unlikely, but the ability to maybe connect an original C64 disk drive would work for us - or some sort of USB drive solution. The real issue is that it's one of those things that's immense fun for a while, and for the price you really can't knock it, but inevitably once you re-awaken the interest in something like this you want to play the really good games and not some prescribed version of what was 'classic'.
Bear in mind the unit we've tested is the US version (available on import from www.gadgets.co.uk), so the games line-up is almost certainly going to be tweaked (hopefully for the better) when the PAL version comes out in April priced £24.99. Hopefully we'll get a few new features thrown into the bargain too, but for those of you that can't possibly wait for some 64-era nostalgia, it's a small price to pay for a happy trip down memory lane. Sure, we're not exactly bowled over by the games selection and feel that more work should have gone into this side of the project, but for a first try it's not bad at all. Certainly, for the money you're getting a brilliantly designed device with a handful of true classics. The opportunity to play Paradroid, Uridium, Nebulus, Winter Games and to a lesser extent Impossible Mission shouldn't be overlooked - just try not to let the rest of the filler material put you off what is a must for any C64 aficionado.
8 / 10
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Comments (54) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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:-D
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I remember I used to stop the tape while it was loading so I could mix the tunes for ages.
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As t'was said, the problem with this (and the reason I cancelled my order) is because I know full well I'd get really pissed off with the filler material and would end up rooting through the loft to dig out my big binbag of tapes and the old C64 & HDD...
Nice for a bit of plug and play without all the fuss though - Oh and Namco, Capcom and whoever owns the ST / Amiga back catalogue...
more of this sort of thing!!!
Peej
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Well that intellivision all in one is like the Atari 2600 all in one and the Namco Arcade stick, they run on a chip based on the NES-IN-ONE chip featured in many Hong Kong NES clones, the games are remakes designed to look like the orginals.
The hardware in this C64 unit is actually emulating the C64 hardware and the games run on that, so it should be just like playing the orignals, depending on how good the emulation is.
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Well, atleast we had the better versions of Boulder Dash, the LucasArt games and Spelunker etc? 256 colours roxx0rs!%¤#
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What!? Rubbish?? It's true. They aren't as good as they used to be. What's wrong with you?
>"blue screen and LOAD "*",8,1 appearing automatically. Anyone familiar with the introduction to Vice City will know what to expect"
Or how about anyone that's actually used a C-64? Ohhh-aarh the good ol' days.
Whilst calling it the 'blue screen of happiness' is a fairly clever joke, one did have to wait for 5 mins enduring the nails against the blackboard loading noise and halleucination-inducing loading screen, if you were using tapes. Fortunately those of us with a disk drive (and it was almost big enough to drive) didn't have to worry as much, heh.
Can remember buying games for dead cheap from me local cornershop, only to take them home, wait 10mins for them to load and find that it didn't work. Ahh, the golden years of gaming. I mean, these days you don't even have to create a boot disk anymore. Any idiot can play a game. What's the point? What?
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This is called "covering a product". It's a crazy journalist idea, you probably wouldn't understand.
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bah!
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Pardon.....
Regularly enjoy C64 games via vice, archimedes via Redsquirrel, BBC via B-em, SNES via SNes9x and ZSNES and arcade via MAME.
These days all with no hassle at all ( and looking far nicer than the originals due to graphics filters ).... just waiting till they properly sort the N64 and Jaguar emulation out.
The only gray area is MAME as that's obviously somethng I never owned, but the rest is all stuff that I've already purchased and at the least morally fine.
why on earth would I want to plug something else in?
of course for those who haven't bothered sussing out the emu scene this is a great product, but I would expect better from eg than randomly slagging off the emu scene just because you haven't been bothered.
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Seriously.. you've never heard of Jumpman Jr. before?
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Still, maybe you're right Kris - perhaps this is best left for my "mind's eye". I had a cartridge slot and those cart games still give me giggles just thinking about them, so maybe I should keep it that way eh?
EDIT: Now that I think about it, could 80 C64 games *really* fit on a standard tape? Surely not. Oh well, there were plenty of em anyway!
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Can we expect further reviews of these sorts of things? What about a roundup of all the ones currently on the market?
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Don't forget retro includes many arcade games that are still fun and challenging now - and it's always refreshing not to have to worry about an 'intelligent' camera (they rarely are).
I had a collection of almost 20 arcade machines, and over 200 arcade boards until recently. I've cut it down to one generic cabinet and 45 boards (money paid for more pinball machines....), just the stuff I actively play, regardless of value/quality. These games use sprites, mostly well drawn. They are nice, quick, simple fun - most of them I still haven't completed on a credit.
I'd like to make a request that next time, when any kind of journalist or reviewer decides to point out how much retro gaming sucks, how the glasses are rose tinted etc - take some time to play a good older game first. Something like Golden Axe, Crime Fighters, Side Arms, Black Tiger, Bubble Bobble, Tempest or Mr Do. If you don't still get a blast from playing one or more of these and other games a few times, your gaming soul is dead.
I'll continue to pour time into old and new (please Rockstar, hurry up with MC3..), because I like gaming.
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I reckon you could because remember that the pirating software at the time used to heavily compress the files. Unfortunately this also meant that the stuff didn't load half the time. But didn't the C64 tape also respond to speed? So they'd have more on the tape and also the tape was running slower?
I just remember that Ms Pacman would never load and I loved that in the arcade!
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Now if there was an article on what classic games really *are* classic, then that's a different story. What this is, is a review of a great unit with not enough classic games on it.
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Best.
Game.
Ever.
Remember playing this on an Amiga at a mate's house, when was about 7. 3 player (may have had to take it in turns). Basically it's a 3D fighting game, yep proper (well not proper) 3D. Noises were brilliant. My mum didn't like me playing the game, so I would have to reset as soon as she entered the room. Timing was crucial, took about 5 mins to load, and then got about 30 seconds to a minute playing time in before had to quickly switch off. Smacking ppl in the balls was a larf and genuinly looked painful. As for the rounds when you had to dodge knives and dtuff, classic.
Ahh the memories. And ppl think gaming has got better? Gimmeabreak.
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No. Nobody thinks that. It's a fact.
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"I love retro gaming, but that doesn't mean some of this stuff is immune from a proper re-evaluation."
Most = some?
The top of the two lines is the one I was highlighting to begin with. It's simply not true. It varies enormously by year, platform, genre - it's a blanket statement that can't be made. Where does retro even start and end? That in itself is a moving target. Is a Saturn retro? In Japan that had a software library like an arcade gamers wet dream, and in fact the SNES and Megadrive had awesome software lineups, and many of the games that were good on those systems then, are still worth a play now.
I thought the article was really good, aside from that 1 line kick-me sign
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It's all about knowing where your roots are man.
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Let's be clear: every year has its timeless gems that will last (and celebrating those is fun) , but even most of the games we loved eventually end up looking a bit sad.
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In shock news, it was found that old films and music can also be entertaining.
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>No. Nobody thinks that. It's a fact.
Hmmm, maybe, but for me I've not been as enchanted by games anywhere near as much recently as I was when I were a nipper. Maybe the fact that I was under 10 meant I was more easily impressed.
But the sort of experimentation that went on, I mean half the games made in those days simply wouldn't make sense now. Seriously, Paperboy, Rainbow Islands, Dizzy... These days putting games into 3D is seen as being enough to look cool, forget imagination etc. Look at what the bloke from Team 17 says!
Have you really been engrossed more by games these days then you have been by Super Mario 3, Link to the Past or Day of the Tentacle etc.? No? Thought not.
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I would like to see The Last Ninja, It we brilliant I can even Sing the feme tune, Space Harrier was also great.Oh Yeah
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Wizball was published by Ocean, yes. They were absorbed by Infogrammes, so it's effectively owned by 'Atari' now. Which is a bit ironic, if you think about it.
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Thats just me though. Great idea, just price and lastability may be the two things which consign this to "nice little gadget but not worth the time"...
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Imagine a BBC Micro stick with countless arcade rip-offs, Revs & Granny's Garden!
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It was kinda 3D, you could move in the z-axis. Jump (Y axis), move left and right (x-axiz) and backwards and forwards (Z axis). Therefore 3D.
Not it didn't use polygons or any of your fancy-mamby-pamby Open GL or Direct3D or any of that ponced up cobblers. We had to use some imagination sure, but the appreciation and thought was there. Just don't get that nowadays.
/gets dressing gown and slippers
/watches snooker
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<A href=>http://blogs.guardian.co.uk/games/archives/cat_retro.ht ml</A>
The important info is in the 3rd paragraph.
If the link doesnt work, just cut and paste the text.
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Yes, exactly! Casablanca! 'Cause it's my favourite film of all time. And also, Lord of the Rings is a book, so I can't put it in my DVD player. Good book though. Written over half a century ago, but way better than a lot of stuff that get's published today. Like that awful Dan Brown, ever read his books? If you haven't: don't even bother. They're awful.
So, anyway, what's your point again?
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"EE BURRRGRRRGRRRRRGGGRRRRRR"
"EE BURRRRGGGRGGRRRRGRRRRGGG"
(fine)
then:
"EE BOOLLOOLLLLOOLOOLOOLLLLOO"
NOOOOOOOOOOOO!!!!!!!! You would live in fear of that tone change while loading, for all was lost.
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/Shrugs
Anyway, I had an Oceanic floppy drive! \o/
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I could go on forever. All of these games are classic titles worth playing even today, and most of them are much better than 90% of the crap we get today. Most retro gaming diabolic? Sure, but only because most GAMING is diabolic.
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Extra points to those who can name all of Dizzy's townsfolk.