Burnout Legends Review
How does EA's smasher fare on Sony's handheld?
Version tested: PSP
We love the Burnout games. They embody many of the things we see as the basic principles of What Makes A Good Videogame, namely: 1. They allow you to do things which aren't possible in real life, at least without risking violent death or long-term incarceration; 2. They present many opportunities to make your friends look stupid and feel angry; 3. They can stilll be enjoyed whilst extremely drunk.
Now, admittedly, they don't feature all of the elements we like to see in our games - guns, space, wizards, brightly coloured blocks, Star Wars, etc. But they do feature very fast, very shiny cars, and you get to mash them up, which is enough for us.
So we've spent many a happy hour with the Burnout series, and we were very much looking forward to playing the first PSP instalment. But we were a little nervous about how it would match up to the console versions. Would it feel as fast? Would the crashes be as satisfying? Would the graphics be as crisp and shiny and full of detail? In short: would Criterion be able to pull it off?
The answers to those questions are as follows: yes, yes, no but it doesn't really matter, and yes. Burnout Legends, while not perfect, is a highly entertaining game that looks good, plays great and is arguably the best racer on the PSP. Here's why.
Now That's What I Call Burnout

Just one of the classic cars you get to drive and destroy in Burnout Legends.
Burnout Legends is a sort of Burnout Greatest Hits, featuring as it does a selection of circuits, vehicles, modes and gameplay elements from previous games. There are seven different types of race event, including plain old Race and self-explanatory Time Attack.
Then there's Face Off, where you race against a single opponent in the game's special Legend vehicles - whoever wins the race also wins the other driver's car. Burning Lap sees you racing against the clock to beat a specified time, while Eliminator knocks out whoever's in last place at the end of each lap.
Pursuit, which makes a welcome return after its absence in Burnout 3, puts you in a cop car and tasks you with hunting down an enemy Target. You only have a limited time to catch up with the beggar and smash his car to bits - without getting yours totalled in the process.
Road Rage involves forgetting about who's in pole position, and concentrating instead on taking out as many of your rivals as possible, as quickly as you can. It's one of our favourite events, along with Pursuit - we especially like the fact that there are six different types of cop car to drive in Burnout Legends.
But Race really tops the bill, since there's nothing like jamming a rival car into a wall, watching it fly into the air in slow-mo, and zooming underneath its crumpled carcass and straight into first place.
This is just as satisfying an experience in Burnout Legends as it is in the console outings, thanks to excellent physics and controls. They're basically the same - X to accelerate, square to break and right shoulder button to boost. And once again, you fill up that boost meter by weaving through traffic, drifting round corners, driving on the wrong side of the road and taking down your opponents.
The cars handle beautifully - any fears about being able to pull off precision moves with the analog nubbin are allayed the moment you win your first game of chicken with an oncoming 18-wheeler. Before you know it you're pulling off drifts, boost shunts and wall takedowns with ease - but, as in all Burnout games, you're still making the odd mistake that leaves you spinning through the air and cursing yourself for being a millionth of a second too slow.
Nice touch

You've got to love a game that lets you drive a Formula One car down a busy motorway.
The Aftertouch and Impact Time elements are in here, which means right after you crash you can press the right shoulder button to slow down time and steer your car into the path of any oncoming opponents in a bid to reclaim just a tiny bit of your dignity. This doesn't usually work during race events, disappointingly, but it's useful for crash events where you earn money for damaging as many vehicles as possible.
As is the crashbreaker - if you time your crash right and wreck enough cars, you can press the triangle button to blow up your car and unleash a whole new bout of havoc. Marvellous.
One thing that's missing is the 'Traffic Checking' feature that's been introduced to the series with the latest console instalment, Burnout Revenge. It allows you to drive straight into the back of cars in front of you and watch them explode into pieces - admittedly, this is rather ridiculous and quite hilarious the first time you see it, but it's immense fun, and we were disappointed to find it missing from Burnout Legends.
Still, there's plenty of stuff to make up for that, such as the healthy variation in event types and the sheer number of them. Only problem is, some of the events are rather too easy to complete - for every Pursuit that takes four or five attempts before you even earn a Bronze, there's a Race that will see you walking away with Gold on the first try.
You seem to get rewarded for your efforts with alarming regularity, too. The game's constantly throwing new events at you, or telling you that a new car - or two, or even three - has been added to your garage, even when you've only delivered a mediocre performance. Okay, so getting every Gold in the game is going to take some time, but it just feels like you don't have to work too hard to make decent progress. We'd have liked a bit more of a challenge for some of the events, so that we had a greater sense of achievement when we completed them.
But that aside, the single player game is great fun. The multiplayer game, unfortunately, we have no clue about - once again, we only received one copy of the game, so we weren't able to test it out. For anyone reading this who has had the chance, we'd welcome your Comments...
How do I look?

See, that's quite enough damage detail as far as we're concerned, frankly.
Now we come to the issue of graphics. No, they're not as good as they are in the console games. There is less damage shown on the cars, surfaces can appear grainy, environmental objects such as trees can look a little blocky and while the sparks still fly, there's much less billowing smoke, flying glass shards and detail in general.
But this doesn't matter too much to us. If it did, we'd play one of the console games. But we want a Burnout we can play on the tube, on the toilet and under the table during boring wedding speeches - and we're prepared to make the odd sacrifice for that.
After all, it's not as if the game looks bad - it just doesn't look quite as sharp and spanky as its console counterparts. But it plays just as fast and just as well, and we'd be very unhappy if Criterion had sacrificed speed or gameplay features for the sake of a bit of smoke.
Time for the final score, then. We've already decided what we're giving Burnout Legends. Go on, have a peek at the bottom of the page. Now, we know what you're thinking - "Better than Conker, yes, but is it really as good as Ridge Racer? Is it in fact, as you claimed earlier, the best racer on the PSP?"
Yes. We think so. But that's because it's a matter of personal taste. We like Ridge Racer, loads. We played it for hours on end - until our copy of Burnout Legends arrived. Now, although we can enjoy RR, we find it all a bit samey and, dare we say it, slow.
Yes, it's the better looking game. But it's not as much fun - sliding your perfectly rendered car round a beautifully detailed corner and gliding neatly past a rival without getting the tiniest scratch is all very well, but it's nowhere near as exhilarating as smashing your big fat pink cadillac into that black compact with the stupid flames up the side and watching it go flying off into the side of a bus.
Fact is, we like Burnout games because they're big and shiny and fast and loud and fundamentally ridiculous. Burnout Legends is all of these things, in portable form, and so we like it an awful lot. If you like big, shiny, fast, loud and ridiculous racing games too, this is an essential addition to your collection.
9 / 10
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Comments (45) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I love it! Keep up the good work
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RR held my attention for much longer than this did but I'm stuck on that now too and I don't know if I'll go back to it either.
Personally, I'd give RR: 8 and BL: 7, but there you go.
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Err....yeah....I second that. With it being the more important mulit-platform game and all, and on colsoles that millions of people own.
/Is inpatient....or has totally missed the review.....which he thinks he has.
***EDIT***
Nope, I haven't.
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Thank god its not in, it's a hideous feature for skill-less dimwits.
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Or am a wrong ??
Anyway - great game. Don't miss the traffic checking from Revenge (and I doubt the PSP could handle it) but would love to have seen crashbreakers in some races.
Graphics in crash mode are a bit pants - especially the non player models that don't deform (only the glass breaks) - but bar that its a great game.... Ridge Racer is still nicer to look at but the cars in Burnout have a nice kind of 'hot wheels' look to them - or is that just me ?!
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now your forcing my hand
/tries to be strong
/fails miserably
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Overall loving it, but the music went off straight away. Ripped it to my MS to avoid loading aswell.
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Funny, I sold Burnout 3 immediately that I got hold of Revenge... I thought R was sooo much better. Traffic checking slows you down a bit, so you can still get advantage weaving through the traffic... Also, thanks to headlights and super high speeds it was generally easier to dodge the oncoming traffic than the traffic going to the same direction in the previous versions - traffic checking balances that out.
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different experiences and i'd say burnout is a better portable title.... ridge racer takes a fair chunk of concentration, which isn't ideal for a portable. OTOH I did most of it on 1+ hour bus journey which was perfect.
i'd also say wipeout falls into the above categtory... so basically we have our first short attention span racer which is a good thing.
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Peej
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"square to break"
/has a kit kat
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Just had to tell ye guys.
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Possibly, but I'd rather have that than have had burnout 3 but with shinier graphics and shortcuts.
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I agree 100% with that. Traffic checking is great, IMO.
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You dirty old so and so.
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Not only do you now have to judge avoiding traffic, but you also have to decide if its suitable for shunting...as well as trying to aim them.
I wasnt sure, but having played it I think its excellent. And were it to be in BOL2 I may consider getting a PSP.
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lame game, lame music, epileptic gameplay (I want to play the game not be interrupted by "cool replays" all 30 seconds, thx)
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Its also very cool when you take down a competitor with a projectile car, although honestly most of the time I was not aware of it until the congratulatory message appeared.
That settled, BRING ON THE REVENGE REVIEW!!!
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I can understand why some people don't like it, but I think its a great feature. But i like breaking things.
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I'd drop it down another mark purely because of them, they had me ready to throw my PSP against the wall more than a few times.
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Edit: You'd have trouble translating the first draft of this post
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HAHA, this is simply ridiculous. I bought my copy of Burnout PSP the day it was released and sold it back the day after. Played three hours in the evening and it simply sucked, no way near Ridge Racer. It is fast but it doesn't even feel as if the cars are running on a road, more like flying around a series of tracks. And it's so fast most of the accidents are pure random, shit just flys out and smacks you in the face before you realise somethings actually happened. Without having any possibility of avoiding what's gonna fly into your windscreen. Too much silly umd access which is annoying after a while and paper thin modelling makes the cars horrible compared to the RR models. Gfx as a matter of fact a big issue in this game.
Tick the final vote down at least four points and you'll have a better idea of what you're looking at if you've ever thought of buying a copy of this crap.
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Its a remarkable achievement on a handheld console and its the only racing game I can pick up, play for five minutes, try and beat my Rage takedown score then turn off. It's simply perfect!
Aside from Mario Kart (though it could be argued) racing games, even half-decent racing games on a handheld were virtually unheard of before PSP - and now it is interesting that the genre is being discussed on a similar level to home console racing games.
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Simple fact is it's a near PS2 quality game on a handheld. In fact I don't use my PS2 anymore as I prefer the convenience and pick up and put down gameplay of my PSP. With cracking games like this and the soon to be released GTA I can't see me heading back to my PS2 in a hurry.
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As a general point, if you'd rather people didn't disagree with your opinions then best not post them on an open forum eh?
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I must concurrrr that the traffic hitting feature, where you smash everything to bits in BORevenge is for McDonald gamers only and at least it isn't in this PSP version. Seriously, this new aspect to BOR negates the need to avoid traffic and thusly, it isn't really a driving game at all is it?
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Time for some English lessons