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Baten Kaitos Review

GameCube Review by Rob Fahey

31 March, 2005

Few would have believed, a scant couple of years ago, that the day would come when a GameCube would be an essential platform for any fan of JRPGs to own. After all, if there was one field where the PlayStation thoroughly trounced the N64 (and let's be honest, there were quite a few), it was RPGs. Their sprawling scale and love of full motion video and detailed backdrops were far more suited to the CD than to the cartridge, and Nintendo's falling out with Squaresoft was a final hammer blow to the platform's chances of seeing much in the way of RPGs headed its way. For a long time, we thought the Cube might suffer the same fate - and indeed, for quite a long time the only decent RPG on the platform was Skies of Arcadia Legends, which was unquestionably excellent, but merely a slightly touched up port of a Dreamcast game.

The last few months have turned that around to quite an extent. Tales of Symphonia easily rates among the top five best RPGs of the current generation, Paper Mario: The Thousand Year Door is a departure from the traditional style but still absolutely excellent, and what do you know? With only a few months to go before the launch of the new Legend of Zelda, one of the most promising action RPGs in a long time, here's a little-known morsel from the Far East to keep JRPG fans nibbling contentedly and keep the dust off the top of those GameCubes.

Lift Me Upppppp...

'Baten Kaitos' Screenshot 1

Baten Kaitos: Eternal Wings and the Lost Ocean (or Baten Kaitos and the Ridiculously Long Subtitle as it's known around here) is the second project to emerge from Japanese studio Monolith (not to be confused with the significantly less Japanese studio of the same name which is behind the likes of The Matrix Online and FEAR), a team largely made up of ex-Square developers who jumped ship to work on RPG titles for Namco. They're best known as the people behind the epic space opera Xenosaga, but in between Episodes I and II of that series, they also squeezed out this little contribution to the GameCube's repertoire - which, despite the fact that we Europeans apparently aren't worthy of the rather more famous Xenosaga, is now arriving on our shores. Rejoice!

Let's get some basics out of the way, so that you can get your prejudices in order before we move on to the meat of the review. Firstly, this is a card battling game. Yes, recoil in horror; every action you take during the game is dictated by a shuffled deck of cards, known as "Magus". Secondly, this may be 2005 and the Cube may have proven itself more than capable of producing graphics on a par with the best the Xbox can throw out, but Baten Kaitos harkens back to an earlier age - combining pre-rendered 2D backdrops with 3D character animations and effects. A 2D card battling game? How does that grab you? No, look - come back. Don't stop reading.

The fact is that Monolith have taken these two fairly unpromising core elements and woven them into a game that's significantly better than any 2D card battling game has a right to be. The card system is varied and flexible, and has been used to create a unique battle system that relies almost as heavily on your reaction times as on your strategic skill, while the 2D backdrops are not only incredibly detailed - to an extent which still couldn't be managed in 3D - but are also touched up in real-time with incredible lighting and animation effects which make Baten Kaitos into one of the most beautiful games we've seen on the Cube. From being a 2D card game to being a stunningly beautiful RPG with a unique and rapid-fire battle system - victory from the jaws of defeat!

Soaring Battle

'Baten Kaitos' Screenshot 2

That battle system, then. When you walk into an enemy (you'll be pleased to hear that there are no random encounters), you transition to the fully 3D battle screen. Each character and enemy gets an Offensive turn - so far, so normal - and when attacked, gets a chance at a Defensive turn. On each turn, you're given a set of cards at the bottom of the screen, randomly shuffled out of your "deck", which can include weapon attacks, magical attacks, armour, healing items, status effect curing spells and what have you. You pick a number of these cards and they are played in turn against the creature you have targeted, creating a combo whose damage is totted up at the end. On your defensive turn, you have to rush to pick appropriate armour or defence cards while your opponent plays offensive cards against you.

Simple? Like any good game system, yes - but there are all manner of complex elements for you to master as well. For a start, there are some impressive special attacks which can only be executed once you're into a combo, and there are six elements with opposed effects which cancel each other out if used in the same combo (so no firing off water and fire spells at the same time, for example), but can also be used to cancel out elemental attacks in your defensive turn. Then there's the fact that your cards "age" throughout the game, so that bamboo shoot you were using to replenish health earlier may suddenly turn into a bamboo spear that can be used to smack enemies in the chops, or that apple may become a jug of cider. It's a slow process, but one worth keeping an eye on.

Another interesting aspect is that while cards you use in battle never disappear - even healing items - those which you can use from the menu outside battle are single-use only. As such, it actually makes more sense to heal up during a battle, because you can do it for free, although obviously it does introduce a certain element of risk to the proceedings since you're healing next to a slavering beast with ravenous fangs. I don't think you'll find that one in the Boy Scouts Survival Guide.

You're Carded

'Baten Kaitos' Screenshot 3

It's not that the battle system doesn't have some problems. It was incredibly frustrating, at times, to take terrible beatings in battles just because we were dealt useless hands of cards - all offensive items in a defensive round, or vice versa. The random nature of the system makes it more interesting in general, because no two fights are the same, even against the same enemies, but can also lead to the odd situation where you lose a battle, reload, walk to the same enemy and kick its teeth in mercilessly, with exactly the same characters and deck. It's rare for this to happen, though, because the difficulty curve in the game is nicely stepped - and it's been designed so that dungeons don't escalate in difficulty as you push through them, since although you gather XP in dungeons, it's impossible to level up until you enter a town and pay a visit to the church, which prevents the usual nonsense of running around levelling up before facing a boss.

The flaws with the battle system are initially frustrating if you're used to the fine-tuned control that traditional RPG systems give you, but you get over them quickly and settle into really enjoying the battles. This is just as well - because while the battle system may be great, and the 3D-on-2D graphics may be stunningly beautiful and varied, the story and characters in the game leave quite a bit to be desired.

The story of the game focuses on Kalas, a not particularly likeable youth who's out to get revenge on a tragically clichéd evil empire that killed his grandfather. Kalas lives in a fantastical world made up of islands that float in the sky, where the surface is nothing but a legend and the people have wings. Well, most of them - Kalas, being awkward, has one wing and a mechanical one to make up for the imbalance. On his quest to find the men who killed his grandfather (yawn) he encounters a young girl named Xelha with magical ability (no, really) who is, amazingly, after the same men (you don't say), who are soldiers of a creepy evil empire (shockingly). Kalas and Xelha proceed to ignore the warnings of a village elder (honestly!) and accidentally wake up an evil god of legend. Well, blow me down.

One-Winged Angel

'Baten Kaitos' Screenshot 4

Sorry, that all sounded rather cynical. The fact is, however, that Baten Kaitos chooses to start with a whimper rather than a bang, and while the story is held together quite well by the increasingly fantastical and beautiful locations you travel to, it never really rises past the same familiar old RPG clichés that other storytellers in the genre have been trying to move away from for years. In a game with a less enjoyable battle system, this would be unforgivable; as it is, Baten Kaitos maintains an uneasy balance that keeps you playing through despite not really caring that deeply about the characters or what happens to them. I know, defeating evil empires and dark gods should keep me on the edge of my seat - but I've played a lot of videogames. I feel unaccomplished if I don't defeat at least three dark gods before lunch.

The game does exhibit some of the design brilliance that characterises its battles and art direction elsewhere, to give it its fair due. One element I really enjoyed was the constant breaking of the fourth wall - involving the player, referred to throughout as Kalas' Guardian Spirit, directly in the gameplay. Your characters refer to you by name, ask you questions directly, and turn around to look out of the screen straight at you - a real break with traditional RPG conventions (although Fire Emblem does something similar) and quite a nice addition to the game. The music, it should be noted, is also absolutely excellent, with Motoi Sakuraba contributing a score which easily matches the beauty of Yasuyuki Honne's art direction. Unfortunately, the voice acting is a bit of a letdown, and some odd sound mixing decisions make the already very stilted characters sound as if they're speaking underwater. You'll probably find yourself turning the voices off pretty quickly, to be honest.

Baten Kaitos isn't up to the standard of the last two RPGs we saw on the Cube - Symphonia and Paper Mario - but it's still a worthy addition to the platform's small but very high quality range of Japanese role-playing titles. The unique battle system and beautiful graphics and music really set it aside from anything else that's recently appeared in the genre, and somehow the quirky style of the whole thing feels more at home on the Cube than it would be on either of the other consoles. While the story and characters are unfortunately very weak, Baten Kaitos is easy to recommend to anyone looking for an RPG that focuses strongly on gameplay rather than storytelling.

Who'd ever have thought we'd be saying that about a game from the makers of the cut-scene-heavy Xenosaga, eh?

8/10

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Comments: 1-50 of 54 in total | next 50 »

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drumbaby
31/03/05 @ 11:12
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Pika?
Blerk
31/03/05 @ 11:24
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Mmm.... I'm still not buying this 'card' thing. It just sounds... irritating. And a bit too random.
EVERYGAMER
31/03/05 @ 11:28
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Was interested until I got to the "cards" part!
Singularity
31/03/05 @ 11:30
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/orders
CrispyXUK
31/03/05 @ 11:31
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an RPG, on Gamecube? your having a laugh, what is this timewarp to the days of the snes?
Earl_G
31/03/05 @ 11:33
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The battle system does indeed work well, especially when you figure out the elemental attack side of things (finally an rpg where using elemental attacks is one of my first priorities). But, I've completely stopped playing it on the third Island simply because the story is so dull that I just can't motivate myself.

It's a shame, because it's got some really nice mechanics. I'd certainly like to see someone try a homebrew multiplayer game that tried a take on them.
Megapocalypse
31/03/05 @ 11:34
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Tried the card thing with Lost Kingdoms. Was fun for a bit but just felt too random and got fiddly once you had 5 bazillion cards to manage. Might look at this once it gets cheap.
Cyhwuhx
31/03/05 @ 11:40
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.::: The card thing works pretty well once you get it. It's certainly not as annoying as it sounds. As a matter of fact it gives you great control later on, simply customising your deck according to the environment your battling in.
A weak point is the HORRIBLE voice acting, which I really don't get. The first trailer shown of this at E3 had brilliant voice acting. The persons are the same, but they chose to redo it and the result is very very bad. Compression of the voices is even worse.

But the story weak? It has one of the best plottwists in years (I was genuinely shocked by it), which makes the rest of the story suddenly very interesting.

Baten Kaitos' biggest weak point is that it refuses to go all out in terms of combat. Even the biggest display of pyrotechnics looks like something an FF would have for breakfast.

Very good, but overall Symphonia does remain a tiny bit better (dispite that game missing some polish).
Blerk
31/03/05 @ 11:43
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Well, I'll probably pick it up. But not yet - there's far too much other stuff trying to get my attention at the minute.
Stevas mkII
31/03/05 @ 11:50
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A bit too random, Blerk? You can never have enough random in an RPG.
Blerk
31/03/05 @ 11:52
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I don't like random elements in my battles. I like to know that if I lost it was my fault, not because some random number generator threw me the wrong set of cards.
lemonfist
31/03/05 @ 12:04
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What a pretty game.

Just too bad my interest in jap RPG's were killed off with tales of symphonia.
kenty
31/03/05 @ 12:07
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Thankfully there is an option to TURN OFF the terrible voices, doing this improved the game for me immeasurably.
Kami
31/03/05 @ 12:09
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This has always looked bloody gorgeous. Despite the card elements, and the pre-rendered backdrops, it's pretty enough to make me melt and want this game!

GIMME!
Blerk
31/03/05 @ 12:23
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Tch. You old graphics whore, you. ;-)
boabg
31/03/05 @ 12:44
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Cube may have proven itself more than capable of producing graphics on a par with the best the Xbox can throw out

Emmmm...no it hasn't.
drumbaby
31/03/05 @ 12:48
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RE4?
boabg
31/03/05 @ 12:49
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RE4?

Ninja Gaiden?
Singularity
31/03/05 @ 13:01
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RE4?

Ninja Gaiden?


It's Mr Pants?

I don't get it.
Decoded
31/03/05 @ 13:04
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I'm also tempted to pick this up simply because I love pre-rendered backgrounds, and in this game they look particularly gorgeous. Not convinced about everything else though :|
boabg
31/03/05 @ 13:05
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Just making the point that the Cube still has a ways to go before it pushes the xbox into 2nd place in the hearts of gfx whores.
groovychainsaw
31/03/05 @ 13:10
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The best roleplaying games (imho) have been 3d on 2d backdrops, the ones in this generation have been a bit unspectacular because of relying on 3d backdrops - sorely tempted by this.... (I do like card games though)
drumbaby
31/03/05 @ 13:13
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RE4?

Ninja Gaiden?

Gritty and realistically atmospheric vs extremely shiny and zero dynamic lighting?

Sorry, I don't get your point.

??
Shinji [mod]
31/03/05 @ 13:14
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Just making the point that the Cube still has a ways to go before it pushes the xbox into 2nd place in the hearts of gfx whores.

Xbox has more consistently good looking stuff - but to my eyes, at least, the likes of Metroid Prime 2 and Resident Evil 4 rival the best the Xbox has to offer, and there are a lot of quirky titles on the Cube that take a different approach to graphics and come out looking excellent because of it (Crystal Chronicle and Baten Kaitos are two good examples), whereas Xbox developers have been less adventurous with graphical styles.
boabg
31/03/05 @ 13:20
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I agree that the more quirky games and graphical styles exist on the cube but all I'm saying is that from a technical standpoint the top gfx exist on the xbox.

It's a small point I know but one worth making.
Edited 1 times, most recently on 31/03/05 @ 14:23
Kami
31/03/05 @ 13:22
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Quote by Blerk:
Tch. You old graphics whore, you. ;-)

Oh yeah. Mind you, look at who's talking! ;-)
ecosse_011172
31/03/05 @ 13:23
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What on the Xbox has been better than Metroid, RE4,WW etc.?
boabg
31/03/05 @ 13:25
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What on the Xbox has been better than Metroid, RE4,WW etc.?

All great looking games but that's not the point I'm making.
Decoded
31/03/05 @ 13:31
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The best roleplaying games (imho) have been 3d on 2d backdrops, the ones in this generation have been a bit unspectacular because of relying on 3d backdrops

Well some have certainly looked fairly sterile. The PS1 Final Fantasy games have more visual character than anything released this generation.
Edited 1 times, most recently on 31/03/05 @ 14:31
tengu
31/03/05 @ 13:36
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I'm not sold on this, the last time I gave an RPG with a supposedly decent card based combat system a go was Kingdom Hearts for the GBA, and it annoyed me so much I gave up on it after less than ten hours of play.

Not so sure I should risk disappointment again.
boabg
31/03/05 @ 13:46
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The only RPG that I liked that involved cards of any type was FF:VIII and that was only just bearable. (The card playing part I mean.)
Edited 1 times, most recently on 31/03/05 @ 14:49
jonnyreb
31/03/05 @ 14:03
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"What on the Xbox has been better than Metroid, RE4,WW etc.?"

IMHO KOTOR1, KOTOR2, Deus EX IV and Morrowind are as good as those mentioned above.

Still - I love my cube at least as much as my PS2 and XBOX.........and the cube games are the ones I always come back to once the other console's games have been traded in.

I'll definitely be picking this one up.
sephy
31/03/05 @ 15:00
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/finished 2 rpgs in the last 7 days

/still has 7 to finish

Look's like I'll pick this up when its reduced somewhat. Simply because I need to finish other games first - not to mention the non rpgs that I want to get
tengu
31/03/05 @ 15:11
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"'What on the Xbox has been better than Metroid, RE4,WW etc.? '

Any online game."

Oh? Even Mortal Kombat Deception?
Blerk
31/03/05 @ 15:13
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Blimey. Does every thread on here have to turn into a console fanboy pissing contest?
Blerk
31/03/05 @ 15:23
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Er... Shining Tears has performed 'quite badly' at review. Don't get too excited.
Daryoon
31/03/05 @ 16:29
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How can you not love card-based games if they provide you with the opportunity to re-act classic saturday-morning sit-com YuGiOh?
SuperGamerMatt
31/03/05 @ 16:31
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The GC has excellent RPG's. But "cards" is a no no. Reminds me too much of the 78 Yu-Ge-Oh games that have been released on the PS1 and GBA.
ProfessorLesser
31/03/05 @ 17:01
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Shinji - "there are a lot of quirky titles on the Cube that take a different approach to graphics and come out looking excellent because of it (Crystal Chronicle and Baten Kaitos are two good examples)"

*COUGH*Wind Waker*SPLUTTER*Looks brilliant*CHOKE*Plays terrible*WHEEZE*Not... Zelda...*DIES*

Sorry, had to be said :)

Anyways, I don't think it's fair to bash a clichéd RPG story. There are only so many possible, plausible stories left, let's be honest. Granted, I haven't played it... but I think the fault lies in the telling, not what's told.

Also, about this card business, it's probably worth mentioning that I read some review somewhere that said it was less a 'card battling game' than an RPG with a card-battle system... or something like that. It seemed a lot cleverer at the time. It's something EG woefully failed to point out though, I feel, given that these cards are not cards... they are merely an interface. When you attack with that 'sword card,' you are still fully twatting that Ravenous Bugblatter Beast of Traal (trademark) with a sword. In essense. No pun intended. A-ha. Oh dear...

Edited 1 times, most recently on 31/03/05 @ 18:02
mal
31/03/05 @ 18:00
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Hmm. I don't think I mind the card business. What does put me off is the lack of an interesting story or character development.

Playing through ToS at the moment (and for the next couple of months, I'll bet) I'm spoilt with interesting characters (via the skits), even if I'm not hugely enamoured with the real-time combat.
Burton2000
31/03/05 @ 18:21
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god i loved tales of symphonia my seond best rpg ever i think tho i have only played 4 or 5 i think lol my best one is easily final fantasy 9 i loved that sooo much i also loved it cus it had decent graphics for a ps1 game. and yeah i have played 8 but i didnt really like that cus all it was u had to wait for ya gf to charge then use that then wait again i didnt really like it but no 9 i really wana buy i t again as i only got to disk 3 and it wudnt work. ahhhhh bloody second hand ps1!!!
Megapocalypse
31/03/05 @ 18:26
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Calm down dear. Its just a coments section...


Though I do agree. FFIX was fantastic and much better than VIII imo.
Scimarad
31/03/05 @ 18:44
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Well I started out loving this and hating Tales of Symphonia but got bored with BK and realised I loved TOS after all. I just got so sick of the battle system - What is interesting and different at first soon becomes annoyingly random and way to drawn out. Battles just take way too long...

Although the voices are awful (but can be turned off) I would like to mention that the music is particularly nice and by Motoi Sakuraba, the same guy who did Star Ocean & Valkyrie profile.

" Er... Shining Tears has performed 'quite badly' at review. Don't get too excited."

Just got Shining Tears and my first (admitedly very brief) impressions are quite positive. Then again I haven't got the greatest record with first impressions ;-)
Edited 1 times, most recently on 31/03/05 @ 19:47
Galvanizer
31/03/05 @ 21:46
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YES!!

Another RPG worth buying for my GameCube!
Scimarad
01/04/05 @ 07:07
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I disagree - I think that makes originality all the more obvious.
Natalio
01/04/05 @ 09:09
#46
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Spanish Monkey, I think you meant to say that RE4 graphics are something you can't deny... didn't you?

I started playing RE4 yesterday and I am still in a total shock. Forget about playing fantastic (which it does). The graphics are simply mind-blowing. It looks WAAAY better than anything on anything I've seen this year so far, by far (well, except my missus on that Doraemon bikini...)
Edited 2 times, most recently on 01/04/05 @ 10:12
gamesb*tch
01/04/05 @ 18:08
#47
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Cool game, thanks for the recommend EG , plus I picked up Paper mario second hand for 22£ at the same time - heh!
spelk
02/04/05 @ 20:27
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I think part of the beauty of the game is dealing with the random situations the card dealing poses to the player. I like the idea that the RPG envelope is being pushed with mechanisms such as card battling (Lost Kingdoms, Baten Kaitos) and the ring of justice (Shadow Hearts). Too many RPG's wallow in turn based controlled points swiping. I can understand why someone would want total control over their situation, but I think BK gives you immediacy, and a reactive nature to combat that can power up the experience. Ok, so there may be some hopeless situations where you get trounced because of the fall of the cards. But as you get used to the system and tailor the decks more and more, perhaps you can build in your own failsafe mechanisms for bad deals. Plus, reacting to some situation as it happens with what you've been dealt with is a very satisfying way to go through combat. After all combat is usually fast paced and theres never a whole lot of time to think it through. The game itself says, don't think too much, just use your intuition. I like that in this game. It's novel and fresh approach that should be applauded. I think the presentation of this game is up to that of FF7, plus its got the action packed battle engine. I must say, I have been very impressed with this title.
Cyhwuhx
04/04/05 @ 08:12
#49
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.::: Kindom Hearts: CoM has a terrible card-system that relies on button bashing. It also punishes you for using a combo (sleight) which is even more insane. Never mind that the rest of the game is utterly böring (bland random dungeons) and you need to have fully played the first part to even begin to comprehend what everybody is babbling about.

It's not entirely terrible, but I wouldn't reccommend CoM to anyone but KH-freaks. Both TOS and BK are far better than that.

Also take note while you can turn off the voice, that won't mute them in-battle. So you're still forced to endure Savyna and Lyude's totally inept and fully annoying battle-cries.
Tiger_Walts
04/04/05 @ 08:23
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FiniBOOM wants this real baaaad! but at a £38 I turned her away and we got Shadow Hearts : Covenant, only £6 when I traded in Tales of Symphonia.

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