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R.U.S.E. Preview

PC Xbox 360 PlayStation 3
Preview by Alec Meer

11 May, 2009

Page 2 of 2. <- Page 1

In other words, this isn't just a matter of Largest Army Wins, or even of rock, paper, scissors ad infinitum. It's not even necessarily Smartest Army Wins - it's Most Devious, Bastardly Army Wins. There are ten ruses in all, but the bulk of them remain under wraps for now. What we do know is that most of them will be loosely grouped into faking information, hiding information, or stealing information, which says much about RUSE's overall philosophy. Information is king.

A potential wrinkle in the grand plan is the need to make a game that falls exactly in the middle of complicated and accessible - or, in other words, a strategy game for both PC and console. Idle browsing of forums has turned up some of the former trolling the usual "dumbed-down" line, and some of the latter whining it looks boring. It's got a bit of an uphill struggle, really. And while there isn't any inherent cause for complaint about the World War II setting, it is a little surprising that a game so determined to bring something new to the strategy table has gone with a very familiar theme that will prompt many to instantly feel they've got its number.

A first-hand experience of the so-called IRISZOOM engine, and its truly spectacular birds-eye to worms-eye insta-jumps, should change a lot of preconceptions. This isn't, say, Supreme Commander's similarly huge but strangely flat, featureless landscapes. This is terrain, baby - terrain. So, that PC is the lead development platform (the game is specifically designed to take advantage of quad-core systems) is perhaps not too much of a surprise. On the other hand, developer Eugen Systems is best known for Act of War: Direct Action, which threw out much of strategy gaming's complexities and fiddliness in favour of big explosions, so it's entirely possible RUSE could bridge that fearsome gap between PC and console strategy after all.

'R.U.S.E.' Screenshot 3

It's a game of land, sea and air, which means you can enjoy a spot of satisfying death from above as well as tank-centric argy-bargy.

Hopefully, too, there's much left to see - for now, only muddy green-and-brown European countryside has been on show, but jaunts to Northern Africa and urban areas are promised, which should shake up the array of strategies as well as the aesthetics. RUSE is due for release later this year - no word on an exact month as yet - which means it shouldn't be long before we see how deserts and cities look in that incredible engine. If all goes to plan, this could be the poker of real-time strategy - the furious concentration and sadistic thrill of deceiving your opponents. Surely, after all, a genuine battle of wits is far more satisfying than simply bombarding power stations with giant bombs until everyone falls over?

RUSE is due out for PC, PS3 and Xbox 360 before the end of Ubisoft's current financial year - so by April 2010.

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meerkat23
11/05/09 @ 12:50
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I like the idea of fooling people rather than simply clashing forces. some of my sweetest victories on command and conquer involved a rudimentary distraction and an a.p.c. full of spys and mechanics. As long as it has plenty of content and sticks to the tactical side of things it'll be a winner in my book.
MrChuckles
11/05/09 @ 13:00
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Warrior Kings: Battles used to have Illusionary Armies you could summon. I did some awesome tricks with those.
TheBoyChris
11/05/09 @ 13:02
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Sounds absolutely brilliant
Salaminizer
11/05/09 @ 13:08
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I don't know what to think of it, the ruse stuff sounds cool, but at the same time everything else screams GENERIC!, I wonder if the ruse stuff is gimmicky (just like EndWar voice thing), and considering Ubisoft recently picked up Massive and World in Conflict, I really don't see WHY I should be excited about this one.

and yeah, being multiplatform raises a lot of questions.
Eraysor
11/05/09 @ 13:22
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P.O.I.N.T.L.E.S.S. .A.C.R.O.N.Y.M.
dingo75
11/05/09 @ 13:50
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I call it:

7/10

Will tank like Endwar and Stormrise at least on the PC.

Next.
OrientalHero
11/05/09 @ 13:52
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Glad the reviewer mentioned Supreme Commander's zoom facility.
RUSE seems to have it's own niche too with the ten applications of RUSE.
However, I'd like dispute the last thing the author said, which was about RTS games degenerating into who can bomb whom's factories with most effect.
I'm sure WWII came down to that in the end! The manufacturing capabilities on both sides (and lack of) was quite important!
FWB
11/05/09 @ 15:02
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I was quick to criticise it after seeing the initial footage, but in hind sight I think it's actually looks pretty alright. Far from what I'd want, and definitely a very strong boardgame element to it, but could still be fun. I get the impression the WW2 setting is just a graphical element. It's not really important what era it's in since the units are very simplified.
Edited 1 times, most recently on 11/05/09 @ 16:40
Robyrt
11/05/09 @ 15:16
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So, pretty much Supreme Commander with hills instead of lasers? Sounds like fun, but not Earth-Shattering Deception OMG.
Harmonica
11/05/09 @ 16:40
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"P.O.I.N.T.L.E.S.S. .A.C.R.O.N.Y.M."

+1

Didn't the equally stupidly acronym'd but brilliant N.O.L.F. (or its brethren, J.A.C.K., surely) kill those abbreviated titles off for good? No? Oh.

But frankly I'll let RUSE off theiR USE because it looks bloody gorgeous and has the potential to be pretty good fun.

edit: forgot to add, excellent previewery that man Meer.
Edited 2 times, most recently on 11/05/09 @ 17:45
busboy33
12/05/09 @ 08:46
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"It is, it's true, set upon 1940s battlefields and thus features no laser-targeted apocalypse bombs or fungal death-spores from dimension x"

Well, then how the fu@k am I supposed to fight the zombies?
designerheadache
12/05/09 @ 15:04
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have to say the trailer peaked my interest and this sounds a welcome twist to the genre.
Harmonica
13/05/09 @ 15:35
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'Piqued' your interest.
stodge
15/05/09 @ 01:15
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I agree with Salaminizer - I can't shake the feeling it'll be generic and full of gimmicks. Prove me wrong!
cragtek
15/05/09 @ 09:26
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Looks good to me.

Comments: 1-15 of 15 in total

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