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Kudos Review

PC Review by Egon Superb

11 September, 2006

Save for the abysmal sex-sim Singles, there's not really been any challenger to The Sims in terms of megalomaniac life-control simulators. Presumably this is because of the tremendous amount of work it would take to produce enough assets as well as the difficulties of tying together a 3D world and a mass of behind-the-scenes information, rather than the distaste of most developers for games where you spend most of your time encouraging your naturally filthy avatars to perform their ablutions.

Enter Cliff Harris, stage left. Cliff used to work at Elixir and Lionhead, and has his sim-building principles down pat. Kudos, like his other notable sim Democracy, attempts to do an entire game through just one screen. Democracy was a political climate simulator that produced a series of flow-maps of the effects that different variables (pressure groups, laws, tax-levels) had on each other - resulting in a complicated screen that conveyed a ton of information. Kudos goes down the same route, pooh-poohing the overcomplicated 3D world of the Sims for a single controllable world, a single avatar and a much more British view of life displayed through a single 2D screen.

You start as a poorly-paid waiter with no discernible skills at the age of twenty. You have ten years to turn your life around whilst living in the town of Slough. (We feel obliged to keep in with the Betjeman season so; "come friendly bombs and fall on Slough, It isn't fit for humans now, There isn't grass to graze a cow. Swarm over, Death!") You are seriously dead-end; you have no prospects and few friends. There's no luxury here, no assumption of limitless wealth and the endless cheap land and buildings afforded by the American suburbs; this is good old English degradation, people scraping by on the breadline, just managing to live from day to day, with very few ways out. It's essentially a sink-estate simulator.

Like The Sims, there simply isn't the time to do all the things you want to and your character will spend an awful lot of time just trying to make a living. Characters can improve themselves by taking courses, but these absorb a lot of money and time, leaving the character feeling lonely. Thankfully, a character can have friends and relationships, which help fulfil his other criteria for life; he can go out for meals with them, or play sports, or go all cultural on them at the theatre, all of which fulfil certain needs and desires displayed on the right of the screen. Neglect friends and they simply disappear as they fall out of touch, as neglected friends do; new friends can be gained through activities or other friends. He can also buy a range of items that help his life development, such as speeding up his travel to work (skateboards, bicycles, cars, buses), pets (who can starve to death with depressing ease) or sports kit, but he's got to know how to use these things, which requires practice, which takes up time. Finally, his various statistics affect his chances of promotion at work or his chance of getting a new job.

'Kudos' Screenshot 1

Egon is a "materialist, reclusive scientist". Sounds about right.

So the two real resources in Kudos are time and money, filtered through your character's statistics. As you learn more skills, you can get better jobs, giving you more money, making you do things that make you happier, providing a positive cycle. Fail at things, and your confidence drops and you'll keep failing. You only get the chance to do one action each day, whether that's seeing friends, browsing for jobs, reading something of your book, taking a driving lesson or cleaning the house (something that has to be done with depressing regularity, just like life), and you've only got a few thousand turns, so wasted time feels really wasted.

Like Democracy (and like real life) there are arbitrary occurrences from time-to-time, such as burglaries (which seem to have happen far too regularly even for inner-city Slough), illness and muggings. These remove items you've bought, knocking you back a pace or two in your slow progression to being a "better" person. There are also free updates provided in-game supplying new costumes, jobs, kit for your house and so on; easily as satisfying as the pumped-out expansion packs of The Sims. Apparently, you can also mod it, but I'm assuming the community's either too small, the creative process is too hard, or no-one's motivated enough, as there's nothing out there at the moment.

'Kudos' Screenshot 2

All activities cost money, but friends can help friends out.

Kudos makes you regret all the wasted opportunities in your life; it makes you see your life in the long-term, something hard to do in the day-to-day pace of modern economic slavery. It makes you think just how often you turn up to work "Tired and bored" and gives you a second chance. (Or a chance to try out that decade if you're not that old yet.) It pisses me off to sound so airy-fairy and pseudo-academic but Cliff Harris has again made a thought-provoking piece of art and social commentary masquerading as code.

As a game, it's not quite there; its arbitrary-ending point, whilst improving on the endlessness of Democracy, doesn't really tally with the feeling of controlling a life; really this should end only at death, with your last ten years spent scraping by on an even more impoverished income, and your skills degrading rapidly. We didn't really understand what the Kudos score was there for, except as a normally unnecessary reassurance that you were doing well. We also question how much you could face replaying it, and certain events (such as burglaries) crop up with unwelcome regularity. The barely animated interface, minimalist content and pointless cut-scene shots don't help. Yet as an interesting and well-thought -through study of the struggles of an everyday life, Kudos is well conceived and a welcome alternative take on life-simulation.

7/10

Read our Scoring Policy

At the moment Kudos is only available from Positech games, though we expect to see it in Career Advice centres soon.

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Comments: 1-22 of 22 in total

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Gremmi
11/09/06 @ 12:44
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Good game. It's a lot like the classic Alter Ego, albeit with more control. The modding scene hasn't really started yet, but it's ridiculously easy to do so(I've already put myself into the game as a character). Theoretically you can change both the graphics and effects of anything in the game, and add in new career paths etc too.
Errol
11/09/06 @ 12:51
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'Like The Sims, there simply isn't the time to do all the things you want to and your character will spend an awful lot of time just trying to make a living'

What do you mean 'like the Sims' ? Real life, more like.
Daryoon
11/09/06 @ 12:53
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I wouldn't rate it above Alter-Ego simply because of the lack of variety. Burglers, muggings and illness - those are the only three "special events" there are! Annoying also is that the interactions with friends are so limited and expensive. They get annoyed if you reject their invites, yet you have no way of telling them why, so even if you have a good reason they get pissed off!

It reminds me of Princess Maker, actually, but lacking the variety and replayability. I reached a point where I still had a few years left to play, but gave up because I was pretty much just doing the same thing over and over again.
jack_klugman
11/09/06 @ 13:03
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My first born son shall bear the name Egon Superb.
souljah
11/09/06 @ 13:11
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Just played the demo - quite good.

Just like real life - always fuckin skint :(
MrChuckles
11/09/06 @ 13:21
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Cliffski rulez!

One of the best reasons for leaving a company evar!

(my lips are sealed)
Xune
11/09/06 @ 13:23
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Has the state of gaming really got to the point where the games we play to escape reality are based on the mundanities of real life? This is depressing on so many levels.
BremXJones
11/09/06 @ 13:32
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Alter-ego is a fair comparison, but Princess Maker's a better one. It's mechanistically similar in a fair few ways.

(Though it's a better *game* than Alter-ego was, in my opinion. There's lots more events in Alter-ego, but it's basically a chunky choose your own adventure. Kudos is a lot more systemic in its approach - more of a strategy game than Alter-ego's basic adventure - including instant deaths)

*Maybe* Princess Maker's more replayable, but in Kudos you don't have to sit through the bloody shitty animations of what people are doing.

KG
Edited 1 times, most recently on 11/09/06 @ 14:35
Abscido
11/09/06 @ 13:41
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By the way, Kieron, you are Egon Superb, aren't you?
BremXJones
11/09/06 @ 13:45
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Alas, no. If I was, I'd had known not to cover Kudos in my forthcoming Indie column and so avoid a rewrite.

KG
Abscido
11/09/06 @ 13:52
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Ah ... the review isn't really your style, but thought you might be using the handle to take a break from that. Does the Indie column get much space then? I would pick it up, but I'm based in Ireland. Last I looked, UK broadsheet review columns tend to be quite restricted. (I know mine bloody is, practically a blurb.)
11/09/06 @ 16:04
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*Maybe* Princess Maker's more replayable, but in Kudos you don't have to sit through the bloody shitty animations of what people are doing.

Did you know that you can speed up the "work" animations in Princess Maker 2 (so they still give you the relevant info without slowing things down)?

And btw, which Princess Maker are we talking about, since "non-PM2"s (pre- and post-PM2) are quite inferior games.
Edited 1 times, most recently on 11/09/06 @ 17:05
mrman
11/09/06 @ 16:32
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I love this game. It amuses me beyond measure to play a game thats so blatantly british. Juding by the develoeprs forums, it gets a new update and patch every 5 minutes too, so even if you are on the fence in its current state, it looks like its worth watching.

Any game that lets you become a drunken human rights lawyer gets my vote.
MetalDog
11/09/06 @ 19:14
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Cut scenes, Cliffski? I'm shocked! =)
Genji
11/09/06 @ 23:03
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Does Jarvis Cocker dance.
mrman
11/09/06 @ 23:59
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i didnt see any cut scenes. I presume they mean the simple black background-white text bits. I quite liked that, it was different. they are pretty rare anyway.
BremXJones
12/09/06 @ 00:27
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ZeroToHero: I was talking about PM2, which is the only one I've played. And no, I didn't know you could speed the animation up.

EDIT: Though there's lots of basic fluff on the design of PM2.

KG
Edited 1 times, most recently on 12/09/06 @ 01:29
Carrybagma
12/09/06 @ 12:31
#18
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[T----------]

Hmm.
smelly
12/09/06 @ 16:14
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demo download keeps timing out for me.. despite me having a fast conneciton
IP
12/09/06 @ 22:12
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:: Kudos is a lot more systemic in its approach - more of a strategy game
:: than Alter-ego's basic adventure - including instant deaths

AE had lots of ways to die, though—try being an overweight 60-something and play a game of baseball. "You have a heart attack. You are dead, you fat bastard." (Well, more or less.)
BremXJones
12/09/06 @ 23:10
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IP: Yeah, but it always struck me more like the Dead-end deaths in a choose your own adventure book - which were also *many* than anything actually coherent.

Not that it's necessarily a bad approach, but it's a very different one.

KG
BremXJones
12/09/06 @ 23:11
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Actually:
Abscido: "Ah ... the review isn't really your style..."
Yeah, it mentions the game before the end of the fourth paragraph.

The Indie column is something I occasionally do for Eurogamer. Should be up later in the week, I'd guess.

KG

Comments: 1-22 of 22 in total

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